Toils of the Vine, a solitaire campaign for Viticulture
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Morten Monrad Pedersen
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has been hard at work putting together an 8 episode campaign for the Tuscany expansion of Viticulture. He has been discussing it on his blog Thematic Solitaires for the Spare Time Challenged but I wanted to put all the episodes in one place for easy reference, keeping them spoiler-free, and open to discussion. I'm hoping that Morten will drop by and join us on occasion. If you know anything about him, he is very open to feedback and criticism. He wisely knows that's how we grow and make things better.

And please remember, I'm just organizing here - all credit goes to Morten. My hope is that we can use this space to discuss strategies for playing each episode, ask questions, and provide feedback. I will update the entries as Morten makes changes to the rules. When you post about your games, you may want to make note of the revision number that you played since the rules may change after your post.

So, without further ado, let's get onto the episodes!

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1. Board Game: Tuscany: Expand the World of Viticulture [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked]
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Toils of the Vine 1890-1918

Campaign Rules:
This is a solitaire campaign for Viticulture where the vineyard you build in one episode carries over to the next. You will experience numerous hardships including two world wars which will hit your vineyard hard.

The campaign consists of 8 episodes that each tweak the rules to make you reconsider your strategy repeatedly.

To play this campaign, you must either have Viticulture Essential Edition + Tuscany Essential Edition or Viticulture 2nd Edition + Tuscany. For the latter use these modules:

• Advanced visitors
• Extended board
• New Visitors
• Properties
• Special workers
• Structures

Each game in the campaign contains its own set of special rules in addition to the normal rules of the game. There are also a set of rule changes that are used for all games in the campaign.

You’re NOT allowed to read a challenge before you’ve won the previous one.

What you bring along from game to game

If you beat the Automa you carry the stuff listed below over to the next game.

YOU DO NOT KEEP ANYTHING NOT EXPLICITLY MENTIONED HERE. E.g. you start with 0 residual income.

You can take a photo of the end game configuration when you win to remember what you'll have in the next game (or write it down).

Structures

Choose 2 structures (cards or tokens) that you'll lose (to simulate the work you need to do to repair them.

If you choose to lose a cellar, devalue all wines in it until they're in a cellar that you keep. If you don't have sufficient room in the lower cellars, you discard the wines.

The remaining structures carry over.

Vines, fields, and wines

Fields continue as owned or sold. You also carry over all vines and wines - they stay in the positions they're in, i.e. vines stay on the field they're placed on and wines stay in their position in the cellar.

Money

You pay half your lira (rounded up) in taxes.

Workers

During the several years that each game takes some workers quit their jobs. The number who quits depends on how many you have.

1-2 workers: No workers quit.
3-4 workers: 1 worker quits.
5-6 workers: 2 workers quit.

Number of years

A campaign game can last fewer years than normal. You still place a bonus action token on each wake-up space and so there will be tokens remaining when the game ends.

Other rule changes

1. The number of VP the Automa starts with varies from game to game.
2. You do not get Mama & Papa cards.
3. If the Automa beats you or you tie, you reset the changes made to your vineyard in the current episode and play again with you starting with 1 extra bonus action token per time you’ve failed the current episode.

Note: if you are playtesting, do not take the extra bonus action token.
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2. Board Game: Tuscany: Expand the World of Viticulture [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked]
Roger S
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EPISODE 1 – 1891-1904: STARTING FROM SCRATCH
Revision 5
Number of years: 7
The Automa starts with: 10 VP


At a very early age you’ve inherited a vineyard from your grandfather, who in his old age let it fall into disrepair and sold off the fields.
Luckily the sale of the fields left some money. With that money and youthful enthusiasm you set out to make the best vineyard in Tuscany.


You start with:
1. 1 normal worker (yourself)
2. £6
3. No fields

Rule changes:
• When you train a new worker, you can instead upgrade one worker to be a grande (you can have at most have one grande)
• If you do not upgrade to the grande, you can do so in the same way in subsequent games.
• The Automa doesn't place workers on the train worker action space (they're not placed another place instead).[/c]
• The Automa places 1 (one) star on every territory on the influence map no matter how many VP they're worth.

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3. Board Game: Tuscany: Expand the World of Viticulture [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked]
Roger S
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EPISODE 2 – 1898-1904: REPAIRING THE VINEYARD
Revision 2
Number of years: 5
The Automa starts with: 20 VP


To improve the state of your vineyard and attract tourists you set out to repair it, but before you get started on that your wine cellar caves in.
To make matters worse your workers are getting fed up with using worn out equipment and doing repair work instead of making wine.


Rules for this episode: (do not reveal until you've won episode 1)
Spoiler (click to reveal)

1. Lose all cellar expansions.
2. Lose all wines that are not in the small cellar.
3. Before the end of this game, you must do 2 build structure actions (it doesn’t matter whether this is via
the action spaces or visitor cards) where:
3a) You pay £6 without actually building anything.
3b) The worker is not retrieved at the end of the year, instead it’s discarded (place the worker lying down
to make this easier to remember).
4. If you do not do the 2 build actions, you lose.

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4. Board Game: Tuscany: Expand the World of Viticulture [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked]
Roger S
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EPISODE 3 – 1909-1913: THE FUNGAL DISEASE
Revision 2
Number of years: 5
The Automa starts with: 20 VP


Your vines are affected by a fungal disease.

Rules for this episode. (do not reveal until you've won all previous episodes.)
Spoiler (click to reveal)
At the end of each year rotate all vines that are placed normally 90 degrees. Rotate all vines that were already rotated 90 degrees another 90 degrees.

Cards already rotated 180 degrees stay in place, but the do NOT PRODUCE any grapes. They STILL count towards the field limit, though.

When you plant a vine, you can instead rotate a vine card to that it's back to normal. This counts as planting.

At the end of the game all vines that are rotated 180 degrees are removed (and thus do not carry over).

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5. Board Game: Tuscany: Expand the World of Viticulture [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked] [Average Rating:8.49 Unranked]
Roger S
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EPISODE 4 – 1914-1918: THE GREAT WAR
Revision 2
Number of years: 5
The Automa starts with: 20 VP


World War I starts and takes a big toll on Tuscany. Soldiers garrisoned in your area “commandeers” all your wine.

Rules for this episode. (do not reveal until you have won all previous episodes)
Spoiler (click to reveal)
1. You cannot use the influence action in any way. The Automa does not gain points from influence.
2. After doing all the end of year bookkeeping for the 2nd year:
2a) Discard all grape and wine tokens in your cellar.
2b) You lose two workers (your choice which) because they’re conscripted.
3. After doing all the end of year bookkeeping for the 4th year, your vineyard is hit by artillery fire:
3a) Discard all structures, vines, and wines you have that are represented by tokens or cards (i.e. not your
small cellar and crush pad).
3b) Turn your fields to the sold side.

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