GCL Swedish Meatball Division #369: Moving
Ien C.
United States
New York
New York
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Welcome to the secret kitchen of the Swedish Meatballs.

Non-members are welcome to comment, but only Meatballs may add items.

qwertymartin <-- up next
VeeMonroe
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ghopper21

We're moving apartments this coming week. It's been a weekend of packing. I type this surrounded by boxes.
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1. Board Game: Home Game [Average Rating:0.00 Unranked]
Ien C.
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New York
New York
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I've moved a lot. Grew up in Maryland, spent a year as a kid with my grandparents in Taiwan, moved to Boston for college, then moved a lot after that -- further studies in the UK, worked in London, Hong Kong (where we got married), then back to London and finally back to the States here in New York. This time, thankfully, we're moving just up the street.

How about you? Moved around a lot? Stayed in one place? What are your thoughts about having a home in one place or having had a home in lots of places (as the case may be)?

We've been talking recently about moving v. non-moving abstracts. What about non-abstract games that have a "moving home" theme or feel? Any come to mind?
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2. Board Game: Get Packing! [Average Rating:4.58 Unranked]
Ien C.
United States
New York
New York
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While packing, we took the chance to cull. A bunch of boxes and bags are going to good will. I find the process cathartic, if emotionally draining.

Do you see packing as just a logistical exercise? Or something more ritualistic or meaningful in some way?

What great games about efficiently packing things (possibly culling as you go) and/or moving them around do you love and why?
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3. Board Game: Chapters [Average Rating:4.50 Unranked]
Ien C.
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Moving marks chapters of life. Even though we're only going up the street this time, it definitely feels like a major moment for us. It's bittersweet -- happy to be moving forward, a bit melancholy at the passage of the years.

How do you "chunk up" your life when you think about the past and future? Years? Decades? Before/after XYZ?

Many games uses phases. Which games vary across phases in a way that you find especially satisfying?
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4. Board Game: Twister [Average Rating:4.55 Overall Rank:16261]
Ien C.
United States
New York
New York
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I try to move -- as in exercise -- a few times a week. It's a much needed counter to mostly sedentary work.

How important is moving your body to you? What are your preferred ways to move?

Boardgaming is, by default, a sedentary activity. There are some game (for me Dancing Eggs comes to mind) which require you to move your body as part of the game -- for instance at certain moments you have to run around the table. Any such games that you'd recommend?
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5. Board Game: Love It! Hate It! [Average Rating:5.36 Unranked]
Ien C.
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New York
New York
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What do you love about moving?

What do you hate about moving?
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6. Board Game: Go [Average Rating:7.65 Overall Rank:129]
Ien C.
United States
New York
New York
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 10.   Go (online) x10

A bunch of 10m + 5x20s "fast" games online (~30 minutes total). Some good quality games, some less so. All fun. Gearing up for the upcoming US Go Congress.

Here's one where I managed to beat a 6 kyu despite many local mistakes, thanks to a broadly effective moyo (or big central framework) strategy: https://gokibitz.com/kifu/rynh06A-X
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7. Board Game: High Society [Average Rating:6.88 Overall Rank:719]
Martin G
United Kingdom
Bristol
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Games night

High Society - hadn't played for ages and did as badly as usual. I had nothing but a 2x card for most of the game but still had to spend through the nose to avoid the penalty cards. I grabbed the 6 I needed to get into first place just before the game ended, but at the cost of spending too much money and losing anyway. Oops!

Powerships - didn't bother with the comets this time and it was still great fun. The big board and special spaces allow a wider variety of routes than most race games.

Texas Showdown - still a really fun tricktaker at the simple and chaotic end of the spectrum

Pikoko - while this one is much more thinky and precise. I enjoy both.

Word Slam - fun way to finish all together

Lunch

Iron Curtain again - we're learning the cards and having closer matches, really good stuff!
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8. Board Game: Kartel [Average Rating:5.71 Overall Rank:12807]
Laszlo Molnar
Hungary
Budapest
Hungary
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Games with family - mostly, with my kids, but sometimes also with friends or relatives, as on Sunday we celebrated the 4th birthday of Veronika.



 6.5   Monster High: Potworrrnie wciągająca gra! x6 (38 all-time)
 7   Dreaming Dragon x4 (49 all-time)

Yeah, as I guess I have already told you a few times, these are two Knizias that I got as a prize/award a few years ago, also Knizias that I would have never bought otherwise - just look at the times played and you'll see it's good that sometimes it's not us who choose the games for the kids. Also played Dreaming Dragon together with the friendly couple who were with us at the festival last week (they are the godparents of Veronika) and they just loved it!

 7.4   Qin (42 all-time)

By Miska's request. I won quite much even with nordenging - holding 2 cards in hand while they had 3 - but maybe last time I decided I should have only 1 card...? We'll try that next time.

 N/A   Forbidden City x2 (3 all-time)
Because Borcsa thought Miska was referring to this "pagoda game", we played this one after Qin. it's good that we did, as the game starts to show its strength. I'm still not sure how good it may become but second (in a sense, third) impressions are way better - as we start to employ the interesting scoring rules to our favor the game gets more fun. The winner had 57 points in the first game, now I had 100, Miska 98 and Borcsa 74... I'm not sure how much it can increase in the future because as soon as we can really use this to our advantage we'll also try not to let others have so many points by the clever placement of a lucky draw.

 N/A   Kartel x1 (NEW)

So, another newish Knizia, I mean it's brand new but not a completely new mechanism idea - the tile collection mechanism is a new development on Wheel of History (Neue Spiele im alten Rom) or Bunte Runde. It is funny that I've already seen opinions that "It's Knizia's take on Patchwork" and stuff while it was Patchwork that 'stole' Bunte Runde's tile selection rules. Actually as it's a somewhat push your luckish game where you shouldn't be sure what you take is good for you, the tile selection is randomised somewhat by a 2, 2, 3, 3, 4, 4 die that tells you the number of max. moves you can take (instead of a fixed 3). Right now my copy of Neue Spiele... is buried and I'm not sure it will see the light before we move in September so I can't tell how it compares to Wheel of time, only to Bunte Runde. There you took different items (color/shape) and when you took the last piece of a color or a shape, there was a scoring, but the game ended after the sixth scoring so certain items never scored anything for you. Here you collect bandits and bribes in different colors, but bribes score only if the boss of the given color is not captured by the end of the game; bandits score if the boss is captured but they score negative if he is not. The game ends after 5 of the 7 bosses are captured (these are tokens like the rest; when you move on them you don't get anything but they are put to jail and it can ensure you points for your bandits) so you try to organise things in a way that the (only) bosses that are best for you are captured. And I think it provides an interesting group dynamic - it's good to collect bandits of a color that others would also like to put in jail... I didn't have high hopes but Miska & Borcsa really enjoy the game so we replayed it this morning already.

 6   Memory (41 all-time)
 7.3   Magician's Kitchen (48 all-time)
 7   Chicken Cha Cha Cha (41 all-time)

also, a game not in the BGG db yet:
 7   Kuflinyomozók x2 (NEW)


A cooperative memory+guess who? game on a map, a simplified Whoowasit? if you like, based on a popular new kids' book/movie franchise that Veronika loves (well, so do we) - so she got the game for her birthday and it was a success.


QQ = a whooping 24.4 thanks to 5 different games played 40ish times
logQQ = down to 11.3 thanks to two new-to-me games
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9. Board Game: Nada! [Average Rating:5.64 Overall Rank:11236]
Johannes cum Grano Salis
United States
Finger Lakes
New York
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"It's not hard to design a game that works, the real challenge is making one that people want to play again and again."--Martin Wallace
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A rare week of no gaming, largely because I had a work trip to Minneapolis last week. My guess is that streak ends today -- Amazon tells me that Escape: The Curse of the Temple – Expansion 1: Illusions will be delivered at some point this morning, so my son will have a lot of pent-up anticipation that he'll want to release the second I walk in the door after work. I'm funding purchases this year through Amazon credit card points, which I'm OK with.

My kids have taken to grabbing Uno or Slamwich and going out on the back porch to play, just the two of them. I'm not one to interrupt. So they gamed this week. I did not.

I did bring Nautilion with me to Minnesota but could not be bothered. By the time we got back to the hotel at night, I just wanted to shower and go to bed.
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10. Board Game: Altiplano [Average Rating:7.59 Overall Rank:349]
Seth Brown
United States
North Adams
Massachusetts
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Altiplano 4p:
A second play of Altiplano, this time with Madam Alpaca-to-Wool, giving me a very different game than my first play (where I never acquired alpacas or wool). Wasn't able to monopolize a resource with a house as I did in my first play -- especially as one of the players grabbed 6-7 of the house cards himself! -- but I had gathered enough water pitchers and bracelets that although I didn't achieve the glorious victory like I did in my first game, I still acquitted myself reasonably.

Great Western Trail 3p:
Basically did everything exactly the opposite of what I usually do. Instead of slamming buildings, ignored builders and buildings entirely. Instead of mostly ignoring conductors, focused on them and dropped lots of stations. Made my first black chip movement instead of hand size. Dropped some loads in Kansas City for negative points and a money boost.
Ended up in a dead heat with a single point separating first place and second. With my usual strategy I've done better, but I've also done worse.

I think I thing I really appreciate about both of these games is that it seems like there are lots of very different ways to go about playing, all of which are viable, but also the different ways FEEL different, and aren't just "collect blue cubes for points" vs. "collect red cubes for points".

Also, I think I may have under-rated Pfister as a game designer; between this and Mombasa, he's made some games I really respect.


MONDAY MADNESS

A Feast for Odin 3p
Man this is a long game. My first game I went raiding, but this game I went exclusively trade ships, and managed to emigrate 3 of them. Still wasn't brave enough to take one of the auxiliary islands, as I had enough trouble filling my starter board. Maybe next game?

THURSDAY FOOLISHNESS

Went to open gaming hours at my local shop.

Potion Explosion 3p - Not my favorite, but figured it'd be quick enough until we got another game going. I still do remain impressed how it nicely translates a videogame to boardgame space.

Clank in Space 4p - This one really overstayed its welcome at 4p. Sure, that wasn't helped by our players (my friend who repeatedly failed to draw his hand back up to 5 until the beginning of his turn, the random gameshop denizen serving as our 4th player who wanted to play each card individually and even for the first few turns read aloud all the flavor text, etc.), but even leaving that aside, with 4 players the need for all of them to plop down two data cubes before diving in to get an artifact, makes it feel a lot longer than Clank.

I realize that is an odd comment for me to make, given that one of my dissatisfactions with Clank is that it felt like it was over too fast, but this one just went on too long with 4p. That being said, it certainly brought us some excitement towards the end, with all 4 players coming within 1-2 HP of death on their way out, 1 of whom made a clean escape, 2 of whom got lucky draws to survive, and 1 who was eaten by space monsters. So that part was entertaining.
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11. Board Game: Orléans: Trade & Intrigue [Average Rating:8.51 Unranked] [Average Rating:8.51 Unranked]
Brad N
United States
Madison
Wisconsin
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_9_ Pandemic - 4 Players
_9_ Battle Line - 2 Players
_8_ Orléans: Trade & Intrigue - 4 Players
_8_ Legendary: A Marvel Deck Building Game - 3 Players
_8_ Can't Stop - 2 Players
_7_ Wits & Wagers - 4 Players
_7_ Cleopatra and the Society of Architects - 3 Players
_7_ Rhino Hero - 3 Players
_6_ Qwixx - 4 Players

With the kids...
_8_ San Juan - 4 Players
_8_ Baseball Highlights: 2045 - 2 Players
_8_ Ingenious - 2 Players
_7_ Vegas Showdown - 4 Players
_7_ Walnut Grove - 2 Players
_7_ Rhino Hero - 2 Players
_7_ Escape: The Curse of the Temple - 2 Players (x3)
_7_ Catch Phrase Junior - 4 Players



(1) Orleans (w/ Trade & Intrigue) - I'd played Orleans twice before and I enjoyed the game. I remember it being a well put-together "bag-building" Euro game with some interesting ways to manage your people. I also felt like the winning players generally followed a similar script and there wasn't enough potential for uniqueness between the plays to keep it interesting. Trade & Intrigue appears to have fixed a lot of that by adding new, varied, interesting events and by incentivizing worker retirement with a greater influx of coins and goods and such into the game. My interest in playing the game again is now up.

(2) Pandemic, Battle Line - These are two, old favorites for me. I won't get into the details of the game other than to say that we won Pandemic with 4 against 4 virulent strain epidemics (expected) and I lost Battle Line in a nail-biter that went down to the last card (also expected). The reason I've listed these here is that I taught these favorites of mine to new players. It sure is fun to teach favorite games to new players and watch them experience and enjoy the game for the first time. Yay!

(3) Legendary: A Marvel Deck Building Game - Almost every play of this game has been 2 player with Dane and we've had a lot of fun playing it fully coop while still comparing scores at the end. I always thought the game would shine with 3 players playing it fully coop/competitive as intended. Or, at least I figured that SHOULD be the best situation. I tried the game with 2 other adults who'd never played. They seemed to like it okay and it was some fun, but didn't shine like I'd hoped. I think the overhead in "little, extra rules" is too much. The best scenario probably requires 3 experienced players all playing to win as a team and for themselves. Maybe one day I'll get to do that.

(4) Cleopatra and the Society of Architects - If the name of this game doesn't get you excited to play it then I don't know what will. It has the old too much of something and you lose mechanic... in this case it's "corruption." We had two players tied for most - one of them took a lot and got rid of a good amount and one of those players took just a bit and got rid of none. I won with fewer points than a player who was fed to Sobek the croc for being too corrupt. This game is pretty basic, but does it well, IMO. I almost always enjoy my plays of it and have heard the same from those who play it with me.

(5) San Juan - I know I have a soft spot for Puerto Rico, but I'm surprised San Juan does not get more love from gamers in general. At least for those who like a good old card game that isn't very complex but packs a good Euro punch. San Juan fits that perfectly. I usually play it 2 player and thought it was best 3 player. Marie, Azalea, Dane and I played it 4 player (which was my first play with 4 in a while) and it was fantastic. Timing and sequences become so much more important. Marie and I "Nordenged" the game by starting with NO Indigo plant and just 3 cards each. That seemed about right as we all finished close 28-28-25-23 with Marie winning on the tie-breaker. I think this is a quality game and even better with the "new" buildings added in!
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12. Board Game: Port Royal: The Adventure Begins... [Average Rating:7.35 Unranked] [Average Rating:7.35 Unranked]
Vivienne Raper
United Kingdom
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Apologies for disappearing. It's due to a combination of building work, childcare issues and having a toddler who won't let us game in peace.

We did manage to get in a quick game of Port Royal: The Adventure Begins. Having sold Port Royal, bought it again, and still not being wholly convinced, we both really enjoyed this legacy coop expansion with story elements. An unexpected gem in a little box.
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13. Board Game: Pandemic: Rising Tide [Average Rating:7.83 Overall Rank:867]
chearns
Canada
Montréal
Québec
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Solo

 8   Bowling Solitaire x4 (10 all-time)
 8   Onirim (second edition) x4 (591 all-time)
 8   Friday x3 (160 all-time)
 8   Elevenses for One x6 (184 all-time)

 8   Sylvion x3 (6 all-time) - Tried out the first expansion but was severely underwhelmed. I then preceded to attempt it by putting an alternate win condition into the first four cards. Stag King. Drafted a deck to win with Stag King or so I thought. I had played a few times through my deck and then I was like, why do I have so few forests in play. I had drafted 6 forests. You need 8 in play to win. That was a little more interesting than without seeding an alternate win condition at least. I'll try it again. Hopefully, I'll even draft enough forests to potentially win.

blush

With MC

 10   Pandemic: Rising Tide (4 all-time) - Our first loss! Yay! This game is a bit different than other Pandemics in that a loss can come by really really quickly if you aren't careful. We were dominating those floods and then, BAM, two turns later dead. We could have prevented it, but we just didn't take the threat seriously enough.
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14. Board Game: Scotland Yard [Average Rating:6.51 Overall Rank:1091]
George Leach
United Kingdom
Godalming
Surrey
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 N/A   Viva Topo! (12 all-time)
 7   Acquire (11 all-time) - On the phone with Kathryn. Nice and quick tomsetup and no need for simple arrithmrtic to get in the way of tapping away for fun.
 10   Go x2 (348 all-time) - At work as usual and my opponent is improving while I continue to practice bad habits.
 8   Kingdom Builder (42 all-time) - At work and I'm finally losing some plays which is nice.
 N/A   Scotland Yard x2 (3 all-time) - With Sophie. She caught me! And then I caught her. She's really getting it and I'm enjoying seeing her forward planning working. I need to put some more effort into training up her younger sister.
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