A Feast for Odin "Deja Nu" Entries--August 2018
This list is only for FINAL ENTRY posts from competitors in "Deja Nu".
See the challenge thread for details: A Feast for Odin Monthly Solo Competition -- August 2018
Please use the following template for your entries. To add an entry, use the "add Item" link below the template and enter a game name.
FINAL ENTRY TEMPLATE:
"Deja Nu" FINAL ENTRY.
Blind Score: 30
So long, and thanks for all the fish.
"Deja Nu" FINAL ENTRY.
Blind Score: 100
Exploration boards 16
Sheds and houses 10
Sheep and cattle 9
Final income 19
Positive Subtotal 127
Home board -21
Exploration boards -5
Sheds and houses -1
Negative subtotal 27
I used vegimeeples from At the Gates of Loyang for Rounds 1, 2, and 3. They were both conveniently at hand and offered colors different from the Feast for Odin vikings!
This was a frustrating play for me, and I think it shows in the score. There were many times when I wished I could undo poor moves and redo things differently. I felt that I did not do a good job of increasing income or acquiring bonuses. Instead, too much effort went into things like cows and occupation cards. I never had the feeling of being wealthy in silver and tiles -- in most games, I do feel rich in tiles eventually!
On the other hand, I enjoyed using my new tiles from A Feast for Odin: New Special Tiles. They seem quite nice!
I enjoyed the constraints in this challenge and would like to try this again if I can find the time to do so!
Thank you for another great challenge! Look forward to seeing other people's boards!
Board Game: Deja Moo!
[Average Rating:0.00 Unranked]
“Deja Nu" FINAL ENTRY.
Blind Score: 105
This one was really different, and really fun. I didn’t quite get it working the way I wanted, and I wanted to play it again but the month got busy. Thanks for a really intriguing challenge!
"Deja Nu" FINAL ENTRY.
Final Score: 129
Blind Score: 73
Not long had the game, loved this challenge! Hope I've scored it correctly.
Deja Nu Final
Played on Tabletop Simulator
Order of play: Yellow, Green, Red, Blue, Stone, Wood, Ore
Thoughts going in: Get an island by round 2 at the latest.
If you can't repeat an action, the only reliable source of large tiles is the bonus phase (or breeding, I suppose). Iceland doesn't help in this regard, and I felt Greenland had too steep an entry cost for what I wanted. Shetland has Game Meat and Silverware, but I thought Faroe would be easier to fill faster, so that's what I went for.
Also, no repetitions makes failing a roll unacceptable, which will change people's risk thresholds on when exactly they should hunt/whale/etc. I was too lazy to plan around that so if I could modify the roll by at least 3 I just did it.
I used a couple of action spaces that I will probably never use again and only went to because I had no other choice, like the upgrade 4 spot, or the 3/2 resource spot. But the upgrade 3, draw 4 weapon cards spot has some potential; I used it to fish for more value from Quartermaster, but I can see it being useful in other situations.
In terms of dice actions, I rolled a 2 (whaling), 3 (hunting), 3 (whaling), 7 (pillaging), 7 (raiding), so I guess things worked out well for me. The whaling action on round 3 might have been a mistake; I did it to get ore for Fine Blacksmith, but it also meant that I couldn't finish Faroe for income that round. If I had been just a bit luckier with my rolls I might have been able to do both.
Shipowner was a life saver. Ship Owner not so much. I managed to get a lot of value out of Quartermaster. It would have been nice to get Merchant before I already used the relevant spaces.
I like Faroe. Please put Chronicler somewhere in in the next challenge.
"Deja Nu" FINAL ENTRY.
This was an interesting week. I figured there may be some ways to still achieve quite high scores, so I sat down to think it through a bit. Early on I decided I'd like to go for 3 exploration boards--taking an island tends to be a good use of an action, so utilizing all three of those spots seemed good. I certainly knew I'd like to use the 4 viking build a boat/house space. I figured I'd probably want to build another long house along with getting at least the cheap emigration in at some point.
I knew upgrades would be a bit limited, so that helped influence my choice of exploration board--I didn't want a board that produced red goods that I'd constantly be trying to upgrade since I'd run out of times to do so. I also figured that with only one chance to efficiently hunt and whale that I'd want to help ensure success. So Lofoten was an easy choice for the 1 viking board--gave me materials to help succes, gave me a red good, but one that is good for feasting or houses, and gave me a green good otherwise.
The 2 viking board was Iceland. It too fit the criteria I was looking for overall and is just always generally good. Plus as I was planning out many of my actions I realized breeding might be a reasonable expenditure of early vikings, and Iceland is a great board for fitting large tiles on to.
The 3 viking board then was mostly between TDF or Newfoundland, but as usual Newfoundland is just so good--the bonuses are great and it too fits some large tiles helping to synergize with my cattle breeding.
I got fortunate as well to open with a spear and the right mountain stip to make the Lofoten rush strategy doable--I used all my early vikings to completely fill Lofoten by the end of R2. This also enabled me to take an action I don't normally use--the 4 viking space for 4 goods and 2 double upgrades. I sadly didn't want to play my starting occupation at this time, so it felt just a little wasteful, but still set me up for a nice game.
R3 I got cattle breeding together (so that I'd produce 2 extra cows throughout the game and have time during R7 to use them all). R4 is when I took and largely filled Iceland.
R5-7 was the end where I got my emigration in, got another longhouse, grabbed and filled Newfoundland. A few other actions were in there to upgrade some cows and other tiles, grab a few more food items for houses, and to play 4 occupations taking advantage of those that I could.
In the end I was very pleased with my score--I'd take that in any solo game, much less one this seemingly restrictive!
Final score (blind): 101
Final income: 12
Shocking score! Completely lost any focus in the mid-game! Went for an early sheep/cattle breeding strategy but it became difficult to use the tiles in the end (even though I got Iceland for that very reason). I just about managed to squeeze most of them on the home board, but was left with three sheep! Failure to get a second exploration board was poor, though using those sheep/cattle tiles on some of those boards is tricky! Also failed to go pillaging (only drew one sword and that in the final round).
“Deja Nu" FINAL ENTRY.
Score: 114 - with the -3pts penalty for two greens pieces touching each other.
Blind Score: 114 - with the -3pts penalty for two greens pieces touching each other.
This game I played the 10th of August. Today I double checked my pictures and saw that two green tiles are touching each other at the home board!
I used the three train sets from Ticket to Ride: Nordic Countries for the first three rounds.
Very fun and different way to play AFFO. I enjoyed it very much. But atm.I just want to bang my head into the wall, because I overlooked that mistake...
EDIT: Apparently I made it harder for myself placing three vikings in a two viking space in round three.
EDIT 2: Added the -3 pts penalty to my score.
Board Game: Boxes
[Average Rating:4.63 Overall Rank:16023]
"Deja Nu" FINAL ENTRY.
Blind Score: 139
I really like the way you can see someone's entire game in the photo for this one, rather than just their last two turns. Turn order in my case was:
Did this on the 4th (going by the date on the photo, my memory isn't that good!), nearly forgot to actually post it in time...
Once again (so now three times out of three overall), I did a blind run, then got inspired to try a different strategy based on the occupations, tried it, and finished up with a worse score.
The one thing that was different, in fact reversed, this time, was that it was the blind run where I went heavily into breeding, and the rerun where I wasn't.
I started out by panicking, how could we possibly have enough actions available with no repeats?! From this I convinced myself of the need for breeding, and set to work figuring out how to actually get 2 sheep and 2 cows by turn 3 - which, as you can see from the unnameable green figures I used for turn 3, I managed. As you can see from the end board (and from everyone else's presumably) there's actually still plenty of good spaces I didn't even get time to use. But I think it was still a good approach.
8 - Ships
18 - Emigrations
54 - Expansion Boards
27 - Sheds and Houses
0 - Sheep and Cattle (upgraded them all)
7 - Occupations
0 - Silver (I put it all on the board for simplicity)
26 - Final Income
0 - English Crown (dice were not forthcoming!)
1 (I covered the rest up with my left-over silver)
Monforte de Lemos
As always I haven't got a picture - sorry!
I was very surprised by how many actions I had to choose from at the end, it felt like any old game of AFfO at that point with plenty of choices, perhaps I was too cautious at the beginning.
The strategy was basically Lofoten, cattle and sheep, and using the occupation that lets you do an upgrade when you buid a boat to keep popping out coats and jewelry from the breeding cattle and sheep.
It worked reasonably well.
I have to say I rolled all low rolls which gave me an extraordinary amount of luck on hunting and whaling and not so good on pillaging.
It was a great scenario and I think you could play the game like this as a solo variant with random occupations.
Almost every time I pull A Feast for Odin out I'm struck by what an incredible game it is.
Thank you Ryan for organising!
Exploration Boards 42
Sheep and Cattle 6
Final Income 22
Negs on Exploration Board -2
- Sheds and houses -2
Final Blind Score 121
Rob van Dalen
"Deja Nu" FINAL ENTRY
Blind Score: 133
New islands: y
New special tiles: y
Wow, that must have been the best solo challenge yet, well done Ranior! Such a simple alteration of the rules with such a big impact on the game.
The first 2 or 3 rounds were harder than usual as I tried to avoid blocking my future self in the later part of the game ("do I REALLY need this action now?"), but the later rounds were actually quite easy. Limitation of actions actually resulted in a clear overview of the possibilities and planning was very doable. 133 is not that far below my usual scores, so I'm really pleased with that.
One of the things that I noticed already in the first round was that gathering resources from mountain strips would be quite tricky due to the action limitation, so bonus income of wood, stone and iron seemed like a necessity. An early exploration of Lofoten followed by Bear Island took care of that, and Labrador (which must be my all-time least-explored island, as I usually like to take Iceland) for points and two rounds of bonus tile income.
Final Income: 11
Total Positive: 148
Jan-Willem van Leeuwen
Blind score: 122
Exploration boards 20
Sheds and houses 17
Sheep and cattle 0
Final income 30
English crown 2
Positive Subtotal 122
Home board 0
Exploration boards 0
Sheds and houses 0
Negative subtotal 0
Comments: not as restrictive as I thought. Just like some others, I went into breeding, mostly because this doesn't require repeating an action. Explored Lofoten and Iceland. Planned on exploring Newfoundland, but it didn't work out. Note that I didn't use the suggested method of using different colors and tokens, but simply replaced my vikings by wood tokens after every round.