A dozen (or maybe fifteen) games I really like with rank 6000+
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I was amused by the recent geeklists following mi_de's "A curmudgeon's favorites outside the top 4000 - Updated May 2018" (or, earlier: duchamp's "Top 20 outside the top 3000 - the underdog list" and Glamorous Mucus's "Top 20 outside the top 2000 - yes that's TWO THOUSAND you wimps! a.k.a. Probably The Most Important GeekList You'll Ever Read"): specifically "The third of my collection outside the top 4000" (by huber), "Top 15 Outside of 5,000 -- Plumbing the Depths" (by NateStraight).

I'm not as cool as any of those folk. So: go read their lists.

But I found myself wondering how many games I liked past the 4000 point. On looking, I discovered that there were a set of games I rather enjoyed. Five in the 4000-5000 range, and absolutely nothing from 5000-6000. So I thought to continue the push toward the end of the ratings range, and only tell you about the things I like from 6000 on.

(I hypothesize that one of you might be interested in the 5 from 4000-5000. They're three rather obscure Winsome titles (led by South African Railroads which I rate a _9_), Splotter's 18xx-in-antiquity homage Ur: 1830 BC, and Schnapsen - which is ranked poorly due to appalling education standards on this continent, or something like that.)
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1. Board Game: Trollmaster [Average Rating:6.89 Unranked]
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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I'm delusionally fond of this little Japanese fantasy tableau-builder.

Oh, sure; not everyone on whom I've inflicted it has been equally enthusiastic. And it's got a lot of text (that requires cheat sheets or pasteups) in order to permit play, so it's not for the linguisitically faint of heart.

But I've had good success with it; and several folk have demonstrated comparable enthusiasm to what I'm writing here. It's short; clever; fun; and (while things won't always break in your favour) the sort of thing where a bit of experience and practice improves the results. I like it a lot.
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2. Board Game: Sissi!: Die Bohnenkaiserin [Average Rating:6.88 Overall Rank:7441]
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I've no idea why this is ranked so low. It's a smaller-deck Bohnanza standalone spinoff. And, in my modestly-if-not-completely-irrelevant opinion, is an improvement on its ancestor. It permits loads of cleverness, and scales nicely from 3 to 5 players.
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3. Board Game: Throne and the Grail [Average Rating:7.47 Overall Rank:6357]
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Many thanks to Tigrillo for putting this on my radar.

It's a little 2p drafting game. (And mostly tractable for foreigntextophobes, too!) It seems so pedestrian on first play; and yet there's lots of little subtleties and possibilities hiding (mostly) in plain sight. It's quite lovely.
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4. Board Game: 7 Symbols, and 7 Nations [Average Rating:7.20 Overall Rank:8237]
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You might have seen this one as セブン Seven (which is a game kit that permits playing 七つの紋章、七つの部族 Nanatsu no monshō, nanatsu no buzoku "7 Symbols, 7 Nations" and a few other things too.)

It's a cool, volatile, and ferocious little 4p partnership trick-taker. And I've really enjoyed it: both with family and with co-workers.

Edited to add link to those "few other things".
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5. Board Game: Chicago & NorthWestern [Average Rating:7.05 Overall Rank:7308]
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Imagine a Winsome cube game (perhaps you've heard of Chicago Express? A tiny bit like that.) rendered down to its bones. This is probably something like that platonic ideal.

It's quite unforgiving and ferocious. As, I suppose, is appropriate for its skeletal nature. And it occasionally flexes in ways that I still do not anticipate or expect. But it's also quite cool.

And, so as not to give weird little Winsomes more space than they deserve, I like several very-poorly-ranked others quite well: Rising Sun Railroads is a cool (if a bit unthematically-amoeboid) race around Japan; Trans-Siberian Railroad is far more surprising and volatile than it naively looks; and some of the recent 18xx are quite clever, too.)
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6. Board Game: Ni-Ju [Average Rating:7.56 Overall Rank:8566]
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Ok; I'm enjoying this despite my lack of competence at it. Rather than (pretending to) glory in any skill or eptitude.

This is really really hard. For me, anyway. I don't believe I've ever played at anything approaching a high level. But it's also strangely compelling (again, for me.) I find that it taunts me with unreached and possibly unreachable insights.

(A bit like the Winsome elision, I'll note that I also really like both of nestorgames' RED and BLUE. They're not much like Ni-Ju: they're meant for 3 players and are a lot more intellectually tractable. But they're definitely in the "I have no idea why this isn't better rated" zone for me, too.)
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7. Board Game: Super Big Boggle [Average Rating:7.21 Overall Rank:6313]
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Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
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Yeah. Boggle on a 6x6 grid. It's a family favourite (for context: a couple plays this week, and 38 so far this year.) And one at which I'm nearly certainly the family weak link. My wife usually (read: nearly always) wins. And my kids are also decidedly more competent at it than I am.

But why ranked so lowly? No idea.
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8. Board Game: Volta [Average Rating:7.42 Overall Rank:7807]
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It's simple. And easy to explain. And wonderfully compelling. I've explained it to a set of colleagues and wandered off to find them (well; not necessarily the same two: they swap off from time to time) still playing an hour later.

When playing with my kids, we often begin with a "game to seven" and find we're still playing a while later with the score 35-34, and not much wanting to stop.
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9. Board Game: Aztec [Average Rating:6.62 Overall Rank:8549]
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It's more than a bit overproduced. One could (somewhat laboriously) mock up a copy with some glue, 133 cubes, and a bit of (appropriately sized) square cardboard. But it wouldn't be quite as glorious.

Perhaps a bit like Ni-Ju (but not nearly to the same extent) this is quite a difficult thing to visualize and play well. And while I've enjoyed dabbling with it, I still am a bit sad I've never managed to put together enough local expertise to try the 3p game.
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10. Board Game: Little Town Builders [Average Rating:6.80 Overall Rank:9210]
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(Thanks to lorna for talking this one up.)

This is by the same designer and artist as the (slightly, as of this writing; though that should change with the Queen reprint) better-known 開拓王 Kaitaku-ō 'King of Frontier'. But other than the green box and square tiles, it has rather little else in common with its sibling.

It's got quite a lot of variability (so while games are mechanically similar, one is finding and exploiting rather different synergies.) I've decidedly enjoyed my plays to date.
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11. Board Game: Hinkel & Stein [Average Rating:6.72 Overall Rank:9428]
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Two of its siblings (The Climbers; Neue Heimat) have seen (or are currently seeing) North American reprints. (And the fourth shoebox-sibling - Cobra - is likely too frivolous to ever make it.)

But this is weird and cool and special.

It's a dexterity-and-logical-deduction game. (It turns out that I'm susceptible to both odd dexterity games and logical deduction games: both things have worked wonderfully with kids, friends and colleagues. Ok; maybe not quite as well for the colleagues, but they still treat me kindly.) And it works better (perhaps a lot better) than one might expect.
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12. Board Game: Lords of the Spanish Main [Average Rating:6.73 Overall Rank:7526]
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Barbarian that I am, I find the idea of "the Pirate game" to be thematically amusing.

(Perhaps it's the legacy of reading small-person pirate stories - strangely, perhaps, a thing when I was growing up in the 60s in England - but I unwisely persist in finding it entertaining despite the ugliness of actual maritime piracy.)

I've played a bunch of pirate games. (Admittedly not Aagaard&Marcussen's Merchants & Marauders: that could be awesome.) And I've been disappointed (and often extremely disappointed) by all of them. Except this one.

Admittedly, the rules are not the sort of thing to peruse casually. They're written in an archaic Eklundian dialect that is not at all easy to assimilate (or, occasionally, make clear sense of.) In fact, it's likely prudent to begin with heli's Lords of the Spanish Main Overview.

But once the game lurches (ponderously; slowly; laboriously) into motion, and some of the side effects of the ruleset comes into focus: wow. It comes to exude cleverness. There's opportunity for all manner of piratical ingenuity (and, indeed, appalling behavior) here. It's quite amazing.
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13. Board Game: Marrakesh [Average Rating:7.04 Overall Rank:7381]
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Let me add a couple more, just for the fun of it.

This is an odd little mashup of the bearing-off portion of Backgammon with a little asymmetric playing-card-based blind bidding pattern. I don't (tend to) like blind bidding things at all; so the fact that I find this quite amusing is a bit odd. Some of the draw is that there's rather few cards, and in a rather countable distribution: so the bids start being significantly less blind than one might expect.

It's also fun to play in public. Son #2 and I have played while waiting for food at an outdoor cafe - and had a passerby say "Oh, I like that game" (thinking it Backgammon) and then boggling a bit when we (naively; pleasantly) wonder if their version has cards, like ours does.
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14. Board Game: Das letzte Paradies [Average Rating:5.71 Overall Rank:11187]
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What's a list of Favourite Games without something by Herr Dr. Knizia? This is a rather peculiar thing. To begin with, it's imperfectly overproduced (the wooden bits are chunky and lovely; the box ridiculously huge and air-filled; the board and tiles a bit of an aesthetic letdown.) The scoring is as idiosyncratic as you might expect: several special cases, including conditions that could result in everyone losing.

In play (modulo paying attention to the scoring, I guess) it's rather simple. Sixteen little auctions. Much like a game of Q.E., the tiles are quickly of distinctly variable value to the players; and so the bids are subtle.

But the cool thing is the auction mechanism. It's a Vickrey Auction: bids are made blind (yeah; I shouldn't; I know) and the high bidder pays the second-highest bidders bid value. It's weird and cool (and ludicrously large on one's shelf.)
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15. Board Game: Birth [Average Rating:6.52 Overall Rank:9238]
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And one more, to tie Eric's 15.

fogus describes this "like pseudo-Backgammon from another galaxy." I'm not convinced I can do better; so that's a good beginning.

It's a game for three. With dice that one rolls before play starts. Then, in one's turn, one selects a(n as-yet-unassigned pre-rolled) die and moves one's pawn that many spaces. Pawns can't cöexist, so if one lands on another pawn, one moves again; and the same number of spaces the second (or third!) time, too.

The die is placed in the region by where the pawn stops. And if there's a matching numbered die in that region, all the dice of that number (in that region) are re-rolled. (Though that procedure isn't done multiple times; so after the re-roll, it's totally plausible that multiple dice will show the same number.)

Once all the dice are placed, the regions score. And the result depends on which of several variants you're playing. Hopefully you'll have decided on the variant before starting play.

Possibly because I'm grumpy and shallow and pretend to prefer heavier things, I dismissed it as fluffy and trivial after my first play. But as I've come back to it repeatedly, I'm beginning to discover that there is indeed opportunity for clever play present; and the veneer of fluffiness and shallowness is plausibly misleading. I'm currently quite amused by it.

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