Solitaire Games on your Table - September 2018
Dob Razil
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Welcome to
Solitaire Games on Your Table
September 2018


The Home of “Together, We Game Alone”


Hi! Welcome to another magical month of solo gaming! Feel free to participate in any way you like: Post about the solo games that you play, share your latest solo design or variant, comment on entries that strike your fancy, and join in. This is a very friendly group, and we happily welcome aboard every type of solo gamer!

Guidelines

1 PLAY a solo game, a solo variant, or a multiplayer game solo.
2 Add an entry to this GeekList and tell us about it. Get the most out of the SGOYT Aggregator by using at least one of the following tags:

1 Add the <summary></summary> tag to include a short overview.
2 Add the <rating></rating> tag to rate a game on a scale of 0.5 to 5.0. Only the most recent rating for a game is recorded.

3 Be nice, but most of all have fun!
4 See something you like? Give it a thumb.

It's extremely helpful (but not mandatory) to include some thumbsup and thumbsdown describing the pros and cons of the game you played. They're great visual aids to summarize your post, and might help to keep the wallet damage down a bit!

Need a little help with formatting? Check out the Forum Formatting Guide and Tricks of the Geek.

About Me

I'm a mathematics and incidentally programming teacher, living with the mother of my 8 years daughter.

As a kid, I've played RPGs and boardgames from age 9 to 19 (Golden Age). I got a computer and played mostly FPS games for a few years, before a gaming break. I've been solo gaming for two years now, I have joined the 1PG and participated on SGOYT since last October. This place has become my home on the web.

Since I have the opportunity, I would like to thank all the wonderful people here on SGOYT. Places like this on the web are few, and I am glad I have been able to meet you.

This month I go back to work after long weeks of vacation, and I hope I'll find the time to play a lot. Many of you have a job, family obligations or home maintenance to deal with. Despite all that you find time to solo play, because as you all know,
Solo gaming is something serious !

In this spirit, the theme of this month is

Share ideas toward more efficient solo playing.

There will be GG for people who, in their report on a game :

Give practical ideas to better sort the game, reduce setup time or maintenance time during playing, decrease table space, "save" a game between sessions, or anything related. This of course includes PNP techniques.

Explain a tweak of the game rules they use that significantly improves the gaming experience.

I plan on reading every single post this month (like each month ), but be patient with me .

Any GG donated will be given away during the month!


Upcoming SGOYT Hosts
October 2018
Kevin Shaud
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Interested in hosting a future month's list? Find out more in the first post of this thread and send a GeekMail to Ryanmobile to volunteer. If I can do it, anyone can!

SGOYT Resources

1 Player Guild - The home base for everything related to solo games
SGOYT Monthly GeekList Subscription - A subscription thread updated with the latest SGOYT lists
SGOYT QuickLinks - A collection of links to every SGOYT GeekList
SGOYT Made Me Buy This - A list to both thank and jokingly blame SGOYT posters for purchases
2018 Solo Challenges Geeklist - A subscription list of every past and current 2018 solo challenge
The 2018 Solo and Coop Unpossible Challenge - A place to set and achieve a difficult personal solo goal or challenge for 2017
1 Player Guild / SGOYT 2018 Solitaire Goals - A place to set and track personal solo game goals for 2018
2017 People's Choice Top 100 Solo Games - An extensive list of the top 100 solo games as voted by solo gamers
Solo Gaming Awards - A list of links to various 1 Player Guild and solo game awards
SGOYT Aggregator - A site with detailed game and user data from every SGOYT list
SGOYT Spreadsheet - An excellent resource for SGOYT data from 2013-2016
Solitaire Recommendations for Your Table - A list of solo recommendations broken down by genre
SoloPlay Variants Posted on the Geek - A list of all SoloPlay variants to enjoy many multiplayer games as solo games
Solitaire Resources - A list of additional resources for solo gamers

1 Player Guild Trading Post - A place to buy, sell, and trade games with members of the 1 Player Guild
The Solo Games Chain of Generosity - A place to pay it forward with other members of the 1 Player Guild
Solitaire Games - Fair Trade It Forward - A place to pay it forward with solo games
1 Player Guild Hot Deals Thread - A listing of current deals and discounts on solo games
1 Player Guild Auction Watch - A thread with links to BGG auctions for rare and hard-to-find games

Sock Puppet of the Week Subscription - A subscription thread updated with the latest 1 Player Guild Sock Puppet of the Week
SROYT Monthly GeekList Subscription - A subscription thread updated with the latest Solitaire RPGs On Your Table (SROYT) lists

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1. Board Game: Surprise! [Average Rating:5.71 Unranked]
Dob Razil
France
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Reserved slot for upcoming activity.
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2. Board Game: Your Surprise Package [Average Rating:7.00 Unranked]
Dob Razil
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And another one.
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3. Board Game: Toyland Surprise Game [Average Rating:0.00 Unranked]
Dob Razil
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And a last one.
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4. Board Game: Red Beach One: Tarawa [Average Rating:5.47 Overall Rank:14220]
Kristopher
United States
Allentown
Pennsylvania
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I jotted it down in my Risk campaign book. I always used to do that so I could replay my moments of glory over a glass of brandy in the sleeping quarters. --Arnold J. Rimmer--
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I've had Red Beach One set-up on my table for over two weeks now. I've played a total of four turns. So I would LOVE to hear about how to play a Solitaire game more efficiently!

Of course, I'm just learning the game. And as there is very little activity in the forums, there was some question as to how to properly play it, but I think I've figure out those problems now.

The game requires you to work infantry companies with their battalion and regimental headquarters. However, the chits came in all GREEN for everyone (and grey for the Japanese.) Someone color coordinated the companies/battalions/regiments and made different chit set, which works a WHOLE lot easier. Plus, instead of attacking the empty spaces on the board representing the Japanese fortifications, then marking them "destroyed" with a chit, they created chits for the fortifications which you then remove when they are destroyed. Mush more efficient and user-friendly.

End of Turn 1 - the Marines have landed and cleared a bit more then they did the last game. (When they didn't even get off the beach!)
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5. Board Game: Silverton [Average Rating:7.10 Overall Rank:1462]
T. Nomad
Netherlands
Den Bosch
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Silverton had been in my collection for years and was begging for a play. I set up a 4P game with my (also new-to-me) solo cast.

My suggestion for more efficient gaming is something I've been doing for a while. Do any of you also assign traits/strategies to the various 'players' in solo gaming? I decided to make it official with stand-up player characters. Here's a shot of the early game:



Blue is Brave, and plays accordingly.
Yellow is Bert, nervous and fearful.
Green is Ent, cautious and always playing the long game.
B/W is John Shaft, who will fuck with other players' shit.
(Red did not play, but she plays impetuously & opportunistically)

This way, I always know *how* a colour will play, and I can test out strategies in case I ever get to play the game with other people.

Silverton is feeling a lot like Age of Industry/Power Grid. The lack of interaction is surely a product of solo play, as I imagine the dealmaking phase to be quite active with more butts in chairs. The mine-depletion mechanic has me shaking my fist, but so far my usual tendency to roll 11 has not manifested, and I've been spared death at the hands of claim jumpers.
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6. Board Game: Mini Rogue [Average Rating:7.30 Overall Rank:3615]
Broken Axe
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I have really been loving Mini Rogue. I posted last month that I found the game way too easy on easy and normal. Well, I have only been playing on "Hard" now and the game is challenging and very, very difficult to win. I may switch back to normal just to get a win and feel good.

Today, the pit trap did me in. I just didn't have enough experience to deal with the second level boss monster and he made quick work of me!

In any event, Mini Rogue is a fun little game that has that "just one more" quality to it. Quite possibly my favorite mini pnp to date....well, with Pocket Landship.



**So my tip for solo gamers is to use altoid tins or the like. Many games, especially co-op games are made for 4 or more players. There are just too many chits and blocks and carboard floating around in the box. I separate out what I need for solo play, pre-sorted into altoid tins so when it's game time, I just open the tins and my pieces and bits are ready to go. Works wonderfully for Shadowrun: Crossfire and Aeon's End.
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7. Board Game: Scythe: The Rise of Fenris [Average Rating:9.13 Unranked] [Average Rating:9.13 Unranked]
Luke
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I'm moving on to game 7 in my second playthrough of the campaign.

If you like Scythe, buy Fenris.

For the record, I don't think this is close enough to a Legacy game to say it has Legacy style mechanics. I don't know that Jamey has officially claimed that it does, so I'm not pointing fingers. Just saying that for people looking for a "resettable Legacy" experience, this is not that.

It's certainly a campaign, and new elements are introduced, but they lack the weight and transformative nature that Legacy games feature.

I think the secrecy in this game is overvalued.

As a Gloomhaven fan, I'm all about preserving the joy of discovery. New characters, new story, new items. The gradual uncovering of a fantasy world.

The number of times I opened a Gloomhaven character envelope and said "whoa..." was almost equal to the number of character envelopes I opened.

I had two such moments in Rise of Fenris.

Opening box
Spoiler (click to reveal)
C


And accidentally seeing punchboard 3 while carefully retrieving punchboard 2.

When I went to retrieve punchboard 3, I was past the point where I was worried about what might be on punchboard 4.

If 2 of 5 boxes are revealed by the shortest glance at 2 of 4 punchboards, I don't think the publisher is valuing secrecy as much as people using spoiler tags when talking about Rise of Fenris.

That's another way in which Fenris isn't like a Legacy game. Daviau goes through a bit of effort to conceal info in his games, sometimes using multiple layers of obfuscation.

In a campaign that's designed to be played more than once, and so far seems like it could be played many times, how valuable is that initial surprise?

I'm enjoying the second playthrough significantly more than the first. Knowing the episode rewards ahead of time allows for more strategic play. As it is, a standard group's first run through will likely have its share of post-game complaints.

"Had I known, X, I never would have done Y."

There won't be a ton of those, but it adds a weird element of guesswork that feels unnatural in Scythe. My suggestion is that your group read the Episode Rewards section ahead of time.

For instance, if you know what's in box
Spoiler (click to reveal)
C
when doing episode
Spoiler (click to reveal)
5
You know that you can
Spoiler (click to reveal)
rush to end the game by hitting the factory first and taking out the Annihilator. Then you hold the factory and get a combat star.


There's a similar experience in episode
Spoiler (click to reveal)
4


Yesterday I played 4 games in a row. I ended one of those games on turn 12 with 2 stars and another on turn 8 with 1 star.

It is a much easier proposition to play another campaign of RoF when you can potentially complete 3 of 8 scenarios significantly faster than usual.

Greatly enjoying it. Tips for more efficient solo Scythe in my next post.




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8. Board Game: Lisboa [Average Rating:8.21 Overall Rank:91]
Harry
Greece
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After experimenting and perfecting (yeah, I wish!) the BIOS series games the last couple of months I decided I needed a change. I have been meaning to delve even deeper into heavy Euro games for a while and I found a nice person that sold me Lisboa for a very good price. It is the retail version, but for my first Vital Lacerda game I found it sufficient.

Sticking to my personal theme of “I am a masochist!” this game would do nicely!

Overview

Lisboa is hard, there is no doubt about it. Perhaps not the hardest game around, but hard nevertheless. It is also very beautiful, due to being Ian O'Toole’s child.

The gist of the game is that you are effectively rebuilding the city of Lisboa, after an earthquake, the following tsunami and subsequent fires destroyed it on November 1st, 1755.

In order to do that you talk to the nobles of the court, you implement the architects’ plans for public buildings, you rebuild the city from scratch and you set up your new stores. Those stores in turn will provide you with materials that you can export, offer to the nobles to assign more tasks to you and generally improve your business. After disasters there is always the chance to make something better, and there is no harm improving your status in life ?

The mechanics are a blend of area control, hand management, card drafting and tile placement, but it is easier said than actually played. After a couple of playthrough videos and I was still not sure about several things. I thought that actual playing with some friends would clear up any foggy bits, but it was not so, and on top of that at least one co player in each of my play groups absolutely hated it!

The moral of the story here is: “Always try a new game solo first!”

And this is a game with an official solo mode, duh!

The games

Anyway, lesson learned. I set it up for a couple of runs, and I was… decimated…

Now, some of you won’t like its solo mechanic, because it has no randomness during play whatsoever. It’s more like playing against a preset series of actions, defined randomly at the start of the game.

If you are meticulous enough you can calculate every action of your opponent (called Lacerda, by the way ? ), and decide which one benefits you the most, by either denying it from him, or setting up your buildings in a certain way. It may look easy, and according to some comments I’ve read, it actually is for some players, alas not for me! Of course, I didn’t give up, and I kept playing.

I won’t bother you with the failed attempts, and there were quite a few, only with my last one which was a victory, albeit a minor one, appointing me as a Servant! Just one store to equal those of Lacerda (the bot) and I would have been declared His Majesty’s Favorite, oh well, next time!



I wish I could tell you a definite strategy, but as it has been repeatedly mentioned in the Forum, there is not a certain path to victory with Lisboa. You need buildings in order to produce resources in order to get money in order to build buildings. You also need to talk to the nobles in order to start doing practically everything, but you might allow your opponents the chance to also benefit from your actions (using their favor to sneak after you to the noble’s office!). It’s a vicious game, beautifully crafted that might take a while to fully enjoy it, even if you find yourselves losing like I did. You just have to keep playing.

Ideas for more efficient solo play

Now, for a game like this there is no need to bother yourself with aftermarket storing solutions, because it comes with inserts and specific storage for your tokens and boards. It costs a lot, but you also get a lot.

I’m generally not for games that cost a lot, as I don’t have a very high budget. I’d rather get one in a medium level price and improvise on better storing its components with boxes, bags, plastic or otherwise, etc. Ideally, I would love the option to get trays from the designer of the game, evaluate them and perhaps invest on them at a later point when I can afford it, but I haven’t found any publisher that does this so far. It would probably raise their costs considerably, I guess.

Anyway, this game doesn’t need anything extra, ‘cause it was designed to be self sufficient, which saves time from setup and packing as well. As for tweaks, I'm still learning!

What really helped me is this Flowchart and I’m sure others will find some of the other aids equally helpful. There are some for setting up the game, teaching it, alternate solo rules (which I will try soon), etc.

I love this community!

<summary>Lacerda, O’Toole, great theme, difficult game, expensive, but great components and storage.</summary>

<rating>4.5</rating>

thumbsup Beautiful, great components and storage. Complicated mechanics for those of us who love a challenge. Official solo version that I find very good.
thumbsdown Expensive and kind of difficult to get hold of a copy, at least in Greece. Some people may find it too complicated for their taste.
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9. Board Game: Star Trek: Customizable Card Game (first edition) [Average Rating:6.04 Overall Rank:4440]
simon cogan
United Kingdom
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Another month where I've been working on my solo version of this Classic card game from almost 25 years ago - whilst re-watching all of TNG! I've just finished watching the brilliant Season 3 with some excellent episodes such as 'Yesterday's Enterprise', 'Sins of the Father' and of course 'Best of Both Worlds 1'.

Season 4 watching starts tomorrow!I'm also on Twitter and Tweeting my episode reviews - so if you're interested, Follow along - @DWSSG01

The project is going very well and I've polished a lot of my rules and uploaded a much better version together with my card database for Seasons 1-3 of TNG.

Here's a link: https://boardgamegeek.com/thread/2036239/solo-version

As I go through the Season 4 TNG re-watch, I'll start adding cards to the Database for inclusion.

The games that I'm producing are highly thematic and very enjoyable. Since I'm watching TNG, that's where I've started, but there's no reason why players can't start with a different Federation ship and a different set of Main Characters instead of Picard and his crew.

So that's also what I'm working on this month is rules I'm calling 'New Frontiers' with rule variants, upgrades for Ships and expertise for Personnel to gain between games.



I'm also going to be starting a Blog about the games - appropriately called Captain's Blog!

https://boardgamegeek.com/blog/8557/captains-blog


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10. Board Game: Scythe: The Rise of Fenris [Average Rating:9.13 Unranked] [Average Rating:9.13 Unranked]
Gordon J
United States
Eagan
Minnesota
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On game 4 of Rise of Fenris campaign. So far, so good. Played on normal Automa level for first game, won it easily. Then switched to HARD difficulty for the other 3 games and have not won again.







Hoping to complete all 8 games as I just got Founders of Gloomhaven and got War of the Worlds from DVG.
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11. Board Game: Sentinels of the Multiverse [Average Rating:7.29 Overall Rank:284] [Average Rating:7.29 Unranked]
United States
New York
New York
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Playing 4 characters against Citizen Dawn in the Metropolis. No, it really wasn’t my family against our building manager. Really, it wasn’t.
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12. Board Game: The Lord of the Rings: The Card Game – Khazad-dûm [Average Rating:7.95 Unranked] [Average Rating:7.95 Unranked]
David Griffin
United States
Marietta
Georgia
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Flight From Moria, Easy mode plus eliminating 4 additional cards which I thought were close to one shot kills.



Now I used this deck, "The One Deck" http://ringsdb.com/decklist/view/8682/the-one-deck-1.0 I found this tough to play, it has a lot of moving parts. It's a Vilya deck which is set up to fight and quest more or less right away. There is no disputing that Elrond/Vilya is a pretty powerful combination, especially with Imladris Stargazer to set up the deck.



This deck started out with Vilya (which was good) but took quite a while to find stargazer, which meant that I did a lot of blind pulls which didn't work perfectly. Even so I was able to deploy lots of pretty powerful allies quickly enough to just barely stay with the questing. This is a great deck to be sure.



One thing for sure, I don't like all the X's on the encounter cards. I had to use dice to show what they all meant at the moment.



Had I had those 4 cards in there (or all of the normal mode cards worse), then gameplay wouldn't have changed much. What WOULD have happened is that any of those cards could have derailed me badly or even killed me outright. Now you can still often recover, even if a lot of allies are killed (and sometimes not). Is this a better way to play? I don't think so, but most do.

EDIT: It might be worth talking about those 4 cards I left out of Easy Mode and what their likely effect would be if drawn.

First there is Dark and Dreadful - 1 damage to each exhausted character (for any reason, not just questing) and 2 if there is a dark location as the active location. Shadow effect just deals a damage (2 if undefended).

Second there is A Foe Beyond (a named card in the mission). This card has a when revealed effect where the last player deals damage equal to the Nameless Fear's attack strength (constantly rising as cards are added to the victory display) to a SINGLE HERO he controls.

Third there is Shadow of Fear which is an attachment when revealed effect that blanks character text and prevents exhausting or readying that character until 3 resources are paid from that hero's pool.

Fourth there is Undisturbed Bones which has a when revealed effect that deals X damage to an ally, where X is the total number of allies he controls.

Note that many of these cards have LOTS of copies in normal mode.

The first card can kill large numbers of allies even when the location isn't dark. If it is, it's virtually a guarantee unless it is cancelled. That means either a ready Test of Will or Eleanor or some other way of cancelling it (and not getting something worse). This is more or less a one shot kill if drawn without a cancel effect.

The second card is a potential hero kill if taken once the player has been playing long enough for the attack strength/threat to have risen to 5 (depending on the player's heroes). Shadow effect effectively does the same thing to the defending character (just as bad).

The third negates a hero for (at most) 3 turns. Or it might be cancelled or removed, or the hero might have a lot of resources and thus only lose 3. It is bad, but not as bad as the others. It could still kill you but survival is more than possible depending on your deck. No shadow effect.

The fourth is likely to lose you an ally, UNLESS you are using a deck that has very few allies. This is certainly possible but would require an unconventional way to generate enough questing power to overcome the ever increasing threat. Shadow effect discards the defending character if it is an ally.

So you could survive any of these depending on your deck. If it has a lot of healing you are better able to survive the first (but some characters have 2 or fewer hit points). The second might very well lose you a hero which might well cost you the game, depending on WHEN you draw it. Draw it early and it's no problem. Draw it late and you die (cannot be cancelled). The third might stall your momentum and kill you, but it's less clear. There are many more ways to weather this card. And the fourth might be annoying, but assuming you don't have just one critical ally, you'll probably be OK.

So is this skill or luck? I don't know, certainly prep matters and deck matters, but is it "fun" to actually manage to create a working deck and play reasonably well only to draw Dark and Dreadful and lose most of your tableau? Especially if you were forced to cancel one of the others or forced to discard your A Test of Will or never drew it or never had it? Is this sudden death syndrome in this game a good thing or a bad thing?
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13. Board Game: Legendary: A Marvel Deck Building Game [Average Rating:7.61 Overall Rank:130] [Average Rating:7.61 Unranked]
Paul Aceto
United States
Fairfax
Virginia
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If you asked me what game of any type I play the most these days, the answer would be Marvel Strike Force (MSF) on my i-Pad. It is a fiendishly addictive little fighting game where you get to recruit and level up all your favorite heroes (and villains) from the MCU.

And being such a big fan of that MCU, I decided to try out some of the newer solo modes for Legendary: A Marvel Deck Building Game. I first tried the Advanced Solo Mode that came with Legendary: Dark City, and then I tried the "Golden Solo" rules that are on BGG. I think I like the Advanced Solo Mode (ASM) rules better. It's a more streamlined game that lets you create some great combos with the three heroes you use. I also found it to be more of a challenge.

In both cases, I used the same basic set up. For Mastermind, I used Kingpin, who is my favorite character in MSF. His Master Strike ability was not too bad, since I planned to use MK heroes.



For scheme, I used one that I saw on a Youtube play through that is so damned cool I want to play it every time: X-Cutioner's Song. You shuffle another hero into the Villain deck, and when that hero's card is drawn, you place it under the closest Villain. If you defeat the Villain, you get to add the card to your discard pile. If a Scheme Twist is drawn, or the Villain escapes, then the hero is KO'ed. If nine non-grey heroes are KO'd, you lose.



For heroes, I stayed with the theme and chose a team of Defenders: Iron Fist, Daredevil and Luke Cage. Or I should say Luke Cage/Jessica Jones, since some of his cards are divided and can be played for either side.



The hero added to the Villain deck was Elektra; the Defenders were trying to break her away from The Hand I guess.

Te first play using the ASM didn't go well until I recalled that Kingpin's Bribe trait meant I could use both attack and recruit to take him down. The second session went better, with five heroes KO'ed before we took out Kingpin's last Tactic card.

When I switched to the Golden Solo rules, I had to add two hero decks. The first was easy: The Punisher. For the second, I decided to add a new kid from across the river (Jersey City to be exact): Ms. Marvel (Kamala Khan version).

This session was much longer, and by about the mid-stage it was obvious I was going to win. I even held back from hitting Kingpin on two occasions in order to scoop up more VPs from Villains in the city.

Obviously my results were not, as they say in the biz, "robust," but I definitely enjoyed the ASM play more.

The amount of combinations for this game is staggering, though not every hero will work well with every mastermind or scheme. Still, I can see myself spending a lot more time with this system. Having just watched Deadpool 2, I am itching to create a heavy firepower team of Cable, The Punisher and Nick Fury.
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14. Board Game: Comanchería: The Rise and Fall of the Comanche Empire [Average Rating:8.06 Overall Rank:1839]
calvin chow
United States
seattle
Washington
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Finally cracked this out... After the tutorial walk thru (and a couple YouTube walkthroughs), I set up the intro scenario...

For my first real game, I seemed to have amazing luck... I did make a couple of mistakes keeping my rancherias straight (so some bands effectively teleported for a couple turns) and remembering to check all the development card effects—but a fun learning game. In fact, it felt surprisingly calm. In retrospect, I think it was because both the West and South culture instructions had flipped—no culture attacks all game!

For my second game, the Enemy settlements and tribes kept succeeding on recovers, and a war column waltzed in for a -MP induced loss...

This seems easier procedurally than Navajo Wars, but I’m sure having played that game before helped me with this ruleset.

Got this set up on the table for the long weekend, and hoping to give it some quality playtime...
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15. Board Game: Leaving Earth [Average Rating:7.85 Overall Rank:625]
Arne Reuter
Germany
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Time to post to this extremely expensive list for the first time... ;-)

With my son emerging as a serious gamer we found coop games suit us much better, than competitive ones. During summer vacation, when I put D-Day at Omaha Beach on the table for some "me time", he surprised me by joining me, asking about the theme, and then steering the 29th division to much better success than I did with the big red one (it helped that he got two heroes early in the game). Up to this point we had been playing games like Gloomhaven, Zombicide: Black Plague and Massive Darkness together.

This led me to investigate solo games as a solo and coop pastime (for me the purpose is identical) and here we are...

Since we are going to join a group of young students to go to the 69th Int. Astronautical Congress next month, space is a big theme right now. Therefore it makes total sense to give this game some space (harhar):



Unfortunately our mission to the moon ended in failure - we are responsible for the death of both John Glenn and Neil Armstrong, which weighs heavy on our hearts.

In 1972 then an alien mothership appeared and politely asked us to remove any remnants of a human space program from memory (or was it the living room coffee table?), so we meekly omplied and had to end our first trial there.

Lessons learned:
* Test your rockets until they are fail-proof, otherwise Murphy will bite you.
* Carrying an extra Juno rocket into space may be a good idea, if you are testing Rendez-Vous operations.
* Despite coming in a very small box, Leaving Earth has a huge footprint on the table. Next time we better find a new place to take off.
* This game is great to have your kid do a lot of multiplications in his head, hehe ninja


Questions remaining:
* How the heck am I supposed to test landing gear without putting an astronaut in them?
* Is it going to be worth it to try to hunt down the expansions?
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16. Board Game: Stalingrad Inferno on the Volga [Average Rating:7.81 Overall Rank:5208]
Tim Korchnoi
United States
Richmond
Virginia
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My Little Man's first real wargame play: Barbarossa Solitaire
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Arrived on my doorstep yesterday afternoon. I've really enjoyed Moscow '41 and Leningrad '41 (now where is that Rostov '41 game???? whistle ) and when I saw there was a solo method for the game, I was sold.

For those interested, I have posted an unboxing video here on BGG of what's inside.

Having a newborn, playing this game will have a similar feel to the battle as I try, piece by piece, to gain ground: stickering blocks, reading rules, trying to squeeze a turn in here and there.

And little by little, I'll learn the game.

I now have the game set up and am working through my "clunker" play. So far I am very intrigued. My initial impression is a good one as I can see how the Soviet AI will make the struggle tough and the AI system, while simple, is not simplistic and works well as the Soviets were defending mainly the whole time leaving the burden of the offensive (and the player) on the German side.
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17. Board Game: Mansions of Madness: Second Edition [Average Rating:8.18 Overall Rank:23] [Average Rating:8.18 Unranked]
J Karp
United States
Raleigh
NC
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First time posting to this list, and sadly I didn’t take any pictures of the game beforehand, but I did have a great time with Mansions of Madness 2e.

Background

I played the game first at a game night, one of the few times my wife has come with me, and what do you know, she loved it, so we picked up a copy. And then, because I am horribly addicted to spending on games I enjoy, we picked up three expansions for it. That means that the app driven game increases in its options for tile layouts and monster attacks, which intern adds replayability.

And around that time we had to go back to work (were both teachers) so we didn’t get much playing time, except on Saturdays when we bust out Gloomhaven.

Gameplay
I decided that the point of having all these games was to play them, even if my wife wasn’t in the mood to do so, so I broke this out this week. I’m keeping everything in the main box, and I’ve seperately bagged all the monsters and purchased a Broken Token small cardholder for the mini cards, so set up is relatively quick (more on that below).

I decided to replay the first scenario, which is what we’d played at the game store, to refresh my memory on the rules. I picked two investigators I thought would work and went to town.

Dang I love this game. I know it’s mostly dice rolls and that’s not some peoples cup of tea, but it really does create a sense of thematically appropriate chaos and things getting out of control.

And things did get out of control! My wife came to join me an hour in, so it’s maybe not a total solo play, but I’m counting it anyway for the setup, teardown, and 40% solo work.

Basically, we got clobbered. I may have started it a little late because when it got to a final puzzle I could not think straight to solve it! Once the star spawns showed up and started to make their way toward us, it was over.

Still a blast though.

Solo Tips

Well, I’m pretty new to solo play, so I’m not sure how helpful this tip is, but to me it’s all about organization. I have a few games I’m hoping to get to this month for solo play, both new to me: Scythe and The Gallerist. As beautiful as the components are, I always open new games to organize them as soon as I get them: sleeves, bags for components that will be used together, plastic containers for resources or money so that I don’t have to waste time sorting them in the future, etc. Most of the games I’m most interested in soloing are either really small (easy distractions when I want to play but my wife doesn’t) or really big (in depth experiences that she may not be up for at the moment) so for the large end, having a system in place to get to the playing more quickly when I can is key to making me more likely to play it.
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18. Board Game: Feudum: The Queen's Army [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked]
Jason
United Kingdom
Norwich
Norfolk
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Ok, so this is currently happening... and by happening I mean it's sprawled across the table with the base set and KS extra gubbins I all-in, late-pledged for and received yesterday. It's safe to say there's a fair bit to get your head around - and that's before working through the rule book.

I will say though that a 50 card automa deck does suggest this is going to lean on the thicker end of the wedge when it comes to complexity. It looks glorious at first touch and I'm soon to find myself with a week of solitude, so I'm planning on learning it properly from Tuesday of next week onwards (along with four or five other games).

Have barely been able to show my face here for the past few weeks. So much extra stuff got on - and we've got confirmation that our emigration to Germany is happening, at last. We're moving out mid-December, to a small town not far from Freiburg. I don't know if anyone recalls the photo of shelving I put up, one post, saying we'd discovered an amazing house and were waiting to see if we were shortlisted for it? Well... we got it! And in bonus news, the university that are taking on my wife are offering me teaching work too.

I can't roll dice for shit, but just sometimes the cards fall right for us.


This month I really want to fully get back to gaming and find whatever calm I can amid the storms. At the moment, we've got folk coming in to quote for removal prices. My wife doesn't need to hear "You've got a lot of boardgames" any more than she already has... but moving quotes really do show you how much stuff you've amassed.

Anyway, games on!


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19. Board Game: Gaia Project [Average Rating:8.60 Overall Rank:8]
Angelika Fröhlich
Austria
Tulln an der Donau
Niederösterreich
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Pfff, yes, I'm really under stress because I have traded so many games and I'm not able to read all the rulebooks and learn all the games...

Yesterday my vacation has started and I thought, that I want to try some of my traded games...


1. Russian Railroads



I sold this game, now I own it again and I think that this game is really super in multiplayer, but for solo gaming, this one doesn't meet my taste... But if you are an railroad enthusiast, this one is the right game, for sure!

Good game mechanics, pure worker placement game. A good game, but I'm going to sell it again. Why? Because I want to keep my collection as small as possible. I want to keep only the "wow-games" in my collection

So if you are interested in the complete collection of Russian Railroads, send me a PM!


2. Forge War







I was so excited because I got this game for trade! Wow, what a catch for me! I'm a huge fan of Founder of Gloomhaven and now I have Isaac Childres first masterpiece at home!

Unfortunately, his second game didn't click for me...

I like the idea of FW, because it's not the typical adventuring game where you are the hero and have to slaughter monster... NO, you are the leader of an adventure guild and your job is to forge weapons so that your adventures are victorious in the quests. It's a resource management and worker placement game. And it has an epic game mode! I'm really looking forward to try this one soon! (I'm on vacation *JUHUUUU*).



3. Gaia Project





I have played Terra Mystica a few times. This one has many similarities with it. Yesterday in the evening I tried my first solo session. This is a table hog. The components are so good looking I know that I said some times ago, that I don't like the artwork of this game. I have to take back my words. It looks and plays awesome!

I started right away with the solo mode and it's a big hurdle to get into this game... wow... I had to cancel my session (brain meltdown) and played it today again. The Automa is straightforward once you have an idea of how he needs to be played. I absolutely like this game!! A KEEPER!!


4. Le Havre





I purchased this one at Amazon.at for 34 Euros. The 2018 edition... I couldn't resist. I had to buy it And I have to say that this game is much fun. I like the idea of having a short and a long version of this game. I like all the stuff you can do with your buildings and all the possibilites you have with just one out of two actions you have each turn. And you know, that you can't do everything you want because for that you would have needed double the turns you have

I'm happy to have this in my collection now! Also because I got this for a really good price I think, I'm becoming a Uwe Rosenberg fan, because A feast for Odin is also looking very intriguing!! And Caverna, which I have at home, is also an all time classic for us!
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20. RPG Item: Book 01: The Warlock of Firetop Mountain [Average Rating:7.26 Overall Rank:433]
Kevin Shaud
United States
Raleigh
North Carolina
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Probably 10 years or so ago, I had a fit of nostalgia and picked up all of these Fighting Fantasy gamebooks from eBay. I don’t think I played them much, but kept them around. The recent spate of game books being released made me finally want to play this.

I felt like I was doing well, but eventually got knocked out a few times and ended up in unfamiliar places. Now, I’m going endlessly in circles. I think that I need to backtrack and find an alternate route.

These game books are nicely done; especially considering that they’re more than three decades old.

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21. Board Game: Race for the Galaxy: The Gathering Storm [Average Rating:8.08 Unranked] [Average Rating:8.08 Unranked]
Walter Hearne
United States
Ashburn
Virginia
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Came so close to my first win over the bot (yeah, on easy mode, shut up) with the score 36-36 and the bot winning the tiebreaker 7-3. Man, do I love to hate that bot.

I do have one question.....I went into my last turn with 6 military power. My big trick was to settle twice, first placing the Rebel Outpost which added +1 to my military power. With my military power now 7, I conquered the Rebel Homeworld. I don't think there's any rule that says I can't use the military power from the first world to help with the second. Is that right?
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22. Board Game: Targi [Average Rating:7.61 Overall Rank:138]
Ronald
Germany
Dresden
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I was complaining in another thread that Targi does not get much love around here. Time to change that. If you like worker placement/set collection then this is the game for you.

I used the official solo rules but did not roll for goal. Instead i went with 37VP+1 gold which is a good challenge for me.



I lost the first two games because that 1 gold can be really crippling when you try to close out the game. I finally managed a win with 39VP+gold in the bank. Third time is the charm.

thumbsup Fast setup/tear down
thumbsup Plays quick
thumbsup Almost no overhead for the solo AI (simply roll a D12)
thumbsup Always tight, thanks to the small play area
thumbsdown The (optional)solo goals look unbalanced. Don't roll for them, just pick what strikes your fancy.
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23. Board Game: Orchard: A 9 card solitaire game [Average Rating:7.60 Overall Rank:5210]
J J
United States
California
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Hello, I'm running another Orchard solo challenge for September here:

https://boardgamegeek.com/article/29907970#29907970

Please come give it a try! This time we are playing two back-to-back games with two halves of the deck. Your total score is the sum of the two scores, and the designer is again offering to make a Winner's Card for the winner as well as 100 !

Here is my own attempt at the challenge:

Game 1:
Spoiler (click to reveal)




Game 2:
Spoiler (click to reveal)




Game 1: 34
Game 2: 25
Total Score: 59

Edit: Last month's winner's card looked like this. You want one of these!!

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24. Board Game: After The Virus [Average Rating:7.36 Overall Rank:2192]
Colin Taylor
United States
California
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Man, this game is hard. 0-5 against scenario 1C. And that isn't even supposed to be a hard level.

Colin
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