Team Snorlax 2018 Extralife Marathon Game List
Justin G
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Extra Life unites thousands of players around the world in a 24-hour fundraising and gaming marathon to support Children's Miracle Network Hospitals.

On November 3 2018 our team will be on a mission to help sick and injured kids in our local communities.

All donations stay local to fund critical treatments, healthcare services, pediatric medical equipment and charitable care. Any donation is tax-deductible and will make miracles happen for families who desperately need them. To make a safe and easy online donation to a member of our team, click on the "Donate" button at the page below.

Thank you so much for supporting our efforts - every little bit helps!

CLICK BELOW LEARN ABOUT OUR TEAM AND TO DONATE AND SUPPORT OUR EFFORTS !

https://www.extra-life.org/index.cfm?fuseaction=donorDrive.t...

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1. Board Game: Orléans [Average Rating:8.09 Overall Rank:26]
Justin G
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During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
 
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2. Board Game: Blood Rage [Average Rating:8.05 Overall Rank:27]
Justin G
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Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.
 
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3. Board Game: Lords of Waterdeep [Average Rating:7.77 Overall Rank:54]
Justin G
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In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
 
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4. Board Game: Dead of Winter: A Crossroads Game [Average Rating:7.71 Overall Rank:71] [Average Rating:7.71 Unranked]
Justin G
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Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!
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5. Board Game: Root [Average Rating:8.17 Overall Rank:117]
Justin G
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Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.
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6. Board Game: Sagrada [Average Rating:7.61 Overall Rank:134]
Justin G
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Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.

In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.

Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the next player to use them.

The highest scoring window artisan wins!
 
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7. Board Game: Clank! In! Space! [Average Rating:7.94 Overall Rank:143]
Justin G
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Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure, with players building a personal deck of cards throughout the course of the game, with the cards allowing them to move through the spaceship, attack things, acquire new cards, and — oh yeah — make noise to attract Lord Eradikus and potentially seal their own doom.
 
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8. Board Game: Mysterium [Average Rating:7.43 Overall Rank:172]
Justin G
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In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
 
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9. Board Game: The Manhattan Project: Energy Empire [Average Rating:7.85 Overall Rank:200]
Justin G
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Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.
 
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10. Board Game: Century: Spice Road [Average Rating:7.42 Overall Rank:211] [Average Rating:7.42 Unranked]
Marc G
United States
New York
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11. Board Game: Modern Art [Average Rating:7.35 Overall Rank:217]
Justin G
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Buying and selling paintings is a very lucrative business, at least that's what Hollywood's led us to believe, and that's the premise of this game. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner.
 
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12. Board Game: Ethnos [Average Rating:7.55 Overall Rank:229]
Justin G
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In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one or more tokens in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.
 
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13. Board Game: Abyss [Average Rating:7.30 Overall Rank:333]
Justin G
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The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.
 
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14. Board Game: Colosseum [Average Rating:7.23 Overall Rank:363]
Justin G
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In Colosseum each player is a Roman impresario - producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.
 
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15. Board Game: Mystic Vale [Average Rating:7.30 Overall Rank:377]
Justin G
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A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.
 
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16. Board Game: Broom Service [Average Rating:7.25 Overall Rank:403]
Justin G
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Broom Service is a card-based game that combines luck and skill and balances timely bluffing with clever hand management.

New theme! Now with 3 types of roles: witches, druids, and gatherers.
Drizzelda, the weather fairy, helps chase away the bad weather.
New illustrations and game pieces.

The game is played over 7 rounds, with 4 turns per round. Each round, players simultaneously select 4 of their 10 role cards, and then they take turns playing one role at a time. Each role has a brave action and a cowardly action; the brave action is stronger, but riskier, as another player could steal the action from you later; the cowardly action is safer, but not as robust. How well can you bluff your opponents?
 
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17. Board Game: Century: Eastern Wonders [Average Rating:7.50 Overall Rank:639] [Average Rating:7.50 Unranked]
Justin G
United States
Weehawken
New Jersey
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Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea!
 
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18. Board Game: Space Base [Average Rating:7.39 Overall Rank:872]
Justin G
United States
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In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!

Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.
 
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19. Board Game: Reef [Average Rating:7.33 Overall Rank:930]
Justin G
United States
Weehawken
New Jersey
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In the game Reef, players take on the role of the reef itself, alternating turns in which they carefully select the colors and patterns in which to grow and expand — the more beautiful the reef, the more points they score!

Reef is suited for players aged 8 and up. While it could take thousands of years for a coral reef to grow, a game of Reef should take only 30-45 minutes.
 
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20. Board Game: Coup: Rebellion G54 [Average Rating:7.11 Overall Rank:931]
Justin G
United States
Weehawken
New Jersey
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In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total.
 
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21. Board Game: Council of 4 [Average Rating:7.19 Overall Rank:989]
Justin G
United States
Weehawken
New Jersey
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Empire, formed by three Kingdoms, has a period of wealth and prosperity. Each Kingdom is governed by a council of four nobles. The members of six influential families sit around in the councils and lead the Kingdoms. Players hold the roles of rich merchants who seek to obtain permits to build their own Emporium inside the cities of the three kingdoms. Whoever take more permits, while also placing their Emporium in the best places, will be the most famous merchant and will win the game. But pay attention to the Emperor! He can allow you to build without permits!
 
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22. Board Game: Pioneer Days [Average Rating:7.43 Overall Rank:1573]
Justin G
United States
Weehawken
New Jersey
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Saddle up and guide your wagon train along the perilous Oregon Trail! Build a team of hardy folk and gather resources and equipment with a unique dice drafting system. But dangers await in the dice you don't choose! You can hire townsfolk, buy wagons, pan for gold, and take on cattle — all the while preparing for inevitable raids, storms and famine. Who will best face the perils of the wild frontier and lead their wagon train to victory?

Pioneer Days is a dice-drafting game reminiscent of The Oregon Trail. While you pursue your strategy, you must be prepared for impending disasters such as storms, disease, raids, and famine.

Round by round, players draw dice out of the bag, roll them, then take turns drafting one to either collect silver, hire a townsfolk, or take an action based on the die value. Townsfolk confer immediate or constant benefits as well as end game scoring bonuses, while actions help you collect wood, medicine, cattle, equipment, and gold nuggets. The unchosen die each round advances one of the disaster tracks based on its color, and when a disaster gets to the end of its track, all players must deal with its effects:

During a raid, you lose half of your silver.
During a famine, you need to spend 1 silver per cattle or lose the cattle.
During a disease, you need 1 medicine per townsfolk or lose the townsfolk.
During a storm, you need 1 wood per wagon or suffer damage to your wagons.
At the end of each round, you can satisfy the current town's favor conditions in order to earn their favor. Prepare for the disasters while you pursue your strategy, and earn the most points to win the game!
 
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23. Board Game: Between Two Castles of Mad King Ludwig [Average Rating:7.64 Overall Rank:2039]
Justin G
United States
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Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.

The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?

Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.

—description from the publisher
 
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24. Board Game: The Reckoners [Average Rating:8.31 Overall Rank:2089]
Justin G
United States
Weehawken
New Jersey
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The Reckoners, a game based on the young adult fantasy novels by Brandon Sanderson, allows players to take on the roles of the novels' protagonists and work together to save the world.
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25. Board Game: Secrets [Average Rating:6.56 Overall Rank:2104]
Justin G
United States
Weehawken
New Jersey
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Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.

On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.

The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.

AWARDS & HONORS
 
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