The 2019 Solo and Coop Unpossible Challenge
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Hello, fellow solo and coop players!



Do you have that one solo game you can't beat? That one high score you've tried time and again to overcome, but fail every time? That one impossible difficulty level that makes you Lose. Every. Single. Time.?

If you answered yes to one of those questions, then this geeklist is for you.

This is the 2019 edition of the Solo and Coop Unpossible Challenge that has a long and proud history reaching all the WAAYY back to 2016, can you believe it? I'm skeptical as well.

Even more skeptical is they say
Morten Monrad Pedersen
Denmark
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started it all.

So the idea is to set yourself one very hard goal worthy of the title "Unpossible". Choose a game and set a goal that you've never achieved in that game. Beat the currently known high score for the game, or beat your own high score if it's a tough one, or if it's a game you've lost to in all your 200 plays make the goal to beat that cursed game.

You could also set up a challenge that you've never tried before like playing every campaign of Hornet Leader with all the optional rules and disadvantages to make it harder. Or beat every single Robinson Crusoe scenario at the hardest difficulty in a single setting. Or beat Friday on Level 5 without using a single “Destroy” card. Or play Clue all by yourself without looking at other fake players cards and win... what do I know, come up with your own convoluted challenge.

Any solo or coop is fair game – it doesn’t have to be you alone, you can also set a goal with your coop gaming group or you solo gaming group(is that possible?)!

Please join in and add a challenge for yourself to this geek list and use comments to track your progress.

Personally, I'll be trying to beat Freedom: The Underground Railroad with Stockholder, and I'll be trying to win with every corporation on all the Terraforming Mars maps preferably with 100+ point score. This is the base game until I get more expansions.

Previous Lists:
The 2018 Solo and Coop Unpossible Challenge
The 2017 Solo and Coop Unpossible Challenge
The 2016 Solo and Coop Unpossible Challenge
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1. Board Game: Freedom: The Underground Railroad [Average Rating:7.59 Overall Rank:366]
Board Game: Freedom: The Underground Railroad
This time I'll be trying with the Stockholder on normal difficulty. I finally accomplish my goal last year with the Station Master.
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2. Board Game: Terraforming Mars [Average Rating:8.43 Overall Rank:3]
Board Game: Terraforming Mars
This time, I'm going to try to win on all 3 maps with every corporation at 100+ points. This might take a while because I'm not that good.
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3. Board Game: Hornet Leader: Carrier Air Operations [Average Rating:7.87 Overall Rank:1430] [Average Rating:7.87 Unranked]
Board Game: Hornet Leader: Carrier Air Operations
Dreux Barbier
United States
Austin
Texas
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I want to finally get through a Marines campaign in any year, though it's 1991 that's been my goal.
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4. Board Game: Spirit Island [Average Rating:8.32 Overall Rank:13]
Board Game: Spirit Island
Well, if it is actually supposed to be unpossible, I'm going all in. Beat Level 6 of each of the three adversaries, with every spirit. I have yet to beat Level 5 Brandenburg Prussia, and have only beaten Level 5 England once.

Previously Beaten

Level 6 Sweden
A Spread of Rampant Green

To Beat
Level 6 Sweden
Lightning's Swift Strike
Got an early Defend card to slow the blight bleeding, and then minor power that gave me energy and a fire element, which allow me to begin spamming that and my 4 starting powers for 1 city and 2 town destroys, 1 damage to everything in 1 land, 2 extra fear, and Dahan push every turn until I won.

River Surges in Sunlight
Every game was close. Basically got up to 2 energy/turn, then focused all on card play until I could play 4/turn to be able to get max level innate, and then spammed the same 4 cards every turn.

Vital Strength of the Earth
Once again, I had to rely on Indomitable Claim to both slow the bleeding and accelerate presence placement. Also, Earth's elements match up really well with Indomitable, allowing me to eventually also get the Power's fear generation to actually have a way to win the game.

Shadows Flicker Like Flame
The extra buildings everywhere made Shadows's gathers pretty ineffective, and its starting stats and lack of defense and offensive capabilities makes it hard for me to figure out how to hold out long enough for me to get other powers and also have the means to pay for them.
Edit: Had to call in reinforcements for this one. In a 3-player game with the other players playing Rampant and Nightmare, we initially struggled mightily with blight control. However, in a pivotal turn only about 4 rounds into the game, Nightmare got Blazing Renewal to return Rampant's presence, and also fast moved Dahan to allow me to play Quicken the Earth's Struggles on a distraught land. This let us survive with 1 blight token remaining. From there, between Rampant + Renewal, Paralyzing Fright, Quicken, and Indominatable Claim, we strangled the invaders enough for Rampant to start killing things, and Nightmare and I to generate enough fear to eventually achieve a fear victory.

Thunderspeaker
I think I've played L6 Sweden with Thunderspeaker before but had trouble with Sweden converting my Dahan into towns. This time I was more proactive in clustering them, and won pretty handily with Thunderspeaker's high damage starting power.

Ocean's Hungry Grasp
Lack of ability to deal with things inland made me lose to the point that I started resetting (not counting as loss) if initial starting setup was suboptimal. I ended up winning via Indomitable Claim to be able to play presence inland.

Bringer of Dreams and Nightmares
Maxed out energy first while also getting Indomitable Claim to accelerate presence placement and slow down blight damage, and then once I started getting card plays was able to actually start generating fear. I still required some topdecking of fear card effects to survive.

Serpent Slumbering Beneath the Island
Blight was an issue both games, but the second game I drew an early Defend card that kept me alive. Serpent's Gifts being eligible on itself in a solo game seems really strong, as the turns I played both effectively allowed me to play 4 cards in a turn, while only having 2 card plays on my tracks. Moreover, since you absorb your own presence, the presence limit doesn't seem to be very prohibitive. I also ended up drawing Pillar of Living Flame with my Major, which with Serpent's easy access to elements was 10 damage + 5 fear whenever I played it.

Heart of the Wildfire
Had some early blight issues, but once I got a good early setup Wildfire's damage output + potential to remove as much blight as it adds + drawing PIllar of Living Flame which is extremely easy to activate with Wildfire made the third game way easier than the previous two.


Level 6 Brandenburg-Prussia
Lightning's Swift Strike
After Lightning's strong performance against Sweden, I thought its town destroys could outrace Brandenburg's speed, but it was not to be.

River Surges in Sunlight
I lost a couple of games due to blight. I found that having an early double up of lands the invaders act in was pretty important, as with River's slow powers, I could respond to the doubling up, and clear the lands to kill two birds with one stone. I lost my third game due to running out of time from River's low fear generation. On my fourth game, I got the early double up of lands, and got Uncanny Melting which both gave me good elements and helped keep blight under control. Even still, I needed to top deck Paralyzing Fright to survive one round, had an extremely lucky 4 turns of mountains in a row that allowed the Dahan to easily pick off the invaders there, and still only won on a last turn major power topdeck + fear card topdeck, to clear the board of all cities and towns.

Vital Strength of the Earth
Not surprisingly, Earth had a hard time getting up to Terror Level 3 and clearing enough cities off the board before time ran out. Every game except my first felt like there just needed a little bit more of a push to win. Problem is Earth is possibly the spirit with the least variance, so it was difficult figuring out to create a situation that would push things pass the tipping point. I ended up resetting initial setup multiple times in last 2 plays, used Earth's Rituals of Destruction to generate most of my fear, and top decked a fear card that helped me remove the last city.


Shadows Flicker Like Flame
Without the starting board just littered with towns and cities like it is for Sweden, Shadows can actually do some work. Quicken the Earth's Struggles was very key, as when combined with Shadows's special rule and its starting 4 Dahan gather, it allowed me to kill off clumps of invaders. While Shadows starts with Concealing Shadows, Concealing Shadows doesn't also provide blight mitigation, and Quicken also provides a fire element besides the moon to better activate Shadows's innate.

Thunderspeaker

The most self-contained spirit does it again.

A Spread of Rampant Green
I held off on playing with Rampant Green because I thought its low fear generation and not great offensive capabilities would make winning against the speed of Brandenburg Prussia difficult. Well, either because Rampant Green's fast ramp up combats this, or because I drew both The Jungle Hungers (good icons and great damage potential for Rampant Green), Shadows of the Burning Forest (good icons, cheap card that generated fear to help me win, and also its push effect allowed me to reduce builds and consolidate invaders for The Jungle Hungers), I ended up not having too hard of a time.

Ocean's Hungry Grasp

After struggling with Sweden, Ocean vs. Brandenburg was much easier, as I no longer feared inland blight, and Ocean's high energy generation in a solo game into early major powers can keep pace with Brandenburg's speed.

Bringer of Dreams and Nightmares
The speed wasn't the issue of generating enough fear before time ran out, but of not being overrun by blight. On the game I won, I got a crucial Defend 6 in all coastal lands on the turn the invaders ravaged the coasts. I finally used Mists of Oblivion to good effect for the first time, as it is enough to destroy both a city and town for 7 fear while also giving good elements. Not sure if you also get the bonus fear for destroying towns and cities since you technically can't destroy stuff, but it didn't matter as I played that you don't and still won.

Serpent Slumbering Beneath the Island
Basically followed the same strategy I used against Sweden for Serpent.

Heart of the Wildfire
I think the issue is that Prussia will activate in a land twice in quick succession, which if it blights the first time due to Prussia spreading out too quickly, causes me to really be unable to deal with the second activation, as I need to enter the land to deal most of my damage, but doing so would cause chain blight.


Level 6 England
Lightning's Swift Strike
Figured this would be a favorable matchup, considering Lightning's destroys ignores the extra health that England's buildings have. In my first two games, I struggled a lot with early blight. In my last game, getting both Reaching Grasp + Quicken the Earth's Struggles was key to keeping me alive. Each card only gives me one of Fire and Air, and I had only gotten up to 5 card plays which means I was locked out of being able to destroy two buildings with my innate, but the two in tandem kept me from losing, their cheap cost allowed me sustain my 5 card plays/turn, and the Dahan + Shatter Homesteads meant I was generating a good deal amount of fear every turn. On the third to last turn, I had a very timely Defend 6 in all coastlands fear card, on the turn coastlands were being ravaged. On the last turn, I went for broke for max fear and city destroy, managing to get the board down to 1 city, and with 3 Level 3 fear effects I top decked the fear card that allowed me to remove the last city.

River Surges in Sunlight

Vital Strength of the Earth

This probably would have taken me much, much longer, but after top decking Indomitable Claim as my first major power in my first game, I decided to reset with Indomitable Deck on top, with everything re-randomized. I eventually mostly spammed Indomitable Claim, Draw of the Fruitful Earth, and Rituals of Destruction every turn to stop invader action in one land and 6-11 fear (depending on if my Dahan are set up so that I can repeat Rituals of Destruction rather than Draw of the Fruitful Earth), but many lands were constantly hovering at 5-6 buildings. On one turn, I drew the fear card Belief Takes Root, which as usual had a pretty useless defend effect, but it generated for me 5 energy that allowed me to play 4 cards the next turn to survive. On the last turn, I was 13 fear away from winning outright by fear, so hail maried with Indomitable Claim to get 3 fear to try to topdeck the fear card Scapegoats. What do you know, I drew it, and since there were so much stuff on the board, the card killed off 12 towns (and also irrelevantly 20 explorers) to generate my remaining 10 fear for me to win the game.

Shadows Flicker Like Flame

Thunderspeaker
Was very close to winning my second game due to picking up Wrap in Wings of Sunlight, getting the board state down to one city, but an inopportune chain of invader actions in the land that had that one city made me unable to finish things off. In my last game, once again, Quicken the Earth's Struggles proving to be key, with Thunderspeaker's innate making things really easy to setup the 0 range sacred site to play that card. My favorite turns I think were when I defended with Quicken and had the Dahan kill stuff, I would use Thunderspeaker's innates to move a bunch of Dahan to a new land, use Manifestations of Power and Glory to kill a bunch of stuff to that new land, and then would use Voice of Thunder to push Dahan to a third land, to set up another great place to defend and kill more stuff the next turn (plus, those 3 cards in tandem give me enough icons to activate level one Lead the Furious Assault). Even so, since my destruction was concentrated in doing big damage in several lands at a time, I struggled to clear the board of all cities, and so ended up having to win via fear.


A Spread of Rampant Green
In my win, I was very fortunate to draw The Jungle Hungers, and also Gift of Constancy. The Jungle Hungers would generate about a fear card's worth of fear every turn by itself, which also stop the multi-builds of L6 England. Gift of Constancy allowed me to play The Jungel Hungers every turn while alternating between turns of reclaiming and the growth of +1 power card as well as 3 energy. This gave me with 5 energy (with the +2 from Gift) to work with to play my other cards as well, to take care of lands The Jungle Hungers wasn't blowing up that turn. With Rampant's excellent defense, I basically spammed this strategy as long as I could while minimizing blight, and using Choke the Land With Green as much to stop builds as much as to stop ravages.

Ocean's Hungry Grasp
Would have taken me more plays, but I reset until I got a favorable starting setup. I drew Tsunami as my first Major Power which basically wiped the coasts clean, but not surprisingly had a lot of trouble dealing with the inland. I even had to use wrap in Wings of Sunlight as a very gimmicky Defend 5 (with no Dahan moved), until I got the better Wings of Rust and Atrophy. Generated exactly enough fear to win by fear victory, with a loss from two different ways had I not won then.

Bringer of Dreams and Nightmares
In all games, I prioritized energy track only. I was pretty close to winning my second game, but on a crucial turn was one fear away from getting Terror Level 3 and activating 3 fear cards at the level. On the last turn, with a loss if it got to either Build or Ravage, I generated 11 fear fast (4 fear from winning), hoping to top deck the fear card Scapegoats, as there were so many cities and towns on the board that that card would generate 9 fear for me, but failed to draw it. My winning game basically went the same as my previous, with some nice defense cards keeping me alive and The Jungle Hungers singlehandedly at one point generating 11 fear and pushing a bunch of towns out of a land that had 5 buildings.

Serpent Slumbering Beneath the Island
I had some really close calls with the 7 building limit and was struggling at 1 blight, but I drew a very luck Paralyzing Fright to stop both. With Powerstorm that I had previously played, the two Majors combined to generate 16 fear alone. Two consecutive turns of that and I won on Terror Level.

Heart of the Wildfire
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5. Board Game: Aeon's End [Average Rating:8.03 Overall Rank:75] [Average Rating:8.03 Unranked]
Board Game: Aeon's End
Gubisi Róbert
Hungary
Székesfehérvár
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Beat all Nemesis (solo with 2 mages)

Objectives:
- Rageborne
2019/01/15
Lash + Kadir (Sifters Pearl, Diamond Cluster, Clouded Sapphire, Unstable Prism, Focusing Orb, Spectral Echo, Lava Tendril, Monstrous Inferno and Arcane Nexus)
- Carapace Queen
2019/01/18
Brama + Phaedraxa (Forzen Magmite, Mentite Chunk, Pain Stone, Focusing Orb, Blasting Staff, Molten Hammer, Ignite, Dark Fire and Fierry Torrent)
- Umbra Titan
2019/01/23
Quilius + Mazahaedron (Sifter's Pearl, Alien Element, Shining Tetrite, Flexing Dagger, Riddleshpere, Astral Cube, Thoughtform Familiar, Flash of Intellect, Reduce to Ash).
2019/01/27
Dezmodia + Sparrow (Volcanic Glass, Jolting Crust, Mentite Chunk, Fiend Catcher, Scholar's Opus, Phoenix Flame, Conflagration, Dark Fire, Scorch).
2019/01/31
Remnant + Gex (Sifter's Pearl, Haunted Berylite, Breach Ore, Mage's Tome, Living Gauntlet, Fleeting Vision, Flash of Intellect, Essence Theft, Catalyst).
2019/02/01
Xaxos + Adelheim (Jolting Crust, Searing Ruby, Shining Tetrite, Conclave Scroll, Molten Hammer, Resonate, Ignite, Essence Theft, Planar Insight).
2019/07/08
Mazahaedron + Quilius (Frozen Magmite, Scoria Slag, Bloodstone Jewel, Mage's Totem, Primordial Fetish, Jagged Lightning, Aurora, Nova Forge, Crystallize).
Maz + Gex 2x (Frozen Magmite, Scoria Slag, Bloodstone Jewel, Mage's Totem, Primordial Fetish, Jagged Lightning, Aurora, Nova Forge, Crystallize).
2019/07/09
Mazahaedron + Quilius (Frozen Magmite, Scoria Slag, Bloodstone Jewel, Mage's Totem, Primordial Fetish, Jagged Lightning, Aurora, Stunning Force, Essence Theft).
- Blight Lord

- Maiden of Thorns

- Knight of Shackles

- Thrice-Dead Prophet

- Prince of Gluttons

- Crooked Mask

- Hollow Crown

- Horde-Crone

- Wraithmonger

- Wayward One

- Gate Witch

- Magus of Cloaks
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6. Board Game: Patchwork [Average Rating:7.68 Overall Rank:73]
Board Game: Patchwork
Maximiliano Sanchez de Bustamante
Argentina
Olivos
Buenos Aires
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+ Patchwork: Automa

I bought the Automa recently and I had a few plays with it and it is awesome. Great great addition to this already great game.

The unpossible Challenge for this year will be play against the Automa and defeat it on every level.

Levels (normal deck)
1. Intern: (1 try. 12-0)
2. Apprentice: (1 try. 22-20)
3. Fellow: (6 tries. 30-23)
4. Master: (4 tries)
5. Legend: (no tries yet)
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7. Board Game: Ottoman Sunset: The Great War in the Near East 1914-1918 [Average Rating:7.34 Overall Rank:2178] [Average Rating:7.34 Unranked]
Board Game: Ottoman Sunset: The Great War in the Near East 1914-1918
Chuck Hughes
United States
Dist of Columbia
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I've got over 20 plays with this game and the best I've managed to do is "marginal defeat." I love playing this game, but this game absolutely hates me. I feel like I have the worst luck with dice rolls when I play this game.

This year, thanks to this challenge, I break the streak and beat this game!!!....I hope...
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8. Board Game: Star Realms: Frontiers [Average Rating:8.08 Overall Rank:503] [Average Rating:8.08 Unranked]
Board Game: Star Realms: Frontiers
Morten Monrad Pedersen
Denmark
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COMPLETED!

I'm back . This time only as a participant.

My goal is to win all 8 solo/coop challenges in Star Realms: Frontiers on expert difficulty with double the number of HP for the enemy in the challenge. It doesn't matter whether I do this solo, 2-handed or proper coop.

The first four stars indicate the four difficulty levels (with increasing difficulty left to right). The fifth one is expert with double the number of HP for the enemy, which I added to make the challenge harder.

The highighted stars shows the hardest difficulty level I've won each challenge on.

I've added some fanmade challenges that look interesting but I might remove them or modify them if I don't think the work or aren't compatible with the difficulty level system.

To win I must get the rightmost star of each row filled out.

Automatons
Blob Assault
The Cost of Freedom
Defy the Empire
Dimensional Horror
Madness of the Machine
Nemesis Beast
Pirates of the Dark Star
Fanmade challenges:
Replicators
The Shadows
SmashMechs of Scarabos

Links to fanmade challenges:
Replicators: https://boardgamegeek.com/thread/1343505/star-realms-replica...
The Shadows: https://boardgamegeek.com/thread/1384294/star-realms-challen...
SmashMechs of Scarabos: https://boardgamegeek.com/thread/1720946/star-realms-challen...
List of fanmade challenges: https://boardgamegeek.com/geeklist/189611/star-realms-solo-c...

Plays in challenge so far: 85

Update 29.06.2019: After a crazy lucky game against the toughtest Smash Mechs, my Unpossible challenge is now complete.
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9. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.88 Overall Rank:46]
Board Game: Robinson Crusoe: Adventures on the Cursed Island
Stephen Colgrave
Norway
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Thanks to Sara in the 2018 thread for the reference to the Ricky Royal videos,I am now ready to take on the challenge of beating all scenarios with all characters in 2019:

- perished horribly and failed
- survived And completed the task within the # of allotted rounds.

1. Castaways
A) Explorer
B) Carpenter
C) Cook
D) Soldier
2. The Cursed Island
A) Explorer
B) Carpenter
C) Cook
D) Soldier
3. Jenny Needs Help
A) Explorer
B) Carpenter
C) Cook
D) Soldier
4. Volcano Island
A) Explorer
B) Carpenter
C) Cook
D) Soldier
5. Cannibal Island
A) Explorer
B) Carpenter
C) Cook
D) Soldier
6. Family Robinson
A) Explorer
B) Carpenter
C) Cook
D) Soldier
7. The Dreadful Adventure on King Kong Island
A) Explorer
B) Carpenter
C) Cook
D) Soldier
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10. Board Game: The Talking, Feeling and Doing Good Behavior Card Game [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Board Game: The Talking, Feeling and Doing Good Behavior Card Game
Raz O'Xane
France
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The Orzhov welcome you. Please leave your belongings with the Obzedat. They are not yours anymore.
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Hi, I'm a european crested tit, and a very small punk rocker!
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Be nice to people.

That's gonna be a tough challenge devil
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11. Board Game: Renegade [Average Rating:7.88 Overall Rank:1232]
Board Game: Renegade
Not sure when I'll get started on this, and I don't know when I'll add the fragmented server variant either

SMC: Mother

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Tilde Sweet

Tokyo Black

Monty Quantum

Dex Romeo

Oshin Noro

Angel Nitrate

Hettie Magnetic

Techno Twins

Rupert Stanz

Normal










Hard-Core Mode










d-ICE










"Hard-Core Mode + d-ICE"











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12. Board Game: Mission Impossible [Average Rating:5.57 Unranked]
Board Game: Mission Impossible
Josh Taylor
United States
Olympia
Washington
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Microbadge: I practice Random Acts of KindnessMicrobadge: 'Never say there is nothing beautiful in the world anymore. There is always something to make you wonder in the shape of a tree, the trembling of a leaf.' - Albert SchweitzerMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: The Geek Citizenship Recognition Program Rolls On!Microbadge: I Pay it Forward First
So here's the deal. I discovered a local math trade Also, I got a LOT of new soloable games in it shake So here's my unpossible challenge: do a 10x? for all these games over the summer-I have the summer off.Also, please note I did NOT spend anything close to msrp for any of these, which I say mostly to make myself feel better, also got rid of stuff I never play, so that's a good thing!

From gallery of Teatabletopper


Here goes (I'm guessing Mage Knight is going to be my downfall)!

Castles of Burgundy The Dice Game Done! Pretty easy to do, it's fast and decently engaging

Saint Malo Done! I like it. It's fun, decisions are tough, I haven't figured out the perfect layout yet (there probably is one) but I've tried pulling different levers and figuring out what's what to some success. Will definitely keep on playing.

Vivajava the Coffee Game: The Dice Game I like it. Very luck dependent, but decisions to be made, fun to be had I originally forewent laminating the sheets, but there really aren't that many and I do want to play again, so it's on the list
Roll Through The Ages: Bronze Age 10+ plays solo and a couple multiplayer- Not a LOT of options (getting workers turn 1 and 2 is key), but there are some good decisions to be made. Tougher decisions than COB, slightly longer playtime (20-25 minutes), but still not many. I like it, likely getting rid of it though because I have so many roll n writes.
Brikks I like it but probably not enough to keep. It's fun and interesting and the tetris bit is cool, but I don't know that it's got longevity.
Cosmic Run Kind of a total luckfest but I LIKE it! Dont' know why, and it's extremely difficult to win because if one planet goes down you lose (again, luck of the die, little to mitigate), but if you can get past early planet explosion, it comes down to the wire
Valley of the Kings It's okay, need to try an automa/fan made thing to see if it's got legs. Good for a few plays, wish it had a little more cause it's an interesting game.
Star Trek: 5 Year Mission
Baseball Highlights 2045 halfway ish through, like it a fair bit
Sentinels of the Multiverse Liking this one so far, but needs an expansion out of the box for just a little more content, and I'd never pay full price for it, but a decent challenge. Had easy and hard games on the easier bosses with easier characters, look forward to more
Onirim 2ed need to play a few more times with the expansions. Without seems a little lucky/too much shuffling. Heard good things though!
The Pursuit of Happiness got a few plays in, played a couple wrong (not using time), and I like it some, but not enough to keep for solo. It looks like it'd be fun in a group though !
Mage Knight
Clank In Space Played through 2 campaigns and I'm done with it. It's fun, interesting, and if there were different campaigns I'd be all over it. As is, I'm done with it.
XCOM
Architects of the West Kingdom It's a cool and neat game, well worth some plays. I was really bummed in this day and age of automa and advanced solo modes that the only difference in the opponent is the way they score(extra 2 points per build) which was a letdown. Otherwise cool game, and really neat multiplayer-fast basic worker placement.
Michael Strogoff
First Martians
Teotihuacan
Welcome To... Got 11 plays of this over a couple days (okay, really just one shake) but I like it. It isn't the next go to deep dive roll n write, but I like it, plays fast, should be good with groups and a decent little solo puzzle every now and again.

One play
Deckscape El Dorado
Unlock Scheherazade's Last Tale
Unlock Tonipal's Treasure
Unlock The Formula
Unlock The Island of Dr. Gorse
Unlock The Nautilus' Traps
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13. Board Game: Race for the Galaxy: The Gathering Storm [Average Rating:8.09 Unranked] [Average Rating:8.09 Unranked]
Board Game: Race for the Galaxy: The Gathering Storm
Josh Taylor
United States
Olympia
Washington
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Microbadge: I practice Random Acts of KindnessMicrobadge: 'Never say there is nothing beautiful in the world anymore. There is always something to make you wonder in the shape of a tree, the trembling of a leaf.' - Albert SchweitzerMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: The Geek Citizenship Recognition Program Rolls On!Microbadge: I Pay it Forward First
Okay, so this is weird, I don't know if I'll finish, and I really doubt I will (I'm allowing myself for it to carry over into 2020) especially because I want to work toward my other challenge. However, it is...

Play RftG solo, every home world against every other home world. Sure, why not? It's a whim, I doubt it'll happen, but today, I'm banging out at least 2 of them I'll update as I go (not individual games, but I'll keep track somewhere somehow and post it here.
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