GMT P500 Update List For February 2019
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Welcome to the February 2019 edition of the GMT P500 update list, whose purpose is to showcase all the new games coming through the GMT P500 system.

Please thumb this geeklist if you enjoy it— it helps others see it and take part in the conversation.

Don’t forget the homebrewed, two-fold rating system.

Veterans (games on the P500 for at least one month) get stars:
for the veteran game with the best growth
for the veteran game with the second best growth
for the veteran game with the third best growth

While recruits (games new to the P500) have their own, number-based rating:
d10-1 for the highest debuting recruit
d10-2 for the second highest debuting recruit
d10-3 for the third highest debuting recruit

As usual, don’t hesitate to suggest, criticize, and threaten to your heart’s content.

You can also subscribe to the GMT Monthly P500 Geeklist Announcement Thread.
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1. Board Game Publisher: GMT Games
Board Game Publisher: GMT Games
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GMT GAMES

New games announced this month:
- None, I’m deciding to not include the new edition of Battle Line since there is no difference besides art.

Making the cut:
- Apocalypse Road
- Banish All their Fears
- Next War: Vietnam

Leaving the list:
- None

Veteran Stars
+89 Dominant Species: Marine
+60 Stalingrad ‘42
+49 Next War: Vietnam

Soaring Recruits
d10-1
d10-2
d10-3

Current Production Schedule, from the December 18 update:

At the Warehouse: Charging and Shipping Late-January to Mid-February:
Ardennes '44, Reprint Edition
Ardennes '44 Mounted Maps
Combat Commander: Europe, 4th Printing
Empire of the Sun, 3rd Printing
Labyrinth, 4th Printing
Time of Crisis, 2nd Printing
The Age of Iron & Rust (ToC Expansion)

At the Printer: Expected in the Warehouse by Mid-February
Space Empires Close Encounters, 2nd Printing**
The Dark Valley, Deluxe Edition**

At the Printer: No Firm Ship Date Yet
Commands & Colors: Medieval **
Holland '44 Mounted Maps **
The Last Hundred Yards **

In Final Art and Next to Get a Print Slot: Tentative Shipping approximately 3-4 months
Gandhi
Peloponnesian War
Fields of Fire Volume II: With the Old Breed

In the Art Department: Anticipated Shipping 5-9 months (will vary by speed of art completion, final edits and proofing)
1862
A Time for Trumpets
All Bridges Burning
Ancient Civilizations of the Inner Sea
Bayonets & Tomahawks
Death Valley: Battles for the Shenandoah
Nevsky
Red Storm
Silent Victory
Stalingrad '42
Tank Duel
The Hunted
The Hunters, 3rd Printing

Nearing Art Department Readiness (some have a component or two - say a final map - with an artist now, but the whole project isn't yet in the art department)

Absolute War
Atlantic Chase
Navajo Wars, Reprint Edition
Versailles 1919
Dominant Species: Marine
Musket & Pike Dual Pack

There are quite a few games nearing Art Dept. Readiness, but these are the ones that Mark thinks are closest now. You'll see several of these move up and others added to this section each month.

Check out the full update here:

https://mailchi.mp/f998f48d401c/january-23-update-from-gmt-f...
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2. Board Game: Chivalry at Bay: Tactical Battles of the Hundred Years War [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Board Game: Chivalry at Bay: Tactical Battles of the Hundred Years War
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SAINT-OMER TO SAINT-CRISPIN

Current Preorders: 275 (+9) 17 months on P500

Preorder Price (List Price): $49 ($72)

Designer: Mike Nagel

Player count: 2 players

The Hundred Years War (1337 to 1453) was a dynastic struggle between the English house of Plantagenet and the French house of Valois for control of the French throne. Armies from across Europe would ally with these families, spreading combat as far from Gascony as Scotland and Portugal. Chivalry rose and fell on the backs of personalities like the Black Prince, Charles the Bad, and Pedro the Cruel, fought over battlefields at Creçy, Poitiers, and Agincourt. By the end of this period, chivalry would be in ashes and from those would be born the nations of England and France.

Saint-Omer to Saint Crispin is a follow-up (or, perhaps more accurately, a prequel) to Mike Nagel's Charles Roberts award nominated game Sun of York, that covers tactical battles between the English, French, and their respective allies during the Hundred Years War. The game uses a card-based system to activate units for movement, combat, and rally during each of the eighteen(!) individual scenarios. A large variety of combat units are ready for combat, including impetuous French knights and the feared English longbow men. Leadership is critical on the field of battle as command is not only needed to move combat units, but also has an impact upon how they perform. Combat is swift and bloody, with the victor determined by whoever holds the field.

Battles Included:

• LA CAPELLE (HYPOTHETICAL) - 23 October 1339
• SAINT-OMER - 26 July 1340
• MORLAIX - 30 September 1342
• AUBEROCHE - 21 October 1345
• BLANCHETAQUE - 24 August 1346
• CREÇY - 26 August 1346
• NEVILLE’S CROSS - 17 October 1346
• CASSEL - 8 June 1347
• BÉTHUNE - 13 June 1347
• POITIERS - 19 September 1356
• COCHEREL - 16 May 1364
• AURAY - 29 September 1364
• NAJERA - 3 April 1367
• PONTVALLAIN - 4 December 1370
• ROOSEBEKE - 27 November 1382
• ALJUBARROTA - 14 August 1385
• HUMBLETON HILL - 14 September 1402
• AGINCOURT - 25 October 1415
In addition to the large number of historical battles, rules are included allowing players to design their own custom armies. As an added bonus, owners of Sun of York may also use the components provided by Saint-Omer to Saint Crispin to fight out battles from the Wars of the Roses in a more compact space.



Game link: https://www.gmtgames.com/p-660-saint-omer-to-saint-crispin-t...

Comments:
Hopefully this can pick up steam once it gets a little closer to the 500 mark.


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3. Board Game: Grand Prix [Average Rating:7.18 Overall Rank:3317] [Average Rating:7.18 Unranked]
Board Game: Grand Prix
Zac Jensen
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GRAND PRIX TRACK PACK

Current Preorders: 282 (-2) 25 months on P500

Preorder Price (List Price): $28 ($40)

Designers: Jeff & Carla Horger

Player count: 2-11 players

Announcing four new tracks for Grand Prix!
Every race track in the Thunderverse has a historical counterpart. Some are more famous and well known than others. The four newest tracks, specifically designed to enhance Grand Prix, are no different. Adding to the 13 previous series tracks, the Grand Prix Track Pack provides four new tracks based on the most famous F1 courses in the world; Silverstone, Monza, Monaco and Spa-Francorchamps. Each provides new challenges for racers.

Three of the tracks are designed with just Grand Prix in mind. Monza utilizes the historic oval to create three unique experiences, the oval, the road course, and the monster combined course requiring a trip through the oval after completing a circuit of the road course. Each track can be used for both Grand Prix and Thunder Alley.


Game link: https://www.gmtgames.com/p-625-grand-prix-new-track-pack.asp...

Comments:
Perhaps there isn’t quite the desire for more tracks that they were hoping for. Maybe the Apocalypse Road buyers will want more tracks eventually.


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4. Board Game: Mystery Wizard [Average Rating:6.50 Unranked]
Board Game: Mystery Wizard
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MYSTERY WIZARD

Current Preorders: 290 (+1) 5 months on P500

Preorder Price (List Price): $38 ($55)

Designers: Zachary Ebehart, Aiden Guiffre and Jackson Warley

Player count: 2-6 players

Mystery Wizard is a game for 2 to 6 players that takes around an hour to play, starring 8 unique spellcasting characters, each providing a radically different strategic experience. When each player chooses a wizard, they are selecting a totally unique set of spells and abilities which will flavor their strategic choices and paths to victory.

Each wizard begins the game in their village, in a corner of the hexagonal board. In the center of the board is a tower filled with ancient secrets. The objective of the game is to loot the tower and return two of its Mysteries home to your village. However, Mysteries are scarce, and in order to secure your own, you’ll need to take them from someone else. Fierce opposition from rival wizards will take the form of fireballs, cyclones, wild animals, lightning bolts and more, leading to a chaotic capture-the-flag brawl where alliances can form or dissolve in the blink of an eye.

Players must also navigate the effects of villainous priests, friendly goblins, burning desert sands, civil war, and more. A dynamic and engaging quest system brings the hexed isle to life with events and monsters, and provides a way for wizards to earn enchanted gear and powerful spells by seeking out lost temples and buried treasure. However, a creeping madness threatens to corrupt the land if the wizards do not move fast enough. The tension and difficulty slowly increase throughout game and lead to an end game characterized by knife’s edge decision, where making one wrong move could spell doom.

Game link: https://www.gmtgames.com/p-734-mystery-wizard.aspx

Comments:
Maybe they will have a look at getting new art. That seemed to be the main point of contention on the last list.


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5. Board Game: Hunt for Blackbeard [Average Rating:8.17 Unranked]
Board Game: Hunt for Blackbeard
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HUNT FOR BLACKBEARD

Current Preorders: 307 (+43) 4 months on P500

Preorder Price (List Price): $42 ($60)

Designer: Volko Ruhnke

Player count: 2

Hunt for Blackbeard is a two-player boardgame that portrays the effort in 1718 by the colony of Virginia and the Royal Navy to track down the notorious pirate Blackbeard (Edward Teach) as he sought refuge in colonial North Carolina. It features the historical events, places, and personages involved in Blackbeard’s demise 300 years ago, and the real-world challenges of “golden-age” piracy and pirate hunting. Players. One player takes the role of Blackbeard and the other the pirate hunters. Blackbeard seeks to commit acts of piracy or to enjoy a pirate’s life while remaining free. The hunters try to discern Blackbeard’s plans to thwart his piracy. The game may end in a battle in which either the hunters capture Blackbeard or the pirate wins by seizing a hunters’ ship as his prize!

Game link: https://www.gmtgames.com/p-739-hunt-for-blackbeard.aspx

Comments:
Big jump this month. They’ve added this to their “Lunchtime Series” of games.


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6. Board Game: 1918/1919: Storm in the West [Average Rating:0.00 Unranked]
Board Game: 1918/1919: Storm in the West
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1918/1919

Current Preorders: 321 (+1) 16 months on P500

Preorder Price (List Price): $30 ($49)

Designer: Ted S. Raicer

Player count: 2 players

In 1992, Ted S. Raicer published his first design in the late lamented Command Magazine, 1918: Storm in the West, covering the last nine months of WWI on the Western Front. The game was an immediate success, earning a Charles S. Roberts Award nomination, and leading to the design of a Plan 1919 variant which assumed a German defensive strategy in 1918 and an all-out Allied assault to win the war the following year. GMT is pleased to offer a new boxed version of these classic Great War designs, with new artwork, and including an additional 1918 Allied Offensive scenario published later in Command.
This new GMT boxed version of 1918/19: Storm in the West is a two-player system that also works fine for solo play. Units are mostly corps (divisions for the USA, whose oversized units were nearly the size of Allied corps), and include infantry, tanks, cavalry and air support. The Germans start the 1918 campaign with large numbers of Stosstruppen, trained to overcome the trench stalemate of the previous three years. This gives the German player a strong offensive capability in the first half of the game. But these “shock troops” are a wasting asset, and if the Allies survive the initial blows, growing numbers of US troops and Allied tanks will see the Germans forced into a desperate defense in the game's second half.
In the Plan 1919 campaign, the Germans are assumed to have used the collapse of Russia to stabilize the Balkan and Italian fronts, forgoing the historical 1918 Kaiser's Battles in the West. The Allies are thus faced with a strong German defense, but with a fully mobilized American army and backed by masses of tanks and planes. This hypothetical campaign challenges the Allies to leverage these arms into the world's first blitzkrieg, while the Germans fight to force a stalemate that will leave them dominant in Europe.
Game link: https://www.gmtgames.com/p-670-19181919-storm-in-the-west.as...

Comments:
Any reason why a new edition from a legendary designer is going so slow?


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7. Board Game: Plains Indian Wars [Average Rating:9.00 Unranked]
Board Game: Plains Indian Wars
Zac Jensen
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PLAINS INDIAN WARS

Current Preorders: 325 (-1) 18 months on P500

Preorder Price (List Price): $43 ($65)

Designer: John Poniske

Player count: 1-4 players (best with 2)

The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains, the building of the Transcontinental Railroad, east and west, and the cavalry sent to protect them all. At the same time, Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier, hold their own and perhaps even prevent European-American success.
Plains Indian Wars can be played by 1-4 players, but is best played as a two-player game. Game play averages 60-90 minutes.



Game link: https://www.gmtgames.com/p-654-plains-indian-wars.aspx

Comments:
Another negative month. I saw that there was an InsideGMT article written by the designer. http://www.insidegmt.com/?p=21882


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8. Board Game: FAB: Crusader [Average Rating:0.00 Unranked]
Board Game: FAB: Crusader
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FAB: CRUSADER

Current Preorders: 371 (+2) 18 months on P500

Preorder Price (List Price): $45 ($65)

Designer: Michael Gustavsson

Player count: 2 players

After the defeat of Operation Battleaxe in June, a lull settled in North Africa, and the Axis siege of Tobruk continued. The Allies used this time to build up their strength and the 8th Army was formed. Before dawn on 18 November, the 8th Army was ready to strike and the Allies launched a sweeping offensive into the Axis controlled Cyrenaica (Eastern Libya) in order to relieve the besieged fortress of Tobruk. After a series of swirling battles, the Axis had to withdraw and the siege was lifted.

Michael Gustavsson, co-designer of FAB: Golan’73 is back with volume IV in the Fast Action Battle series. In this game, as the Allied player, you control the XXX and XIII corps, Tobruk Garrison and the Strategic Reserve force of the 8th Army. As the Axis player, you control the DAK (Deutsches Afrika Korps), the Italian XXI corps and the Corpo d’ Armata di Manovra (CAM) of the Panzergruppe Afrika commanded by the famous Erwin Rommel. Units in the game represents regiments/brigades and some battalions, while assets are mostly battalion size and turns are 1-2 days in time.

Game link: https://www.gmtgames.com/p-655-crusader-fab-4.aspx

Comments:
Heard a lot of good things about the FAB system. I’d like to try it eventually.


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9. Board Game: Expansion or Extinction [Average Rating:7.50 Unranked]
Board Game: Expansion or Extinction
Zac Jensen
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EXPANSION OR EXTINCTION

Current Preorders: 392 (+14) 7 months on P500

Preorder Price (List Price): $69 ($105)

Designer: Stuart Pierce

Player count: 2-4 players

Expansion or Extinction takes 2 to 4 players into a future where Sol, after colonizing many of the closest stars, succumbed to internal pressures and died in a fiery holocaust of future weaponry. Now earth’s colonies are recovering, and beginning to exert their own dominance on the stars around them. Based on the award-winning Triumph and Tragedy game system, Expansion or Extinction expands upon this proven and highly popular game system.

Expansion or Extinction begins as each of the player’s star systems have rediscovered the technologies which make space travel possible again. Players must explore the systems around them, and attempt to bring them into their sphere of influence. This can occur either peaceably through the play of Action Cards, or through military conquest.

There are three types of star systems in Expansion or Extinction. Those closest to SOL: the Core Worlds. These worlds have been settled the longest, and thus tend to have the highest population, but have consumed most of their resources. Those furthest out: the Outer Rim worlds, which were settled just before SOL’s fall. These tend to have low population but high resources. And between those extremes are the Green Worlds…where the players start, here there is a good balance of population and resources. But beware, these worlds are on the cusp of challenging for dominance on their own, and have the fleets to make their conquest a hard-fought struggle!


Game link: https://www.gmtgames.com/p-717-expansion-or-extinction.aspx

Comments:
It’s still going pretty well. I still would like to try this system.


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10. Board Game: Storm Above the Reich [Average Rating:10.00 Unranked] [Average Rating:10.00 Unranked]
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STORM ABOVE THE REICH

Current Preorders: 443 (+30) 6 months on P500

Preorder Price (List Price): $65 ($95)

Designers: Jerry White and Mark Aasted

Player count: 1-2 players

Storm Above the Reich is a solitaire game depicting a Luftwaffe squadron of Fw190s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft, each represented by a stickered block, must confront the mighty “combat box” formation of the United States Army Air Force, a deadly terrain of B-24 Liberator heavy bombers. Like its counterpart, Skies Above the Reich, the game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945, Storm Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play, while a campaign can last anywhere between 6 to 60 missions.

Stand-Alone and an Expansion: Storm Above the Reich is a stand-alone game; you don’t need Skies Above the Reich to play. However, it can also serve as an expansion for that game. Storm uses the same rules as Skies, and components in one game transfer seamlessly to the other. Combined, Storm and Skiespresent eight formation maps, six pursuit maps, B-17s and B-24s. In Storm, you get an oversized staffel of 18 Fw190s, with the option of augmenting it into a Sturmbocke staffel. In Skies, you get a staffel of Bf109s, and with the games combined, the staffels can also be combined.

Game link: https://www.gmtgames.com/p-725-storm-above-the-reich.aspx

Comments:
Perhaps one big month away from crossing the line?


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11. Board Game: The Dark Summer: Normandy 1944 [Average Rating:0.00 Unranked]
Board Game: The Dark Summer: Normandy 1944
Zac Jensen
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THE DARK SUMMER

Current Preorders: 484 (+36) 11 months on P500

Preorder Price (List Price): $38 ($55)

Designer: Ted Raicer

Player count: 2 players

The Dark Summer: Normandy 1944 is the latest in Ted S. Raicer's WWII operational series that began with The Dark Valley: The East Front Campaign 1941-45. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns, covering June 6 to August 21, 1944. The availability of Action Round chits (for the Germans, and separately for the British and US forces) is itself determined by the draw of Weather chits, one per turn, which reflect the importance of weather on the effectiveness of Allied air superiority and Allied shipping across the Channel. Weather also determines the number of German Reaction markers, which allow limited response to Allied actions. The “Dark” chit pull system makes The Dark Summer an excellent game for solo play, while keeping both players involved in face-to-face play.


Game link: https://www.gmtgames.com/p-699-the-dark-summer-normandy-1944...

Comments:
Huge month. I am so glad this one is just about there.


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12. Board Game: Flashpoint: South China Sea [Average Rating:8.55 Unranked]
Board Game: Flashpoint: South China Sea
Zac Jensen
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FLASHPOINT: SOUTH CHINA SEA

Current Preorders: 487 (+12) 12 months on P500

Preorder Price (List Price): $32 ($45)

Designer: Harold Buchanan

Player count: 2 players

Flashpoint: South China Sea is a two-player strategy game that simulates the complex geopolitical contest currently taking place between the United States and China in a disputed region of the South China Sea. The game is driven by a card deck that captures developments ripped straight from today’s headlines, bolstered by cards with a context-setting reading of recent history, and a set of speculative cards capturing a diverse range of potential future events.

The Chinese player works to influence other countries in the region, establish territorial claims and regional hegemony, and improve its world standing. The U.S. player works to maintain influence with allied countries in the region, secure freedom of navigation, and keep China in check. Success for both players hinges on the support and allegiance of non-player countries in the region. The game stops short of dealing with a potential full-scale military conflict. Rather, it requires the nuanced exercise of political, economic, and military resources, in a form of prima facie diplomacy – on the waters, in the air, and ultimately in the minds of the people – to achieve victory.


Game link: https://www.gmtgames.com/p-688-flashpoint-south-china-sea.as...

Comments:
I don’t know much about this game or series (if it is one) but it seems to be doing pretty well.


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13. Board Game: MBT: 4CMBG [Average Rating:7.55 Unranked] [Average Rating:7.55 Unranked]
Board Game: MBT: 4CMBG
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4CMBG

Current Preorders: 488 (+15) 17 months on P500

Preorder Price (List Price): $29 ($42)

Designer: James M. Day

Player count: 2 players

The 4th Canadian Mechanized Brigade Group (4CMBG) is the forward element of Canadian Forces Europe. Positioned at Lahr in Southern West Germany, the brigade is poised to support VII (US) Corps and II (FRG) Corps against incursions from Soviet GSFG or CGF forces.

This MBT expansion focuses on Canada’s armored and mechanized forces. Battle it out in new scenarios and combine the 2 new double-sided geomorphic maps with the MBT base game maps and the BAOR and FRG Expansions for exciting battles.

Game link: https://www.gmtgames.com/p-657-4cmbg-mbt-expansion-3.aspx

Comments:
One more good month away, Canadians.


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14. Board Game: Apocalypse Road [Average Rating:8.00 Unranked]
Board Game: Apocalypse Road
Zac Jensen
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APOCALYPSE ROAD

Current Preorders: 502 (+10) 25 months on P500

MADE THE CUT!

Preorder Price (List Price): $49 ($75)

Designers: Jeff & Carla Horger

Player count: 2-10 players

In the bleak future, after the collapse of our modern technological world, most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.

Through it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all, the Apocalypse Road, is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.
Over time, new rules and organizational structures have taken hold. Ten teams now complete across the Thunderverse in a season-long show of firepower and twisted metal. Drivers work as part of a team struggling to complete laps under machine gun and even missile fire. The tracks, falling into decades of disrepair, are a jumbled mess of jumps, joker lanes and dirt. Much like the gladiators of old, in a time of intense anguish, the chance to be a hero, even for a day, calls drivers out to risk life and limb for wealth and food. The arena beckons, will you take the wheel?

Apocalypse Road is a race game using the Thunder Alley/Grand Prix engine. Players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.

Game link: https://www.gmtgames.com/p-623-apocalypse-road.aspx

Comments:
Hopefully this is close to being ready to go.


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15. Board Game: Banish All Their Fears: Bayonet & Musket Battles, Volume 1 [Average Rating:7.50 Unranked]
Board Game: Banish All Their Fears: Bayonet & Musket Battles, Volume 1
Zac Jensen
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BANISH ALL THEIR FEARS

Current Preorders: 503 (+11) 13 months on P500

MADE THE CUT!

Preorder Price (List Price): $45 ($65)

Designers: David Fox & Ben Hull

Player count: 2 players

The BAYONET & MUSKET series will cover the period of the War of the League of Augsburg, 1688-1697, and the War of the Spanish Succession, 1702-1714. In western Europe, the figure of the great King of France, Louis XIV, dominated the scene, leading a newly united and energetic France to expand and secure its frontiers into Germany, Spain, northern Italy, and the Spanish Netherlands, a course which ran into the natural opposition of Great Britain, the Holy Roman Empire, and the Dutch United Provinces.
Larger national armies, reinforced by a multitude of German allies and hired troops, far exceeded anything seen before in Europe; the battles of Steenkirk (1692) and Malplaquet (1709) were the largest fought on the continent before the coming of Napoleon. Great generals emerged on both sides-- for the French, the Duke of Luxembourg and the Duke of Berwick and the Marquis du Vauban, one of the greatest of all military engineers. Against them came the Imperial Prince Eugene of Savoy, and the finest commander of the age, the Duke of Marlborough.

Game link: https://www.gmtgames.com/p-678-banish-all-their-fears.aspx

Comments:
I was very close to ordering this one. Glad it made it there anyway.


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16. Board Game: Norway, 1940: A PQ-17 Expansion [Average Rating:6.50 Unranked] [Average Rating:6.50 Unranked]
Board Game: Norway, 1940: A PQ-17 Expansion
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NORWAY 1940 PQ 17 EXPANSION

Current Preorders: 534 (+8) 72 months on P500

Months since passing 500 order threshold: 25

Preorder Price (List Price): $35 ($50)

Designer: Chris Janiec

Player count: 2 players

It is Spring 1940, and both the British and the Germans have plans to invade neutral Norway. The British still have the French on their side, while the German Kriegsmarine will never be larger. Who will strike first? Norway 1940 is a ziplock expansion for PQ-17.

Game Link: http://www.gmtgames.com/p-421-norway-1940-a-pq-17-expansion....

Comments:
I hope this one gets made soon. 2 years since 500 orders.


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17. Board Game: Under the Southern Cross [Average Rating:8.33 Unranked] [Average Rating:8.33 Unranked]
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UNDER THE SOUTHERN CROSS

Current Preorders: 537 (+2) 32 months on P500

Months since passing 500 order threshold: 7

Preorder Price (List Price): $41 ($62)

Designers: Mike Nagel and Steven Paul

Player count: 2 players

Under the Southern Cross: The South American Republics in the Age of Fighting Sail is the fourth volume of the highly regarded Flying Colors series of games on naval combat. The focus is on the southern part of the South American continent: Brazil, Argentina, Uruguay, Chile, Peru, Bolivia, and Ecuador, from the Wars of Independence starting in 1810 through the last naval war fought completely under sail between Argentina and Uruguay in 1841. These wars attracted naval officers recently unemployed by the end of the Napoleonic Wars as well as providing a proving ground for the first generation of naval heroes native to Latin America. Updated rules introduce river and tidal currents, modified grounding rules for operations in the Rio de la Plata and Uruguay rivers, and the use of ship’s boats to tow stranded or becalmed ships. In all, over two dozen battle scenarios ranging in size from a handful of ships per side, to full-blown fleet actions are presented. Also included is the return of the popular ship duel map and activation cards originally found in Serpents of the Seas (Flying Colors volume II), along with 18 ship duel scenarios.

Game link: https://www.gmtgames.com/p-589-under-the-southern-cross-flyi...

Comments:
This is creeping up on three years on the list. Hopefully it’s close.


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18. Board Game: Next War: Vietnam [Average Rating:8.00 Unranked]
Board Game: Next War: Vietnam
Zac Jensen
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NEXT WAR: VIETNAM

Current Preorders: 544 (+49) 4 month on P500



MADE THE CUT!

Preorder Price (List Price): $59 ($89)

Designer: Mitchell Land

Player count: 2 players

Next War: Vietnam is the fifth game in the Next War Series. This game returns the action to Asia and the powderkeg surrounding the South China Sea. This time the Chinese don't intend a limited, punitive expedition; they intend to squash the burgeoning threat from their southern border once and for all and prove, through force of arms, that the South China Sea is theirs. Building on the naval rules showcased Next War: Taiwan, players will have a chance to fight over the Spratly and Paracel Islands once again, as well as the mountainous jungle of North Vietnam.
If the U.S. gets involved, it might finally land troops in Haiphong Harbor and march on Hanoi, albeit as a relief force and an ally to its former enemy. The question is what will the rest of the region do? Will they join a side or stay neutral?
Next War: Vietnam will also allow players to play a combined game with Next War:Taiwan, and, with the rules in the latter game, adding on NextWar: Korea as well for what would amount to the Pacific Front of World War III.
Ownership of any previous Next War Series will NOT be required to play Next War: Vietnam
Game link: https://www.gmtgames.com/p-733-next-war-vietnam.aspx

Comments:
Huge month. Adding it with Korea and Taiwan sounds pretty sweet actually.


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19. Board Game: Wing Leader: Eagles 1943-45 [Average Rating:8.72 Unranked] [Average Rating:8.72 Unranked]
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Zac Jensen
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WING LEADER: EAGLES

Current Preorders: 551 (+2) 13 months on P500

Months since passing 500 order threshold: 5

Preorder Price (List Price): $27 ($39)

Designer: Lee Brimmicomb-Wood

Player count: 2 players

Wing Leader: Eagles is the second expansion for GMT’s Wing Leader system. Eagles adds more aircraft, and more thrilling scenarios from the late war. Fly Hs 129 tank busters against the Soviet armored spearheads. Lead Ki-45 bomber-killers attacking B-29s over mainland Japan. Direct Coastal Command Mosquitos to strafe Luftwaffe airfields in Norway. Launch Me 163 rocket fighters against swarms of B-17s.
New Aircraft will also include the German Me 210 and He 177, the Soviet Yak-3, Yak-9U and La-7, the Japanese Ki-44 and Ki-100 fighters, as well as key late-war Swedish aircraft, including the J 22, B 17 and B 18. Counters for Finnish and Hungarian fighters make their debut in the game.


Game link: http://www.gmtgames.com/p-679-wing-leader-eagles.aspx

Comments:
I’ve always wanted one of those huge picture books covering WW2 planes and tanks and weapons. Maybe if I got one, I’d be tempted to jump on some of these plane games.


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20. Board Game: Men of Iron [Average Rating:6.84 Overall Rank:3073]
 
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MEN OF IRON TRI-PACK

Current Preorders: 562 (+21) 7 months on P500

Months since passing 500 order threshold: 4

Preorder Price (List Price): $59 ($95)

Designer: Richard H. Berg

Player count: 2 players

Back by popular demand, the first three games in the Men of Iron series: Men of Iron, Infidel, and Blood & Roses. But wait, that’s not all you get, we’re throwing in the Battle of Agincourt from C3i #22.

The game that started it all, Men of Iron, covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare and the effective use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. Agincourt covers Henry V’s famous victory during the Hundred Years War.
The second volume in the Men of Iron series, Infidel, focuses on the major battles of the early Crusades era between Christians and the Muslims. This is a period that saw cavalry reign supreme and pitted the European mounted, armored men-at-arms - which relied on furious and direct charges with sword and lance - against the Eastern European/Turkish light cavalry tactics - focusing on the efficiency of its mounted archers.

Blood & Roses focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly "of iron", heavily and totally armored to such a point that their mobility was suspect. It also featured the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious.



Game link: https://www.gmtgames.com/p-718-men-of-iron-tri-pack.aspx

Comments:
So much content. It kept up momentum pretty well.


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21. Board Game: No Retreat! 5: The Western Front, 1944-45 [Average Rating:8.00 Unranked]
Board Game: No Retreat! 5: The Western Front, 1944-45
Zac Jensen
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NO RETREAT 5

Current Preorders: 610 (+2) 29 months on P500

Months since passing 500 order threshold: 14

Preorder Price (List Price): $45 ($65)

Designer: Carl Paradis

Player count: 2 players

Continuing the No Retreat! Series, where the Russian Front of World War II was first simulated, then taking the action to the African Front, the Italian Front, the French & Polish Fronts, game designer Carl Paradis now presents the fifth chapter: No Retreat 5: The Western Front 1944-45.

After the Fall of France in May of 1940, the Battle of Britain put a stop to Hitler’s ambitions in the West. While his attentions turned eastwards towards the vast expanses of the Soviet Union, the German Army, occupying most of Western Europe, started fortifying the coastlines to defend the Nazi dictator’s conquests against the resurgent Allied might: the vaunted “Atlantic Wall” was born. Soon, Allied troops will be knocking upon its doorstep…

In No Retreat 5, players command the Allied or German forces, invading or defending West Europe: France, Belgium, Holland and Germany proper. Maneuvering forces over hexes that are approximately 20 kilometers across, over turns that each represent between a week to a month of real time. The No Retreat series card-assisted game system is there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable, and also manages the pre-invasion “fog-of-war”.

Game link: http://www.gmtgames.com/p-602-no-retreat-5-the-western-front...

Comments:
We’re patient Carl. I’m excited to see what you come up with here.


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22. Board Game: The Battle of Rhode Island [Average Rating:8.00 Unranked]
Board Game: The Battle of Rhode Island
Zac Jensen
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THE BATTLE OF RHODE ISLAND

Current Preorders: 616 (+9) 23 months on P500

Months since passing 500 order threshold: 15

Preorder Price (List Price): $40 ($59)

Designer: Mark Miklos

Player count: 2 players

The Battle of Rhode Island is volume 9 in GMT’s Battles of the American Revolution series by designer Mark S. Miklos. The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series.

To ensure replay-ability, each player has a unique deck of 26 Opportunity Cards that either enhance his side or diminish the enemy. Cards are drawn at-start and occasionally throughout play as governed by the turn track. There are also mechanisms for card draw tied to accumulated casualties or the possession of terrain objectives. Players may also spend Momentum to purchase additional cards.

The cards themselves may provide DRMs, adjustments to Army Morale, leader replacements, tactics advantages, step losses or step recovery, and additional units introduced into play among other outcomes. There is also the possibility of the game being extended one game turn into "night" wherein the British launch a surprise night attack.

There are only a handful of Exclusive Rules to provide chrome including a squadron of British warships which may conduct off-shore bombardment. Players familiar with the core game system will be off and running in no time.


As a bonus, volume 9 will include a second scenario; The Battle of Newport. This hypothetical scenario features a second map board depicting the southern half of the island, the city of Newport and the British defensive works that surrounded it as well as the American siege lines. The French army is presumed to have stayed on the island to cooperate in a direct assault upon the town. It will make for a fascinating "what-if" study of the first attempt at cooperation in the war by Franco-American forces.

Game link: http://www.gmtgames.com/p-634-the-battle-of-rhode-island.asp...

Comments:
It’s a little weird that a Volume 9 of a series has been waiting for a slot for so long. I wonder what’s going on.


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23. Board Game: Absolute War!: The Attack on Russia 1941-45 [Average Rating:7.80 Unranked]
Board Game: Absolute War!: The Attack on Russia 1941-45
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ABSOLUTE WAR

Current Preorders: 620 (+8) 36 months on P500

Months since passing 500 order threshold: 11

Projected Shipping: 2019 (Nearing Art Readiness)

Preorder Price (List Price): $40 ($59)

Designer: Carl Paradis

Player count: 2 players

After tackling the Russian Front with the first game of the No Retreat! Series, wargamer and designer Carl Paradis revisits this fascinating campaign with: Absolute War! - The Attack on Russia 1941-44. This two-player wargame recreates the titanic struggle between the invading armies of Nazi Germany versus the Soviet Union in a fresh new way. This new approach is even faster and easier to play - making it perfect for introducing new gamers to the hobby.
The design emphasis has been placed on making the game very player-friendly and manageable in its level of scope, difficulty and time of play. With a very low total counter count and density, this quick playing (while still realistic) simulation presents players with deep strategy meriting contemplation. A system of map areas has been adopted and movement has been streamlined. Combat is handled by the two decks of cards (one German and one Soviet) - meaning no combat tables or dice to roll. These cards are the crux of the game system offering even more variety than regular Combat Result Tables. Like in “No Retreat!” they are used to generate events and special game abilities (ex: Major Offensives, Partisan Raids, Siege Artillery, Increased Replacements, etc…) and now also effortlessly resolve all battle outcomes. The set-up for a campaign or a scenario will be lightning fast: in less than 10-15 minutes you can get the game going! This high degree of re-playability means that it will reward players' experience with increased skill.


Game link: http://www.gmtgames.com/p-573-absolute-war.aspx

Comments:
It looks like Carl is nearing the finish line on this. I’m sure this will be great.


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24. Board Game: Beneath the Med [Average Rating:8.00 Unranked]
From gallery of InappropriateAndy
Zac Jensen
United States
Burlington
Washington
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....IT'S JIM AND DERRICK CHITCKTCH
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Microbadge: "Computer, load up Celery Man."Microbadge: Robert Webb fanMicrobadge: David Mitchell fanMicrobadge: "Those are the wrong trumpets."Microbadge: I play a Goliath!
BENEATH THE MED

Current Preorders: 637 (+17) 11 months on P500

Months since passing 500 order threshold: 7

Preorder Price (List Price): $36 ($52)

Designer: Gregory M. Smith

Player count: 1 player

Beneath the Med is a solitaire tactical-level game placing you in command of an Italian submarine during WWII. This is the fourth game in the The Hunters series, and covers one of the largest fleets of submarines in the world at the time. You command one of many submarine models available starting in 1940, and look to successfully complete patrols until the armistice in September 1943. Not only is this a standalone game, but fans of The Hunters will enjoy having the capability to complete Italian careers in one of the many interesting classes of Italian submarine.

Game link: https://www.gmtgames.com/p-697-beneath-the-med.aspx

Comments:
I’d gladly play a game of The Hunters, but I’d need to borrow it, so probably not going to happen.


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25. Board Game: Red Storm: The Air War Over Central Germany, 1987 [Average Rating:8.41 Overall Rank:6768]
Board Game: Red Storm: The Air War Over Central Germany, 1987
Zac Jensen
United States
Burlington
Washington
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Microbadge: "Computer, load up Celery Man."Microbadge: Robert Webb fanMicrobadge: David Mitchell fanMicrobadge: "Those are the wrong trumpets."Microbadge: I play a Goliath!
RED STORM

Current Preorders: 649 (+9) 27 months on P500

Months since passing 500 order threshold: 20

Projected Shipping: 2019 (In Art Department, 5-9 months)

Preorder Price (List Price): $55 ($79)

Designer: Douglas Bush

Player count: 2 players

The second sequel to the Charles S. Roberts Award-winning game Downtown, Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO-Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational” level air warfare game where players manage large strike packages and numerous combat air patrols in an effort to strike enemy targets, protect their own ground troops, and secure control of the air above the land battle raging below. Both sides field highly advanced all-weather aircraft, long-range air-to-air missiles, precision bombs, sophisticated electronic warfare assets, and networks of surface-to-air missiles and radar-guided AAA.

As the NATO player, you fight outnumbered in the air, but with a qualitative edge in technology and training. NATO faces the daunting task of claiming air superiority in the face of the initial onslaught from the Warsaw Pact air forces while also delivering bombs onto Soviet and East German ground targets already on the frontline and those approaching in the rear echelons. As the Warsaw Pact player, you must push your numerous but less flexible forces to the absolute limit in an effort to overwhelm NATO forces in the air and destroy them on the ground, all while supporting your advancing ground forces. Both players also must manage air defense networks consisting of overlapping layers of SAMs and AAA.

Like other games in the series, air units in Red Storm are flights of 1 to 4 aircraft, each tasked with different roles such as bombing, combat air patrol, close escort, or jamming support. Red Storm features more than 50 types of aircraft, including both older “3rd Generation” workhorses like the F-4 Phantom II and MiG-23 Flogger as well as advanced “4th Generation” fighters including the US F-15 Eagle, the UK/West German Tornado, and the Soviet MiG-29 Fulcrum. Aircraft from the air forces of Belgium, Canada, West Germany, the United Kingdom, the United States, the Soviet Union, and East Germany are provided.

Ground units depict various types of troop concentrations, radars, SAMs, and AAA assets. SAM units are both more numerous and more dangerous than ever, with low-altitude SAMs like the UK Rapier, US Chaparral, and Soviet SA-13 Gopher joining a potent array of medium/high altitude SAMs like the US Patriot and Soviet SA-10 Grumble.

Game link: https://www.gmtgames.com/p-614-red-storm.aspx

Comments:
If you like hypothetical situations, this one would probably be great.


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