Solitaire Games on Your Table February 2019
Martin Dubovszki
Hungary
Budapest
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Welcome to
Solitaire Games on Your Table
February 2019

The Home of “Together, We Game Alone”


Hello fellow solo Gamers! Welcome to the last February of the 2010s! Which is nothing special but a perfect month for solo games! Feel free to participate in any way you like: Post about the solo games that you play, share your latest solo design or variant, comment on entries that strike your fancy, and join in. This is a very friendly group, and we happily welcome aboard every type of solo gamer!


Guidelines


1 Play a solo game, a solo variant, or a multiplayer game solo.
2 Add an entry to this GeekList and tell us about it. Get the most out of the SGOYT Aggregator by using at least one of the following tags:

      1 Add the <summary></summary> tag to include a short overview. All summaries are recorded, as on my overview page.
      2 Add the <rating></rating> tag to rate a game on a scale of 0.5 to 5.0. Only the most recent rating for a game is recorded.

3 Be nice, but most of all have fun!
4 See something you like? Give it a thumb.

It's extremely helpful (but not mandatory) to include some thumbsup and thumbsdown describing the pros and cons of the game you played. They're great visual aids to summarize your post, and might help to keep the wallet damage down a bit!

Need a little help with formatting? Check out the Forum Formatting Guide and Tricks of the Geek. It often helps to include the word "medium" in an image tag, [ImageID=##### medium], in order to showcase details. Format however you like, though!


About Me

I'm quite new in the world of board games but I've started to get obsessed with it. Especially with the solitaire games. At first, I was invited to play Munchkin at the office at the end of 2017. It was fun! So on my way home, I bought a copy of the game. And one thing led to another, 2018 was the year I discovered the beauty of board gaming. Now my favourite multiplayer game is Twilight Imperium 4th Edition and my favourite solo game is Gaia Project. However, I always feel like I don't have enough free time since I need to split my limited spare time between three major hobbies: reading (mostly) sci-fi novels, playing video games last but not least, board gaming. I'll read each and every item in this list but please bear with me, I'll slowly process all entries.


February is Love/Heart Month

February, the month of Valentines day, is also CHD Awareness and Heart Month, furthermore it is LGBT History Month the UK. As Ibbo and radthanael and other hosts did over the past years, I would also like to take this opportunity to mention that this is a great month to consider donating blood - if you are able. So, if you are not constrained by any physical, geographical, philosophical or lifestyle issues please do consider looking into donation. It is even more important if you have a more unusual blood type.

"Giving blood makes it possible for many people to lead normal healthy lives. Every year thousands of patients require blood transfusions in our hospitals, because they are undergoing surgery, recovering from cancer or have been in a serious accident."

“If you’re a blood donor, you’re a hero to someone, somewhere, who received your gracious gift of life.”

Give Blood Ireland
Give Blood Britain
Give Blood France
Give Blood Germany
Give Blood USA
Give Blood Australia
Give Blood Spain
Give Blood Canada-Quebec
Give Blood The Rest of Canada
Give Blood Hungary


World Cancer Day, 4 February

I'm a software engineer working for a company which fights against cancer all over the world. So it is mandatory for me to raise awareness for this cause. Please visit the official site where you can see all kind of actions you can take in this fight. You can take part in social media activity, volunteer to help translating campaign materials or even donate if you are able and want to. But every little thing matters. Even a little discussion about cancer with your friends.

"Each year on 4 February, World Cancer Day empowers all of us across the world to show support, raise our collective voice, take personal action and press our governments to do more. World Cancer Day is the only day on the global health calendar where we can all unite and rally under the one banner of cancer in a positive and inspiring way. Whoever you are, you have the power to reduce the impact of cancer for yourself, the people you love and for the world. It’s time to make a personal commitment."


Just one more chapter

As I mentioned, I'm keen on reading sci-fi novels. I believe one of the best feeling is being lost in an amazing story, when you completely lost your sense of time and nothing exists expect you and the story you read. A great novel takes you to elsewhere. It allows you to have more than just one life, to experience impossible things, to run away from the real world for a while. Not to mention the health benefits of reading: it reduces stress, improves your memory, helps you sleep better. Thus I encourage you to share your favourite novel with us: why you recommend it, why it's good. A book a day keeps reality away!


Upcoming SGOYT Hosts

            March
Derek Winning
United States
Missouri
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            April
Boomerang Phenomenon
United Kingdom
Gateshead
Tyne and Wear
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   May 2019 & beyond
           Available



Interested in hosting a future month's list? Find out more in the first post of this thread and send a GeekMail to Ryanmobile to volunteer. If I can do it, anyone can!

SGOYT Resources

1 Player Guild - The home base for everything related to solo games
SGOYT Monthly GeekList Subscription - A subscription thread updated with the latest SGOYT lists
SGOYT QuickLinks - A collection of links to every SGOYT GeekList
SGOYT Made Me Buy This! - A list to both thank and jokingly blame SGOYT posters for purchases
2019 Solo Challenges GeekList - A subscription list of every past and current 2019 solo challenge
The 2019 Solo and Coop Unpossible Challenge - A place to set and achieve a difficult personal solo goal or challenge for 2019
1 Player Guild / SGOYT 2019 Solitaire Goals - A place to set and track personal solo game goals for 2019
2018 People's Choice Top 100 Solo Games - An extensive list of the top 100 solo games as voted by solo gamers in 2018
2017 People's Choice Top 100 Solo Games - An extensive list of the top 100 solo games as voted by solo gamers in 2017
Solo Gaming Awards - A list of links to various 1 Player Guild and solo game awards
SGOYT Aggregator - A site with detailed game and user data from every SGOYT list
SGOYT Spreadsheet - An excellent resource for SGOYT data from 2013-2016
Solitaire Recommendations for Your Table - A list of solo recommendations broken down by genre
SoloPlay Variants Posted on the Geek - A list of all SoloPlay variants to enjoy many multiplayer games as solo games
Solitaire Resources - A list of additional resources for solo gamers

1 Player Guild Trading Post - A place to buy, sell, and trade games with members of the 1 Player Guild
The Solo Games Chain of Generosity - A place to pay it forward with other members of the 1 Player Guild
Solitaire Games - Fair Trade It Forward - A place to pay it forward with solo games
1 Player Guild Hot Deals Thread - A listing of current deals and discounts on solo games
1 Player Guild Auction Watch - A thread with links to BGG auctions for rare and hard-to-find games

Sock Puppet of the Week Subscription - A subscription thread updated with the latest 1 Player Guild Sock Puppet of the Week
The 1 Player Guild's Collective Acquisition Disorder Subscription - A subscription thread updated with the latest 1PGCAD lists
SROYT Monthly GeekList Subscription - A subscription thread updated with the latest Solitaire RPGs On Your Table (SROYT) lists


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1. Board Game: Middle-earth [Average Rating:7.26 Overall Rank:1045]
simon cogan
United Kingdom
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I'm still loving my return to Middle Earth with this fantastic game and blast from the past – 1995 – now almost a quarter of a century old, and like a fine Dorwinion wine, has aged very well indeed.

I've had lots of new adventures, created some new solitaire rules to enhance Sites, Factions, Quests and Characters - as well as creating and releasing some Playmats for Adventures. I've also posted session reports and designed dream cards - all with the aim of making a more immersive, story-driven game without making it more complex.

The solo rules (still a WIP) can be found here:

https://www.boardgamegeek.com/thread/2114120/some-new-solo-r...

The playmats and reference sheet can be found here:

https://www.boardgamegeek.com/filepage/174072/adventure-play...

https://www.boardgamegeek.com/filepage/174099/solitaire-vers...

My latest adventures were based on the Alatar Challenge deck (with a few tweaks and additions to put it into line with my solo rules and deck format) and used all my playmats and solo rules. In both sessions, Elrond and his 2 sons Elrohir and Elladan set forth from Rivendell on an adventure...



And in the first game got cut down by Lures of Nature and Expedience in the first 2 turns! What snowflakes!

I had much better luck second time, they journeyed north to Angmar and fought off Orcs at both Carn Dum and Mount Gram and retrieved the Scroll of Isildur and Glamdring. They also rescued prisoners from the clutches of a Spider's Web and fought Trolls in Rhudaur...

My ‘hidden’ Locations are really working well, and mixed with my Travel rules and the Environment cards, really make it a more than a ‘hack and slash and grab MP’ experience.

I'm very grateful to to 'Cats & Chits' channel on YouTube who has put up some videos of my rules and tried them out:

https://www.youtube.com/watch?v=_atjMRdL5ao

https://www.youtube.com/watch?v=xmfFHzKencU

https://www.youtube.com/watch?v=AnIE8EEquQ8&t=2080s

Finally, I’ve even started a Blog about my return to MECCG and Tolkien’s beautiful world. Please look it up and subscribe to join me on my weekly adventures:

There and Back Again

What I love about MECCG is that it's dripping with theme and storytelling – and I hope with the rules I’ve been testing and developing, even more immersive. It’s such a great way to spend an afternoon.

And I even have an idea to enhance the theme even further in something I'm calling ‘Epic Battles’...

I've also found several ways to pimp up my by the purchase of some of the Lord of the Rings miniatures from Eaglemoss that you can pick up very cheaply now off Ebay…

See you next month...

'The Road Goes Ever On'
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2. Board Game: Shards of Infinity [Average Rating:7.57 Overall Rank:988]
Broken Axe
United States
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Played using the "Into the Formless Void" solo variant and had some fun with this. Had to pack it up early because I ran out of time but it seemed balanced and unique.

Thinking back, I think Ascension was the first "real" board game I purchased and my wife and I played the crap out of it. We still enjoy the app from time to time.

Shards is Ascension reborn and I love it. I may pick up the expansion which I believe comes with an official solo challenge.

Shards adds some nice new twists to the simple conflict deckbuilder.

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3. Board Game: Elder Sign [Average Rating:7.00 Overall Rank:497]
Jonathon Tonkin
Australia
Adelaide
South Australia
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Just started playing Elder Sign this week. It hasn't warmed to me. I think maybe I'm either playing it wrong, missing an important strategy, or am just really unlucky.

I have read that it is a pretty lucky game but the involves meaningful decisions and mitigation. I don't see it. I'm going to give it a few more goes but I also obtained Onirimand Pandemic: Fall of Rome so I'm probably going to play those a lot more.

Does anyone have any suggestions on how to best play Elder Sign solo?
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4. Board Game: The Lord of the Rings: The Card Game [Average Rating:7.64 Overall Rank:112] [Average Rating:7.64 Unranked]
Dob Razil
France
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Not even 30 minutes past midnight, but it's February anyway, so this belongs here.

I greatly enjoyed my fight against the Trolls this afternoon, and thus wanted to do the next scenario, Journey to Rhosgobel.
With my dream team, I could decrease my threat below 20 and quest efficiently.

And then, suddenly, one shadow effect gave one wound to each exhausted character, among which the ones who had quested, and in the next turn, the encounter card gave two other wounds to exhausted characters. Two of my heroes had been defeated in a few seconds.

I should have cards that can cancel treachery cards, but even if I had some, they could have stayed in my deck, since we were still at turn #4.

In such a case, I'm supposed to reset and play again, but it's too late now.

That's it : a game that conveys theme really well, with scenarios that tell great stories, mechanics, card effects, everything helps telling a story. But you can brutally die at anytime. The possibility to quickly replay makes for a mechanically acceptable loss, but thematically, it's not satisfying.


Oh, and concerning the end of January, late pledges for Brook City end now. I went a bit crazy about it and took everything, except added figs and neoprene mat.
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5. Board Game: Borodino: Battle of the Moskova, 1812 [Average Rating:6.69 Overall Rank:6062]
alex w
Singapore
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Simple system with few special rules. So going at it solo.
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6. Board Game: Black Orchestra [Average Rating:7.54 Overall Rank:511]
Eric Vannoy
United States
Royal Oak
Michigan
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I recently indulged myself in a plot to assassinate Hitler. In overseeing the machination, I pulled the puppet strings of 3 conspirators (abiding by 3-player rules). I also used my space-saving custom map.


The above pic shows the setup.



The above pic shows game's end.


At the onset of the seventh phase, my conspirators were fully equipped and aligned to bring the plot to fruition. However, there was one slight drawback; everybody was under extreme suspicion.



This is a close-up of the Gestapo crashing the party.


Immediately before the round in which they should have eliminated the Führer, the first card of phase 7 turned out to be a Gestapo Raid. Due to their suspicion levels, the conspirators were all arrested ...bringing an end to the Black Orchestra.

___
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7. Board Game: Wars of Marcus Aurelius: Rome 170-180CE [Average Rating:7.58 Overall Rank:7402]
Broken Axe
United States
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It has been quite a while since I have played this game. In fact, this is one of those (not so rare) games which I sold and recently reacquired. Mind you, I did not sell it because I did not enjoy it.

Anyway, this rusty General led his legions right into the ground. Only three years into the campaign, I was usurped as leader and defeated. The barbarian tribes were knocking on the doors of Rome so I don't think I would have lasted much longer.

Great true solo game that takes States of Seige to another level with the clever card play. I find myself acquiring (or reacquiring) more and more Hollandspiele games. Brave Little Belgium is inbound.

...and not a sci-fi book but I carry meditations with me daily.

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8. Board Game: The Central Pacific Campaign [Average Rating:6.30 Unranked]
Tim Korchnoi
United States
Richmond
Virginia
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My Little Man's first real wargame play: Barbarossa Solitaire
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Going to give this another try although I still have serious doubts about the victory conditions which involve capturing all bases on the map. The whole point of the US Island Hopping Campaign was the neutralize, bypass, and isolate megafortresses such as Truk so why does the US player have to capture it? In the real world, it would've been a waste of time and resources and, most importantly, many lives.

As for my favorite novel it is still the same as it was nearly 30 years ago: The Day of the Jackal by Frederick Forsyth. Great reading if you like suspense novels.

I would also add that the novel that gave me the biggest surprise ever was actually The Great Gatsby by F. Scott Fitzgerald. I am usually good at spotting twists or surprises but I must admit that when

Spoiler (click to reveal)
Gatsby suddenly stopped throwing his parties after Daisy disapproved is something I still remember to this day. I did not see that coming at all!
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9. Board Game: Coldwater Crown [Average Rating:7.40 Overall Rank:1849]
Daniel King
United States
Franklin
Kentucky
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I backed the second printing of this on kickstarter. I think the theme is really interesting and have a lot of fishing, competitive and recreational, in my bloodline from both of my grandfathers. Tonight was my first play solo or otherwise. I botched this one though. You are supposed to play until a player catches 12 fish, but I had in my mind that you were supposed to play until a player catches 12 species. This turned what should have been a pretty quick game into a slog. It was only until the red/blue deck nearly ran out that I realized that there are not even 12 species in the game! I had in my mind that there were three sections with 4 fish each. I also underestimated the amount of space I would need for myself and the silent player, leading to more frustration.

I would like to try this one again after being left with a bit of a sour taste in my mouth. I will likely play just the base game one more time and then consider adding the expansion into it.

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10. Board Game: A Thief's Fortune [Average Rating:6.97 Overall Rank:3964]
Joaquin Lowe
United States
Sausalito
California
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Lots of great Solo gaming this last week! I received a couple of Kickstarters (coincidentally both from Artipia) that feature great solo modes.

A Thief's Fortune

I tried this game with my group and unfortunately it fell a bit flat. They're not quite as big on engine builders as I am, and, outside of its little twist on the genre, Thief's Fortune is a pure engine builder. Luckily the game also features a really excellent solo mode in the form of challenge cards that each feature Normal and Hard modes. These are really great and substantially change how you have to employ your cards from session to session. I've played it four times solo now (on Normal mode) and I'm 2 and 2. It features one of my favorite aspects of some select engine builders in that it makes you build your engine and then disassemble it. I've always enjoyed that decision point and this game implements it fantastically. It's a wonderful puzzle!

Unfortunately, I fear it will be fast forgotten for a couple reasons. The first because of its terribly mismanaged Kickstarter, which I think angered a number of people. And the second is because of its production and rule book. My edition came with maybe the most ludicrous first player marker in the history of games - maybe even challenging some CMON games for the title. Not only that but the board is completely useless except to track your score, and the player boards tend to hinder your ability to "tap" your cards when you use them (I use a token to mark when I use a card). If they had put some of that production money towards wooden tokens and more functional player boards it would have gone a long way I think. And don't get me started on the rulebook. For what is essentially a simple game there are a lot of card interactions that seem to need further clarification. And the rules would have benefited from a glossary and FAQ.

BUT! These hindrances don't keep this game from being what it is, which is just a pure joy to play, and one that I full heartedly recommend to all fans of engine builders - especially solo engine builders. It reminds me of Imperial Settlers, Elysium, and...


Fields of Green w/ The Grand Fair Expansion

I finally received the Grand Fair Expansion and thus brushed the dust off my copy of Fields of Green and gave it a whirl. I love the way Artipia has implemented the solo modes into these two games. They both handle drafting in about the same way, where you create a separate deck by choosing cards from the other decks, shuffling them up and drawing them a few at a time. Fields of Green is an engine builder mixed with tableau builder and it's just rock solid fun. The solo mode features a mix of scoring goals that again change up how you have to approach each game. The combination of three different goals reminds me of Sprawlopolis and Circle the Wagons, two of my favorite small solo tableau builders. I haven't played with any of the attractions yet, but I'm excited for it. I can't recommend this enough.



Agricola

I've had this game for a while (ever since I saw it on sale a year or so ago and grabbed it because it felt like one of those modern pillars of board gaming). Unfortunately, by the time I got into the hobby a few years ago, this one had already seen its day amongst the people of my gaming group. So I finally read the rules and got it to the table for a solo session. I had already heard complaints about the feeding mechanism in the game so I was well prepared. I got through it with what seemed like a respectable score of 50 (which according to the solo rules is the bare minimum for considering your solo play a win), but I just left the game feeling a little flat. This one is destined for the trade pile. Worker placement doesn't quite excite me the way it used to a couple years ago, and I find for a game to really feel enjoyable to me it has to do something at least a little novel with the mechanism. Kind of like...



Architects of the West Kingdom


I'm a big fan of Raiders of the North Sea (which I've played plenty of times multiplayer, but have yet to crack open the solo deck), so this one was an insta-buy when it dropped on Kickstarter. Of course, it took me a while to actually play it, and I was lucky when someone else in my gaming group who also owned it taught it at one of our monthly meet ups. I found the multiplayer really fun, so when I got home I broke the seal on my copy and read through the solo rules. I've only played it once so far, and I definitely got a couple of rules wrong which really gave the advantage to the automa, but it was definitely a lot of fun and a nice twist on worker placement that I look forward to playing again soon.

Speaking of Automas:



Wingspan

Another game, another engine builder. Wow, the Automa in this one is HAAARRDDD (at least to me, so far). This is really quick to play Solo and it's a lot of fun to build your different rows and fire them off. Rock solid gameplay paired with great production and jaw-dropping art. I've played it three times multiplayer and four times solo, where I'm 1 and 4. And my first win was my first play! The more I dig into it the more important the initial decision of what cards and food to keep in your starting hand feels. This is a great puzzle that really forces you to think of how best to synergize your end game goals with the end of round goals and your chosen birds. And, unlike A Thief's Fortune this one has been a hit with my group so I look forward to many more multiplayer and solo games in the near future.

Last but not least:



Ora et Labora

Another Uwe game that took me more than a year to get to the table. I knew this game was OOP, so when I had the chance to trade for it, I jumped. The size of the game intimidated me though, so it took a while to set up and read the rules - which are actually incredibly straight forward. The depth in this game comes from how you build your "homeland" and how you maximize your actions. I love Uwe's implementation of the goods wheel, which I had suspected would play out a lot like the wheels in Glass Road (one of my favorite Uwe games) but is actually a lot more straight forward, but makes when you fire off your actions to acquire goods really interesting. I've only played this game once so far, but I really enjoyed it, and I'm glad I finally got over my apprehension and got it to the table. I'm going to bring it to my next gaming meet up to see how it goes with others as well, but even if it flops, like A Thief's Fortune, at least I know I have a great solo game to fall back on!
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11. Board Game: Renegade [Average Rating:7.93 Overall Rank:1383]
Israel Waldrom
New Zealand
Dunedin
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First game for February was another game of Renegade, using Logi from the Fire and Chaos booster pack.

Logi is an interesting SMC. He is both deadly in that he places 1-2 Flares (which eat your containments). However, he is predictable in that he has a strict set of rules as to how he places those Flares, and hence you can manipulate where he puts them.

I had the following situation arise with Logi and Hackers Palace (from the same named Countermeasure card):



Assuming that I got it right, (I am waiting for official clarification), it resulted in a very unique and rare situation in which the Flares from the SMC were deleted instantly, so all I had to deal with were any Sparks from the following Countermeasure Cards. ^^

I have been having a lot of fun with this game. It is thinky, but in a good way, and it is nice to see things work out and progress being made. It has been growing on me, and may well rise into the rank of my top solo games. Looking forward to the next set of expansions too - will be nice to add some extra challenge to the current SMC roster.

Logi is an interesting SMC, with both pros and cons to how you approach him. What he doesn't have is any inherent randomness which most of the others have (which is replaced by power instead). I think that my next game will be against Viking tho, now that I have played 3 games against Logi.
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12. Board Game: Shadowrun: Crossfire – High Caliber Ops [Average Rating:8.18 Unranked] [Average Rating:8.18 Unranked]
Jaime Robertson
Chile
Santiago
Santiago
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If you don't know Shadowrun: Crossfire it's a deckbuilding game in the Shadowrun universe (Lord of the Ring + Matrix + Ghost in the Shell, Shadowrun started more that 30 years ago) where the runners must accomplish a mission, defeating obstacles.

This is part of my 5x5 Summer Solo Challenge.

Without further ado, the mission:


Another run for the human wizard Aurora and Mithoron the dwarf drone rigger. The job was Crossfire, maybe next time Mr Johnson'll send them to do another job.

First Scene



The first obstacles where a Custom Officer & a Troll Mage. Mithoron has Prep Work, so he bougth a card from the Black Market before the star of the mission,also the dwarf is the 1st runner. The team focused in the Troll Mage, because he does more damage, he was defeated before he could attack a second time. In the middle of the third turn, the Custom Officer was defeated and the Scene finished.



Second Scene


Aurora had a lot of magical mojo, so she banished the Astral Scout at first glace. After that, the Lone Star Tropper and Mouthy Ganger were taken care of.

Third Scene


With almost perfect health and a Crossfire level 0 (that means, only basic obstacles) the team was in optimal conditions for the third scene.
Buttoned-Up Decker, Exiled Prince, Deckhead and Ancients Sentry. No nasty surprise in this case. The team won the game!


thumbsup Very good run.
thumbsdown The market was monotonous, lot of repeated cards. But "All's Well That Ends Well", so no hard feelings.


One of my favourite novels is: "Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch" by Terry Pratchett, Neil Gaiman (1990)


It's a fun book about the emd of the world and the Apocalypsis (note for the millenials: in the 90's mass media was really fixed with the end of the world and the Y2K). It has a lot of great quotes:

“It's like you said the other day," said Adam. "You grow up readin' about pirates and cowboys and spacemen and stuff, and jus' when you think the world's full of amazin' things, they tell you it's really all dead whales and chopped-down forests and nucular waste hangin' about for millions of years. 'Snot worth growin' up for, if you ask my opinion.”


“It may help to understand human affairs to be clear that most of the great triumphs and tragedies of history are caused, not by people being fundamentally good or fundamentally bad, but by people being fundamentally people.”


<summary>"All's Well That Ends Well" </summary>



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13. Board Game: Roll Player [Average Rating:7.53 Overall Rank:216] [Average Rating:7.53 Unranked]
Jay Jasper
United States
New Mexico
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Got the month off to a great start with this game. I played a dimensional traveling human wizard, who mostly wandered the desert alone, far from other humans because of the extreme dimensional culture clash. Too many muggles.

Tallying up my final score, I had achieved 33 points! But then I remembered this card...



Which meant the Dexterity Attribute was too high...aargh, lost 3 points!



So, 30 points in the end, still respectable, but a little more frayed around the edges.
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14. Board Game: Outside the Scope of BGG [Average Rating:6.71 Overall Rank:2925]
Angelika Fröhlich
Austria
Tulln an der Donau
Niederösterreich
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Hmmm.. Black Angelique wanted to set sail in Spanish Main today but the parcel which has arrived today says something else...

... where should I start now?!?




PS: Jessica, I'll blame you! As sure as eggs is eggs!
HaHa!
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15. Board Game: Dungeon Alliance [Average Rating:7.71 Overall Rank:2322]
Jason Moore
Germany
March
Baden-Württemberg
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So, this has been percolating nicely on the table for a couple of days... although that's been for one drawn out game, as I've had other stuff to keep on top of up until now. I played this a couple of times when it first hit retail, and it didn't wow me the way it did many others... but I always wanted to come back to it.

I'm really pleased to say that the loud click! you might have heard about three hours back, wasn't just Holgar stepping on the pressure plate for a trap - it was this game finally slotting into place with me.

I've had a great afternoon with this; so much so that I've late-pledged for the recent KS stuff (an end game addition Dungeon Alliance: Champions that was initially only given to those who backed the original Kickstarter campaign, and the packs of Adventure decks). I still feel that the game will be at its best for having a final boss battle in his chamber, plus Champions adds other characters and cards. Having had so much fun building my deck (which controls four of your characters) today, I couldn't pass it up.

It's an atypical dungeon crawler in that you can influence the build of the dungeon by selecting one of two tiles to explore and then orienting it in your preferred direction. Doors don't have to line up, as a door and a wall becomes a secret passage to discover. I initially didn't care for this, but have settled with it. You can also make a sub-optimal move for the AI, which, again, does run off in its own direction compared to most other games of this ilk.

Is it a crawler? Today I've realised that yes, of course it is. And it feels more like one than I previously gave it credit for. Instead of dice rolls, it's deck planning and building that controls everything, with the game offering the chance to buy cards into your hand every round - provided you have the cash for them.

Got a dose of the APs with it today, but that lovely sense of puzzling through a plan means that's all part of the game when I'm soloing something.

I'm impressed. This certainly needs to come out more from now on.





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16. Board Game: Wingspan [Average Rating:8.09 Overall Rank:41]
Cody Russell
United States
Portland
Oregon
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Excellent new game with high production value and a difficult automa. I've had 3 solo plays this week and won 1! During the win the automa scored far less than usual but I scored enough to beat it the other 2 times! Must be time to take it off of EASY.




Gorgeous art, lots of interesting information on the bird cards that affects bonus cards, so it's not just fluffy facts. I can't wait to get this to the table more and introduce it to some people.

thumbsup Beautiful art, high production value

thumbsup Fun engine-building, rewarding gameplay with a difficult solo variant

thumbsup Short enough that it makes decisions important to optimize

thumbsdown Maybe too short? It would be great to have multiple game length options
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17. Board Game: Roll Player [Average Rating:7.53 Overall Rank:216] [Average Rating:7.53 Unranked]
Jay Jasper
United States
New Mexico
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Ok, I wouldn’t normally post again so quickly, but I just had such an amazing game of RP.

Played a Devoted Human Sorcerer, a total Scoundrel. Focused on picking up bits of armor (4 Chain Mail, 2 Mystic), landed the Heavy Crossbow, and the Focused trait, which alone brought in 6 points. Purchased no skills at all. Finished with 38 pts., a True Hero!

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18. Board Game: Gaia Project [Average Rating:8.54 Overall Rank:7]
Simon Maynard
United Kingdom
Exeter
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I've been eyeing up this game for so long.

Long before it came out I considered Terra Mystica but held back because I wasn't sure who I would get to play it with and knew it didn't support solo play.

So when I heard about this game, a re-implementation of the classic game but with a SF theme (much more exciting for me) and not only supporting solo play but an automa designed by Morten, I was very keen indeed.

But then I saw the price. £70 is a lot of money for me (to spend on a board game). So I held back for a long time, biding my time. I knew I would probably enjoy it but I had to wait for the right time. After selling a few games I felt that I could finally justify buying it.

My first game was actually a two player game with a friend. My friend really enjoyed it but he suffers from a bad case of AP so it took over three hours (although given we were learning the game that's not too bad). But still, I couldn't wait to try it out solo.

Here is a report on my third solo game. My first one I had to abandon two thirds of the way through after I realised I'd made a silly rules mistake! The second I completed but received a sound thrashing. This time I managed a win.



I was the Terrans (blue) and played against the Firak (grey). The two end game objectives were most Gaia planets and most different planet types.



Being the Terrans I decided I had to make full use of my special ability of starting with a terraformer and also my ability to spend the power I get back from terraforming on resources (once I had built my institute). That enabled me to take the majority of Gaia planets.



I managed to top two of the technology tracks and amazingly the Firaks didn't managed to score anything for science (despite their special ability to gain a free technological advancement when upgrading to an acadamy).



I ended up scoring 125 to 112.

Thoughts

Thus far it has lived up to all my expectations and I think, despite the high price tag, that I will definitely get my money's worth out of this game.

thumbsup Seems to play as well solo as it does with others.
thumbsup An ingenious automa system that is quite easy to manage, yet provides a tough challenge (with various levels of difficulty).
thumbsup Deep, thought provoking game play that you can lose yourself in.
thumbsup Incredible amount of replayability with a modular board, variable scoring tiles, tech tiles, round bonuses and 14 different alien races to explore (the Automa can play 7 of them).
thumbsup A pretty well written rule-book(and a dedicated Automa rule book) with suggested starting setups for your first game to help ease you into it.
thumbsdown Which is just as well because the rules are incredibly complex (and somewhat fiddly) to learn.
thumbsdown It's pretty expensive.
thumbsdown Long setup and tear down time.
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19. Board Game: Circadians: First Light [Average Rating:8.88 Unranked]
Melanie Goldmund
Germany
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Well, I am trying to play Circadians: First Light on Tabletop Simulator. It is very frustrating because I am learning both at the same time. Also, I am used to Tabletopia. Among other things there, I can check the rule book and scroll through it, but on TTS, I have to click on the rule book and click on each page individually to find the one I want. It's very clunky. I tried playing the solo variation first, but I just couldn't figure out the TTS system and where to put the solo AI card and other stuff, so I went over to the hotseat to play two players and see if that would help me figure it all out. I'm slowly learning the game and TTS, but still have no idea how to deal with the solo stuff.

[insert hair-tearing emoticon here]

I really wish this were on Tabletopia. It would be so much easier!

I like the game so far, though. I just wish I could do more than 30 minutes on TTS without wanting to give up.
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20. Board Game: Bowling Solitaire [Average Rating:6.65 Overall Rank:4733]
Judgement Dave
United Kingdom
Manchester
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Week 3 of the SGOYT Bowling League.

I got off to a good start with a turkey - but only ended up with 167. So I thought I'd try again (this year the league lets you bowl 2 games and record your highest) - which started not too bad but ended up my lowest game in a long while.

I just couldn't get the spares that probability made likely...



FRAME: 1 2 3 4 5 6 7 8 9 10
| X| | X| | X| | 7|2 | X| | 6|2 | 9|- | 9|- | X| | 8|/|8 |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | ----- |
| 30 | 57 | 76 | 85 | 103 | 111 | 120 | 129 | 149 | 167 |
---------------------------------------------------------------

FRAME: 1 2 3 4 5 6 7 8 9 10
| 7|- | X| | X| | 3|6 | X| | 8|- | 9|- | 7|/ | 7|- | 7|2| |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | ----- |
| 7 | 30 | 49 | 58 | 76 | 84 | 93 | 110 | 117 | 126 |
---------------------------------------------------------------



Go Blob Wheels!

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21. Board Game: Fields of Green [Average Rating:7.22 Overall Rank:753]
Luiz Mendes
Canada
Toronto
Ontario
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Still getting the hang of this game, so I got it out once more last night. First year was OK, my engine was quickly growing. I realized that this would be a water intensive game, but hopefully I would be able to sustain it.

My first objective, which was 4 equipments, was well under way with 3 already in, but I did not find any dairy livestock. Anyway, my engine continue to grow with a good and steady money flow, and I placed a few more constructions to reach my 5 goal. However, I decided to not get one for equipments later on to get more animals and boost my money income. That will be important later.

On reaching year 4, I only had one dairy livestock, so I used my once-per-game power for once and loaded on animals to hopefully get the other. Other than that, I was going to focus on building to maximize points. Halfway through the last year, I realized that I never got the fifth constructions, so I had to quickly get one to finish the objective. That misplay ended costing me the opportunity for better scores. Also, the way I cluttered my field did not allow me to get good points with my breweries.




My score was pretty low, only 34. I had a good plan, but the positioning was unfortunate and some misplays ended up costing me quite a bit. My lowest score so far...

thumbsup Simple rules, but very interesting decisions
thumbsup Excellent engine building aspect
thumbsup Solo mode is simple, but very effective. As the game is mostly non-interactive, it feels very close to the multiplayer one.
thumbsup Can be played with the Attractions almost seamlessly.
thumbsdown It occupies quite a bit of table space
thumbsdown Even though it has the objectives, it's still pretty much a high score. I would prefer a minimal score threshold (like The Pursuit of Happiness)

So far, I'm really liking this game. Every card decision has its importance and everything fits in this one big farming engine. Really really fun!


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22. Board Game: Renegade [Average Rating:7.93 Overall Rank:1383]
Broken Axe
United States
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Copied and pasted from the Renegade Challenge thread:

FAILURE!

I sincerely hope Rupert will allow this Renegade another go in the network for the next challenge despite my failings.

I will tell you that I did have a series of unlucky rolls on the silver countermeasure. Without giving away which one it is, lets just say the add new sparks step placed four additional sparks on said server in the silver round.

That made it near impossible to complete that objective and during the gold round, all sparks were placed into the network thwarting my efforts.

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23. Board Game: Bowling Solitaire [Average Rating:6.65 Overall Rank:4733]
J J
United States
California
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I bowled a 152 and 137 for this week's league games. The bowling league has been a lot of fun so far. Go Blazing Elementals!

My high score remains that anomalous 180 from week 1. This week was better than last week though. I might be getting better at getting strikes and spares -- 1 strike and 6 spares in the 152 game, and 2 strikes and 4 spares in the 137 game.

The Blazing Elementals are currently in the middle of the pack (which is where most of the teams are bunched). We'll see what happens in the next few weeks.
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24. Board Game: Dawn of the Zeds (Second edition) [Average Rating:7.88 Overall Rank:1447]
Aamir Zakaria
United States
Carmel
Indiana
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Finally opened the shrink on this baby.

States of Siege system, which has really worked well for many other Victory Point Games solo games. This game takes it up a notch!

thumbsupComponents are a step up.
thumbsupRules are well-written.
thumbsdownI wish there was an index (one can be found online at BGG).

thumbsupthumbsupthumbsupThe best thing about this game is the theme! The cards and actions all make sense.

Today was my first “real” scenario (really, a first edition scenario). Each scenario adds more rules, which is helpful for easing into the game.
I’m still stumbling through the rules a bit. I did pretty well - made “Zedhead”, with only 9 cards remaining before the Zeds invaded the Town Center. All of my citizens and refugees had been wiped out, with only the Sheriff, the Mayor, and the dog still alive (and both humans were wounded).
I realized I made a couple of rules mistakes, so my score would likely have been lower.

I’ve heard the 3rd Edition is excellent as well, but not as gory as this one, and is less geared for solo play.
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25. Board Game: Bowling Solitaire [Average Rating:6.65 Overall Rank:4733]
Eric Miller
United States
College Station
Texas
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Just got in my weekly score... 152.

I have to run (to the other room) for a meeting, but then it's the weekend! Time to play!
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