#1 2 player game
new to me in 2019
The Mind shifts the focus of players away from the mind into an awareness that is both bodily and group oriented. Forget about establishing a distance from others, or throwing yourself into the rules. It's collective, it's visceral and very intense, both on the level of adrenaline and mental focus required.
If you're looking for a game that will throw you away from everyday problems into its own orbit, this is the one.
Yes, it's a team building exercise, yer it's a improv or dance exercise taken into a card game form. But. It is a boardgame and one which in these desolate solipsistic boargaming times emphasises the group and the connection of people to one another. You need to listen and to be able to give sings and then the gist of the game is players synchronising with each other.
And then, as you reach higher levels you can scream: "We're awesome telepathic ninja bunnies!"
samo's additional ponderings wrote:
When you're improvising - let's say you're dancing (freestyle), or you're doodling, or you're actually doing musical improvisation, theatre improvisation, or maybe you just got home, there's some stuff in the fridge and you're improvising a lunch - what exactly is a decision. Sometimes, in dance or music, you're following others, sometimes you're making initiatives, sometimes you're switching between those two modes and listening to co-improvisers what you role should be and sometimes you follow this flow and sometimes you break it.
When we talk about things happening in real time. What is a decision? I'm making decisions in The Mind all the times, there's no time I'm not making decisions in. Each second is a choice of playing a card or not and observing others and evaluating these observations of others. What I like about the game is that I had to open the perception and be concentrated on multiple things at once. I had to activate a bodily presence, something not needed for most games (maybe social deduction games, as it helps with lying, and dexterity games).
What is "a guess"? It's an observation, evaluation of observation and then making a decision on this evaluation. The Mind really forces players to be aware of bodily language, pace, all the clues which one can normally ignore in boardgamelandia. And because I have to simultaneously keep track of many sub-conscious or body language signals, it means the amount of data on which I'm making a choice (!) is actually substantial.
The most interesting bit is that the time needed to make a decision or withhold making one is also data for the decision making process. A nice autoreflexive loop.