GMT P500 Update List For July 2019
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Welcome to the July 2019 edition of the GMT P500 update list, whose purpose is to showcase all the new games coming through the GMT P500 system.

Please thumb this geeklist if you enjoy it— it helps others see it and take part in the conversation.

Don’t forget the homebrewed, two-fold rating system.

Veterans (games on the P500 for at least one month) get stars:
for the veteran game with the best growth
for the veteran game with the second best growth
for the veteran game with the third best growth

While recruits (games new to the P500) have their own, number-based rating:
d10-1 for the highest debuting recruit
d10-2 for the second highest debuting recruit
d10-3 for the third highest debuting recruit

As usual, don’t hesitate to suggest, criticize, and threaten to your heart’s content.

You can also subscribe to the GMT Monthly P500 Geeklist Announcement Thread.
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26. Board Game: Caesar: Rome vs. Gaul [Average Rating:8.67 Unranked]
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CAESAR: ROME VS. GAUL



Current Preorders: 600 (+51) 3 months on P500

Months since passing 500 order threshold: 1

Preorder Price (List Price): $42 ($60)

Designer: Mark Simonitch

Player count: 2

Caesar: Rome vs. Gaul is a fast-playing, easy-to-learn, two-player card-driven game on Caesar’s conquest of Gaul. One player plays Caesar as he attempts to gain wealth and fame in Gallia at the expense of the Gauls. The other player controls all the independent tribes of Gaul as they slowly awake to the peril of Roman conquest.

Game link: https://www.gmtgames.com/p-755-caesar-rome-vs-gaul.aspx

Comments:
I wonder if this will be the starter to get into Hannibal & Hamilcar.



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27. Board Game: The Battle of Rhode Island [Average Rating:8.00 Unranked]
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THE BATTLE OF RHODE ISLAND

Current Preorders: 643 (+13) 28 months on P500

Months since passing 500 order threshold: 20

Projected Shipping: 2019 (Nearing Art Readiness)

Preorder Price (List Price): $40 ($59)

Designer: Mark Miklos

Player count: 2 players

The Battle of Rhode Island is volume 9 in GMT’s Battles of the American Revolution series by designer Mark S. Miklos. The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series.

To ensure replay-ability, each player has a unique deck of 26 Opportunity Cards that either enhance his side or diminish the enemy. Cards are drawn at-start and occasionally throughout play as governed by the turn track. There are also mechanisms for card draw tied to accumulated casualties or the possession of terrain objectives. Players may also spend Momentum to purchase additional cards.

The cards themselves may provide DRMs, adjustments to Army Morale, leader replacements, tactics advantages, step losses or step recovery, and additional units introduced into play among other outcomes. There is also the possibility of the game being extended one game turn into "night" wherein the British launch a surprise night attack.

There are only a handful of Exclusive Rules to provide chrome including a squadron of British warships which may conduct off-shore bombardment. Players familiar with the core game system will be off and running in no time.


As a bonus, volume 9 will include a second scenario; The Battle of Newport. This hypothetical scenario features a second map board depicting the southern half of the island, the city of Newport and the British defensive works that surrounded it as well as the American siege lines. The French army is presumed to have stayed on the island to cooperate in a direct assault upon the town. It will make for a fascinating "what-if" study of the first attempt at cooperation in the war by Franco-American forces.

Game link: http://www.gmtgames.com/p-634-the-battle-of-rhode-island.asp...

Comments:
At least it’s on the schedule.



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28. Board Game: No Retreat! 5: The Western Front, 1944-45 [Average Rating:8.20 Unranked]
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NO RETREAT 5

Current Preorders: 648 (+7) 34 months on P500

Months since passing 500 order threshold: 19

Preorder Price (List Price): $45 ($65)

Designer: Carl Paradis

Player count: 2 players

Continuing the No Retreat! Series, where the Russian Front of World War II was first simulated, then taking the action to the African Front, the Italian Front, the French & Polish Fronts, game designer Carl Paradis now presents the fifth chapter: No Retreat 5: The Western Front 1944-45.

After the Fall of France in May of 1940, the Battle of Britain put a stop to Hitler’s ambitions in the West. While his attentions turned eastwards towards the vast expanses of the Soviet Union, the German Army, occupying most of Western Europe, started fortifying the coastlines to defend the Nazi dictator’s conquests against the resurgent Allied might: the vaunted “Atlantic Wall” was born. Soon, Allied troops will be knocking upon its doorstep…

In No Retreat 5, players command the Allied or German forces, invading or defending West Europe: France, Belgium, Holland and Germany proper. Maneuvering forces over hexes that are approximately 20 kilometers across, over turns that each represent between a week to a month of real time. The No Retreat series card-assisted game system is there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable, and also manages the pre-invasion “fog-of-war”.

Game link: http://www.gmtgames.com/p-602-no-retreat-5-the-western-front...

Comments:
I’m really looking forward to this one.



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29. Board Game: Absolute War!: The Attack on Russia 1941-45 [Average Rating:7.80 Unranked]
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ABSOLUTE WAR

Current Preorders: 670 (+5) 41 months on P500

Months since passing 500 order threshold: 16

Projected Shipping: 2019 (Nearing Art Readiness)

Preorder Price (List Price): $40 ($59)

Designer: Carl Paradis

Player count: 2 players

After tackling the Russian Front with the first game of the No Retreat! Series, wargamer and designer Carl Paradis revisits this fascinating campaign with: Absolute War! - The Attack on Russia 1941-44. This two-player wargame recreates the titanic struggle between the invading armies of Nazi Germany versus the Soviet Union in a fresh new way. This new approach is even faster and easier to play - making it perfect for introducing new gamers to the hobby.
The design emphasis has been placed on making the game very player-friendly and manageable in its level of scope, difficulty and time of play. With a very low total counter count and density, this quick playing (while still realistic) simulation presents players with deep strategy meriting contemplation. A system of map areas has been adopted and movement has been streamlined. Combat is handled by the two decks of cards (one German and one Soviet) - meaning no combat tables or dice to roll. These cards are the crux of the game system offering even more variety than regular Combat Result Tables. Like in “No Retreat!” they are used to generate events and special game abilities (ex: Major Offensives, Partisan Raids, Siege Artillery, Increased Replacements, etc…) and now also effortlessly resolve all battle outcomes. The set-up for a campaign or a scenario will be lightning fast: in less than 10-15 minutes you can get the game going! This high degree of re-playability means that it will reward players' experience with increased skill.


Game link: http://www.gmtgames.com/p-573-absolute-war.aspx

Comments:
I’m really thinking of jumping on this one. Could be good for my wife and I.



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30. Board Game: 1848: Australia [Average Rating:7.87 Overall Rank:3491]
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1848: AUSTRALIA



Current Preorders: 679 (+161) 1 months on P500

Months since passing 500 order threshold: 1

Preorder Price (List Price): $50 ($75)

Designer: Helmut Ohley and Leonhard Orgler

Player count: 3-6 players

1848 has simple mechanisms at its base. The yellow, green, brown and grey tiles are placed on the map to form a network of routes, connecting stations together. The trains (train cards) make notional journeys from station to station, thereby earning money. The (imaginary) travellers pay for their journeys. The more and the more important the stations a train visits, the more money it earns for the company and its shareholders.
In the game, you and your fellow players will own 6 Private Companies, shares in 8 Public Companies, as well as shares in the Bank of England. The Public Companies belong to their shareholders. The player with the most shares in a company is its Director and decides what the company will do. You will operate your companies, invest in others, buy better trains, and compete for routes. At game-end, players computer the value of their shares and add that value to their operating profits to determine their total wealth. The player with the most wealth wins.

Game link: https://www.gmtgames.com/p-768-1848-australia.aspx

Comments:
This is a great thing for all the 18XX fans. These games need to be obtainable.



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31. Board Game: Next War: Vietnam [Average Rating:8.00 Unranked]
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NEXT WAR: VIETNAM

Current Preorders: 687 (+18) 9 months on P500

Months since passing 500 order threshold: 5

Preorder Price (List Price): $59 ($89)

Designer: Mitchell Land

Player count: 2 players

Next War: Vietnam is the fifth game in the Next War Series. This game returns the action to Asia and the powderkeg surrounding the South China Sea. This time the Chinese don't intend a limited, punitive expedition; they intend to squash the burgeoning threat from their southern border once and for all and prove, through force of arms, that the South China Sea is theirs. Building on the naval rules showcased Next War: Taiwan, players will have a chance to fight over the Spratly and Paracel Islands once again, as well as the mountainous jungle of North Vietnam.
If the U.S. gets involved, it might finally land troops in Haiphong Harbor and march on Hanoi, albeit as a relief force and an ally to its former enemy. The question is what will the rest of the region do? Will they join a side or stay neutral?
Next War: Vietnam will also allow players to play a combined game with Next War:Taiwan, and, with the rules in the latter game, adding on NextWar: Korea as well for what would amount to the Pacific Front of World War III.
Ownership of any previous Next War Series will NOT be required to play Next War: Vietnam

Game link: https://www.gmtgames.com/p-733-next-war-vietnam.aspx

Comments:
Still cruising right along.



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32. Board Game: Men of Iron [Average Rating:6.84 Overall Rank:2880]
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MEN OF IRON TRI-PACK

Current Preorders: 692 (+30) 12 months on P500

Months since passing 500 order threshold: 9

Preorder Price (List Price): $59 ($95)

Designer: Richard H. Berg

Player count: 2 players

Back by popular demand, the first three games in the Men of Iron series: Men of Iron, Infidel, and Blood & Roses. But wait, that’s not all you get, we’re throwing in the Battle of Agincourt from C3i #22.

The game that started it all, Men of Iron, covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare and the effective use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. Agincourt covers Henry V’s famous victory during the Hundred Years War.
The second volume in the Men of Iron series, Infidel, focuses on the major battles of the early Crusades era between Christians and the Muslims. This is a period that saw cavalry reign supreme and pitted the European mounted, armored men-at-arms - which relied on furious and direct charges with sword and lance - against the Eastern European/Turkish light cavalry tactics - focusing on the efficiency of its mounted archers.

Blood & Roses focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly "of iron", heavily and totally armored to such a point that their mobility was suspect. It also featured the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious.



Game link: https://www.gmtgames.com/p-718-men-of-iron-tri-pack.aspx

Comments:
Getting a chance for three games is pretty tempting.



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33. Board Game: Beneath the Med [Average Rating:8.00 Unranked]
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BENEATH THE MED

Current Preorders: 718 (+12) 16 months on P500

Months since passing 500 order threshold: 11

Preorder Price (List Price): $36 ($52)

Designer: Gregory M. Smith

Player count: 1 player

Beneath the Med is a solitaire tactical-level game placing you in command of an Italian submarine during WWII. This is the fourth game in the The Hunters series, and covers one of the largest fleets of submarines in the world at the time. You command one of many submarine models available starting in 1940, and look to successfully complete patrols until the armistice in September 1943. Not only is this a standalone game, but fans of The Hunters will enjoy having the capability to complete Italian careers in one of the many interesting classes of Italian submarine.

Game link: https://www.gmtgames.com/p-697-beneath-the-med.aspx

Comments:
Hopefully ConSimPress is close on getting these several games ready for print.



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34. Board Game: People Power [Average Rating:0.00 Unranked]
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PEOPLE POWER

Current Preorders: 731 (+11) 17 months on P500

Months since passing 500 order threshold: 16

Preorder Price (List Price): $45 ($70)

Designer: Kenneth Tee

Player count: 1-3 players

People Power: Insurgency in the Philippines, 1983-1986 is volume XI of the highly-praised and popular COIN series originally designed by Volko Ruhnke. This is one of only two games in the COIN series that feature three separate factions, instead of the customary four.
• The first faction is the Government, symbolized by the personal rule of Ferdinand Marcos, his wife Imelda, and his political cronies and military forces.
• Second are the Insurgents, split into two blocs – the communist New People’s Army (or NPA) and the Moro National Liberation Front (or MNLF but more commonly referred to as Moros). The NPA sought a national uprising from both the urban and rural populace, while the Moros wanted a separate nation founded on Islamic autonomy.
• The third and final faction is the non-violent Reformers, embodied by Aquino’s widow, Corazon. She, along with her allies and supporters in that moment of tragedy, revived a platform of social justice and unrelenting momentum that would irrevocably change the Philippine political landscape immeasurably.

For players new to the COIN Series, or for those looking to teach the the series to their friends, People Power will serve as an excellent introductory game. It was designed for simplicity and quick play, utilizing many of the basic COIN Series mechanics. The 22" x 17" map aids in introducing the game to a new player, as it presents only two types of terrain - Cities and Countrysides (where the latter amalgamates the rural settings of the island nation as well as much lightly-habitable terrain of jungles and mountains). Don't let the fast play and basic systems fool you, though. There are still plenty of strategic puzzles and inter-player backstabbing to be had! Also, People Power includes a new feature for the COIN Series - a Key Personality mini-hand procedure that represents the effectiveness of various generals and power brokers adding a new dimension to player actions and decisions.

Game link: https://www.gmtgames.com/p-689-people-power-insurgency-in-th...

Comments:
Looks like it’s back on track, which is good to see.



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35. Board Game: Next War Supplement #2: Insurgency [Average Rating:7.00 Unranked] [Average Rating:7.00 Unranked]
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NEXT WAR SUPPLEMENT #2

Current Preorders: 753 (+13) 18 months on P500

Months since passing 500 order threshold: 14

Projected Shipping: 2019 (In Final Art)

Preorder Price (List Price): $14 ($20)

Designers: Gene Billingsley & Mitchell Land

Player count: 2 players

This second Next War supplement will contain the following items:
• Next War: Insurgency
• Next War Series Additions
o Camp Humphreys
o Patriots, S-300/400s, THAAD
o DPRK Nukes
o Combined "Sub"-System
o Submarine Marker rules for Next War: Poland
• One and a half counter sheets (containing the counters necessary for Insurgency, Submarine Markers for NWP, and the Next War additions as well as some correction counters)
• One new Insurgency Sequence of Play (incorporating necessary changes for the Insurgency rules)
• One Player Aid Card (incorporating necessary changes for the Insurgency rules)
Game link: http://www.gmtgames.com/p-680-next-war-supplement-2.aspx

Comments:
I bet this one will be coming out soon.



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36. Board Game: This Accursed Civil War [Average Rating:7.54 Overall Rank:3137]
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MUSKET & PIKE DUAL PACK

Current Preorders: 807 (+3) 30 months on P500

Months since passing 500 order threshold: 28

Projected Shipping: 2019 (Nearing Art Department Readiness)

Preorder Price (List Price): $51 ($75)

Designer: Ben Hull

Player count: 2 players

This Accursed Civil War and Sweden Fights On are being offered on P500 as a two-pack. Eleven, yes ELEVEN battles in one box! The award-winning Musket & Pike Battle Series was launched in 2002 with This Accursed Civil War and followed with Sweden Fights On within a year. Both have been out of print for over a decade. The series has marched on with four more installments and has attracted many new players. So now we are making the first two games available again in a new, updated dual package. In one box, you will get the first two volumes of the MPBS including:
• Two additional battles for “This Accursed Civil War:” Cheriton 1644 and Cropredy Bridge 1644. Both battles were in Ben's original Desk Top Published version, with Cheriton 1644 appearing later in C3i. The Edgehill 1642 variant from Gustav Adolf the Great will be included as well.
• For all battles, infantry and cavalry units will not be shared between battles for ease of setup and storage.
• The battle specific cards introduced in Saints in Armor with be provided with Turn Track, Victory Conditions, Dead and Pursuit boxes to improve their utility (5 back printed cards)
• The This Accursed Civil War Playbook will be brought up to the current series standard for ease of use.
• Orders of battle and maps will be updated to reflect the latest scholarship.
• Last but not least: the counters will feature formation icons requested by so many players over the years!

Game link: https://www.gmtgames.com/p-626-musket-pike-dual-pack.aspx

Comments:
I didn’t realize it hit 500 orders so fast.



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37. Board Game: Bayonets & Tomahawks [Average Rating:7.50 Unranked]
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BAYONETS AND TOMAHAWKS

Current Preorders: 855 (-6) 35 months on P500

Months since passing 500 order threshold: 32

Projected Shipping: 2019 (In Art Department, 5-9 months)

Preorder Price (List Price): $39 ($59)

Designer: Marc Rodrigue

Player count: 2 players

Bayonets & Tomahawks is a 2-player game, with one side controlling the French and the other the British. It can be adapted for team play as well (up to 2 players per side). The board covers the area from Cape Breton, Nova Scotia ('Isle Royale'), to 'Pays des Illinois' and northern Virginia. It includes wilderness sites, Indian villages and British and French colonies with their settlements. Movement is point-to-point on land. Pieces can also be transported at sea.
Pieces are distinctly shaped for instant recognition: square Brigades (line infantry — the pawns so to speak) and Artillery, triangular Light troops, octagonal Forts and rectangular 'Fleets' (naval squadrons). The French player starts with the most Indian allies in play. There are neutral Indians who will eventually join one side or the other. Hypothetical British and French units have also been added to reinforcement pools (some of the units sent to the West Indies from 1759 onward).
Bayonets & Tomahawks offers scenarios that range from one-year duration to the full campaign (5 years). In each, the British player can achieve victory by capturing a set number of key sites by game end (e.g. Louisbourg, Québec, Ohio Forks, etc.). The French can win by preventing this or by knocking out the British colonies with raids in any single year. Each year has eight Action rounds where movement, constructions, and battles take place; and three Logistics rounds where fleets arrive with reinforcements, colonials enlist, pieces return to colonies for winter and reserve supply is drawn.
During play, two kinds of victory points (VPs) are recorded on distinct tracks: Raid VPs and Invasion VPs (key sites captured). Victory is checked at the beginning of each Winter logistics round.

Game Link: http://www.gmtgames.com/p-598-bayonets-tomahawks.aspx

Comments:
Wow, what happened here?



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38. Board Game: A Time for Trumpets [Average Rating:0.00 Unranked]
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A TIME FOR TRUMPETS

Current Preorders: 867 (+10) 22 months on P500

Months since passing 500 order threshold: 22

Projected Shipping: 2019 (In Art Department, 5-9 months)

Preorder Price (List Price): $89 ($149)

Designer: Bruno Sinigaglio

Player count: 2-5 players

A Time for Trumpets (ATFT) is a battalion level game of the Battle of the Bulge. The game system incorporates a number of concepts from two the highly playable games on the same subject: Bitter Woods by The Avalon Hill Game Company and the iconic battalion level Wacht am Rhein from SPI in 1977. In addition, the command and control concepts devised for the TAHGC version of The Siege of Jerusalem were utilized.
Most of the ground combat units in “ATFT” are battalion sized combat units. The battalion is homogeneous with regard to mission and functionality. Homogeneous, because an infantry battalion is comprised primarily of infantry companies, a tank battalion is comprised primarily of tank companies, etc. A battalion based game is designed with differentiation inherent to the system, whereas a regimental level game is designed with integration inherent to the system. For example, in a battalion level game, Kampfgruppe Peiper will include at least two separate panzer battalions, a panzer grenadier battalion, an AA battalion and an artillery battalion; whereas in a regimental level game, KGP will be comprised of one counter representing all of the aforementioned units.

Game Link: https://www.gmtgames.com/p-658-a-time-for-trumpets-the-battl...

Comments:
I’m dying for this to get printed. I can’t control myself much longer.



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39. Board Game: Dominant Species: Marine [Average Rating:9.14 Unranked]
Zac Jensen
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Burlington
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DOMINANT SPECIES: MARINE

Current Preorders: 923 (+32) 9 months on P500

Months since passing 500 order threshold: 8

Projected Shipping: 2019 (Nearing Art Department Readiness)

Preorder Price (List Price): $55 ($78)

Designer: Chad Jensen

Player count: 2-4 players

Sixty-Something Millions of Years Ago — A great ice age has ended. With massive warming altering the globe, another titanic struggle for supremacy has unwittingly commenced between the varying animal species.

Dominant Species: Marine is a game that abstractly recreates a small portion of ancient history: the ending of an onerous ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.

Each player will assume the role of one of four major aquatic-based animal classes—dinosaur, fish, cephalopod or crustacean. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed “survival of the fittest.”

Through wily action pawn placement, you will attempt to thrive in as many different habitats as possible in order to claim powerful card effects. You will also want to propagate your individual species in order to earn victory points for your animal. You will be aided in these endeavors via speciation, migration and adaptation actions, among others.

All of this eventually leads to the end game – the final ascent of a vast tropical ocean and its shorelines – where the player having accumulated the most victory points will have their animal crowned the Dominant Species.

But somebody better become dominant quickly, because there’s a large asteroid heading this way….

Game link: https://www.gmtgames.com/p-738-dominant-species-marine.aspx

Comments:
I wish you a speedy recovery Chad!



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40. Board Game: The Battle for Sicily [Average Rating:0.00 Unranked]
Zac Jensen
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Burlington
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THE BATTLE FOR SICILY

Current Preorders: 930 (+6) 90 months on P500

Months since passing 500 order threshold: Feb 2012

Preorder Price (List Price): $82 ($125)

Designer: Dan Holte

Player count: 2 players

Fresh off the success of his "easy to play monster" system in GMT's The Battle for Normandy, Designer Dan Holte now brings us another BIG game, taking the system to the 1943 invasion of Sicily by Allied forces.

The Battle for Sicily uses the base system from GMT's The Battle for Normandy. The German Luftwaffe makes their presence known in this one, while the Allied player has post-invasion "end-around" landings available.

Game Link: http://www.gmtgames.com/p-354-the-battle-for-sicily.aspx

Comments:
Saw some comments from the designer on CSW. He’s deployed right now, but they brought a print ready copy to the Expo. I may have to jump on this.



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41. Board Game: Labyrinth: The Forever War, 2015-? [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Zac Jensen
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LABYRINTH: THE FOREVER WAR



Current Preorders: 941 (+363) 1 months on P500

Months since passing 500 order threshold: 1

Projected Shipping: 2020 (Nearing Art Department Readiness)

Preorder Price (List Price): $19 ($28)

Designer: Trevor Bender

Player count: 1-2 players

Labyrinth: The Forever War, 2015 - ? is a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history. Since publication of Labyrinth and its first expansion, fans of the game have expressed a desire to update it based on more recent events, and a variety of event card ideas and variants have been freely shared online. This second expansion to the Labyrinth game series fulfills that continuing interest by providing up-to-date event cards and allows the game to continue to serve as an effective strategic level model of the ongoing struggles in the Muslim world.


Game link: https://www.gmtgames.com/p-769-labyrinth-the-forever-war-201...

Comments:
That’s a huge month.



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42. Board Game: Atlantic Chase [Average Rating:0.00 Unranked]
Zac Jensen
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ATLANTIC CHASE

Current Preorders: 941 (+22) 15 months on P500

Months since passing 500 order threshold: 14

Projected Shipping: 2019 (Nearing Art Readiness)

Preorder Price (List Price): $45 ($69)

Designer: Jerry White

Player count: 1-2 players

Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare. This system also has the benefit of allowing the game to be played solitaire, and to be played quickly.

Game link: https://www.gmtgames.com/p-706-atlantic-chase.aspx

Comments:
Lots of good naval games on the horizon.



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43. Board Game: Commands & Colors: Samurai Battles [Average Rating:9.00 Unranked]
Zac Jensen
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Burlington
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C&C: SAMURAI BATTLES

Current Preorders: 955 (+49) 11 months on P500

Months since passing 500 order threshold: 10

Preorder Price (List Price): $55 ($82)

Designer: Richard Borg

Player count: 2 players

The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.

The Command cards drive movement and creates a “fog of war” and presents players with many interesting challenges and opportunities, while the battle dice resolve combat quickly and efficiently. The Honor & Fortune game mechanic will task players to maintain a balance between these two important game elements. The Dragon Cards add an element of suspense and surprise that can bend the rules and instantly change the course of a battle. The battlefield tactics you will need to execute to gain victory, however, conform remarkably well to the strengths and limitations of the various Japanese unit types, their weapons, battle terrain, and written history.


Game link: https://www.gmtgames.com/p-724-commands-colors-samurai-battl...

Comments:
So very tempting. This seems like the C&C game that I’d want.



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44. Board Game: Versailles 1919 [Average Rating:8.50 Unranked]
Zac Jensen
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VERSAILLES 1919

Current Preorders: 1040 (+28) 14 months on P500

Months since passing 500 order threshold: 13

Projected Shipping: 2019 (Nearing Art Readiness)

Preorder Price (List Price): $59 ($89)

Designers: Mark Herman and Geoff Engelstein

Player count: 1-4 players

Versailles 1919, created by designers Mark Herman and Geoff Engelstein, allows you to experience this piece of history as one of the four leaders with a national agenda that must be satisfied. As one of the Big Four, you sit in a conference room gaining influence on the issues present in the room. Hovering in the waiting room sit other issues and personages who are waiting their turn to make their case to meet regional aspirations such as self-determination. Will you support Ho Chi Minh’s attempt to free Vietnam from French colonialism? Help Prince Feisal establish a new nation in Mesopotamia or Chaim Weitzman create a Zionist state? Work with TE Lawrence to reduce unrest in the Middle East or with Ataturk in Anatolia?


As France, you are concerned with containing future German aggression while aligning with the British on reparations to pay for the destruction of the war. The British, however would like to see Germany restored as a trading partner while preserving their empire against the global aspiration for self-determination. Italy wants territorial concessions from the former Austro-Hungarian empire. Lurking in the background is the threat of Bolshevism. Towering above it all is President Woodrow Wilson with his 14 points that set global expectations soaring, ultimately ending in disappointment when the US does not join the League of Nations.


Game link: https://www.gmtgames.com/p-711-versailles-1919.aspx

Comments:
The simplicity doesn’t matter much to me. I’d want to see this in action before I pull the trigger.



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Zac Jensen
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ALL BRIDGES BURNING

Current Preorders: 1155 (+33) 19 months on P500

Months since passing 500 order threshold: 19

Projected Shipping: 2019 (In Art Department, 5-9 months)

Preorder Price (List Price): $49 ($72)

Designer: VPJ Arponen

Player count: 1-3 players

All Bridges Burning recreates the political and military affairs of the Finnish civil war in a new COIN System volume for three players. The Reds seek to stage a working class revolt and then hold on to their gains, while the White Senate forces seek to reassert control. A third, non-violent Social Democratic faction fights for the survival of moderate leftism and political reform. All three factions must keep the national sentiment conciliatory enough for a post-conflict settlement and national independence. In addition, the non-player powers of Germany and Russia offer military assistance to the Senate and the Reds, respectively. Excessive foreign involvement, however, could quash the dream of Finnish independence and prompt a collective loss of all three player factions. Historical events, asymmetrical action menus, as well as extensive historical design notes familiarize the players with the historical period.

Game link: https://www.gmtgames.com/p-675-all-bridges-burning-red-revol...

Comments:
After reading about the Russian Revolution, I’m very excited for this one.



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46. Board Game: Stalingrad '42 [Average Rating:9.00 Unranked]
Zac Jensen
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STALINGRAD ‘42

Current Preorders: 1413 (+46) 13 months on P500

Months since passing 500 order threshold: 13

Projected Shipping: 2019 (In final art, 3-5 months)

Preorder Price (List Price): $52 ($75)

Designer: Mark Simonitch

Player count: 2 players

Stalingrad ‘42 is a division-level game on the Axis 1942 summer offensive towards Stalingrad and the Caucasus. Historically, this epic struggle lasted for 6 months and saw the Axis armies reach the Volga and the Caucasus Mountains. But Soviet resistance stiffened and final victory eluded the German army at Stalingrad and in the Caucasus. The ensuing November Soviet offensive trapped the Wehrmacht’s largest army (the 6th) at Stalingrad and marked the beginning of the end for Axis fortunes in WW2.
Stalingrad ’42 uses the same scale and nearly all the rules of Ukraine '43. Many modifications have been made to improve the system and to show crucial features of the campaign. New rules include leaders, elite panzer divisions, planned operations, hidden Soviet buildup, and Army/Front offensive support.

With three maps and low unit density, the game delivers a grand view of the campaign, where decisions about movement and direction of attack have lasting effects that propel or curtail your future strategic plans. The effect is like watching a story unfold and noticing a growing emotional involvement with your forces and plans. In the end, whether in victory or defeat, players of Stalingrad ’42 will enjoy an epic gaming experience.

Game link:
https://www.gmtgames.com/p-715-stalingrad-42.aspx

Comments:
Might be my most anticipated game.



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47. Board Game: Mr. President [Average Rating:7.30 Unranked]
Zac Jensen
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MR PRESIDENT

Current Preorders: 1963 (+27) 41 months on P500

Months since passing 500 order threshold: Oct 2016

Preorder Price (List Price): $52 ($79)

Designer: Gene Billingsley

Player count: Solitaire game

Mr. President is a solitaire game about governing as the President of the United States. It's not an election game. It begins after you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises, political enemies, public opinion, your relations with Congress and the press, and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. Mr. President is a resource management game, where you never have enough resources to achieve your entire agenda, and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices, and on the unfolding of a "different every game" story, you'll either be thinking "POTUS? Piece of Cake!" or "Why was it that I WANTED this job?" many times in each game.

Game Link: http://www.gmtgames.com/p-555-mr-president.aspx

Comments:
Gene had a great update about the progress. Basically, the design is done and it’s in the developers hands.



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48. Board Game: Imperial Struggle [Average Rating:8.00 Unranked]
Zac Jensen
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IMPERIAL STRUGGLE

Current Preorders: 3098 (+38) 35 months on P500

Months since passing 500 order threshold: 34

Projected Shipping: 2020 (Nearing art readiness)

Preorder Price (List Price): $39 ($59)

Designer: Ananda Gupta and Jason Matthews

Player count: 2 players

Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.
Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a quick-playing, low-complexity game. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige… but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King’s dreams or the republic of Lafayette’s?
Game Link: http://www.gmtgames.com/p-599-imperial-struggle.aspx

Comments:
Well, it’s on the schedule!



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