Games that Reward Creative Play
Chester
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One criticism of many Euro-style games is that they can get formulaic. Or in other words, you find yourself engaging in iterative micro-efficiency exercises each turn...to see who wins at the end. That's not to say I don't personally enjoy playing many of those games, but I do see how they can be a little stale.

This list is for games that not only allow, but reward creative play. There are a number of "artsy" games like some of the Cranium clones, which is not what I'm aiming for. I'm looking for games where you can make counterintuitive moves or have the flexibility to do something really original on a turn.

Is it possible to perform a turn that is not expected, that also is a strong move? Or perhaps you can create one perception, while actually another condition is the reality.
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1. Board Game: Tigris & Euphrates [Average Rating:7.71 Overall Rank:70]
Chester
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The duel activities of building position on the board and shaping the strength of your in-hand tiles can lead to some very creative and board-shaking moves. When a large external conflict is resolved, some imagination can really open the possibilities.

T&E definitely creates some division of opinion. People seem to extoll it or avoid it. I think its because some folks relish the chance at creativity and others are uncomfortable with that kind of fluidity in a game. Its possible to lose....badly, if things go poorly. But its also possible to show streaks of genius. Does luck play a role? Yes, but having the creativity to make good use of any set of tiles is really where the reward comes in.
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2. Board Game: Trias [Average Rating:6.47 Overall Rank:1679]
Chester
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Trias has simple rules, and there can be a bit of luck depending on what type of card you draw....but deciding how to use your points and manipulate the continental drift is just open enough so as to really offer some non-obvious options. There are frequently chances to surprise opponents by making a creative move that was not expected. And THAT is what I like most about the game.
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3. Board Game: 1830: Railways & Robber Barons [Average Rating:7.83 Overall Rank:164]
Chester
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"Stock manipulation game" just sounds so dull....but 1830 is anything but!

Much of it may be timing, but between being able to influence changes of ownership, deciding whether to gut or advance a company, and creating map tension....a lot can happen in a turn.

You can see the potential for someone to make a bold move, but you don't always know when it will come. Those who can think outside the box are going to have a real advantage in 18XX games.
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4. Board Game: Age of Steam [Average Rating:7.69 Overall Rank:114]
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To me, Age of Steam is all about Plan B.

Often, I see new players sit there, survey the board and decide what they want to do. "And I just need to get industrialization to do it." The problem is, someone is going to be willing to overpay for the privilege of taking the action you NEEDED. Let them. Your advantage is in improvising and finding the NEXT BEST thing you could do at a fraction of the cost.

If you can see options, including for other players (that you can disrupt casually), you'll play well. The time I see players go wrong is when they are inflexible and get zoned in on one particular option. The game just doesn't frequently throw you that kind of karma.
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5. Board Game: El Grande [Average Rating:7.79 Overall Rank:54]
Chester
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Between managing the tension between your court and your supply....timing your card plays...and manipulating your strength on the board, El Grande offers lots of chances to come up with clever plays.

Add in some expansion goodness where you can tailor your deck with optional cards, and it gets downright giddy. This is a game that is well deserving of "classic" status. And I think its the flexibility and room for self-expression in creativity that make that possible.
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6. Board Game: Princes of the Renaissance [Average Rating:7.45 Overall Rank:585]
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Good grief, this game is wide open! At the outset, there is so much available by way of tiles and possibilities. You can gain position by losing wars, for goodness sake.

As the game progresses your undifferentiated position becomes more tailored and then negotiation takes on a bigger role. But between the negotiation and the choices of tiles to select, there is so much room for creative play.

I think some players are turned off by the need to decide between the myriad of tiles...but really, its not that mind-boggling. Its just an avenue for providing creative play.
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7. Board Game: Aladdin's Dragons [Average Rating:6.92 Overall Rank:839]
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I wouldn't think that I'd be all that keen on a blind-bidding game...but for such a simple game, Aladdin's Dragons lets you make some creative moves. This is probably a significant game in the Developmental Experience of an evolving gamer. As a youngster (or adult for that matter) gains in experience and ability to cope with complexity in games, this game is a good threshold between tight structure and more wide open play.

The choices are not that broad in AD, but the decision of where to focus and how to portray something different than your true intent....those are important facets. Compared with a game like Settlers, there is so much more creativity offered here.
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8. Board Game: Genoa [Average Rating:7.12 Overall Rank:497]
Jonathan Takagi
United States
San Marcos
California
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I would say that just about any negotiation game can involve a good bit of creativity. I have seen hard bargaining extortion as well as overly kind favors work wonders for the players involved. The possibilities are already so wide open in ToG that when different negotiating styles are introduced, a lot of different things can happen.
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9. Board Game: Reef Encounter [Average Rating:7.16 Overall Rank:487]
Hammock Backpacker
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Columbus
Ohio
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I really, really wish I could play this more.

I've seen players make moves that make me scratch my head in wonder and think how in the heck would I have seen that multi-faceted play coming.

Brilliant move!
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10. Board Game: Cosmic Encounter [Average Rating:6.93 Overall Rank:801]
Robert Richardson
United States
Chicago
Illinois
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I am not sure if this is exactly what you were looking for, but the creative combination of powers, flares and edicts (sometimes through the creative use of the English language) is the hallmark of this game.
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11. Board Game: Blue Moon City [Average Rating:7.05 Overall Rank:495]
Ed Sherman
United States
Colorado Springs
Colorado
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Blue Moon City's special card actions allow for some creative play, since each card has both it own value or can be used to perform a special action.
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12. Board Game: RoboRally [Average Rating:7.12 Overall Rank:336]
Angus the Bull
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Elyria
Ohio
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All too often the hand of programming cards you've been dealt do not lend themselves to your board position but the creative player that can manage to "move forward while going in reverse" or recognize that while two wrongs doesn't make a right three wrongs does, all while correctly deducing other players moves (so as to foul them up) shall excel at RR.
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13. Board Game: Blood Bowl: Living Rulebook [Average Rating:7.87 Overall Rank:192]
Tommy Dean
Australia
Earlwood
New South Wales
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Feints, formation sets, and at the core of it all...the ability to see the clever path forward if the dice allow it. While it takes good rolls to achieve it is the clever player who sees it is even possible (if not probable) Also when you take into account the chain push rule...it really can turn up some deviously clever moves!
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14. Board Game: Magic: The Gathering [Average Rating:7.45 Overall Rank:156] [Average Rating:7.45 Unranked]
Twinge
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Colorado
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I personally don't actively play anymore, but this definitely applies to some extent, especially in deck building. Some of my favorite decks were those that made normally crappy cards surprisingly useful, or those that turned a disadvantage into an advantage.
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15. Board Game: Maharaja: The Game of Palace Building in India [Average Rating:7.15 Overall Rank:506]
Richard Voorintholt
Netherlands
Soest
Unspecified
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Another game in which you mostly end up with plan X when it's actually your turn. The combination of characters, additional actions to make with the blue coins (Yogi) and the unexpected changes in orders in which cities are visited require ultimate flexibility and creativety.

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16. Board Game: Go [Average Rating:7.66 Overall Rank:121]
 
(The Artist formerly known as) Arnest R
Germany
Munich
Bavaria
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Here I am, adding this one to yet another Geeklist...

I guess any game with a significant amount of strategy will reward creative play. Go is the game that I play which has the greatest a-ha factor, I love finding a move that would escape me most of the time, or, more often, gape in wonder at stronger players' skill - especially when they take the time to show you what they were thinking about.
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17. Board Game: Java [Average Rating:7.03 Overall Rank:720]
Charles Hasegawa
United States
Chandler
Arizona
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The ability to play this game in two dimensions and the flexibility of the action points lets players be very creative with what they do. I need to get this to the table again!
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18. Board Game: Chess [Average Rating:7.09 Overall Rank:416] [Average Rating:7.09 Unranked]
CanCon, BunnyCon...BorderCon!!!
Australia
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Hate to add the obvious but your description is Chess all the way.

I haven't played Chess in years but I can still recall that gentle buzz one receives after a well laid trap is finally sprung.

Simple rules with limitless creative options.

Mission Summer - Teach my wife Chess
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19. Board Game: Khet: The Laser Game [Average Rating:6.55 Overall Rank:1476]
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If you're looking for a Chess like game with the room for creative play that is rewarded...look no further than Khet.

This is a delightful game that like Chess, allows intricate traps to be set. There is nothing nicer than hearing the opponent groan and go, 'Damn, I didn't see that coming.'

Khet offers a similar feeling to Chess but plays in a quarter of the time. Cool game.

Mission Summer - Buy Khet
 
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20. Board Game: El Caballero [Average Rating:6.49 Overall Rank:1950]
P B
United States
Seattle
Washington
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Lots of options here - the dynamic land tiles mixed with creative placement of your caballeros make this game very unpredictable. The Grande is particularly interesting in how it can be used. Great game.
 
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21. Board Game: Torres [Average Rating:7.17 Overall Rank:401]
jamison creel
Israel
Jerusalem
Israel
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This is the first one I thought of for this list. Kramer is my favorite Euro designer. I feel that this is one of his most "elegant" designs. On the creativity front, there are almost unlimited options each turn. Lots of room for creativity.
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22. Board Game: Cosmic Eidex [Average Rating:6.89 Overall Rank:2557]
Breno K.
Brazil
Brasília
Distrito Federal
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Some cosmic powers in this little game rely on tricking (no pun intended) your opponents into doing what you want them to do. Since the victory point system in this defines every hand as a sort of three-player tug-of-war, every trick counts. Shifting directions without your opponents noticing (which requires creativity) can be crucial.
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23. Board Game: Wiz-War [Average Rating:6.89 Overall Rank:1322]
Richard Vickery
Australia
Tempe (Sydney)
NSW
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This is for me the epitome of a game allowing creative play. The cards are part of it, but a major factor is that you can break your move to conduct other actions: play a spell card, move a bit, do an attack, move again and play another spell card. This opens up lots of options for tricky play. I don't think the best player usually wins, but they certainly have the most fun! I think the combination of card powers with board geometry s what creates the open scope of this game.
 
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24. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Bruce Baskir
United States
Missouri
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Being "creative" with the truth can be very rewarding.
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