What Print 'n Play Games are you crafting or planning on crafting this month? September 2019
Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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School is starting around here!
Fortunately, no longer do I attend school ... more time to craft games

Go tell us:

What Print 'n Play Games are you crafting or planning on crafting this month?

Link to subscription thread

And while you're at it, do join the PNP-Guild!
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And if you do care enough to tweet about this list: please do!

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1. Board Game: 3 Dice [Average Rating:6.38 Unranked]
Board Game: 3 Dice
Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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This one was a submission for the RPG Solitaire Challenge ... let's see, what it is worth ..
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2. Board Game: The Devil's To Pay! The First Day at Gettysburg [Average Rating:8.34 Overall Rank:11103]
Board Game: The Devil's To Pay! The First Day at Gettysburg
Gordon J
United States
Eagan
Minnesota
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Finished crafting this PnP a few days. Got it from wargamevault.com. It's a Herman Luttman design (the guy who designed Dawn of the Zeds).

My super duper big map (I think I blew it up about 50% bigger than it's supposed to be):

From gallery of patton55


Large 1 inch plus sized counters:

From gallery of patton55


From gallery of patton55


First time playing a Herman Luttman Blind Sword system wargame. It's a hell of a good time. I love chit pull games, nothing adds tension and chaos better than this mechanic--makes a game so much more fun and uncertain. Also when you are playing a game that has chit pull it makes it super easy to play it solo, since you never know when the opposing side is going to go and all information is open anyway.

From gallery of patton55


The chits you pull from the cup:

From gallery of patton55


From gallery of patton55


The guys in action:

From gallery of patton55
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3. Board Game: Mini Rogue: A 9-Card Print-and-Play Game [Average Rating:7.18 Overall Rank:3812]
Board Game: Mini Rogue: A 9-Card Print-and-Play Game
Jen
United States
Chapel Hill
North Carolina
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I like a good rogue-like game. I've got Nethack installed to all of my screens (well, except the FireStick, but as soon as there is one for that I'll install it there, too). I previously owned One Deck Dungeon before I traded it away. So when I saw the simplicity of Mini Rogue: A 9-Card Print-and-Play Game, I just knew I had to try it and see if it was the very quick rogue-like pick me up I've always craved.

Board Game: Mini Rogue: A 9-Card Print-and-Play Game


I decided to craft the Old School Rogue art set, and personally reassembled the images to be able to be gutter-folded to create the cards.

Board Game: Mini Rogue: A 9-Card Print-and-Play Game


In this case, I printed on linen cover stock with no core, which made for a slightly thicker card than I usually produce. But you don't riffle shuffle in this game so the thickness of the card didn't really matter.

Board Game: Mini Rogue: A 9-Card Print-and-Play Game


I did notice that with this art set, the pit trap wasn't as clear in how it was used, but because of my reworking of the cards, I ended up with one blank-fronted stats-and-reference card (as pictured above), and so I took out a ballpoint pen and wrote down which floor you fall to based on which floor you fell from.

Board Game: Mini Rogue: A 9-Card Print-and-Play Game


I was so eager to play, that I tried out a game before I had even taken the time to corner-nip the cards. I don't actually have tiny cubes -- I have some on order at the time of writing this comment -- as I'd always just borrowed from my stash in One Deck Dungeon, and so in need of markers I instead used the bits for putting in my changeable-bit screwdriver. They actually worked perfectly!

Board Game: Mini Rogue: A 9-Card Print-and-Play Game


== Files ==
Gutterfold layout for Old School Rogue art files.
Old School Rogue art files, original.

Board Game: Mini Rogue: A 9-Card Print-and-Play Game


Board Game: Mini Rogue: A 9-Card Print-and-Play Game


Board Game: Mini Rogue: A 9-Card Print-and-Play Game
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4. Board Game: Seasons of Rice [Average Rating:7.31 Overall Rank:4919]
Board Game: Seasons of Rice
Gabriel Wolthuis
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This looks like a game with real bang for its buck. It's an easy build, it's a theme I'm interested in, and I've so far been impressed with the few Button Shy Games I have.
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5. Board Game: Solar Storm [Average Rating:7.71 Overall Rank:4088]
Board Game: Solar Storm
Martin Gonzalvez
United States
San Jose
California
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From gallery of DrHenryArmitage


Basic free PnP: https://boardgamegeek.com/filepage/187468/basic-pnp-solar-st...

Me: Hey Fletcher! You’re looking pretty tanned from the PnP preview game of Solar Storm that we both just survived. What are your impressions after one play?

Fletcher: ...

Me: Well put, boy! This is a medium-light, coop, action optimization game for 1-4 players that plays in 30-60 minutes. In the solo game, you play a communications officer coordinating the actions of three shipmates, directing them to various rooms within the ship to repair the storm damage and divert power to the Energy Core at the center of the ship. Once your team of three crew manage to place a Redirect token on each of the eight rooms in the ship, you win the game! However, if you take too long you will run out of Resource cards, which act as a game timer, and you lose the game. You also lose if any single room takes more than three cubes’ worth of storm damage.

Fletcher: ...

Me: Sharp insight, bud — the basic gameplay feels like a reverse version of Pandemic. Whereas in Pandemic, more cubes on each location equals worse news for the team, in Solar Storm each room starts with three cubes which represent the “health” of the room. As damage cards are drawn, they dictate which rooms get damaged. One cube is removed from each room printed on the drawn damage card. On a turn, a player may take three actions, including moving to an other room, repairing a room (adding a cube from the supply), giving or taking Resource cards from other players, or placing a Redirect Token on a room by fulfilling the requirements printed on the Room card. However, a room must have no damage for a Redirect token to be placed.

Fletcher: ...

Me: Right you are, chum! Let’s focus first on what we liked about the game. The modular ship game board comprised of a 3x3 grid of room cards is pretty neat. Shuffling the rooms during setup ensures that the ship’s layout will be different and unique from game to game. The Damage deck is another nice idea: the top third damages one room at a time, the middle third damages two rooms in one go, and the bottom third damages three rooms simultaneously. The bottom card of the Damage deck is a card that will force your team to discard X number of resource cards based on a die roll. This arrangement of the Damage deck ensures a challenge level that steadily increases as the game progresses. We like the fact that this game is like a portable Pandemic in a small box. And the card art is suitably thematic, giving off that Alien-seque lived-in spacecraft vibe.

Fletcher: ...

Me: You’re right, pal. There are certainly some rough spots that need to be ironed out. The rule book has issues both minor (typos) and major (vague or missing information, i.e., what to do with the Protection tokens and cards, exact player hand size and limits in solo mode, etc.). Fortunately the game is still on Kickstarter at the present, so there is still time to address the rules issues. A more concerning issue is that while the game is mechanically sound and competently designed, in our first play we won the game far too easily and way early. We managed to place all eight Redirect tokens on all eight rooms while still in the first third of the Damage deck. Granted, we were playing on easy mode, but even if we played on normal or hard, it seemed clear that the game experience could be super swingy depending on the shuffle of the Resource deck. It also seemed that there were too many Damage cards in each third of the damage deck. We think if the number of cards in the Damage deck is cut down, the tension level, and thus the fun factor, will be commensurately greater.

Fletcher: ...

Me: That’s the key, Fletcher — there *is* a good game here. Right now it’s hampered by slightly unclear rules and gameplay that needs more tightening and balancing. But the basic game mechanics are solid. If the designers do a little more tweaking, they can polish this game into a satisfying, portable, light-medium, coop experience.
From gallery of DrHenryArmitage
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From gallery of thevig
Janine Viglietti
United States
New York
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I finished graphic design work for Adventuring Guild!, a WIP entry to the Solitaire Print and Play Contest. I put together a quick build and played a learning game followed by a real run through. It is an excellent worker placement game with a really cool theme. I highly recommend checking it out.

From gallery of thevig


From gallery of thevig


From gallery of thevig

From gallery of thevig
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7. Board Game: Al Parlamento [Average Rating:7.14 Unranked]
Board Game: Al Parlamento
James Wahl
United States
Chicago
Illinois
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It was a grail game for me for a very many years, and I finally got enough information for the card distributions a few weeks ago. Out of print since 1975, and hard to find even in Italy, now available as a PnP: https://boardgamegeek.com/filepage/187793/slavish-reproducti...

It was a hit on game night, plays 3-7. Even cut the cards myself.

My next project is going to be Election.

From gallery of pharmakon
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8. Board Game: Squire for Hire [Average Rating:7.01 Overall Rank:5234] [Average Rating:7.01 Unranked]
 Missing Image
Adam Pudliner
United States
Roseland
Virginia
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From gallery of adampudliner


Sorry for the poorly taken photo. This was a surprisingly fun, quick, little game. I played it solo 3 times in a row. I didn't feel like making a custom back for the character cards, so I just mounted them on some thin cardboard with an orange back.
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9. Board Game: Squire for Hire [Average Rating:7.01 Overall Rank:5234] [Average Rating:7.01 Unranked]
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Robert B
United States
Parsons
Kansas
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From gallery of barteus


I enjoy small, portable tile laying games that are perfect for travel/hotel (Sprawlopolis, Limes, Micro Rome, etc). Squire for Hire is another good entry in this category -


Geeklist: Barteus: My PnP Games
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10. Board Game: Orchard: A 9 card solitaire game [Average Rating:7.53 Overall Rank:1833]
Board Game: Orchard: A 9 card solitaire game
Darrel Raines
United States
Houston
Texas
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I made a couple of these to fulfill some trades in the 1 Player Guild. I had some major repair to do on my printer before I finished, but all is well now. I am quite pleased with the results.

From gallery of draines

d10-1 I printed the cards on 110 lb card stock with my Inkjet printer. This printer can handle pretty heavy paper. I printed double sided.
d10-2 Then I used my Xyron laminator to apply a cold adhesive plastic surface to both sides.
d10-3 I cut the cards using a straight edge craft knife and my cutting board.
d10-4 I supplied dice from my crafting reserve. These are Chessex 12 mm colored dice.
d10-5 I supplied two 10 mm cubes from my plastic crafting cube reserve.
d10-6 I designed the box and lid using custom scripts I have been developing in OpenSCAD. I will eventually post the STL files to Thingiverse. This took much longer than it should since my Prusa i3 MK3S printer melted down a few weeks ago. Patience and spare parts allowed me to prevail.
d10-7 I used some tiny rare earth magnets to give the container a bit of a snap-shut effect. I am pleased with the results.
d10-8 I still have to round the corners on the cards before I am done.

From gallery of draines

Yep, it plays!!

I will be sending these out to my trade partners soon.
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11. Board Game: Scrabble [Average Rating:6.28 Overall Rank:1760] [Average Rating:6.28 Unranked]
Board Game: Scrabble
Marianne Waage
United States
Davis
California
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My husband learned Japanese in high school and college, and asked for a Japanese version of Scrabble. Someone gave a start on ordering the hiragana already for Scrabble, and I'm heavily modifying their idea.

Board Game: Scrabble


This is a test print for size before I got too far along (please ignore the 'yoo' error). The tiles will be mostly double-sided for the hard sounds and small letters ('hee' on one side, and 'bee/pee' on the other, and yes, I giggled as I made a few of these tiles). I'm putting English pronunciation small underneath, as this is a learning set. I'm also thinking of coloring the sounds so all 'r' sounds are lightly red, for quicker visual cues.

It's like flash cards but Scrabble.

Made a WIP here. Japanese Scrabble-ish
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12. Board Game: Orchard: A 9 card solitaire game [Average Rating:7.53 Overall Rank:1833]
Board Game: Orchard: A 9 card solitaire game
JK
New Zealand
Bay of Plenty
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I am a fan of Mark Tuck's beautiful games but hadn't yet played this one. With the KS campaign nearly finished I needed to check it out.

The game requires 15 dice of specific colours, which I don't have (this is the main reason I hadn't tried it) so I wrote on some teeny tiny cubes instead.

From gallery of JohnKean


I've played only 2 games so far with mediocre scores. I'm generally not a fan of beat-your-own-score solitaires, but this one is great! Fast, fun and frustrating - I recommend it!
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13. Board Game: Planetary Reign [Average Rating:8.00 Unranked]
Board Game: Planetary Reign
Gordon J
United States
Eagan
Minnesota
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I made this game a few years back. I think it was on Kickstarter one time but didn't meet its goal, which is too bad because it's a good game. Probably in this market now when everyone wants eye candy and minis, this game had cubes and a generic space theme, so I'm sure that might be why it didn't make it. I think the designer said he is working on revamping some of it and will try another KS at some point.

Anyway, the designer released kind of an expansion for this, and so I printed it out and can't wait to play this again. It added more structures that you can build.

From gallery of patton55


Here is what the game looks like (not a picture of the one I crafted):

From gallery of patton55


All the files to make the game are still on the BGG page.
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14. Board Game: Hunted: Kobayashi Tower [Average Rating:8.00 Unranked]
From gallery of BoardGameGeek
Martin Gonzalvez
United States
San Jose
California
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From gallery of DrHenryArmitage


Hunted: Kobayashi Tower by Gabe Barrett

Free Prototype PnP available from the Hunted Facebook group.

Cards are printed double-sided on 110-pound card stock, laminated in 3mil pouches. Cut with paper trimmer, corners rounded with Kadomaru Pro corner puncher. Card consistency and alignment is pretty good. Front-back alignment is at around 90 percent for the most part. Circle tokens are double-sided. Card stock laminated then glued to wooden discs from the thrift store. The other side is sticker paper. The player board is double-sided, laminated card stock with sticker paper on the other side.

Fun solo hand management, press-your-luck game. Kickstarter launches October 15, 2019.
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15. Board Game: Villagers [Average Rating:7.40 Overall Rank:637]
Board Game: Villagers
Bryan Brazill
United States
Chicago
Illinois
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I picked up the PnP files from the kickstarter campaign but it doesn't look like they are available there anymore.

1-5 Player card drafting, tableau builder.
You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague. The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited.

Printed Materials:
146 Front/Back Cards

Solo Materials:
26 Front/Back Cards

Additional Materials:
Coins in various denominations

BASE CARDS
This was a TON of cards. If anyone is familiar with my builds, I like to use cards that I bought from thrift stores and just not worry about printing corresponding backs. However, for this one, every card has a back based on the type of card it is so I changed things up. I purchased blank cards from amazon and I was pleasantly surprised with the quality. I will probably continue to use those thrift store cards for smaller builds but anything with unique backs or an incredibly large card count will get the blank card treatment. Printed everything out on full sheet labels and mounted to those blank cards.

From gallery of Brazillb2


SOLO CARDS
Same method as above. I had the solo files so figured "why not?"

From gallery of Brazillb2


THOUGHTS
This was a medium build. There are just so many cards. I decided to use coins from other games instead of crafting ones out specifically for this one. Villagers does seem like a really good game and I can't wait to get a play in. It also has new comer appeal in that the theme is tame enough and seems like a pretty easy teach, and I personally love the art so I'm hoping that catches some eyes as well.

After a long crafting hiatus, I'm back again. I recently moved out from my parents' suburban home and am now living with my girlfriend and two other friends in Chicago. So I'm actually playing the games I'm making now! As we were getting settled, it held up my crafting time but I'm glad to be back at the cutting mat. I should be posting more consistently here on out. I'm been lurking in the mean time and have been enjoying seeing everyone's builds. Keep crafting!
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16. Board Game: Mint Cooperative [Average Rating:6.95 Unranked]
Board Game: Mint Cooperative
JK
New Zealand
Bay of Plenty
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I'm a big fan of Mint Works so was excited to build and play the latest in the Mint series, which is currently on KS.

Confident in the game, I used my deluxe crafting methods. Cards were printed on linen paper and sandwiched around black card. Mint tokens were punched from linoleum and the red ones painted and varnished. Dice and meeples were bought online. The result looks really good.

From gallery of JohnKean


But come to play it, and I was very disappointed. The beta rules still need a lot of work, as there are grammatical errors, inconsistent terminology and they are not laid out in a very logical order. They are also printed in a tiny squashed font, despite plenty of wasted space on the page.

With much squinting and re-reading I was soon confident I was playing correctly, but after a while I realised I just wasn't having any fun. Like most cooperative games you are fighting to hold back the advance of Bad Stuff. But the lack of theme (OK, I know there is sort of a theme but it is pasted on so thinly and transparently that it's more a distraction than a theme) meant I didn't really care about winning. There was no engagement. You can probably argue the same about solo Mint Works, except there you have an AI to play against, and the AI has a personality and makes progress that you can directly compare to your own. Here you are fighting against dice rolls and an arbitrary seeming score track.

I'm sure others will enjoy the game, but my first play was the least fun of any cooperative game I have yet tried. I'll put it aside for a few days and give it another go. Except that I have so many other games that I want to play more, maybe I'll never get back to it.

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17. Board Game: Blood Before Richmond: Malvern Hill [Average Rating:8.00 Unranked]
Board Game: Blood Before Richmond: Malvern Hill
Larz Welo
United States
Katy
Texas
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No more stones. No more spears. No more slings. No more swords. No more weapons! NO MORE SYSTEMS!
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I'm working on a few simple wargames this month. This one and a game on the 1864 Schleswig Holstein War. Pretty easy crafting.
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18. Board Game: Machi Koro [Average Rating:6.63 Overall Rank:959]
Board Game: Machi Koro
Peter Lowe
Ireland
Carlow
Co. Carlow
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This is my fourth PNP version of Machi Koro, previous ones were themed this is just small tiles instead of the cards. 3cm x 4.6cm layed out 6 x 6 printed onto an A4 label. Then stuck one side to card 1500 micron, cut out 6x6 rectangle, did same with back sticker then attached back sticker.
Then cut individual cards not quite vertically with rotary cutter. They have a nice feel and can be read with appropriate eye wear for older gamers. Will eventually get around to trimming corners with a scalpel.
Three backs are used yellow for cards 1-6, green for 7-14 and purple for purple. Cards are drawn from a bag onto the 5-5-2 market.
From gallery of lowwwe
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19. Board Game: Machi Koro [Average Rating:6.63 Overall Rank:959]
Board Game: Machi Koro
Peter Lowe
Ireland
Carlow
Co. Carlow
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I made these 3 or 4 years ago, designed in Photoshop printed onto blank playing cards using canon inkjet, sealed with hairspray. Establishments replaced with video games and publishers. buildings replaced with consoles and added two extra cards. A red 6 which pays one coin per red card the roller has. And a building "D&D" 16 cost that allows a D12 to be rolled.
From gallery of lowwwe
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20. Board Game: Between Two Cities [Average Rating:7.03 Overall Rank:570]
Board Game: Between Two Cities
Bryan Brazill
United States
Chicago
Illinois
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PnP playtest files available on the kickstarter page.

1-7 player semi-cooperative, tile drafting/placement game.
Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

Printed Materials:
108 Single Tiles
24 Double Tiles
7 Player Aids
20 Solo Cards

TILES
Printed on full sheet labels and mounted to 50pt chipboard. I also added self adhesive lamination for extra protection because I figure this one will get a good amount of play.

From gallery of Brazillb2


PLAYER AIDS
These were included in the files for the tiles so they are the same method above. You could make these into cards if you wanted to. I like the sturdiness of the tile format for player aids.

From gallery of Brazillb2


SOLO CARDS
The PnP files included solo cards. Considering this a game where you're working with the person on each side of you, I'm more curious than anything.

From gallery of Brazillb2


THOUGHTS
Medium build. I have a good feeling that this one will get a lot of play with the high player count and the working together aspect. The PnP files also include a score board and anticipate people to place a building between each play and a matching building on the score board. I figure it'll work just as well to write each city's score on a piece of paper and just place it above that city.
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21. Board Game: Crystallo [Average Rating:7.25 Overall Rank:4222]
Board Game: Crystallo
Steve S
United States
Roscoe
Illinois
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Long time no see!

This month I was able to sneak in a fairly simple build - the solitaire game Crystallo.

From gallery of Shadoglare


From gallery of Shadoglare
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22. Board Game: Best Treehouse Ever [Average Rating:6.60 Overall Rank:2063] [Average Rating:6.60 Unranked]
Board Game: Best Treehouse Ever
Tomasz Miernowski
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I got lazy over the summer break and needed an easy craft to get some momentum again. There are only 11 pages of cards. I didn't bother with printing cards backs, no varnish neither, simply spray glued everything to 160gsm card. I am hoping to cut the cards tonight and be able to squeeze the whole build in September.

The files are available form this italian website - it is a preview version (not the full art) but it is very nice.
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23. Board Game: Pairs [Average Rating:6.37 Overall Rank:2436]
Board Game: Pairs
Lowell Kempf
United States
Chicago
Illinois
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Forgot to add this last month but I did make it in September!

B&W and the free fruit version. Decent little game system, perfect for casual play when out and about.
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