Solitaire Games On Your Table -- December 2019
Jeff Rhind
United States
Bridgewater
Massachusetts
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Welcome to
Solitaire Games on Your Table
December 2019


The Home of “Together, We Game Alone”


Welcome everyone to the end of 2019 and another glorious month of solitaire gaming. Grab a game, pull up a chair and join in because together we celebrate this wonderful hobby and sometimes game alone. The 1PG is currently the largest guild on BGG at over 12,000 members!! That’s exciting. It’s great to see this guild continue to grow!!

Guidelines

1 Play a solo game, a solo variant, or a multiplayer game solo.
2 Add an entry to this GeekList and tell us about it. Get the most out of the SGOYT Aggregator by using at least one of the following tags:

1 Add the <summary></summary> tag to include a short overview. All summaries are recorded, as on my User Overview page.
2 Add the <rating></rating> tag to rate a game on a scale of 0.5 to 5.0. Only the most recent rating for a game is recorded.

3 Be nice, but most of all have fun!
4 See something you like? Give it a thumb.

It's extremely helpful (but not mandatory) to include some thumbsup and thumbsdown describing the pros and cons of the game you played. They're great visual aids to summarize your post!

Need a little help with formatting? Check out the Forum Formatting Guide and Tricks of the Geek.

About Me

I live about an hour south of Boston, Massachusetts and have lived in this area most of my life. I used to work in television and documentary development and production for over 20 years before switching to work in higher education supporting technology in classrooms and meeting spaces as well as handling event logistics both on and off campus. I have been working at Suffolk University on Beacon Hill for over 12 years and now that I have finished up my Bachelor’s in History, I am currently studying for my Master's in Higher Education.

From gallery of jeffrhind

-- Suffolk University Law School (where I work out of) on the left and Park Street Church and Boston Common on the right. --

I became interested in board games and solitaire games when I became a widower shortly after I started working at Suffolk and my daughter, then three years old, wasn’t quite ready to play games just yet. I got into some co-op games that I could play solo and, after that, found out that I could print my own copies of games from the likes of Todd Sanders. Eventually, I got pretty hooked on the hobby and joined several gaming groups while my collection exploded to a number of games that was far too many for my small apartment.

As my daughter got older, we started playing other games. It was then I thought, “Why not create a YouTube channel and show folks all these cool kids games?” Well, that morphed into recording reviews of other games as well. I had to take a hiatus from shooting videos once real life got in the way: family, friends, work, school, and trying to have something resembling a dating life. Plus, I had told myself from the beginning that once it became too much work and wasn’t fun anymore, I would stop. Now, two years later, I’m thinking about attempting to pick up the mantle from where I left off and give it another go. But for now, some written reviews and commentary over on my blog at http://completelyboard.com and http://www.gamenitemagazine.com.

My older video content is here: http://www.youtube.com/user/completelyboard

Plus, you can purchase a micro badge as a fan Microbadge: Completely Board fan

I have been participating in the SGOYT geeklists for many years now and there are some members I am frankly in awe of; their knowledge of games, their in-depth analysis of gameplay, and others for their spectacular photography. Such an incredible group of people here!!

So here I am hosting for the very first time!! I am excited and have some things planned out below. Check them out! And please, please, please, introduce yourself if we don’t know each other already. It’s always wonderful to meet other gamers from all over the world.

Upcoming 2020 SGOYT Hosts
January
Josh Murphy
United States
Missouri
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February
Doc H
United States
Nashville
Tennessee
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March
JW van der Meulen
Netherlands
Almere
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Interested in hosting a future month's list? Find out more in the first post of this thread and send a GeekMail to Ryanmobile to volunteer. If I can do it, anyone can!

SGOYT Resources

1 Player Guild - The home base for everything related to solo games
SGOYT Monthly GeekList Subscription - A subscription thread updated with the latest SGOYT lists
SGOYT QuickLinks - A collection of links to every SGOYT GeekList
SGOYT Made Me Buy This - A list to both thank and jokingly blame SGOYT posters for purchases
2019 Solo Challenges Geeklist- A subscription list of every past and current 2019 solo challenge
The 2019 Solo and Coop Unpossible Challenge - A place to set and achieve a difficult personal solo goal or challenge for 2019
1 Player Guild / SGOYT 2019 Solitaire Goals - A place to set and track personal solo game goals for 2019
2019 People's Choice Top 100 Solo Games - An extensive list of the top 100 solo games as voted by solo gamers
Solo Gaming Awards - A list of links to various 1 Player Guild and solo game awards
SGOYT Aggregator - A site with detailed game and user data from every SGOYT list
SGOYT Spreadsheet - An excellent resource for SGOYT data from 2013-2016
Solitaire Recommendations for Your Table - A list of solo recommendations broken down by genre
SoloPlay Variants Posted on the Geek - A list of all SoloPlay variants to enjoy many multiplayer games as solo games
Solitaire Resources - A list of additional resources for solo gamers

1 Player Guild Trading Post - A place to buy, sell, and trade games with members of the 1 Player Guild
The Solo Games Chain of Generosity - A place to pay it forward with other members of the 1 Player Guild
Solitaire Games - Fair Trade It Forward - A place to pay it forward with solo games
1 Player Guild Hot Deals Thread - A listing of current deals and discounts on solo games
1 Player Guild Auction Watch - A thread with links to BGG auctions for rare and hard-to-find games

Sock Puppet of the Week Subscription - A subscription thread updated with the latest 1 Player Guild Sock Puppet of the Week
SROYT Monthly GeekList Subscription - A subscription thread updated with the latest Solitaire RPGs On Your Table (SROYT) lists

Related Microbadges
Microbadge: I love solo gaming! Microbadge: 1 Player Guild - Together We Game Alone Microbadge: Rolling for one Microbadge: Solitaire GamerMicrobadge: Solitaire Wargamer Microbadge: Solitaire Games on Your Table - Together, we game alone... Microbadge: Iron SGOYT poster. At least 10 geeklist items posted! Microbadge: Brass SGOYT poster. At least 25 geeklist items posted!Microbadge: Copper SGOYT poster. At least 50 geeklist items posted! Microbadge: Cobalt SGOYT poster. At least 100 geeklist items posted! Microbadge: Titanium SGOYT poster. At least 250 geeklist items posted! Microbadge: Silver SGOYT poster. At least 500 geeklist items posted!Microbadge: Gold SGOYT poster. At least 1000 geeklist items posted! Microbadge: Platinum SGOYT poster. At least 2500 geeklist items posted! Microbadge: Gaming is best solo Microbadge: I'm my own worst enemy - I play multiplayer games solo.Microbadge: SoloCon attendee Microbadge: Solo Eurogamer Microbadge: Solo role-playing fan Microbadge: Solo wargamerMicrobadge: Solo Eurogamer Microbadge: RPG Solo fan

And one last thing….
Have fun everyone!





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51. Board Game: Marvel Champions: The Card Game [Average Rating:8.33 Overall Rank:106]
Board Game: Marvel Champions: The Card Game
Jonathon Tonkin
Australia
Adelaide
South Australia
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Eagerly jumping onto this hype train. I'm a big Marvel fan and a fan of the LOTR LCG. The perfect mesh of these two loves.

I've just started getting into this. After succeeding with my play group I have been trying out combinations that don't work and trying to make them work.

The first was She-Hulk/Protection. It's ok not great. Next I'll look to put Black Panther with a weird combo and see how I go.

Any other ideas for combinations that absolutely don't go with each other?
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52. Board Game: Roads & Boats [Average Rating:7.74 Overall Rank:340]
Board Game: Roads & Boats
Hans Baer
China
Suzhou
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Crosspost from November's Solo Play Challenge: No Fly Zone (but seriously, fly...or don't:

After screwing up the airplane rules during my first two plays I tried again with the correct rules.
I was able to improve my previous score but didn't finish two shares (as always, one turn short): 1/2/8/4 - 320 pts.
Same strategy with coal burner, specialized mines and new shafts.

From gallery of MadMihi
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53. Board Game: Spirit Island [Average Rating:8.32 Overall Rank:13]
Board Game: Spirit Island
Hans Baer
China
Suzhou
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I don't know if you've heard but this is apparently the most popular solo game (my #7).

This is on my 10x10 (which I'm going to fail for the third time in a row) and I haven't played it this year so I guess it's about time to change that.

To ease into the game again I chose Lightning's Swift Strike. For my first game I forgot about Lightning's Swiftness but it was still ok to win on the easiest difficulty.
From gallery of MadMihi


I added the Prussia adversary (Bavaria's arch nemesis) and destroyed them as well.
From gallery of MadMihi


Gradually increased the difficulty to level 4 where I suffered my first defeat. That was a very cool game but over the last three rounds it became more and more evident that I can't win.

thumbsup So much replay value in this game. I have all expansions, promos and some fan made spirits but even the base game alone could keep it interesting forever.

After these five more plays it is now my #3 favorite game. If only I had played it before the voting... it wouldn't have mattered at all.

Also I finally raised my H-index to 22! That's one more 2019 solitaire goal that I can cross off.
Now I need to send a mail to Dave for the 12th star this year to accomplish the next goal. I'm on a roll here! laugh

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54. Board Game: Tainted Grail: The Fall of Avalon [Average Rating:8.80 Overall Rank:199]
Board Game: Tainted Grail: The Fall of Avalon
Frankie Bones
United States
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I decided to restart my campaign having done some things wrong and struggling with some frustration the first time around.

Today's play with Maggot was much smoother. Of course, I had the benefit of gained information from my first failed attempt but that's okay, I could make sense of that thematically.

From gallery of BrokenAxe


I was able to complete Chapter 1 this time around again, having some additional knowledge did help but it was very fun and the story is quite engaging. It is also very deep and I can see how places and events change based on statuses that you acquire throughout the game. This is really going to keep each location fresh.

Also, these different locations actually feel real. Like when you are there, and reading about the place and the people, you can almost feel as if you are there. Great writing and environment.

I think I can get hooked on this one as long as play time stays reasonable. I want to see where this story goes. I love the art, the miniatures and the lore. A fantastic adventure so far and that's just chapter 1.

From gallery of BrokenAxe
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55. Board Game: Tramways Engineer's Workbook [Average Rating:7.51 Overall Rank:3931]
Board Game: Tramways Engineer's Workbook
Hans Baer
China
Suzhou
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Yesterday I went to Starbucks with the family. My son was drawing in his space book and I was playing episode 11 of the Engineer's Workbook.
This episode introduces parcels that you can build on.
My first try I managed to get $59 (out of $70 required).
From gallery of MadMihi


Second try was $58:
From gallery of MadMihi


Third and fourth try were $65.

Probably there's an obvious solution but I didn't find it. Also I played one rule wrong. I built rails through a parcel that I didn't own.

Maybe next Sunday I will get another chance to redeem myself. whistle
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56. Board Game: Bios: Origins (Second Edition) [Average Rating:8.30 Overall Rank:3093] [Average Rating:8.30 Unranked]
Board Game: Bios: Origins (Second Edition)
This showed up yesterday evening, and after inventorying it and reading the rule book, I attempted to play the basic game 2 player. I'm getting better at reading Eklund because I was able to play the game from the rule book. wow (The basic game is also pretty stripped down, which helps for an initial learning game.)

I played Denisovans vs Neanderthals. Their lined up city cuboids reminded me of blocks of cheddar cheese and butter. I was trying to favor the Denisovans to win, but the Neanderthals ended up with the win.

Forgetting that the first step in Comet claiming is Chaos, the Denisovans triggered the end of Epoch III with no dissidents while the Neanderthals had their ruling class covered in dissidents. With the Chaos creating a Revolt for the Neanderthals, they cleared their dissidents, the Denisovans gained one, and Neanderthals gained the Industry Diversity VP that I thought was going to the Denisovans... Oops. That turned out to not matter in the end, as the most points for Neanderthals was in Culture (14), while Denisovans had 13 in Politics.

End board state:

From gallery of briezee


I took advantage of elections and quiet revolutions much better with the Neanderthals. They dabbled in all three morality styles as the game progressed generally changing to what would make it easiest to build cities. Denisovans were a bit too married to prospecting, which had requirements that they were much slower to meet. However, in Epoch III both civilizations had flourishing cities, and then some of the Events on Challenge cards wiped those pretty much out. I should have put refugees out for those destroyed cities and forgot - something that vastly slowed down the city building in the last couple of Epochs. But, it was a universal error affecting both sides.

From gallery of briezee


thumbsup Theme
thumbsdown The BIOS: Earth series comes in 3 different sized boxes - annoying me in that with my shelf setup they get split apart.
thumbsupthumbsdown Graphic design accounts for color blindness. Yay for accessibility. But it does lead to some odd color choices.
thumbsdown Eklund and living rules.
thumbsup Flows well once you internalize the icons.
thumbsdown Chaos procedure should be on the player aid somewhere - it was the only thing I continually went to the rule book for.
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57. Board Game: Paladins of the West Kingdom [Average Rating:8.12 Overall Rank:163]
Board Game: Paladins of the West Kingdom
Marc Maier
United States
Darien
Connecticut
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SESSION 1

From gallery of permagoof

final player board

Me: 77
AI: 66


Me AI

King’s Order 14 14
Influence 20 13
Strength 6 13
Faith 16 11
Debt 2 7
Workshops 6 0
Commission 0 0
Fortify 3 2
Garrison 0 0
Absolve 6 3
Converts 2 1
Resources 2 0

TOTAL 77 64


From gallery of permagoof

King’s Orders and Favors

In my previous seven sessions, I’d kind of ignored townspeople, but in this one I decided to see if they could be useful. Boy howdy, was I missing the boat on a key aspect of the game! While they appear randomly and so are not always useful for a given plan, they can be the foundation of an engine, extending rounds longer than they might otherwise go, mitigating debt and providing much needed resources, all for actions you are probably going to take anyway. They provide a little bonus such as a worker or resources, but these can be essential to making rounds as efficient as possible.

I was spurred to recruit more townspeople by the first king’s favor card, which offered a $3 discount to either kind of recruit action. I used this almost every round after it appeared, either to discard or keep townspeople,

In this session, I recruited an architect in each of the first two rounds to go along with the conspirator I’d grabbed with the opening draft. I like to develop a lot anyway, but with these two townspeople, I got a $1 rebate from the tax stand and a white worker every action. That amounted to $8 and 7 extra white workers over the course of the game as I built all eight workshops — essentially an entire extra round’s worth of workers, albeit, generic white ones. And the rebates funded two entire workshops, although coming from the tax stand, they did increase the number of inquisitions during the game. Indeed, at the end, the AI had 7 flipped debt cards!

This was due to the fact that I was wily in the use of my conspirator, managing my suspicion such that more often than not, I made sure the AI had more suspicion than I did when an inquisition happened. The conspirator made me much more sanguine about conspiring and taking purple workers (criminals) in general. Even with managing inquisitions as much as I could, I accumulated a lot of debt, but I was able flip some of it and discard some more using townsperson discard and outsider attack benefits.

I did a lot of attacking once the second king’s order to do so appeared. This boosted influence which I then leveraged for absolve actions. I used fortify a few times to gain just enough strength to attack with, but I was mostly limited to hitting the first two or three outsiders. This can go poorly if the AI draws attack/convert actions and take the cheaper ones at the left end of the track.

I was rolling in cash for most of the session. The patron townsperson I’d recruited gave a $1 rebate for every pray action; the aforementioned architect provided the same $1 for every develop action, and I attacked three times when the paladin offering $2 for every attack was active. All this on top of the extra conspiring I did thanks to the, uh, conspirator meant I always had money to do whatever I wanted.

I continued my practice from previous sessions of letting the upcoming top-decked paladin drive my choices in the current round, trying to set up to leverage its ability as much as possible while still leveraging the current one. This meant that a couple of paladins didn’t get used as much as they could have, but it made for some very big rounds when the preparation paid off.


SESSION 2

From gallery of permagoof

final player board

Me: 81
AI: 76


Me AI

King’s Order 16 16
Influence 16 9
Strength 6 20
Faith 6 9
Debt 3 0
Workshops 6 0
Commission 9 9
Fortify 0 2
Garrison 0 0
Absolve 6 1
Converts 11 10
Resources 2 0

TOTAL 81 76


From gallery of permagoof

King’s Orders and Favors

This session was a nail-biter until the penultimate round when I finally got a bit of an engine going. The bot seemed to always be advancing attributes while mine stayed stuck at the bottom of the track. I’d made some poor choices in the early going, investing in garrisoning by choosing that paladin in the first round, even though I was only able to use it just once. Generally, you want to use your current paladin’s ability at least twice in a round. But I got something for the outpost, in this case a patron townsperson offering a $1 rebate on praying costs.

The first three rounds of a session of Paladins are always a bit of a guessing game in that you don’t know all the king’s orders until the start of the third round. I have usually been inclined to ignore the first one regardless because completing it is only worth 4 points; I’d rather put actions into preparing as much as possible by gathering money, provisions and/or putting out workshops. But I kept my eye out for outsiders offering useful bonuses for the things I thought I’d do a lot of, and picked up three that scored well: 1 point per two workshops, 1 per two monks commissioned, and 1 per two townspeople. Given that I planned to do a lot of absolving after the third king’s order was revealed, I also got an outsider offering a point per every 4 faith. Once I was at four, I found a way to get a fifth to score all three king’s orders for the first time in nine solitaire sessions.

In the first round, I’d made the choice to stick the paladin who absolves for free on the bottom of the deck. while this first card will definitely reappear, I regretted the decision when the third, 8-point, king’s order turned out to be for absolving. But I did a bit of absolving earlier, setting up to do the more expensive levels when the relevant paladin reappeared. It was very satisfying to save a ton of cash this way.

Just prior to this, the paladin offering commissioning for no provisions showed up, and I was able to commission three monks to leverage that ability while also earning some influence to meet thresholds for the higher absolve levels. My acolyte townsperson provided a white worker every time I did this, which let me extend the round quite a bit. In the seventh and final round, with the free absolving paladin, I was able to absolve FOUR times by utilizing the regular pray actions, the final round king’s favor pray action which had turned up, recruiting (discarding) a townsperson offering a free pray action and a free pray action. I thus fulfilled the second and third king’s orders as well as being able to keep going to reach maximum points for both absolve and commission.

Paladins of the West Kingdom is a pretty rich solitaire experience. There are a lot of elements to juggle, but there always seems to be a path to do what you want. And often, opportunities arise to create some big rounds, if you’ve laid the proper groundwork and are flexible in how you go about your actions. Between townspeople, outsiders, and extra actions/workers from commissioning and absolving, there are ways to duplicate actions and keep the engine running just one more action. It’s great fun to string together a bunch of actions to keep workers in hand and spaces open to do just what you need. Sometimes it can seem like you are at a dead end only to have a way forward appear.


thumbsup Yet another Shem Phillips original twist on worker placement
thumbsup Mihajlo Dimitrievski's gorgeous art which also graces Raiders of the North Sea and Architects of the West Kingdom
thumbsup Engine building
thumbsup Deep tactics and strategy with many paths to points
thumbsup Paladin card mechanic to start each round is quite fun, adding to the decision space by giving player options
thumbsup AI is easy to run and provides a consistent challenge

thumbsdown Huge table hog even for solitaire play
thumbsdown fiddly setup -- lots of bits to sort and place, lots of decks to shuffle
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58. Board Game: One Deck Dungeon [Average Rating:7.15 Overall Rank:578] [Average Rating:7.15 Unranked]
Board Game: One Deck Dungeon
Marit Alanen
United States
Tucson
Arizona
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It was time to go back to the beginning, back to the game that started it all for me...

From gallery of desertrat2020

Nine months ago this was the first truly soloable game that I purchased and played. I remember being amazed that a game could be designed so well for just one player, and I played the crap out of the Warrior, taking her on an extended campaign that eventually let her level up enough to beat all of the bosses in the base game. It was fantastic.

So in honor of that, and also because it's Dicember (yasss, dice!!), I decided to take her into the dungeon again. But this time with a companion, since I hadn't played that way before.

From gallery of desertrat2020

Turns out the combo of the Warrior and Druid was unstoppable, and they dispatched the Dragon with hardly a scratch.

I know this game gets mixed reviews because of its perceived randomness. I haven't found that to be the case, though, since there are so many ways to mitigate a bad roll. For instance, the combination of Consistency (Change any or all of your dice to 4s) and Cleave (Increase up to four of your dice by 1 each) can be really powerful, and suddenly a handful of 1s and 2s become a worthy batch of at least 4s and 5s (and maybe extra 6s, if you rolled several 5s to begin with). I'm also a fan of getting Crushing Blow and Dexterity, which automagically change a yellow and pink die each to 6, no questions asked.

From gallery of desertrat2020

From gallery of desertrat2020

Since I focused most of my previous gameplay on the Warrior, I still have most of the heroes in the box left to try, also and including everyone and everything in One Deck Dungeon: Forest of Shadows (which I tried once, but at the time the poison mechanic freaked me out -- hopefully that's not still the case!).

Also, mad props to Chris Cieslik for making the choice to create a cast entirely made up of strong, capable female heroes. That definitely grabbed me when I was looking for my first solo game. thumbsupthumbsupthumbsup

From gallery of desertrat2020

I'm pretty sure I can blame this game for my predilection towards dice games, since I enjoyed my first solo experience with it so much. It now being Dicember, I'm in gaming heaven knowing all my dice games need to hit the table at some point this month... heart
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59. Board Game: One Deck Dungeon [Average Rating:7.15 Overall Rank:578] [Average Rating:7.15 Unranked]
Board Game: One Deck Dungeon
JC
Canada
Toronto
Ontario
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I’m happy to get this one off my Hall of Shame!

Watched Rahdo’s playthrough to learn this game.

I enjoyed this game and would definitely play this more.

From gallery of jeche
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60. Board Game: The Chosin Few [Average Rating:6.76 Overall Rank:8352]
Board Game: The Chosin Few
Mike Dudek
United States
Ilion
New York
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I missed the anniversary of the battle start by a few days, but I wanted to get at least one game in to remember the ‘forgotten’ war in Korea, and The Chosin Few. My command of the Marines and Army was not up to the task, though, as the defense collapsed at location ‘C’ during the second order, Advance in Another Direction. Maybe next time...

From gallery of MJames70


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61. Board Game: Dungeon Roll: Winter Heroes Pack [Average Rating:6.06 Unranked] [Average Rating:6.06 Unranked]
Board Game: Dungeon Roll: Winter Heroes Pack
Eric Miller
United States
College Station
Texas
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Forgot I had this expansion pack- so appropriate to play this month!

Ebenezer took to the dungeon three times, and made it out alive each time. The dragon is still there- those dice just wouldn't lead me to him. Ended up with 17 experience- so the lower end of the scale.

But fun!

From gallery of govmiller


I have several expansions for the game, so I have lots of ways to play. Sometime I'm just going to make a party of heroes and turn this into a more rogue-like experience.

Hey- stockings are hung by (where there might be) the fire...

From gallery of govmiller


One week of "work" before finals kick in...
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62. Board Game: Pandemic: The Cure [Average Rating:7.32 Overall Rank:323]
Board Game: Pandemic: The Cure
Eric Miller
United States
College Station
Texas
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I mixed in one of the roles from the expansion- but nothing else.

From gallery of govmiller


And managed to eek out a win. Even those cured diseases can gang up on you if you're not careful.... (Pictured is my double-sided Plano box. Every die except the base disease dice are in there. All sorted and ready to pull out to go to work saving humanity.)

And outside lights have started...

From gallery of govmiller


This is just one area. I have strings to go on the one tree in front of the house, and then I'm not sure what to put on the hedges in front. And it looks like I won't be the only house decorated this year- there are at least two others so far on my side of the street.
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63. Board Game: Hornet Leader: Carrier Air Operations [Average Rating:7.87 Overall Rank:1429] [Average Rating:7.87 Unranked]
Board Game: Hornet Leader: Carrier Air Operations
James Dalley
United States
Plano
Texas
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December of DVG Day 1
I've got tons of DVG games I haven't played in awhile or haven't played at all. So I'm going to fix that this month. I started off with a short Libya 1984 Hornet Leader campaign. It's been too long since I played Hornet Leader. I still have 13 campaign sheets in my box, so I've played at least 13 times. But it could be more than that. The last one is dated last July, so it has been way too long for such a classic game.

From gallery of Jdlly


First mission was a carrier defense that went great. A nice clean 3 VPs.

From gallery of Jdlly


But my attack on some heavy industry the next day went South fast. The sites got a chance to shoot at me first and downed one of my Intruders. I did 8 damage to the target, just two shy of the goal. My other intruder got damaged in the bombing run. With all that stress I had to spend my last SO points on some R&R. Hopefully tomorrow I can have the next two days go better.

From gallery of Jdlly
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64. Board Game: D-Day Dice [Average Rating:6.84 Overall Rank:1090]
Board Game: D-Day Dice
The Redheaded Pharmacist
United States
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As the song says the waiting is the hardest part. OK, it’s not that difficult waiting for my 2nd Edition copy to arrive. I have plenty of games to play while I wait.

I decided to start off December by playing one of my favorite solo games. D-Day Dice has more depth than you expect from a dice heavy game. There are also tons of different maps to explore.

There is new content I’m excited to try in the 2nd Edition. But until it arrives I will keep playing this 1st Edition copy.

<summary> D-Day Dice has a surprising amount of choices for a dice heavy game. </summary>
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65. Board Game: Flash Point: Fire Rescue [Average Rating:7.22 Overall Rank:307]
Board Game: Flash Point: Fire Rescue
Eric
United States
Missouri
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I really enjoy this game which makes it tragic that it spent almost 2 years unplayed. It is honestly hard for me to believe it has been that long. I had been tempted to play it a number of times, but after a long absence from the table it can be intimidating to get a game played even with games that aren't overly complex. It was a little rough getting up to speed again, but it was worth it. I did play with the Tragic Events expansion which is an outstanding addition.

I played with three characters at the Veteran Level on the Brownstone board. I have never won on that board. I randomly drew the Hazmat Technician (HT), the Imaging Technician (IT), and the Generalist. The IT spent the first few turns scanning for survivors and working the Firetruck's Deck Gun. The Gen grabbed Hazardous Material on one side of the building while the HT eliminated two more on the opposite side. Shortly after safely disposing of the Hazmat, an Event led the HT to shed the Hazmat gear and take on a new role as the Strategist (I could have picked any role, but hadn't recalled playing with this one before). Unfortunately the Fire Deck was accelerating rapidly and it wasn't that long before I had already added all of the Flare Up cards. I had managed to save one Victim and escort 4 more out of the building, but unfortunately a miscommunication led to the Ambulance being in the wrong location (Event) and its radio wasn't working so it could not be called into the proper position (Event). Eventually, the Generalist made way to the Ambulance and drove it to the Survivors personally. During this time, the fire had grown out of control and the Strategist went to check on the Firetruck. It had trouble with the fire hydrant connection (Event), but was able to get working again. The Strategist stepped aside so that the Firetruck Driver/Operator (FDO) could take control of the rig. The FDO was able to make some crucial reduction to the area of the fire. Ultimately, the Generalist and the IT were able to save the final two survivors and safely exit the building with just one Damage marker left in the supply:

From gallery of overhaul


I was reminded how much I enjoy this game. It has always had a strong theme, but with the addition of the Tragic Events Fire Deck and Events Deck it is arguably one of the most thematic games in my collection. My main complaint with the inclusion of Tragic Events would be that it adds considerable time to the game. It is a worthwhile tradeoff for gameplay, but will continue to make it a little more challenging for me to get it to the table.
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66. Board Game: Starving Artists [Average Rating:6.96 Overall Rank:3291]
Board Game: Starving Artists
Etien "The Most Interesting Gamer in the World"
United States
Thibodaux
Louisiana
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Doesn't this look inviting?
From gallery of smic


I took my 2 yr old granddaughter to the Christmas parade today. When I returned to the house, I just wanted to relax and play a simple game, something easy on the eyes.

The card paintings are fantastic.
From gallery of smic


I can see the effect the publisher was trying to achieve by using clear plastic color cubes, but the lighting made these almost transparent at times.

From gallery of smic


Solo game play became mundane after a few rounds of drawing cubes and selling paintings--35 cards (rounds) is a bit much.
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67. Board Game: Herbaceous [Average Rating:7.11 Overall Rank:941]
Board Game: Herbaceous
J J
United States
California
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A great end-of-night game. Scores tonight were less than great though: 47 + 40 for a total of 87. I did get the biscuit in the first game!

From gallery of Jy0831


From gallery of Jy0831


This is relaxing and fun, though for me, I have to space out my plays to be sure I keep enjoying it.
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68. Board Game: Space Hulk (fourth edition) [Average Rating:7.98 Overall Rank:724]
Board Game: Space Hulk (fourth edition)
Anthony Talone
United States
Washington
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Pics maybe but this was the first on the table this month. Played a mission from the Dec ‘17 White Dwarf pitting 2 squads of terminators vs. the genestealer cult.
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69. Board Game: Tapestry [Average Rating:7.51 Overall Rank:267]
Board Game: Tapestry
Peter Gross
United States
Colorado
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From gallery of Solar Cleric


Tapestry made it to the table for the first time!

This was supposed to be a two player game of Tapestry. But it ended up being two plays of the solo version. Long story short here. heh

About the game:

+ Plays Fast
+ Some of the combos can be insane if you know how to make the right
card connections. Gets addictive looking for and making the right
combos.
+ Tons of replay-ability
+ Almost gateway level difficulty to teach.

- There really is no reason for those fancy buildings. Next time lower the price of the game and get me some card board cutout buildings please.
-Price of this game.


Why the cat? Partly because he is a tuxedo cat and always looks good in pictures. Second, because he is apart of my holiday tradition of watching lots of sappy holiday movies while he keeps my lap warm. Best tradition ever!
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70. Board Game: Shadowrun Crossfire: Prime Runner Edition [Average Rating:7.96 Overall Rank:2866]
Board Game: Shadowrun Crossfire: Prime Runner Edition
Marc Timmins
Australia
Brisbane
Queensland
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Airwave and Shepherd took a job tonight.
The plan was simple: get in and out fast, keep out of view of the megacorporations and make a pile of nuyen.
Things rarely go to plan in the Sixth World.

Tonight though, they stayed ahead of the curve. Across three scenes they only attracted the attention of the 9 usual Obstacles. They kept the Crossfire discard to a minimum (finishing on only 3!).
And even though he was a specialist Mage, Airwave was able to put his secondary Hacking skills to good use when he Hacked the World, allowing him to generate some convenient Covering Fire out of nowhere at the opportune moment.
Meanwhile Shepherd the Street Samurai went all in on his weapons. He loves them all, but has a soft spot for the Monofilament Whip. There's a certain adrenaline produced by attracting the attention of every obstacle in the Sixth World and running for mercy while his partner uses both Mana and Tech to decimate the trailing attackers from behind. Shepherd loves it. Where it gets weird is he also loves being staggered and healed; being a Tank he doesn't discard when staggered but being healed allowed him to draw 2 more. Sadistic much?


Airwave post-run. Exhausted after Hacking the World. And being shot up by Security Goons...
From gallery of Marctimmins89


A taste of the awesome art. Also, we killed all these baddies
From gallery of Marctimmins89



thumbsup I am loving the world-building and characterisation in this game. It is emergent from the amazing artwork. I bought it expecting to enjoy the gameplay but the setting is a massive bonus.
thumbsdown there is actually less variety in Black Market cards than I would've expected. I'm already looking into purchasing High Caliber Ops to remedy this but it's seemingly OOP here in Aus. Hmm...

<summary>Airwave and Shepherd have an unusually successful run through the Crossfire</summary>
<rating>5</rating>

I maintain a GeekList of my regular rotation of solo games. Check it out here.
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71. Board Game: Tank Duel: Enemy in the Crosshairs [Average Rating:7.93 Overall Rank:3183]
Board Game: Tank Duel: Enemy in the Crosshairs
Dob Razil
France
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Playing in the morning allows me to read new rules. Evening tiredness often has me play already known games.

Thus I read the optional infantry rules, since they were recommended for Scenario #3.

And then scenario #3 today. Playing Russians against Robata Germans. Listening to Shostakovich's seventh.

I think I may have forgotten to think about infantry quite a few times, but Robata anyway attacked me once with the infantry, and I had to repel the German troops to avoid getting hurt more. That's a nice added option that increases the choice quantity. But that makes something more to remember when playing.

The Germans, wanting to reach the hill, spent a lot of actions moving there, and their low move level had them often not do much.

I prevailed. Robata's management was quicker. I think I get better at it, although I must have forgotten a few things here and there.
From gallery of dobrazil


I plan on playing it more to get more used ot it. This game really needs you to play it several times before you can access a satisfying speed.

I reserve my judgement to when I'll be able to go through the gameplay casually. A non negligible amount of investment is needed here.
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Board Game: Sorcerer City
JDM
United States
Idaho
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Glad to start off December with a review of a surprisingly charming and fun game.

Sorcerer City is a real-time deckbuilding game (that's been a hit as a multiplayer game in my group) with a nicely-realized solo implementation to boot. Feel free to check it out here!
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73. Board Game: Terminator Genisys: Rise of the Resistance [Average Rating:8.41 Overall Rank:5312]
Board Game: Terminator Genisys: Rise of the Resistance
Dob Razil
France
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Mission #3, again with Connor and Reese.
A new situation : after an explore mission and an escape mission, here is a rescue mission. Great.

The T1000 appeared. It is REALLY WELL implemented. A simple mechanism and you really feel you're shooting big holes into its liquid metal body, repelling him at times, but just to delay its inevitable coming at you with his long blade arms. E.x.c.e.l.l.e.n.t.

At least as good as Gears of War's Berserker.

My marines both got to the ground, but could heal each other, before escaping after having rescued the prisoners.

It may not have the best design, but it succeeds in giving you great gaming moments. More than a few other games in the same category.

thumbsupthumbsup
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74. Board Game: The Lord of the Rings: The Card Game [Average Rating:7.64 Overall Rank:121] [Average Rating:7.64 Unranked]
Board Game: The Lord of the Rings: The Card Game
Doc H
United States
Nashville
Tennessee
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sauronThis is The One Game To Rule Them Allsauron

This holds a very special place for several reasons:

First, In the summer of 2014, I decided I would try a solo game. This is the one I picked. That's special. I remember watching the World Cup while learning this game. I went 0 for 12 at the beginning, mainly because I thought it would be easier to learn all the cards by playing mono-sphere decks. While I did learn those various cards in the Core Set well, I got smashed over and over again (mono-Tactics? Yuck!)

Eventually, though, I started playing single-handed with two spheres and life was good. And then I stumbled across Beorn's path, where I had my first true lessons in deck-building. I was hooked. I found playing two-handed to be quite easy, and allowed me to fully use the abilities of the cards. I don't understand why many people balk at this.

The next reason the game is special to me is this: After I played through the first three cycles, my brother moved to town. He, too, is a huge Tolkien fan. He played once and was hooked. So, for the last four years, Tuesdays have been (mostly) referred to as "Tolkien Tuesdays" and involve dessert and playing this. We like the game so much we made the trek to FFG's HQ to attend The Con of the Ring, which was totally awesome. I even met Beorn!

Currently, my brother and I are playing through the Haradrim cycle. For fun, we are trying mono-sphere decks.

Third, I would say that of my almost 100 games on the shelf, this is the one I would grab if the house caught fire. This game contains enough for an entire lifetime. I may one day get tired of it, but I'm coming up on five and a half years. I have 269 multi-player games logged here, and I would guess easily over a thousand solo (which I don't log). The genius of this game astounds me. I love being able to confront the same quest with a wide slew of player decks. So much depends on the choice of heroes and then what player cards are added. I love the creativity of it all.

Fourth, Beorn started me on this, but I love deck-building. It's at least half of the game! I don't find it a burden at all. I understand if some people only want to play the game. But I see it as an opportunity to do a post-mortem each game and wonder how to improve my deck. I love it! I spend time walking the dogs, or exercising, or staring at the ceiling in the dark, or cleaning...and I'm meditating on what the right allies, attachments, and events are for a given deck. It gives my brain something to do when I can't play!

Fifth, the fact the same deck may need modification for the next quest is a huge boon. Otherwise, this could become very stale. But Matt, Caleb, and the team at FFG do a great job changing up quests--sailing, exploring islands, escaping dungeons, racing, fighting hot temperatures, stealing treasure from dragons, tracking down a murderer ("It's always Johnny Goblin-fingers!")...awesome awesome awesome.

Lastly, I would say the theme integrates the mechanics so well. Bofur is so fat he counts as two dwarves. Boromir can sacrifice himself to damage every opponent of another player. Gandalf comes and goes as he wishes but does great things while present. The Ents are slow to get started, but become a lethal force. Using a Palantir: high reward but high risk. It goes on and on.

Last night I picked up THE LONG ARM OF MORDOR with my Gondorian mono-leadership deck that is in use with my brother on Tuesdays.

SPOILER ALERT!

At the beginning of this quest, your heroes are sleeping in staging and you only have control of an ally-hero special to this quest.

From gallery of Doc_H

Khaliel is trying to wake everyone as the orcs attack. I chose him because of the high resource generation which my Gondor deck can use.

I was able to move out of the first stage easily, and Khaliel found Prince Imrahil. Since his ability includes readying when a character dies, he was going to be my bridge to allow me to chump block cheap Gondorians and attack with Imrahil.

We are able to quickly kill a weak orc, find Boromir, and move onto Stage 3.

From gallery of Doc_H

I actually played this wrong, adding two orcs (instead of one) to staging as per the stage directions.

At this point, we were overwhelmed. It's a bad plan when you need a certain wizard to show up and kill some orcs.

From gallery of Doc_H

Sadly, the orcs killed everyone. That's just what they do.

In retrospect, I realize I had modified my deck to play with my brother. I had minimal help in attacking and defending since my brother plays a mono-tactics deck. My job is basically to quest, heal, and call in reinforcements. I can think of five card substitutions off the bat.

Ah, what a great game! See I already want to make changes and get back to it.

EDITS: Grammar and clarity

PS-This game completed my Solo 10x10 for 2019.

My 2019 Solo 10x10 Challenge:
March: Too Many Bones: Undertow: 10/10 plays
April: Apex Theropod: 10/10 plays
May: My Little Scythe: 10/10 plays
June: Gloomhaven: 10/10 plays
July: Flamme Rouge: 10/10 plays
August: Nemo’s War: 10/10 plays
September: Race for the Galaxy 10/10 plays
October: Space Hulk: Death Angel: 10/10 plays
November: Sentinels of the Multiverse: 10/10 plays
December: Lord of the Rings LCG: 10/10 plays


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