Solitaire Games On Your Table -- December 2019
Jeff Rhind
United States
Bridgewater
Massachusetts
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Welcome to
Solitaire Games on Your Table
December 2019


The Home of “Together, We Game Alone”


Welcome everyone to the end of 2019 and another glorious month of solitaire gaming. Grab a game, pull up a chair and join in because together we celebrate this wonderful hobby and sometimes game alone. The 1PG is currently the largest guild on BGG at over 12,000 members!! That’s exciting. It’s great to see this guild continue to grow!!

Guidelines

1 Play a solo game, a solo variant, or a multiplayer game solo.
2 Add an entry to this GeekList and tell us about it. Get the most out of the SGOYT Aggregator by using at least one of the following tags:

1 Add the <summary></summary> tag to include a short overview. All summaries are recorded, as on my User Overview page.
2 Add the <rating></rating> tag to rate a game on a scale of 0.5 to 5.0. Only the most recent rating for a game is recorded.

3 Be nice, but most of all have fun!
4 See something you like? Give it a thumb.

It's extremely helpful (but not mandatory) to include some thumbsup and thumbsdown describing the pros and cons of the game you played. They're great visual aids to summarize your post!

Need a little help with formatting? Check out the Forum Formatting Guide and Tricks of the Geek.

About Me

I live about an hour south of Boston, Massachusetts and have lived in this area most of my life. I used to work in television and documentary development and production for over 20 years before switching to work in higher education supporting technology in classrooms and meeting spaces as well as handling event logistics both on and off campus. I have been working at Suffolk University on Beacon Hill for over 12 years and now that I have finished up my Bachelor’s in History, I am currently studying for my Master's in Higher Education.

From gallery of jeffrhind

-- Suffolk University Law School (where I work out of) on the left and Park Street Church and Boston Common on the right. --

I became interested in board games and solitaire games when I became a widower shortly after I started working at Suffolk and my daughter, then three years old, wasn’t quite ready to play games just yet. I got into some co-op games that I could play solo and, after that, found out that I could print my own copies of games from the likes of Todd Sanders. Eventually, I got pretty hooked on the hobby and joined several gaming groups while my collection exploded to a number of games that was far too many for my small apartment.

As my daughter got older, we started playing other games. It was then I thought, “Why not create a YouTube channel and show folks all these cool kids games?” Well, that morphed into recording reviews of other games as well. I had to take a hiatus from shooting videos once real life got in the way: family, friends, work, school, and trying to have something resembling a dating life. Plus, I had told myself from the beginning that once it became too much work and wasn’t fun anymore, I would stop. Now, two years later, I’m thinking about attempting to pick up the mantle from where I left off and give it another go. But for now, some written reviews and commentary over on my blog at http://completelyboard.com and http://www.gamenitemagazine.com.

My older video content is here: http://www.youtube.com/user/completelyboard

Plus, you can purchase a micro badge as a fan Microbadge: Completely Board fan

I have been participating in the SGOYT geeklists for many years now and there are some members I am frankly in awe of; their knowledge of games, their in-depth analysis of gameplay, and others for their spectacular photography. Such an incredible group of people here!!

So here I am hosting for the very first time!! I am excited and have some things planned out below. Check them out! And please, please, please, introduce yourself if we don’t know each other already. It’s always wonderful to meet other gamers from all over the world.

Upcoming 2020 SGOYT Hosts
January
Josh Murphy
United States
Missouri
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February
Doc H
United States
Nashville
Tennessee
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JW van der Meulen
Netherlands
Almere
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Interested in hosting a future month's list? Find out more in the first post of this thread and send a GeekMail to Ryanmobile to volunteer. If I can do it, anyone can!

SGOYT Resources

1 Player Guild - The home base for everything related to solo games
SGOYT Monthly GeekList Subscription - A subscription thread updated with the latest SGOYT lists
SGOYT QuickLinks - A collection of links to every SGOYT GeekList
SGOYT Made Me Buy This - A list to both thank and jokingly blame SGOYT posters for purchases
2019 Solo Challenges Geeklist- A subscription list of every past and current 2019 solo challenge
The 2019 Solo and Coop Unpossible Challenge - A place to set and achieve a difficult personal solo goal or challenge for 2019
1 Player Guild / SGOYT 2019 Solitaire Goals - A place to set and track personal solo game goals for 2019
2019 People's Choice Top 100 Solo Games - An extensive list of the top 100 solo games as voted by solo gamers
Solo Gaming Awards - A list of links to various 1 Player Guild and solo game awards
SGOYT Aggregator - A site with detailed game and user data from every SGOYT list
SGOYT Spreadsheet - An excellent resource for SGOYT data from 2013-2016
Solitaire Recommendations for Your Table - A list of solo recommendations broken down by genre
SoloPlay Variants Posted on the Geek - A list of all SoloPlay variants to enjoy many multiplayer games as solo games
Solitaire Resources - A list of additional resources for solo gamers

1 Player Guild Trading Post - A place to buy, sell, and trade games with members of the 1 Player Guild
The Solo Games Chain of Generosity - A place to pay it forward with other members of the 1 Player Guild
Solitaire Games - Fair Trade It Forward - A place to pay it forward with solo games
1 Player Guild Hot Deals Thread - A listing of current deals and discounts on solo games
1 Player Guild Auction Watch - A thread with links to BGG auctions for rare and hard-to-find games

Sock Puppet of the Week Subscription - A subscription thread updated with the latest 1 Player Guild Sock Puppet of the Week
SROYT Monthly GeekList Subscription - A subscription thread updated with the latest Solitaire RPGs On Your Table (SROYT) lists

Related Microbadges
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And one last thing….
Have fun everyone!





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76. Board Game: Gloom of Kilforth: A Fantasy Quest Game [Average Rating:7.65 Overall Rank:1297] [Average Rating:7.65 Unranked]
Board Game: Gloom of Kilforth: A Fantasy Quest Game
SJ Anderson
Australia
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Next game up in my quest to play through what I have of this year's Top 200 is Gloom of Kilforth (I'm aiming to finish working through the list by the end of the year, but there's an awful lot of boxes piled up by the table). I noted in a previous post that writing these session reports has made it easier for me to construct a narrative around my plays. And this is a game that seems to be designed around that very concept of creating an epic tale with each play.

My Dwarf Fighter set out on her journey to Restore Territory in the face of the gloom brought forth by the ancient Marquis of Pain. She followed up a rumour to find a Paladin in the Moors, quested for the Fountain of Youth, and guided a Merchant to Sprawl City where she regaled the locals of tales of her adventures. Then, when setting out to collect the next batch of keywords required for the next stage of the saga, it just became too hard for me to keep up the veneer of narrative, and the game reverted back into a mechanical abstract (which is how I usually view this game). Took a while to find any enemies, and even longer to find the 'Jewellery' I was missing. Later in the game, I ended up just amassing a hand full of valuable rumours to trade at the market and simply bought the last couple of cards needed to complete the saga. Time was running out for the land of Kilforth, so made a dash for the Marquis, but forgot to account for the strength it gained from roaming enemies, and fell short of vanquishing the foe.

For me, this game tends to be quite mechanical. With actions being tied to health, the initial priority seems to be collecting the keywords needed to level up ASAP to gain health, with any wounds taken being a massive setback, possibly reduce your actions per turn to 1 or 2 (which will probably just be spent resting to recover back the health anyway). Having as many actions per turn as possible just seems to be such a huge advantage (especially in a game like this with a constantly ticking clock), making it easier to complete more challenging tests before they reset (as well as simply being able to do more stuff in general). And in that rush to level up ASAP to gain extra health (and therefore actions), it kinda devolves into a game of flipping cards, and hoping that they're the ones that you need. Still a decent game that I don't mind playing every now and then (always good to chuck big handfuls of dice), but it's more of an on-rails abstract 'set-collection' game for me rather than the sprawling, epic adventure that I suspect it aims to be.

That is all
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77. Board Game: Spirit Island [Average Rating:8.32 Overall Rank:13]
Board Game: Spirit Island
Jeremy Yoder
United States
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I'm getting back to this game from an long (undesired) break. I'd only tried it a few times before, but I'm now really wanting to delve into it and flesh out its nuances.

For my first game, I tried Vital Strength of the Earth on the basic level (no Adversaries or Scenarios, but I would decide new Minor and Major cards from the decks) and I found something rather bizarre.

With only his 4 starter cards, I was able to create a powerful card loop that shut down the Invaders and gave me a win by wiping them all out. I wondered if it was a fluke (from Invader order and/or the particular map) so I reset with different map. Yet once again, without having to draw any new cards, I again recycled his starter cards and shut down the Invaders, again wiping them all out.

Felt surprising and bizarre, but I guess it's mainly because it's basic game mode. Anyone else experienced that with him and/or other spirits? So I either need to up the ante with him, or try another Spirit in basic mode. (Pic below is during mid-game.)

From gallery of JYoder

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78. Board Game: Sentinels of the Multiverse [Average Rating:7.25 Overall Rank:346] [Average Rating:7.25 Unranked]
Board Game: Sentinels of the Multiverse
Fabio Binder
Brazil
Curitiba
PR
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<summary>
On Sunday I played 3 times, my main goal was to use heroes from the Sentinels of the Multiverse: Complete Hero Variant Collection that I had never played before. I got 2 wins and 1 defeat, all in standard difficult. I chose the villains and environments, the heroes were all randomly selected.
</summary>

<rating>9.5</rating>

Play 1: Captain Cosmic, Chrono Ranges (Best Times), Luminary, Mister Fixer (Dark Watch) X Spite at Time Cataclysm. Three defeated heroes, Mr. Fixer with only 7 hit points left, Spite was defeated by a Time Cataclysm card.

Play 2: Tachyon, Setback (Dark Watch), Harpy (no variant, first time playing her), Naturalist X Deadline at Nexus of the Void. It wasn't difficult because Naturalist's power + one card prevented all environmental damage.

Play 3: After 2 wins, I decided for a tougher challenge. It was the quickest play, only 4 rounds. Lifeline (Blood Mage), Absolute Zero (Freedom Five), Benchmark (and Demand), La Comodora (Curse of the Black Spot) X Iron Legacy at Silver Gulch, 1883
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79. Board Game: World's Fair 1893 [Average Rating:7.22 Overall Rank:757]
Board Game: World's Fair 1893
Monica Elida Forssell
Norway
Sandnes
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Nosey stopped by for a play today. I played Green, Purple and Yellow, as usual, and it was a tight game...as usual...

From the start I chose not to bring the coins for the ferris wheel into play, so I brought out these:

From gallery of Elida

They were 1s and 5s, though it was difficult to tell from the numbers. Oh, and I discovered 10s are not available. It goes from 5 to 20!

So we traveled along the fair, checking out all the exhibits.

From gallery of Elida


First round went on for ages. But as it finished, the game picked up. Towards the end, both Lefty, Righto and Nosey were checking out their need for finishing whole sets. Righto had a bit of a trouble, getting too much majority in the electricity department, so he got too many of those, and not nearly enough of the others to score well. Lefty finished with two whole sets.

From gallery of Elida

This is Nosey

From gallery of Elida

This guy just stopped by once. He is the creator of the game.

Final score:
Lefty (Green): 86
Righto (Yellow): 62
Nosey (Purple): 56
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80. Board Game: Dungeons & Dragons: Castle Ravenloft Board Game [Average Rating:6.97 Overall Rank:721] [Average Rating:6.97 Unranked]
Board Game: Dungeons & Dragons: Castle Ravenloft Board Game
Fabio Binder
Brazil
Curitiba
PR
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<summary>

I tried Adventure 6 again and failed again. But I really love D&D Adventure games, I own Ravenloft, Ashardalon, and Drizzt. They are easy to learn, quick to play and remind me of RPG sessions.

</summary>

<rating> 8.9 </rating>

Last time I was defeated, only 2 hit points left on the Gravestorm card. A few days later I found out a rules mistake: I shouldn't have two equal monsters in the same hero. That costs me the victory I am pretty sure.


Soooo, this time playing with correct rules, I would easily win, right? Let's see: I chose Kat and Alissa. First monster attack (a skeleton): 20. My attack: a 3. Second monster attack (a spider): 20. Are you kidding me? My attack: a 1. Third monster attack (skeleton again): a 20 again, I am telling you the truth, I swear. This early damages hurt me plenty in the long run: when I discover Gravestorm's lair I had already use both healing surges, Kat was at 3 (1st level) and Alissa at 1 (2nd level). The first Dragon attack killed both heroes.
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81. Board Game: 1942 USS Yorktown [Average Rating:7.29 Overall Rank:4708]
Board Game: 1942 USS Yorktown
Bastian Prey
Germany
Dortmund
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This was my last unplayed Essen purchase and I finally got it to my table.

This real-time game takes place during 1942´s Coral Sea Battle. You are in Control of four Dauntless Dive Bomber from the USS Yorktown Aircraft Carrier. The goal is to spot and destroy the IJN Carrier Shoho, before the time runs out, the Yorktown is sunk or all your Bombers are destroyed.

The clock is set by default to 30 Minutes, but for my first games I raised the time to 35 Minutes.

Each round starts with the flipping of an event card. First you have to check, if the Yorktown was spotted and if yes, you must make an attack roll to see if she takes a hit (three hits needed to sink the Carrier). Then you have to place enemy Airplanes (three different Sorts - Kate, Jake and Zeke are in the game) on the board.

Then the four Dauntless Bomber will take an action each. In the solo game you have to control all four Planes. There are four different actions, Move, Attack (Enemy Planes or the Shoho once she´s spotted), Search (to search for the Location of the Shoho) and Take Off/Land (needed to Refuel/Equip a Bomb, a Bomb is neede to make an Attack on the Shoho).

Each Action costs some Amount of Fuel Points and is handled by a roll of dice. The number of dice is determined by your skill value (which increases by succesfull actions) and bonus/malus dice. The difficulty depends of the type of action. So if you want to Destroy a Japanese Torpedo Bomber "Kate" you need to roll on 2 or more of your dice the same number(like 5 and 5). Your are allowed to reroll your dice as often as you wish, but you have to consider the time limit and if you roll a 1, the dice is lost and your Plane lose one Point of Fuel.

Start of the game
From gallery of Basti aus Hamburg


The Map
From gallery of Basti aus Hamburg


Close up of the Planes (the Yellow one was damaged)
From gallery of Basti aus Hamburg


USS Yorktown sunk (third hit taken - upper right side)
From gallery of Basti aus Hamburg



Finally the IJN Shoho was sunk on my fourth try - nice Roll of six 5´s caused three Hits
From gallery of Basti aus Hamburg





thumbsup Small footprint and set up time
thumbsup fast and tense game
thumbsup nice artwork and component quality

thumbsdown some luck involved due to dice rolling



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82. Board Game: Legacy of Dragonholt [Average Rating:7.36 Overall Rank:1000] [Average Rating:7.36 Overall Rank:428]
Board Game: Legacy of Dragonholt
Byron Campbell
United States
Santa Clarita
California
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I received this in a trade the other day with a fellow 1PGer (I'll let him out himself if he wants), and I've been dying to play it for, well, since it was announced, so I took some time last night to roll up a character and play the introductory quest, "To New Roads."

Character creation was a lot more time-consuming than I'd thought. On the one hand, the rules of the actual GAME are refreshingly light and mostly taught as you go. However, the character creation book was thick and dense. Did I actually need to read all of it before I made my character? Probably not, and in fact, I skipped some sections on races I knew I wasn't interested in. I feel like this probably works best if you have an idea of a race/class combo first, then just read those sections. (Probably works even better in groups, who can make different choices and share what they learned with each other.)

I knew that I wanted to be a paladin/holy knight type, since I've been really fascinated by those character types lately. My first thought was to be a catfolk, but it seems like everybody plays a catfolk in this game (I mean, why wouldn't they?). I also considered a human, since I wanted my character to be a fairly average person with a strong sense of faith. As I read more, however, I took inspiration from one line in the Latari Elf race description:

Quote:
They go to great lengths to maintain the purity and harmony of their forest home, guarding against the strange and sometimes monstrous creatures that lurk in the darkest and most forbidding glades.
My concept of this character suddenly shifted--rather than a knight of a holy order, I would be one of those guardians whose oathsworn duty is to take down those strange and monstrous things. The image I get in my head is like a boss battle in Monster Hunter. In any case, after about an hour of reading, thinking, and writing, this is the character I came up with:

Valethe Needlethorn, a ~350-year-old female Latari Elf Knight

Background: She was born into the Order of the Thistle ward, and it is the only life she has known. She has faced many fell beasts in defense of the Aymhelin and buried many comrades, including her younger and more foolhardy siblings.

Personality and Ideals: Valethe wears a serene expression at all times, even in the face of danger. She has compassion for all living things and, unlike some Latari elves, does not consider even the lowliest insect below her. However, she will not let anything distract her from her oathsworn duty. To her, every word and action has a purpose. All life is precious, and death must be carefully meted.

Physical Description: She wears brilliant platinum armor that always seems to be glistening. Her skin is the pale green of a new shoot, while her eyes are black and implacable. Her hair is raven-black as well. She carries a long, thin dueling sword that is as sparkling as her armor and a tall shield emblazoned with the symbol of her order: a delicate blue flower surrounded by a wall of thorns.

Skills: Dueling, Devotion, Awareness, Willpower, Agility, Empathy, and Survival.

Against the advice in the character creation book, I took three Mental skills and only one Combat skill. None of the other combat skills seemed applicable to this character, with the possible exception of Military--and while she belongs to an order of knights, I don't see them employing military tactics. They are more like small teams of hunters--I see their tactics as similar to the velociraptors in Jurassic Park, so Awareness and Survival seemed like better fits. When it comes to story choices, she is a pragmatist and doesn't ask questions unless they seem relevant to the situation at hand. She focuses on her goal and doesn't kill needlessly. Thus far, my choices have served me well, as I only took two stamina damage during the first quest.

So far, I really like this system. No spoilers, obviously, but I enjoy that I was encouraged to really think about my character before I started playing so that I have something to go off of when making storybook choices. There have been a few times when I have passed up a choice my skills qualify me for in favor of a more generic option just because it fits my character's personality better. The writing quality is good so far and seems to leave room for many different kinds of approaches. The thing that perhaps surprised me the most was that this game is really focused on solitaire play with a single character--you can tell that the cooperative options are tacked on rather than the other way around. I don't mind playing multiple characters in a co-op game, but it was a pleasant surprise to see how strongly the game's design favors solitaire.

Looking forward to exploring Dragonholt in the next session!
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83. Board Game: The Coin Tribes' Revolt: Boudica's Rebellion Against Rome [Average Rating:7.27 Overall Rank:9102]
Board Game: The Coin Tribes' Revolt: Boudica's Rebellion Against Rome
To infinity and beyond
United States
Muncy
Pennsylvania
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Since I'm apparently the only person to vote for this in their top 20, I'll do my best to promote it! I played this last night following my plays of Adamastor and Iron Helm.

I now have a nice copy of version 2, and got it all set up to play with the new bots! I decided to be Rome:
From gallery of davekuhns


Rome got some lucky initiative rolls and got to go first often. This meant that I had to make sure I was spread out and had at least a few Romans in place, because they can do twice the damage the other units can (for the glory of Rome!). Londinium and Verulamium were razed early on, and due to Londinium's low population rating, and Rome needing to score high in the sympathy category, the Romans abandoned that area to their allies (or whomever-I didn't care) the Catuvellauni. Then when the Romans were in as good a position as they'd been all game I got an early Reckoning round (see the picture-both white dice are on the 6)! So, the Romans won and Pax Romana was restored.
From gallery of davekuhns
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84. Board Game: Arkham Horror: The Card Game – The Path to Carcosa: Expansion [Average Rating:8.73 Unranked] [Average Rating:8.73 Unranked]
Board Game: Arkham Horror: The Card Game – The Path to Carcosa: Expansion
Jean-Henri Duteau
Canada
Edmonton
Alberta
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I played the first four scenarios of Path to Carcosa over the weekend with Minh Tran and Akachi. I've been having some good success and really like Minh - which I wouldn't have if I hadn't listened to the Drawn to the Flame podcast where they talked about how best to use her.
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85. Board Game: Cardline: Dinosaurs [Average Rating:6.09 Overall Rank:5891] [Average Rating:6.09 Unranked]
Board Game: Cardline: Dinosaurs
Monica Elida Forssell
Norway
Sandnes
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I played through it twice. It`s a fun, little game, and I get to brush up on my dino skills.

From gallery of Elida


Oh, and that glass of red liquid: Julebrus, Christmas soda pop. The only soda I drink, and I just about only drink it in December, when it`s available.

Just like with Timeline series you get tricked by the pictures. In this game you try to line them up after length or weight.

From gallery of Elida


It goes beyond dinosaurs, to include sea lizards, flying lizards, prehistoric man, and beasts that came about after the dinosaurs fell from grace. It`s historical, educational, and very interesting. Artwork is very nice.

From gallery of Elida

And sometimes, just like in Timeline, it`s a tight fit...
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86. Board Game: My Little Scythe [Average Rating:7.41 Overall Rank:668]
Board Game: My Little Scythe
Kristen Umansky
United States
Glen Rock
New Jersey
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Long holiday weekend followed by a snow day today. My 4 year old and I took advantage of our FLGS Black Friday sale. Bought 3 games and this was one of them. She’s not quite ready for this one yet but I tried it out solo. I got a few rules wrong which would have changed the game significantly I think. Cute little game though, I’ll continue playing solo until she is old enough for it.

From gallery of Kmumansky
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87. Board Game: Aftermath [Average Rating:8.15 Overall Rank:4402]
Board Game: Aftermath
Jessica
United States
Rochester
New York
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❈ Aftermath ❈

Just stop me now if these incessant reports are annoying! I mean that partially in jest, yet I wonder if I might be seen as unnecessarily filling up this month's list. Please feel free to let me know if this is at all bothersome!

My reasoning behind posting a lot comes down to really diving into a specific game. Is there enough variety to keep everything interesting? Are there meaningful decisions and interesting experiences?

Previously, I jumped from one game to the next. A single play or two really wasn't enough for me to get a great idea of what the game truly had to offer. So here I go, back to my campaign with this adorable cast of rodents!

From gallery of Albia

Meziah led the way back to a familiar area, though it was hardly safe. From the sparse cover offered up by the wavering grass, he tugged Grumble closer to the ground. They were not alone.

This was the same map I came across before, but with a different encounter. This area might be the one that will see the most use, although I rather like it... That red shoe is becoming quite familiar!

I did take a moment to browse through all of the enemies, and there is a fairly small selection of them. However, this isn't necessarily a bad thing: Each set contains a leader and another unique unit. So they're not all identical.

Well, except for a certain type that I would prefer not to mention. The party encountered far too many of them early on, so there's an extra amount of dislike for them. Stay away, foul insects!

The way combat progresses can also be vastly different. Before, wounds were taken as everyone struggled to defend themselves. This time, the entire party made it through unscathed!

A special award should go to Whisper, whose tumble ability came in handy. She got lucky with the action cards, and managed to tumble out of the way three times in a row! I could just picture what that looked like!

All of the enemies were defeated, although there is another interesting mechanic called the Hunt. Should all of the characters leave a map without defeating all hostile enemies, they have the chance to pop up again later on.

Speaking of that, I started writing up a story to go along with this adventure. It will be absolutely filled with spoilers, of course, yet I'm having a wonderful time getting attached to the characters! They truly feel alive.

From gallery of Albia

This really isn't a spoiler since I won't mention where it comes from. I just wanted to share another piece of artwork from the adventure book. It's such an interesting sort of place! The signs and the eyes ask a lot of questions... Oh, my!

I seem to be getting through most maps in about 30-50 minutes. Yet each mission can encompass any number of maps, so I expect to have a lot more time invested in this game. I am having the best time so far!

The action cards are really interesting, and I've slowly gotten better at strategizing with them. Ringr's ability has finally been put into action, which might call for my first nesting phase at some point... We'll see!

All I know is that I'm having a wonderful time getting immersed in this world. There is the whole animal side to figure out, yet what happened to the humans? There are some hints, but it remains to be seen if anything else will be revealed.

❈ Session Overview ❈

Play Number // 4
Play Details // Played with Grumple, Meziah, Ringr, and Whisper on the E Street Map with the Claws and Stingers Encounter (Mission 3)
Required Play Space // 44" x 24"
Setup Time // None (Game was Already Set Up)
Play Time // 25 Minutes
Outcome // Win
Summary // <summary>A return to E Street proved to be a worthwhile route for the brave rodents of Aftermath.</summary>
Rating // <rating>4.3</rating> (Out of 5.0)
Incomplete Goal // Successfully complete mission 3.
Incomplete Goal // Successfully complete mission 12.

More Details at Gameward Bound: Albia's Incredible Solo Game Journey

thumbsup The adventure book does a wonderful job of weaving a tale that incorporates all of the characters and brings them to life with their own personalities.
thumbsup The way each map progresses and resolves adds even more flavor to the individual story of every character.
thumbsup The post-apocalyptic theme is softened a bit by the use of animal protagonists (and antagonists) yet the fight for survival isn't made unnecessarily simple.
thumbsup There is a lot to discover in the various paragraphs, and the artwork also holds little details that convey a lot more than simple text might.
thumbsup The campaign system includes a very easy way to save progress in between missions so that taking a break won't require a lot of extra setup.
thumbsup A deck of discoveries may be slowly unlocked over time to create new opportunities for encounters, missions, and more.
thumbsup The overall tone of the missions ties into the colony: Although there are personal goals to achieve for the characters, the focus is on helping and improving the colony that includes some lesser-abled members.
thumbsup The deck of action cards is an interesting mechanic that plays into calamities, enemies, and the choices each character can make.

Microbadge: To Thumb or not to Thumb, that is the question. The amount of different enemy types is relatively limited, although this helps cut down on the need to hunt for specific cards and components.
Microbadge: To Thumb or not to Thumb, that is the question. It can be difficult to avoid reading the information on a page since it's all out in the open, but placing the rulebook over the text can be very helpful for those with wandering eyes.

thumbsdown There are still some rules ambiguities that I decided for myself, such as what to do with scavenge tokens and unequipped batteries in between missions.
thumbsdown The enemy bases are all unique to match up with the cards so that activation is easy to determine, but some of the scorpions have obscured bases, and the circle and hexagon look a little too similar from afar.
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88. Board Game: Zeppelin Raider: Imperial German Naval Airships [Average Rating:7.82 Overall Rank:8131]
Board Game: Zeppelin Raider: Imperial German Naval Airships
Andrzej Sieradzki
Poland
Opole
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From gallery of nightbomber


A fantastic, immersive experience enhanced by an original Zeppelin badge and my watch.
3 succesful missons so far!
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89. Board Game: Hornet Leader: Carrier Air Operations [Average Rating:7.87 Overall Rank:1429] [Average Rating:7.87 Unranked]
Board Game: Hornet Leader: Carrier Air Operations
James Dalley
United States
Plano
Texas
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December of DVG Day 2

I am not starting off this month of DVG games very strong.

Day 3 of my Hornet Leader campaign went well. I had to scramble to do some SAR, so only 2 VPs, but at least it went smoothly.

From gallery of Jdlly


Day 4 was a disaster. I picked the only target that would get me into the Adequate score range. Loaded for war and charged in.

From gallery of Jdlly


When all was said and done, I was 2 shy of destroying it. I rolled so many ones!!! I was also a little gun shy and equiped everyone with ECM pods. Just one more bomb could've done the trick...

From gallery of Jdlly


I ended with 4 VPs and a Dismal score. I was super tempted to play Hornet Leader again. But it's time to move on.

From gallery of Jdlly


I got IAF Leader setup, and I'll start that tomorrow.

From gallery of Jdlly
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90. Board Game: Street Masters [Average Rating:8.41 Overall Rank:1351]
Board Game: Street Masters
Dob Razil
France
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Max and Megan
against Ah-Long
in the One Step Ahead stage (not yet tried).

Lots of minions to deal with in the beginning. Ah-Long stayed on the high cliff, looking at the fight below, doing nothing for a long time but gaining some tactic cards and defense tokens.

Thus, when Megan and Max went up to confront him, he lasted two rounds.
From gallery of dobrazil


Feels a bit like a routine.

Not an annoying one, but a routine somehow. I'm sure that if I hadn't played Brook City, I wouldn't see what I see through the mechanisms of SM.

All that said, I had a good and fun fight.

When I compare this game to Terminator, I wonder which one brings me the most fun. SM is more varied and promises a longer life expectancy, but Terminator goes directly to the point. Terminator has, like Space Hulk and Firefly Adventures, a set of rules that have next to no artificial elements. That's refreshing and precious nowadays.

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91. Board Game: Dual Powers: Revolution 1917 [Average Rating:7.64 Overall Rank:2629]
Board Game: Dual Powers: Revolution 1917
Frankie Bones
United States
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Opening the box to this game today, I was blown away by the components. Why don't all "wargames" look like this? The art, the board, the wooden calendar trackers and those gorgeous counters...it was love at first sight!

The rulebook is also well organized and I felt like I knew exactly how to play the game after one read.

Well, then I did set up the game and was handily defeated on my first play against the well implemented AI. The game plays in approximately 30 minutes so I immediately set up another game and this time, I won handily. This was all on the easiest difficulty. With that said, even if I was playing on the hardest difficulty for this game, I still would have won so I'm not sure how well implemented the difficulty levels are here?

So, I really like this game a lot. I imagine this is just an awesome two player area control game with great historical flavor. I can see my wife playing this and enjoying it. There is card play and hand management with a unique calendar mechanism that I have not seen before in a game and it creates some agonizing decisions.

I look forward to spending a lot more time with this one. It ticks a lot of boxes for me and as long as the difficulty balances, I can see this definitely being a top 10 solo game for me, if not higher.

From gallery of BrokenAxe
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92. Board Game: Tripoley Dice [Average Rating:4.74 Unranked]
Board Game: Tripoley Dice
Eric Miller
United States
College Station
Texas
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A quick (and I mean quick!) game after dinner.

So far, working on "just dice" games- no R&W (except for score keeping) for now. I have a number of other "just dice" games (Yahtzee, etc.) and I may or may not play those.

But the "real" version of this game was THE game of the Christmas holidays. My Aunt & Uncle would come down from Wichita Falls to Dallas, and the 6 of us (four in my family and my dad's sister & husband) would play this. The adults would usually be drinking (my uncle worked for a distributor- usually brought a good bottle of Scotch) and my sister and I would play as long as we could.

Good times. Aunt & uncle are no longer with us. Not enough gamers hanging around now- too many other distractions...
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93. Board Game: D6 Shooter [Average Rating:6.70 Overall Rank:7087]
Board Game: D6 Shooter
Eric Miller
United States
College Station
Texas
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Off to the old west... Round up bad guys.

The theme is pretty good with this one. The dice have the card suits on them, and you need to match a number of suits to "catch" a bad guy. Catch enough, and you get promoted. Get promoted enough, and you win the game.

There really isn't solo in the box, but it's easy enough to play for two. But just like some western "heroes," I can't take my designer hat off. So 2 1/2 years ago, I came up with Simple Solo Standoff to fix that.

I won tonight.
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94. Board Game: Tainted Grail: The Fall of Avalon [Average Rating:8.80 Overall Rank:199]
Board Game: Tainted Grail: The Fall of Avalon
The Redheaded Pharmacist
United States
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This game arrived a week ago but I didn’t get to try it out until today. What I can say is that I’m seriously impressed.

There is a wonderful aspect of this game that I wish more and more games included- the tutorial session. Yes, there is a tutorial that will walk you through the game’s mechanics and all of the choices you will encounter. It even has a pre-made deck so you don’t have to sort through the ton of cards included in this game to jump in and get started.

The components look great. The artwork is very well done. The theme was also appealing. We’ll have to see how well that theme is woven into this gameplay as I start working my way through the chapters.

Some early observations based entirely on my single tutorial session and looking through the game. It really feels like there is a ton of replay value with this game. I could see myself playing through the same chapters with different characters and having an entirely different experience.

I own and really enjoy playing The 7th Continent. But I know some people didn’t like this game for a variety of valid concerns or preferences. I will say that anyone that didn’t particularly care for The 7th Continent should definitely try this game.

The tutorial worked. I can’t wait to get started with Chapter 1. It looks like there is a great adventure ready to reveal itself as I play it.

<summary> Tainted Grail is a really impressive thematic game with tons of content to explore. </summary>
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95. Board Game: Tiny Epic Zombies [Average Rating:7.13 Overall Rank:959]
Board Game: Tiny Epic Zombies
The Redheaded Pharmacist
United States
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It was time for a fairly quick zombie game this evening. This one is just what I was look for today.

I can’t figure out if being stuck in a shopping mall with zombies is better or worse than being stuck there during the holiday shopping season. Honestly, I’d be a little inclined to take my chances with the zombies.

This game does a good job of putting a big zombie game in a small package. It’s fun and it plays well solo.

<summary> TEZ is one of my preferred Tiny Epic series game to play solo and it has zombies! </summary>
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96. Board Game: Underwater Cities [Average Rating:8.09 Overall Rank:74]
Board Game: Underwater Cities
Kevin Shaud
United States
Harleysville
Pennsylvania
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Wow! This is a fantastic game! The obvious comparison for this game is Terraforming Mars and even though I appreciated what that game tried to do and was successful at doing, I didn’t love it as a solo game. The board in TM felt almost meaningless to me and I didn’t get a sense that I was building much of anything. Because I ended up not loving TM, I initially resisted Underwater Cities. And boy, was I wrong.

I like that you score points in this game by actually building cities, buildings, and tunnels. The combination action space/card color mechanic is inventive and works well. There is just a lot to like about this game.

Tonight was my first time playing so I spent a lot of time thinking through my plays and making sure that I had the rules and flow of the game down. It ended up taking me about two hours or so to finish playing, but it didn’t feel like it at all. The time just flew by as I was completely absorbed in building my underwater colony. I know that it’s incredibly early, but I can’t see this not making my Solo Top 20 next year. This game is that good.

End of the game
From gallery of kevinruns262


I managed to build and connect seven cities, but only was able to score 80 points so it goes down as a loss.
From gallery of kevinruns262
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97. Board Game: Lucidity: Six-Sided Nightmares [Average Rating:6.49 Overall Rank:3936]
Board Game: Lucidity: Six-Sided Nightmares
Eric Miller
United States
College Station
Texas
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One more before bed... And I'm *SURE* this is just the *PERFECT* game before bed... gulp

Solo right out of the box. Like lots of other games, it's a roll and match type game. Get too many of one thing, and bad stuff happens.

Played with "The Lord of the Depths" card. The idea is to get to 15 power before enough bad stuff piles up. I managed to do that- at least I think I did.

From gallery of govmiller


Lots of colorful dice- but with custom faces so you can't use them for other games...

It's a good race type game for solo- there are some decisions to be made, so it's not just roll and place. You can spend "power" to do things, so spending power may make a few things easier, but it will then take longer to get to that magical 15 to win.

Certainly the "thinkiest" game I played this evening.
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98. Board Game: At the Gates of Loyang [Average Rating:7.38 Overall Rank:274]
Board Game: At the Gates of Loyang
J J
United States
California
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Jessica extended the deadline for the Autumn Harvest Solo Con, so I got one more play in -- and of my #2 solo game too!

This game was all about the radishes --

From gallery of Jy0831


And I ended at 17.5 points, which is a fine but kind of ho hum score for me. Oh well!

From gallery of Jy0831


I didn't get too many good trading markets, which made it hard to adapt to different kinds of customers. It was a very enjoyable and brain-burny play though!

One very happy moment was when I got the helper that gives you the +2 price on all casual customers that round. What wealth!

And, to fulfill some bonuses in the solo con, here is something autumny... (red-leaved trees can be a bit hard to find in California, but here is one!)
From gallery of Jy0831

and here is a plate from Thanksgiving:
From gallery of Jy0831


There was WHEAT in the stuffing and pie crust.

There was PUMPKIN in the pie.

No CABBAGE but we did have Brussels sprouts.

And no RADISHES (or TURNIPS), BEANS, or LEEKS.

But hmmm.... this makes me think it would be fun to try for a meal that includes all the Loyang veggies one day!
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99. Board Game: Onirim [Average Rating:6.68 Overall Rank:1108]
Board Game: Onirim
ron E
United States
Washington
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LOSS - 1st Edition - Base Game - Able to acquire 7 doors ( 1 Red, 2 Green, 2 Brown, 2 Blue) --- 9 of 10 Monster Cards were resolved - I also own the 2nd edition, but just really like the art on the 1st edition of the cards - very engaging!



From gallery of airzonk1
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100. Board Game: Pandemic: Rapid Response [Average Rating:6.85 Overall Rank:2191]
Board Game: Pandemic: Rapid Response
Aaron Edwards
United States
Nashville
Tennessee
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Grabbed this game on a whim because it's currently cheap at Target. It's not recommended for solo play on the BGG page, but it is fully cooperative so I decided to forge ahead and try it solo. Tonight I played two solo games on easy mode without crisis cards (basically I played tutorial mode). Lost the first game and won the second game.

For those not familiar, in this game you play scientists/doctors/engineers like in regular Pandemic. Instead of the running around a map of the world, the game takes place inside an airplane, which is pimped out with all sorts of labs, food synthesizers, water purification systems, etc. As maladies pop up around the world, you're running around inside the plane as it flies around the world trying to put together supply drops. For example, Madrid might need 3 units of food and one unit of water. On your turn you roll dice (with two rerolls) and use your dice to move around, make supplies, navigate the plane, manage waste, and initiate drops. This is a real-time game. You have a certain number of time tokens, each representing 2 minutes. If you run out of tokens, you lose.

thumbsup It does work solo by controlling 2 characters
thumbsup It's pretty to look at. The board is cool and the dice and pawns have a cool pearlescent quality to them.
thumbsupthumbsdown I have mixed feelings on the theme. It's pretty cool as is, but I can't shake the feeling that a better theme would have been something along the lines of The Captain Is Dead where you're running around a spaceship trying to solve various crises. This is less cliche I suppose, but not as much fun as I think that would have been.
thumbsdown The hardest part of playing this solo is that you end up spending a lot of your allotted time just moving things around and doing bookkeeping. If you had another person playing, then the person who is not currently taking a turn could handle those things while the active player keeps moving. A possible solution is to allow yourself to pause the timer while redistributing cubes, or allow yourself maybe 20 extra seconds to account for this.
thumbsdown Along those same lines, as you're frantically rolling and doing different things, it is very easy to lose track of how many rerolls you've used without someone else to help keep track. ("Crap. Was that my first reroll or my second?"). You could probably fix this by using some sort of action token system.

Overall, I like it. Will definitely be playing more. Will try to get some pictures next time.
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