GCL Amoeba 460 - Super Random Conversation Starters (2020-01-13)
Adam Deverell
Australia
Melbourne
Victoria
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GameChat League - Amoeba Division 460
Microbadge: GameChat League - Amoeba Division: "Pound for pound, the amoeba is the most vicious predator on Earth!"ABOUT | AMOEBA DIVISION | SUBSCRIBEMicrobadge: GameChat League - Amoeba Division: "Pound for pound, the amoeba is the most vicious predator on Earth!"

Welcome to this week's discussion list!

If you stumbled into this geeklist by accident take a look at the pointers provided at the top. Constructive on-topic comments from visitors are welcome and we're happy about new regular contributors, but please refrain from adding items if you are not a member of this GCL.

The hosting rotation:

[Jimmy (Butterfly0038)Microbadge: GameChat League - Amoeba Division: "Pound for pound, the amoeba is the most vicious predator on Earth!"
Eric (Eric Brosius)
Jeremy (familygaming)
Garry (garry_rice)
Larry (larryjrice)
Jeroen (jmdsplotter)
Scott (qzhdad)
Aaron(WonderCinz)
Chris (Venser)
Mikko (msaari)
Doug (phrim)
Adam (red_gamster)

When I was in Queensland with my mum last year she brought a conversation starter game with her when we went to restaurants. I guess she was worried we'd have nothing to say after 47 years.

Anyway, here are some completely random conversation starters chosen from about 5,000 questions!
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1. Board Game: Pointless: The Board Game [Average Rating:5.40 Overall Rank:16031]
Board Game: Pointless: The Board Game
Adam Deverell
Australia
Melbourne
Victoria
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What is the most useless thing you know how to do?
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2. Board Game: Impact Zone [Average Rating:3.92 Unranked]
Board Game: Impact Zone
Adam Deverell
Australia
Melbourne
Victoria
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What three events made the biggest impact on who you are today?
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3. Board Game: Sweet Success [Average Rating:7.00 Unranked]
Board Game: Sweet Success
Adam Deverell
Australia
Melbourne
Victoria
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What signs make you think someone will go on to be successful?
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4. Board Game: Trivial Pursuit: All Star Sports Edition [Average Rating:4.50 Unranked] [Average Rating:4.50 Unranked]
Board Game: Trivial Pursuit: All Star Sports Edition
Adam Deverell
Australia
Melbourne
Victoria
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If you could be a top tier professional athlete in any sport, what sport would you play and why?
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5. Board Game: History of the World [Average Rating:7.41 Overall Rank:2824]
Board Game: History of the World
Adam Deverell
Australia
Melbourne
Victoria
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Which historical figure wins the award for being most hardcore?
 
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6. Board Game: Fabled Fruit [Average Rating:7.07 Overall Rank:708]
Board Game: Fabled Fruit
Garry Rice
United States
Perkasie
Pennsylvania
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Board Game: Fabled Fruit
Board Game: Loopin' Louie
Board Game: Gulo Gulo
Board Game: The Crew: The Quest for Planet Nine
Board Game: Gloomhaven
Board Game: UNO
Board Game: Rage
Board Game: Cottage Garden
Board Game: Candy Land


5.0  Fabled Fruit (5 all-time)

Playing this with Lydia...quite frankly it’s not a very good game, at least at two player. Interesting concept but the choice is almost always obvious and it always comes down to tie breaker...fortunately it was borrowed from the library...

7.0  Loopin' Louie x2 (32 all-time)

Played with three year old Maddie who just likes to hold down her paddle...

6.2  Gulo Gulo x2 (24 all-time)

Played with Maddie who would really just like to jump straight to the nest and take the purple egg rather than play through the whole gameshake (purple is her favorite color).

7.0  The Crew: The Quest for Planet Nine x6 (40 all-time)

Caleb and I got through round 20.

8.0  Gloomhaven (16 all-time)

My friend’s daughter is free again so we are resuming this once a week. His daughter is getting close to retirement but loves her character so it will be interesting to see if she takes a new one or a new build of her current class.

5.5  UNO x3 (82 all-time)

Lydia still likes this...

5.0  Rage (5 all-time)

Forgot how this worked and played one round with Lydia before we stopped...it’s not really a two player game

7.0  Cottage Garden (10 all-time)

Squeaked by Caleb in this one even though I had to take one extra turn in the final round.

3.0  Candy Land (3 all-time)

Maddie still likes to pull this one out...we were not fortunate enough to pull the ice cream cone early this Time...sigh.
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7. Board Game: Labyrinth: The Awakening, 2010 – ? [Average Rating:8.32 Unranked] [Average Rating:8.32 Unranked]
Board Game: Labyrinth: The Awakening, 2010 – ?
Adam Deverell
Australia
Melbourne
Victoria
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Board Game: Pandemic
Board Game: Century: Spice Road
Board Game: Labyrinth: The Awakening, 2010 – ?
Board Game: Star Wars: Empire vs. Rebellion
Board Game: Pax Emancipation
Board Game: Istanbul: The Dice Game
Board Game: Century: A New World
Board Game: Azul


Bushfires dominated the scene again. Huge wildlife losses. Now there's countless fundraises happening all over the country, and plenty of donations coming in from around the world. Apparently koala losses were so huge they've been declared endangered in major parts of the country.

 7   Pandemic x2
We won! On normal level too. Rosa was super happy with herself. We were always in control too. Then we played a four player and were looking good until black cubes swamped us. Then we drew three black city infection cards in a row and ran out of black cubes.

 6   Century: Spice Road
Aidan won this one, and he was super stoked about it. Tough to beat Rosa in this game, but he finished the game first and came out with a 2VP victory. I think he did a Fortnite dance.

 10   Labyrinth: The Awakening, 2010 – ?
Finished my epic Awakening scenario against Chris via Vassal. I won as the Jihadists with two cards left in hand! We'd had easy wins as the US, but this time the Jihadists got WMDs from Pakistan and took advantage of plentiful Reaction markers. Chris also took a hit to prestige when I took Afghanisatan with a US troop cube there. That poor US cube was holed up for about three or four years!

I laid two WMD plots in the US that Chris thwartered, but he couldn't recover from the large number of Reaction markers spread around the board. I took Afghanistan, Central Asia, Iran and Syria, largely thans to generous bonuses thanks to the Reaction markers.

Loved the game. Next is a reserve rubber. Can the US stop the reactionary forces of the Caliphate?

 6   Star Wars: Empire vs. Rebellion
This reminds me why I don't play CCG/LCGs. I just get a bit tired of the repetative card powers and the tapping and number crunching. This one works well enough, but probably overstays its welcome. Good for $2.

 8   Pax Emancipation
I'm determined to win this game. Lost again! This time I was the Parliamenterians/philanthropists. I got into a winning position for both factions to score their VP. I had three modern states, though lacked significant numbers of freemen. I thought I had enough for 50VP. But then anarchy spread in one turn to cover almost the entire planet! It was horrible. I kept rolling 4+ for the pogrom rolls and anarchy just spread like a meme. That was the end of that. Will try again next week.

 6   Istanbul: The Dice Game
Just discovered I'd been playing the game incorrectly, doubling up an action that allowed me to collect and spend coins in one action. No wonder I found the game a bit easy and the power tiles unnecessary. This time I bought three power tiles and won 6-5-4 rubies. Must really play Istanbul when I can.

 8   Century: A New World
Prefer this to the original. I was explaining Small World as I played it, and our game was punctuated by threats and groans on the table next door. Small World was making an apperance after two years at least. Anyway, this game proved tough as very few action spaces opened up. I relied on my brown + free red for one worker space, and won 75-72-38.

 6   Azul
I eventually managed my 10 point bonus! I rarely build five of a kind. Rosa scored 20VP for hers though and took the win. It was close, about eight points from first to fifth.
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8. Board Game: 1825 Unit 3 [Average Rating:7.56 Overall Rank:4219] [Average Rating:7.56 Unranked]
Board Game: 1825 Unit 3
Mikko Saari
Finland
Tampere
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 9.0   Altiplano (17 all-time)

This time with Altiplano: The Traveler expansion. Now that we were more experienced, the expansion made more sense and was actually pretty interesting.

 9.0   Pax Pamir (Second Edition) (4 all-time)

My first proper victory in Pamir ever (beating my son in our first ever two-player game doesn't count). The final scores were 19-9-2, but the game was much closer than that would suggest. It was 9-9-2 before the final dominance check and had I had one less coin, I wouldn't have won. So very exciting! The key to my victory was the Infrastructure card, being able to build two blocks at the price of one was crucial here.

 8.0   1825 Unit 3 x2 (7 all-time)

I figured out I can play a game of 1825 Unit 3 in about 90 minutes with my son. He won the first one, then in the second one we didn't split the CR and NBR correctly and I got a huge win. Since the game plays so fast, this and Unit 2 are probably going to get several plays this year as a weekend afternoon game for us.

 8.0   Colony x2 (17 all-time)

Getting one Power Supplement (5-5-5-5-2-2-2) is a pain, but when you do, things get much easier. Always a pleasure to play this.

 8.0   Great Western Trail (9 all-time)

Played a two-player game with my son, and learnt that this is too heavy for weekday nights, wasn't a terribly good experience in that situation where a lighter game would've been necessary.

 8.0   Just One (20 all-time)

Just one play, heh.

 8.0   Merkator (8 all-time)

My son rushed to the Peace of Westphalia, again, beating me. We tried the longer game, with one hand card and no coins. That was a good way to play.

 8.0   Undaunted: Normandy x2 (12 all-time)

I've now played all twelve scenarios. It's a good set, and I'd definitely like to play more and revisit some of the asymmetric scenarios. I'm also looking forward to the North Africa game with more stuff in it, tanks and all.

 7.0   Quartermaster General x2 (8 all-time)

Two opposite games. In the first game, Germany was crushed almost immediately, leading to a quick Allied victory. In the second with the same players and same countries, the game was very close for a while, then Soviet Union collapsed and then it was over.

 6.0   Pearls (2 all-time)

Quick filler. Not bad.

 4.0   City Blox NEW!

Shitty Blox if you ask me... the game doesn't make much sense. Building small houses of Lego-like blocks is fun, but the game around that just didn't work all that well, and the Finnish rules were a travesty.
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9. Board Game: 1861: The Railways of the Russian Empire [Average Rating:7.57 Overall Rank:2039]
Board Game: 1861: The Railways of the Russian Empire
Eric Brosius
United States
Needham Heights
Massachusetts
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My favorite 18xx game for six players is two games of 1846 with three players each.
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I'm going to report on my plays between ChristmasCon and JeroenCon; I did ChristmasCon in last week's list and I plan to do JeroenCon in next week's.

 7   1861: The Railways of the Russian Empire (3 all-time) -- There were 4 of us at the Fiscal Group last week. We planned to play 1867: The Railways of Canada, and Len brought his copy (the All-Aboard version.) I didn't bring my copy because Len was bringing his. Well, when we started to set the game up, we noticed a lot of brown OO tiles. This was odd, because 1867 doesn't have any OO cities. Upon further inspection, there were no tiles for Moscow or any of the other special cities, and there were no gray tiles! After some thought, we switched to 1861, which has similar rules.

In the initial auction, Joe Rushanan got the private that pays R10 and the one that pays R20, I got the one that pays R15, Jess got the one that pays R25, and Len got the one that pays R30. As you might imagine, I had the most cash left over. I had R270, Jess had R230, Len had R225, and Joe had R215. This put me in the driver's seat in the minor company auction. We started off, as usual, with the Nikolaev, and Len bid high to get it for about R160, leaving him unable to take part in any other auctions. Next I put up the MK in Moscow(S), which Jess bid me up on, but I got for R160. Jess then got the MNN, Joe got the KR, I got the MV, and Joe got the KK.

I was well situated for early train shuffling. I bought a 2T with the MK and built toward MV. I agreed with Joe to link the MV and KR hexes, and the MV bought a 2T and then bought over the MK's 2T. This was good, because the second 2T would run just as well for the MV (running Voronezh - Moscow) as it would have for the MK (running Moscow - Voronezh.) And it let me buy another 2T in OR1.2 with the MK, taking out just a single loan. Joe did something similar, but the order in which his companies ran meant that it would take an extra turn to do so.

Jess had her eye on the E in Ekaterinburg, which she hoped to link to her MNN, but Len outbid her and she took the SPW instead, which would be a lot harder to connect. I didn't mind at all the fact that the two of them nudged each other into non-optimal minor configurations. And I launched the RO to hook up to MK. The RO bought a 3T and solved the MK's problem (what was it going to do when the 4Ts broke and rusted its pair of 2Ts (obtained when it bought the 2T back from MV so the MV could afford a 3T)?) And Len took the opportunity to put tokens from both his majors into Nizhnii Novgorod, irritating Jess, who had built most of the track from Moscow to Ekatburg. It didn't take too long to build a bypass, though.


Things went well for me all game. My MK/RO major wasn't the biggest payer, so kept shares in treasury for a while, and the MV had a 3T and was able to convert to my second major. By the end of the game I had two permanents in each of my majors -- I was just a smidge short of being able to afford a 5+5E like Joe Rushanan had in one of his companies, but he only ran his once while I ran mine multiple times.

From gallery of Eric Brosius


At the end I was ahead of Joe and Jess (who were just about equal) by about R500, and Len was well down in 4th. Unusually, the RSR never bought a train other than the 4T it bought by taking out 7 loans when it first operated. It took us a long time to upgrade Moscow to gray, and as a result it had to run St. Petersburg to Moscow with its 4T.

Also, Len wrote to Scott Peterson, the owner of All-Aboard, and Scott supplied the right set of brown and gray tiles.

 10   Saint Petersburg (279 all-time) -- On Monday night four of us went downstairs and played a game while the others were finishing their dinners. Brett was first in orange and last in green at the start, and he bemoaned the fact that he had to buy a 6 and an 8 green, leaving him with only $17, which isn't enough to buy a Mistress of Ceremonies (Brett does a lot of bemoaning.) I pointed out that a Judge would be just what he needed, and in fact a Judge did appear. That gave him the boost he needed to win a narrow victory. There are a lot of ways to get lucky in Saint Petersburg, so missing out on one of them isn't fatal.

 5   In the Hall of the Mountain King NEW! -- We discussed what to play next. Three people wanted to play Terraforming Mars with lots of expansions, including Turmoil. I stayed far away from that group. Bill had brought a brand new copy of In the Hall of the Mountain King and wanted to try, so Dan and I volunteered for that while Joe, Joe, and Brett played 1846: The Race for the Midwest.

In the Hall of the Mountain King certainly has some advantages over typical games coming out in recent years. The troll cards are actually visible from across the table (they were across the table from me) since they don't depend on teeny tiny print. The rules work pretty well. In our game, at least, we all finished within about 7 or 8 points of each other; Bill won with 101 but Dan and I came close despite playing different strategies. However, for me the game has about twice as many mechanisms and procedures in it as I want in this sort of game. I would not easily volunteer to play it again, though I could play it again without ruining the game for my mitspielers.

 N/A   Colours (2 all-time) -- We recombined with the 1846 game (we finished well before them but hung out and chatted rather than start a filler.) This is Joe Huber's trick-taking card game prototype. He wanted to try it with 5. It worked fine. I won by achieving nil on 3 of the 5 hands. Joe observed that it's easier to achieve nil the more players there are, so perhaps he needs to tweak the scoring a bit to make it less lucrative. Nevertheless, the game definitely works, and seems to be a trick-taking game with bidding in which the bidding is interesting for everyone, which is a nice achievement.

 8   Fast Food Franchise (50+ all-time) -- We ended (those of us not still crawling through Mega Terraforming Mars) with a game of this player elimination game. I started Dark & Gooey holding the strategy card that lets you buy five franchises at double cost. Dark & Gooey has relatively cheap franchises that pay high income, so this was a great start. I made it to my 12 franchise/2 market max, but then I hit Joe's Steak & Salad and went bankrupt. I left at that point, but Dan's Pizza Pavilion went on to win the game.
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10. Board Game: Star Trek: Ascendancy [Average Rating:7.79 Overall Rank:567] [Average Rating:7.79 Unranked]
Board Game: Star Trek: Ascendancy
Chris Smith
Canada
Toronto
Ontario
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Somebody may beat me, but they are going to have to bleed to do it.
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 10   The Great Zimbabwe (60 all-time)
I was kingmaker is this game. With no chance of winning, I opted to get as close as possible to the finish line since tie breakers matter. Three games finished in the second round without a win. I have no chance of making it to the finals now. There's still one game ongoing.

With the tournament going through my vacation and the Christmas vacation it was hard to keep the enthusiasm up for these games.

 7   Labyrinth: The War on Terror, 2001 – ? (7 all-time)
As Adam mentions above, reaction marker were crushing. Throughout the game I believe only two countries ever got awakening markers; Indo/Malay and Libya. Otherwise I was always a couple steps behind.

 6   Azul (44 all-time)
Another game with Gaelle. Now that school started again, homework and activities has taken up a lot of free time.

 1   Alien Frontiers (2 all-time)
Jon insisted on playing this. I don't like it because the only way to steal resources from other players means you lose three ships on your next turn. It's never worth taking this action for that reason. All the interaction is removed from the game through the mechanics themselves. Jon tried to convince me otherwise, but math doesn't care about opinions.

 N/A   Azul: Summer Pavilion NEW!
Need another play to judge this one. With the wild card tiles it seems much harder to block your opponent like in the original game.

 N/A   Star Trek: Ascendancy NEW!
Went to go play D&D and the DM didn't show up (father fell ill). So we played this instead. Definitely not my jam. It was a race between myself (Ferengi) and the Kardashian's who were on the other side of the map. The Kardashian took over Bajor and were able to double resource with their fleet bonus for many turns. The Federation sandwiched between us didn't realize the threat I possessed because I wasn't producing any culture so kept attacking the Kardashians and that's I was able to win.

My problem with this kind of game is in the early turns the Klingon's and Romulan's smashed each other into irrelevance for the rest of the game.

ACQUISITIONS:
Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
Time of Crisis: The Age of Iron and Rust
- Used to own the base game then traded it for something, forget what, but the intention was always to buy the game again. Just had to wait for Boardgamebliss to have both the base and expansion in stock at the same time.

DEPARTURES:
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- Of all the games I've ever played this probably tops the list for requiring repeated plays with the same group. Also, I made a Lego version of the game.
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11. Board Game: Crystal Palace [Average Rating:7.70 Overall Rank:1244]
Board Game: Crystal Palace
Larry Rice
United States
Irvine
California
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Looking forward to EsCon this weekend! But last week:

Board Game: Race for the Galaxy
Board Game: Crystal Palace
Board Game: Hadara: Nobles & Inventions
Board Game: The Crew: The Quest for Planet Nine
Board Game: Hadara
Board Game: Hadara: Marketplaces & Monuments
Board Game: Tainted Grail: The Fall of Avalon
Board Game: Anomia: Party Edition


 10   Race for the Galaxy x10 (1137 all-time)

Some more plays of this one via the app versus friends. Pretty sure one of the games was a little buggy and should have ended a round earlier than it did. But, thanks to the bug, I was able to pull out a win! Sorry Scott! First time in over 1200 plays I saw a game end due to prestige running out (although it was also going to end due to a completed card tableau).

 8   Crystal Palace (3 all-time)

Introduced this one at Thursday night Euro night and it went over well. One of the players was named Crystal so she was thrilled to play a game about building her palace - although one of the other players actually built "her" palace... Having experience helps in this one and I had my best score yet. I've now played with 3, 4, and 5 players and have enjoyed it at all three counts.

 8   The Crew: The Quest for Planet Nine (8 all-time)

My Monday night crew continued to work through a few missions after finishing a session of Tainted Grail and finished missions 19-21. This one is a bit addictive - just one more hand!

 7   Hadara (8 all-time)

My Wednesday night small group played this as one friend was not feeling up for anything to deep. Played with the expansions of course.

 7   Tainted Grail: The Fall of Avalon (6 all-time)

We meandered with purpose and found out our purpose was meaningless and we wasted most of the evening going after a phony hint. Arghhhh.

 6   Anomia: Party Edition (4 all-time)

Played this one with my student leaders and they particularly enjoyed my baby and car noises...
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12. Board Game: Men at Work [Average Rating:7.36 Overall Rank:1248]
Board Game: Men at Work
Scott Russell
United States
Clarkston
Michigan
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No games for me this week, I did make some headway on my outside project.

I did add this item to the best of 2019 list.

It lists all of the games that were new to me in 2019 with a one line (usually) comment arranged by want to play, will play again, will play again with coaxing.
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13. Board Game: 1861: The Railways of the Russian Empire [Average Rating:7.57 Overall Rank:2039]
Board Game: 1861: The Railways of the Russian Empire
Jimmy Okolica
United States
Washington Township
Ohio
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Board Game: 1861: The Railways of the Russian Empire
Board Game: Finished!
Board Game: Sprawlopolis
Board Game: Saint Petersburg
Board Game: Masters of Renaissance: Lorenzo il Magnifico – The Card Game


 10   1861: The Railways of the Russian Empire
 8   Masters of Renaissance: Lorenzo il Magnifico – The Card Game
 8   Finished!
 8   Sprawlopolis
 7   Saint Petersburg

Nothing special this week, just a bunch of solid games. I had my weekly 18XX night for the first time in a while and our friend Charlie made it. He'd been missing them for the past several months and it was great to see him.

Other than that, there was one night of gaming with Meagan -- Lorenzo: TCG and Saint Petersburg. I beat her at Lorenzo and then she kicked my butt at Saint Pete. I don't know how many rounds our game was, but she scored 205! (I was at 179) and then asked if that was a good score. I said any score that's higher than everyone else is a good score, but then checked BGG and it looks like 205 is high in general.
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14. Board Game: Adventure Games: The Dungeon [Average Rating:7.31 Overall Rank:2328]
Board Game: Adventure Games: The Dungeon
Doug Faust
United States
Malverne
New York
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Only had time for a single game at home this week.

From gallery of Phrim
_7_ Adventure Games: The Dungeon (new!) - We played through the first chapter of this game. We escaped from our prison cell without too much of a problem, although both of us were left wondering what we left behind in the grate. Reaching the hallway, we steered clear of the levers, and checked out the opened cell. Then, we carefully moved onto the guard's quarters, finding the other escapee. After exploring for a while, we eventually bought him out of his inventory. We checked out the other cells, noted that the one prisoner wanted a drink, and while we knew where the booze was, we didn't have any sort of cup to carry it in. Exploring up the stairs, we took a few points of damage from the dart trap, and I got a spider bite (which I later cured). We did disarm the trap and got rid of the spiders, but I think we got a little stuck at that point and started pulling random levers. (The one that looked like it might drop a rock on our heads, surprise, dropped a rock on our head.) Eventually though, we found all three keys and made our way to the exit, ending the chapter.
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15. Board Game: Lift Off [Average Rating:7.27 Overall Rank:2617]
Board Game: Lift Off
Aaron Cinzori
United States
Holland
Michigan
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Board Game: Lift Off
Board Game: Azul: Stained Glass of Sintra
Board Game: Copycat
Board Game: Codenames


 8   Lift Off NEW!

Got in a play of this birthday present with Scott and Jonathan at Jonathan's house. First play for all of us. My teaching was a bit rough, but we all got the hang of it after a couple of turns. Money and actions are tight, but it still feels like you have strategic choices about how you're going to proceed. Jonathan led early, I led mid-game, and Jonathan ran away with it at the end, something like 260ish-200ish-200ish. Looking forward to more.

 7   Azul: Stained Glass of Sintra (4 all-time)

After the Lift Off game, I take the first step to fulfilling one of my gaming New Year's resolutions by playing one of Beth's favorite games with her (and Dan and Scott). The game is tight until about turn 4 when I smash a lot of tiles at once. Then it's tight for the rest of them. Scott, in his first play, edges Beth 51-50 with Dan at about 48 and me at 23. I like the original Azul better--because it feels like you have more freedom I think--but this one is also fun.

 7   Copycat NEW!

I got this in trade at Great Lakes Games and got to play it for the first time with Laura and Katie at Laura's house (while the other boys played Senators, all for the first time). I've been curious about the game on and off since it came out, so it was nice to finally get it played. The core mechanism is from Dominion, a game I burned out on early, but there is enough other stuff going on that I enjoyed the play and I keep thinking about how to do better next time, which is always a good sign. I pulled out a win based mostly on the Big PR Campaign (placing extra workers), but Katie was close behind with a card drawing strategy. Friese again demonstrates why he's one of my favorite designers.

 8   Codenames x2 (25 all-time)

Before we split into Copycat and Senators, we did a couple plays of this. I hadn't played in a while, and it's still a good time.
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16. Board Game: 1832: The South [Average Rating:7.72 Overall Rank:6246]
Board Game: 1832: The South
Jeroen Doumen
Netherlands
Eindhoven
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4x _8.00_ Race for the Galaxy
2x _7.25_ Sentinels of the Multiverse
2x _7.25_ No Thanks!
2x _6.25_ Volta
2x _6.00_ Lux Aeterna
1x _9.25_ 1846: The Race for the Midwest
1x _8.75_ 2038: Tycoons of the Asteroid Belt
1x _8.75_ 1832: The South
1x _8.00_ Power Grid
1x _8.00_ Ursuppe
1x _6.50_ Impulse
1x _6.00_ The Soo Line
1x _6.00_ Wings for the Baron (second edition)
1x _6.00_ The City
1x _6.00_ For Sale
1x _5.50_ Polterfass
1x _5.25_ The Toledo War
1x _5.00_ Lovelace & Babbage
1x _5.00_ Just One
1x _5.00_ Länder toppen!

Visited the States for a work conference, and I swung back via Boston to play some games . Great fun, and great hospitality! Thanks again all for making me feel so welcome!


One of the things I had picked up in an auction was 1832, and Eric had expressed a wish to try it. SO we played through most of a game (before John had to leave). Good fun, and I like the things it does. Clear influences from 1870, but very much its own beast.

Eric's knight and mine faced off in Volta. A great little filler . I'm happy I own a copy as well.

I had a few nights in my hotel room after dinner and filled some time with both Lux Aeterna and Sentinels of the Multiverse.

A blast from the past with Primordial Soup! Unfortunately, I failed to defend our GCL's honour as my amoebas bit the dust in the last round. Just a toxic environment at just the wrong time. (Or, in other words, I gambled on a good chance and lost too many genes).

I also picked up my Hollandspiele order (shipping to the US is much more affordable, and I'm lucky that my friends will store the package for me). We played a quick game of The Toledo War. Decent fun; exactly what you'd expect. An extremely fast CDG.

JoeH also introduced me to Lovelace & Babbage. I liked it well enough to try again .
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