lbleicher's 2010s in board gaming
It is funny to make a 2010s list for me for two reasons. First, because it almost equates to my very own "a decade in board gaming" (I entered this hobby in 2009) and second because, as you will soon find out reading my entries, my preferences lie in a style of game that was not the 2010 mainstream. I've played many of the 2010s hits of course as I participated in many gaming events where the "hot stuff" was available, but after some time I found out that my preferences lied not on the legacies, the deckbuilders, the point salads, the tableau buildings, the dice placements, the "multiple routes to victory" that usually translated to "define a given strategy from the start of the game and hope you are the only one who chose it", the multiplayer solitaires that dominated the top positions of this decade games, but rather the games with direct (and either positive or negative) interaction, the tile placement on a common central board rather than an individual tableau, the auctions, the shared incentives, the collective route/network building, etc.
So that means I started playing modern board games in 2009 but most of my favorites came before that. Which is usually great news as I save a lot of money buying used games instead of spend copious amounts of cash in kickstarter campaigns.
But of course, this doesn't mean I'm such a curmudgeon I declare "nothing good came in the 2010s regardless of what kids these days say" - there's good stuff (for my tastes as well) coming up, it just takes a bigger effort from me to find them as they are usually buried in a pile of "hotness" that doesn't interest me. Ok, enough talk, let's add some items.
- [+] Dice rolls