The Mogul Scale (for rating the difficulty of board games)
https://gamingmoguls.com/. The text that follows comes from The Mogul Scale, which is part of their website.]
The Mogul Scale is a next-generation way of quantifying the difficulty of a game. A simple 1-5 rating in the same fashion as BoardGameGeek doesn’t tell the full measure of the difficulty of a game since it doesn’t identify if a game is difficult due to the rules or the strategy.
The Mogul Scale is a two-dimensional rating scale where the rules difficulty and the strategic difficulty are measured separately.
The first number quantifies the rules complexity using a 1-5 scale. A 1-rating has very few rules and can be taught verbally in seconds (think: tic-tac-toe rules). A 5-rating has a very thick rules manual, many addendums, FAQs, rules charts, player aids, and a long rules explanation. (think: High Frontier)
The second letter quantifies the strategic complexity using an A through an E. An A-rating has very low strategy and may be either instant to grasp or be entirely luck-based. An E-rating has layers and layers of complexity and may take years to master. (think: Go or many 18xx titles)
[My general comments: The ratings that follow are, of course, simply the personal opinions of Mark Teskey and his partner, Jake Klopfenstein. People can obviously disagree on a particular rating. If you do, please post a comment.
The most important thing, in my opinion, is the scale itself— the way it combines, in a simple, understandable way, the ease of learning or teaching a game (rules complexity) with the depth of play. To me, this is a brilliant way to rate the difficulty of games.
BGG weights: These are as of the day I posted them. I will not attempt to update them.
What is your “sweet spot”?
- Do you prefer low rules complexity, or do you accept higher rules complexity for greater strategy opportunities?
- Do you like games where rules complexity and depth of play are about the same, or do you prefer games with lower rules complexity and higher strategy?
Lowest rules complexity/highest strategy ratio: According to the Mogul Scale list, the games with the lowest rules complexity/highest depth of strategy ratio are:
- Metro - 1C
- SHŌBU - 1C
- The Expanse Board Game - 2D
- Tichu - 2D
- Town Center (fourth edition) - 2D
- Food Chain Magnate - 3E
- Pax Pamir (Second Edition) - 3E
Again, these are the opinions of the list’s creators, and if you have a different opinion, please post a comment.]
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