It’s All Fun and Games Until…
Brian White
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Clayton
Missouri
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There are many geeklists dedicated to different types of gamers that you’ll find in your gaming group (e.g., http://www.boardgamegeek.com/geeklist/26272 and http://www.boardgamegeek.com/geeklist/19652). These lists often include a member who lives for causing conflict or declaring vendetta. Every now and then, their underlying personality doesn’t surface for game. We’ve probably all had a moment where we’ve thought, “I can’t believe we made it through an entire game of [insert game] without [insert name] irrationally attacking anybody.” This geeklist is dedicated to the opposite of that feeling: when there is a moment where a move signals the coming storm and you think, “here we go again.”

There are also many games, where you know conflict is going to come eventually, but everyone starts off playing rather nice and hesitant, not wanting to be the first one to make a move that puts a target on their back and labels them “the aggressor” that everyone then gangs up on. This geeklist is also dedicated to the moments of transition in those games.

Feel free to add your entries from your own experiences (I have not met anyone—certainly not myself—who has a monopoly on funny).

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1. Board Game: Advanced Civilization [Average Rating:8.02 Unranked] [Average Rating:8.02 Unranked] [Average Rating:8.02 Unranked]
Brian White
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Clayton
Missouri
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...Someone buys military.

Sure, there are other aggressive civilization cards (Metalworking and Astronomy spring immediately to mind), but they have other benefits (help against barbarians or quick transport), can be bought for cheap with credits, and give credits to many other purchases. Military is never cheap, it doesn't give any credits, and it has no alternative uses (it even makes Civil War worse). There is only one use for Military, and that is taking out your neighbor. I go many games with no one buying Military, and then one game someone buys it, which causes everyone to sit up and take notice (saying you bought Coinage just doesn't elicit the same response).
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2. Board Game: Carcassonne: Expansion 1 – Inns & Cathedrals [Average Rating:7.61 Unranked] [Average Rating:7.61 Unranked]
Brian White
United States
Clayton
Missouri
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...Someone plays the big meeple.

In a multi-player game, you can tolerate other people joining into your cities as they might cooperate in making it bigger and closing it off, giving the two of you an advantage over the other players. But nothing says "I do not play well with others" like laying down The Deuce (what it's called in our group, as I didn't know the term big meeple before I found this site). When I've played, people hold the big meeple in reserve waiting for the right opportunity, so the first time someone commits one, it can be a big event (usually followed by people using "The Deuce" in sentences with weird accents).

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3. Board Game: Air Baron [Average Rating:6.39 Overall Rank:2914]
Brian White
United States
Clayton
Missouri
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...Someone goes into fare wars

Fare wars isn't by itself overly aggressive (at least early in the game). Often, everyone in the game will go into fare wars at some point. But, when all the neutral spokes are taken, and someone goes into fare wars, you know they're going after one of their neighbors. And, if one of your hubs is sitting next to two of theirs, you'll quickly regret holding off on buying that foreign route until next turn.

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4. Board Game: Streetcar [Average Rating:6.46 Overall Rank:1948]
Brian White
United States
Clayton
Missouri
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...Someone places two tracks "with trees" in front of your depot.

I don't think anyone goes into this game expecting it to be one big group hug. But there are different levels of screwing up someone else's track. I think that this one of the most annoying of them all. You're finishing up your track to the stations (usually with a bunch of inefficient, crazy loops thrown in), you're just about to connect up your depots, and suddenly you have a whole new level of screw-age to deal with. If you're lucky, the pieces you need to prevent yourself being stuck in an infinite loop are still available to be drawn.

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5. Board Game: Power Grid [Average Rating:7.92 Overall Rank:28]
Brian White
United States
Clayton
Missouri
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...Someone starts hording resources.

I could easily see the tendency for this game to settle into group-think: maybe you play in a group where no one buys more resources than they can fire that turn, and you only barely exceed the refill rates. Then, you go play a few games on BSW, and in one of those games, after you bought the 8-plant, the person who bought the 4-plant buys 4 coal, and proceeds to buy as much as they can every turn. Maybe you think, "I wonder why they're doing that?" Soon afterwards, coal is $7 or $8, its really eating into your pocket-book, and there's not enough coal to fire your plants on the final turn.

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6. Board Game: Eurorails [Average Rating:7.06 Overall Rank:1041]
Brian White
United States
Clayton
Missouri
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...Someone goes out of their way to make your track more expensive.

Sure, you can't prevent someone from building into Holland. But there's no rule that says you can't make them build over the Zuider Zee to do it. Or maybe you want someone to have to build through the Alps to get to Bern. Is this kind of track-building cost-effective? Probably not, but that's rarely the point, is it?

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7. Board Game: Pax Britannica [Average Rating:6.66 Overall Rank:2450]
Brian White
United States
Clayton
Missouri
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...Someone places an influence under the protectorate you want to build this turn.

You just want to build your glorious north-south British railroad through Africa, but then France had to go make a fuss about it. For ultimate annoyance, wait until the person with the protectorate is looking somewhere else on the map, place your influence, and hope they don't notice before they roll for colonial combat; then you can present them with the casus belli as a fait accompli. (Note: if you do this as Italy, you're doing known as "cruising for a bruising".)
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8. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
Mat Nowak
Canada
Halifax
Nova Scotia
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...Someone rolls a 7.
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9. Board Game: Intrigue [Average Rating:6.37 Overall Rank:1801]
Mat Nowak
Canada
Halifax
Nova Scotia
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...Your group agrees to play this game.
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10. Board Game: Antiquity [Average Rating:7.89 Overall Rank:218]
Alan Kaiser
United States
Aurora
Colorado
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. . . Someone manages to reach another players resource regions.

The first part of this game is about as fun and challenging of a solitaire collect resources/build your city type game as you can find. Then someone starts laying waste to YOUR resource areas! The game would be brutal enough without the late game competition for resources. It's pretty tough keeping the little graveyards out of your cities without someone walking off with resources you were planning on harvesting. Add in the player interaction and you generally can't dig those graves fast enough!
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11. Board Game: Go [Average Rating:7.66 Overall Rank:121]
 
marc lecours
Canada
ottawa
ontario
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...until someone loses an eye.

In go, when you lose an eye and have but one left, it is often the start of a big run out into the middle of the board to try to link up to one of your other groups.
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12. Board Game: Junta [Average Rating:6.75 Overall Rank:949]
William Wood
Canada
Toronto
Ontario
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...until the Admiral's gunboat shells the palace.
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13. Board Game: Roads & Boats [Average Rating:7.74 Overall Rank:271]
Louise Holden
United Kingdom
York
North Yorkshire
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Somebody builds a wall....
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14. Board Game: Pit [Average Rating:6.40 Overall Rank:1354]
Dane Peacock
United States
Stansbury Park
Utah
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...someone hoards flax
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15. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Aaron Tubb
United States
Fuquay Varina
NC
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The first round of orders is executed.
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16. Board Game: Candy Land [Average Rating:3.17 Overall Rank:15345]
Through The Ages
United States
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Until your kid draws the Candy Cane late in the game.
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17. Board Game: Supremacy [Average Rating:5.59 Overall Rank:13130]
Russ Williams
Poland
Wrocław
Dolny Śląsk
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...somebody buys nuclear weapons. From that point, we know missiles are going to get fired until the world is destroyed and everybody loses, after playing for hours to reach that point of mutual annihilation.

The interesting sad thing is that back when I used to play this, somebody ALWAYS bought nukes, even if we all agreed in advance that this game we wouldn't do it since it was so lame to play the game repeatedly and always end up destroying the world.
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18. Board Game: Landlord! [Average Rating:5.91 Overall Rank:4235]
Tim Mossman
United States
Gaithersburg
Maryland
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. . . until someone places a "hit" on one of your tenants.

Also, gets a little testy if someone blows up one of your buildings.
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19. Board Game: Löwenherz [Average Rating:7.07 Overall Rank:803]
Tim Mossman
United States
Gaithersburg
Maryland
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. . . your neighbor starts using his numerical advantage in knights to muscle in on one of your territories - particularly if there's a town involved.
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20. Board Game: Acquire [Average Rating:7.36 Overall Rank:208]
HMS Iron Duke
United States
Bartlett
Tennessee
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...until you found the last available hotel chain. Not the last one the first time around, but the last available chain. Everything from there on out is growth of existing chains or mergers. I did this in a game with my wife last night. Not only that, I grabbed 5 different founding spots out from under her during the game. She'd play a tile in preparation of founding the next turn, I'd grab it and the founders share time and time again. It was a zen game. We didn't even tally the final score I was so far ahead.
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21. Board Game: Twilight Imperium (Third Edition) [Average Rating:7.90 Overall Rank:48]
Scott Lewis
United States
Thornton
Colorado
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...someone buys War Suns.

In the games I've played, when one player acquires War Suns, it starts becoming an arms race to catch up. While th War Sun isn't invincible or without countermeasures, it certainly packs quite a punch and is often best countered with other War Suns.
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22. Board Game: Risk [Average Rating:5.58 Overall Rank:14523]
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United States
California
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...someone breaks someone else's hold on a continent.
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23. Board Game: Ticket to Ride [Average Rating:7.46 Overall Rank:125] [Average Rating:7.46 Unranked]
Play Games - Interact - Have Fun!
United States
California
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...someone claims a route to block another.
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24. Board Game: Cosmic Encounter [Average Rating:6.93 Overall Rank:801]
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United States
California
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...someone decides to keep Void as one of their powers.
 
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25. Board Game: Railways of the World [Average Rating:7.69 Overall Rank:97] [Average Rating:7.69 Unranked]
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...a Railroad Executive card shows up.
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