The best sci-fi CCG ever made. Complex play that really made you think and plan ahead like no other card game ever has. It also had a terrific storyline that was never finished. A promised expansion was never released, despite repeated assurances to concerned players that it was coming. So few CCGs are devoted to strategy that Firestorm was a breath of fresh air. Luckily my group continues to play this game regularly, but I fear the day will come when it is put away for good. Shame on you guys at Third World Games!
Some of the most glorious shining moments I've experienced in gaming have occurred during marathon B5-fests. If only it were easy to drum up 5 or 6 players with familiarity with the rules and sufficient components to build a deck and strategy prior to the gaming session. That makes for a brilliantly fun game. I've had the pleasure of just that type of evening a few times...but doubt I'll ever get to play again.
I'm going to add another of my favorites. Cities of Doom is a pretty good collectible dice game. It came out strong and died quickly. Part of the problem was the rather substantial cost of $20 just to get started. Then add $10 for each expansion box and things got pricey in a big way. Iron Crown Enterprises should have taken a lesson from TSRs Dragon Dice and made things more affordable to the average gamer. The final nail in the coffin was the utter lack of support from I.C.E. The game is entertaining and fun to play, but is limited to two-player only. It is essentially an RPG played with dice, so I give it points for at least an original concept. No two games are ever alike, and if you add in Wilds of Doom and a couple of boxes of Doom Cubes, you can take it to all new strategic levels. Interested players can usually find it on eBay, and at a cost that makes it inexpensive to get started.
The demise of this fantastic game was one of the greater losses to the CCG world. Here was everything a gamer could want. A rich fantasy setting, smooth game play, wonderful artwork, and an engrossing storyline all made it one of the best. Add the fact that it had pirates, and AEG had a winner. Alderac has always been good about supporting their games, and the expansions didn't come out ridiculously fast, like Magic. Unfortunately they redesigned the card layout for the Iron Shadows expansion. That more than anything probably killed interest in the game for a lot of collectors, therefore hurting sales and leading to the eventual discontinuing of the game. Once sales started to slip , the solid support they normally provided was gone, and those of us that loved it had to watch it die.
Just got into this game recently, but I'm impressed with it. The concept of Flow is very original, and the game is fast and entertaining.
Death occurred through poor marketing and lack of support. I never saw a demo for this game anywhere, though I heard it was pretty popular at some of the cons shortly after its release. The gaming stores in my area carried it briefly but were never contacted by any company reps.
Rumor has it that the game may get rereleased, with a possible expansion. I'm not getting my hopes up, but I will keep my fingers crossed.