Many Want, Few Have: BGG Supply and Demand, 2008 Edition
Here's a statistically-suspect GeekList that might offer some entertainment value nonetheless. I started with the games Most Wanted in trade here at BGG, and chose those games with 200 or more Geeks wanting them. Then I divided this number by Geeks having them available for trade to create a Trading Demand/Supply ratio. What appears here are games that scored a D/S ratio higher than 20, which *might* mean they would be easier to trade away as of January 9, 2008.
Comments welcome, but serious statisticians, please be kind.