I declined to play this one--it's a bit too heavy for my tastes. The guy who brought it told people games only took an hour. I laughed when I realized he wasn't joking. Sure enough, their game ended 4 hours later.
The rest of us were a little annoyed that they took the big table for the game though.
Taught Country's girlfriend this one. The first game, she made nothing but random moves. She was better in games 2 and 3, but kept making the same mistake. She would force me to jump, but remove the wrong ring--giving me the option of which marble I could take (and thus move it away and rob her of a jump the next turn). Her play reminded me of my first handful of games where I made the same error time and time again.
Vinnie said Bench's friends don't play, so I shouldn't bother bringing my cards. So much for that idea. Four of us ended up using Joe P's decks which are a little like the precontructed decks each set releases--well-intentioned but kinda... you know.
Bench, on the other hand, had a crazy deck that used a conbo of enchantments and Stuffy Doll for insta-death on one player.
The game was mostly stalemated save for Bench's 2 insta-death combo, but Vinnie ultimately prevailed. It was a fun round though--since the decks weren't all that great, it forced everyone to be creative.
Line of the night came from Rich when I yelled at him for never reading what the cards do even though he's a lawyer and his job is to read every last detail of everything: "But I'm not billing anyone for it."