The Great War At Sea
Nigel Wright
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England
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Avalanche Press's award-winning series. Rather than BGG cross-link like crazy, here they all are in a list.

"The mighty battleships of World War One clash. Players plot the movement of their fleets on the operational map in advance. When opposing fleets meet, play moves to the battle map, where ships move and fire guns and torpedoes. 12 pages of rules; fast-playing and easy to learn. Each game comes with many scenarios for repeated enjoyment. All can be played separately. Twice, Great War at Sea series games have won the Origins Award for Best Historical Game, the most prestigious prize on this plane of reality!"

C'est magnifique...
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1. Board Game: Great War at Sea: The Mediterranean [Average Rating:6.84 Overall Rank:3956]
Nigel Wright
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"Command the ships that made history!

For five years, thousands of players have re-created historic naval battles with The Great War at Sea series, twice named the year’s best historical boardgame. Fleets of 11 nations vie for control of the Mediterranean Sea, with player’s ages 10 & up taking command of their nation’s destiny at sea."

2nd Edition includes:

# 490 Counters
# Two 17"x22" strategic maps
# One 25"x25" tactical map
# Rulebook
# 64 page Scenario book

APL004 1996 180 1-inch, 210 1/2-inch counters
APL016 2001 210 1-inch, 280 1/2-inch counters

The operational map covers the Mediterranean and Black Seas.

In the 2nd edition, there are 12 battle scenarios, 30 eastern, 16 western and 12 Mediterranean operational scenarios.

The 1st edition had 9 battle scenarios, 17 eastern, 13 western and 11 Mediterranean scenarios in a 24-page booklet.

Later copies of the 1st edition had one copy each of the original square-grid tactical map (complete with combat tables) and the now-standard hexagonal grid tactical map introduced in Volume II in 1998.
 
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2. Board Game: Great War at Sea 2: The North & Baltic Seas [Average Rating:6.81 Overall Rank:6025]
Nigel Wright
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"The Dreadnoughts are at sea and you are in command!

For four long years the British and German fleets warily eyed one another across the cold chilly grey of the North Sea. Their Admirals, Winston Churchill commented, were the only men who could 'lose the war in an afternoon.' Many times these fleets of steel sought battle, only coming directly to blows once. Can you break the deadlock of the Great War in a single afternoon?Find out in this exciting board wargame."

# 670 Counters
# One 23"x18" strategic maps
# One 25"x25" tactical map
# Rulebook
# 20 page Scenario book

APL008 1998 390 1-inch, 280 1/2-inch counters

The operational map covers the English Channel, North Sea, and Baltic Sea from Portsmouth and Cherbourg, through Beregen and Bremen through to Helsinki and St. Petersburg. There are 6 battle scenarios, 17 North Sea, 16 Baltic and 1 hypothetical 1919 operational scenario.

Jutland here we come...
 
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3. Board Game: Great War at Sea: U.S. Navy Plan Orange [Average Rating:6.71 Overall Rank:6587]
Nigel Wright
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"The Pacific War that wasn't. Naval planners worldwide anticipated it. Diplomats feared it. American & Japanese naval staffs war-gamed it & the vast industrial might of Japan & the United States was turned toward building the great battleships that would fight it. But it never happened. The 1922 Five Power Naval Treaty torpedoed all the plans. But what if it didn't? What if 1922 never happened?"

# 210 Counters
# One 18x22 inch strategic map
# New 25x25 inch tactical map
# Rulebook
# 8 page Scenario book with new air combat rules!

APL009 1999 140 1-inch, 70 1/2-inch counters

The operational map covers Hong Kong, the Philippines, Formosa, Okinawa and Nagasaki, and overlaps the 1904-1905 map (see below). There are 3 battle scenarios and 4 operational scenarios.
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4. Board Game: Great War at Sea: 1904-1905, The Russo-Japanese War [Average Rating:6.69 Overall Rank:5682]
Nigel Wright
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"Before there was Midway, before there was Jutland, before there was even a Titanic, there was Tsushima: The most decisive naval battle of the 20th Century. An Emperor rose, a Czar fell & Japan had proclaimed its entry into the modern world. It was unthinkable that a newly awakened feudal country like Japan could possibly confront a powerful European Great Power such as Imperial Russia. Tsar Nicholas II predicted 'a short, victorious war,' and anticipated a stunning victory at sea. Events were about to prove him wrong on both counts."

# 210 Counters
# One 25"x30" strategic map
# One 25"x25" tactical map
# Rulebook
# 12 page Scenario book

APL0010 1999 70 1-inch, 140 1/2-inch counters

A novelty are the tactical map overlays for Port Arthur and Chemulpo. The operational map covers the Sea of Japan, The Yellow Sea and the East China Sea from Okinawa and Shanghai, through Port Arthur and Tsushima Straits to Vladivostok, The Japanese home islands and Sakhalin. The lower left part of the map overlaps US Navy Plan Orange. There are 7 battle scenarios and 10 operational scenarios plus 2 campaign games.
 
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5. Board Game: Great War at Sea: U.S. Navy Plan Black [Average Rating:6.80 Overall Rank:7259]
Nigel Wright
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Nottingham
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"What if Germany had won World War I?

1915: The German offensive on the western front rolled relentlessly forward. French forces fell back to Paris. Caught in piecemeal, the naval might of Britain went to the bottom of the North Sea, victim of German ship superiority. An armistice in favor of the Central Powers is to be signed at Versailles. Thus predicts one of many U.S. war plans drawn up before the war stagnated & the German navy was thwarted at Jutland. In it, the U.S. Navy anticipates that by 1922 a major naval confrontation with the Germans will occur in the Caribbean Sea.

U.S. Navy Plan Black is based on the ACTUAL war plans of the U.S. Navy (War Plan Black) & the German High Seas Fleet (Operations Plan III). Will you be up to the same challenge?"

# 210 Counters
# One 18x22 inch strategic map
# New 25x25 inch tactical map
# Rulebook
# Scenario book with new air combat rules!

APL011 1999 70 1-inch, 140 1/2-inch counters

The operational map covers a slightly larger area than 1898 (see below), encompassing the Caribbean from Miami and Key West through the Bahamas, Cuba, Jamaica, Haiti/Dominican Republic and Puerto Rico to Virgin Islands and down to the coasts of Nicaragua, Columbia and Venezuela. There are 5 battle scenarios and 8 operational scenarios.
 
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6. Board Game: Great War at Sea: 1898, The Spanish American War [Average Rating:6.61 Overall Rank:6330]
Nigel Wright
United Kingdom
Nottingham
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"'Remember the Maine!'

For over fifty years, American expansionists eyed the nearby island of Cuba. An internal explosion on the American battleship Maine provided the spark for war. Egged on by the 'yellow press,' the U.S. government blamed the Spanish for destroying the ship & America embarked on her first imperialist war.

Through the morning mist, Admiral George Dewey's flagship Olympia led his fleet into Manila Bay. Spotting the Spanish squadron arrayed along the shoreline, he calmly turned to Olympia's commander.

'You may fire when you are ready, Gridley.'

# 180 counters
# One 22" x 8.5" strategic map (hard mounted)
# One 11"x17" tactical map (hard mounted)
# Rulebook
# 24 page Scenario book

APL013 2000 40 1-inch, 140 1/2-inch counters

The mounted tactical map is something of a novelty. The operational map (also mounted) covers the Caribbean from Miami and Key West through Cuba, Jamaica, Haiti/Dominican Republic to Puerto Rico. There are 8 battle scenarios and 12 operational scenarios, plus Campaign scenarios linking the operational scenarios. Some of the scenarios use components from US Navy Plan Orange, 1904-1905, and GWAS: The Mediterranean.
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7. Board Game: Great War At Sea: Great White Fleet [Average Rating:6.92 Unranked] [Average Rating:6.92 Unranked]
Nigel Wright
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Nottingham
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APL801 2001 Scenario book

This 48-page softcover book includes An Alternative Tactical System for the Pre-Dreadnought Era by Karl Laskas, an eight-page set of rules that really should have put at the centre of the book as a pull-out section. At least the B&W 10"x16" operational map section extending the US Navy Plan Orange map to cover all of the Philippines was a pull-out. As well as the 20 operational scenarios covering all of the games in the series released up to this point there is article by Mike Bennighof covering the Japanese Prizes of 1904, the counters for which appear on the back cover, together with 5 French pre-Dreadnoughts (one of which is wonderously printed at double size, 1" x 2", so will require resizing before printing off and mounting) and HMS Sutlej. Hopefully, room will be found in later volumes to provide mounted replacements for these.
 
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8. Board Game: Great War at Sea: U.S. Navy Plan Red [Average Rating:6.80 Overall Rank:7046]
Nigel Wright
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Nottingham
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"'We would as soon fight the British as the Germans.'
- Admiral William Shepherd Benson
U.S. Chief of Naval Operations, 1917

As the First World War drew to a close, a small staff of American planners drew up 'War Plan Red' to prepare to fight the British. U.S. Navy Plan Red allows players ages 10 and up to fight the conflict that never occured using the actual war plans of both sides. Many ships planned but never built are included. Invade Bermuda, shell Nova Scotia, and (because we know some of you just can't help yourselves) bomb Virginia Beach. Twice, the game industry's leading experts have named Great War At Sea games as the best historical boardgame of the year. Find out why they're so excited."

# 210 counters
# One 25”x25” tactical map
# One 17”x22” operational map
# Rulebook
# 28-page Scenario book

APL022 2002 70 1-inch, 140 1/2-inch counters

The operational map covers the Atlantic coast of North America from Norfolk to St. Georges Harbour. There are 4 battle scenarios and 9 operational scenarios.

The scenario book mysteriously has the 12 pages of ship logs included towards the back of the book - why on earth couldn't they have been put as a pull-out section in the middle??? Yet again Avalanche appear not to have taken the trouble to think of the gamer. Yes, it can be argued that most people will photocopy them, but some of us just might want to laminate them, or pop them in transparent sleeves. Just how much trouble is it to get these irritating little details right for the benefit of the gamer? And how much confidence does it inspire in the other details in the game...
 
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9. Board Game: South American Navies 1895 to 1925 Expansion Pack [Average Rating:4.00 Unranked] [Average Rating:4.00 Unranked]
Nigel Wright
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By Aviation Usk (not associated with Avalanche Press)

"The first in a planned series of expansion sets to supplement the Great War at Sea game series! The South America Expansion set covers the ships available to these nations from 1895 thru 1925."

# 191 counters (in full-color on 150-lb stock)
# Thirteen 11"x17" B&W operational maps
# 16-page booklet

The 13 operational maps cover the entire coastline of South America and indicate all the major ports and naval bases. The counters cover the navies of 9 nations - Argentina, Brazil, Chile, Columbia, Ecuador, Paraguay, Peru, Uruguay and Venezuela.
 
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10. Board Game: Great War at Sea: Cruiser Warfare [Average Rating:6.60 Overall Rank:6785]
Nigel Wright
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"in the summer of 1914, Germany's East Asia Cruiser Squadron represented the High Seas Fleet's finest. Superbly trained crews made Admiral Maximilian Graf von Spee's fleet the envy of the China Station.

But when war broke out, this tiny force found itself far from home and threatened by the powerful Japanese navy. Spee decided to force his way home around the world. After an epic journey across the Pacific, his cruisers met their end off the Falkland Islands.

Cruiser Warfare gives the Great War at Sea series its greatest scope yet: the entire world. British, German, Japanese, Italian, Austro-Hungarian, Russian and Dutch ships begin as they did in August, 1914. The German player must disrupt Allied commerce and try to get the cruisers home if at all possible. The Allied player must track them down and destroy them before they can wreak havoc."

# 280 counters
# One 22"x34" operational map
# One 25"x25" tactical map
# Rulebook

APL0026 2004 140 1-inch, 140 1/2-inch counters

The operational map covers the world. There are 4 battle scenarios and 1 operational scenario.

Again, we have 8 pages of ship logs towards the back of the rulebook instead of a centre pull-out. <sigh>
 
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11. Board Game: Great War at Sea: Dreadnoughts [Average Rating:7.26 Unranked] [Average Rating:7.26 Unranked]
Nigel Wright
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The long-awaited Dreadnought Era Tactical Rules from Karl Laskas see light of day is this booklet, along with 90 mounted counters and 26 scenarios (which require all of the games in the series in order to enjoy all of the scenarios) and accompanying articles.

APLO806 2004

# 64-page softcover book
# 70 1-inch, 20 1/2-inch mounted counters
 
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12. Board Game: Great War at Sea: U.S. Navy Plan Gold [Average Rating:7.15 Overall Rank:7435]
Ian B
United States
Virginia
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Latest addition
 
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