Games Played at Beyond Monopoly! Saturday 3rd May 2008
Martin Seipp
Germany
Rastede
Niedersachsen
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Hello,

I want to pick up Jons great idea of creating a Geeklist with the games we played last meeting. I can only contribute two entrys, but hope that others will participate here too.
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1. Board Game: Combat Commander: Europe [Average Rating:7.90 Overall Rank:102]
Martin Seipp
Germany
Rastede
Niedersachsen
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Jim and I started the day with Combat Commander: Europe. We played scenario three with the russian militia defending a HQ at Brest-Litowsk against the Germans.
Because I played this scenario against my girlfriend the night before as the Germans, I wanted to try out the Russians this time.
Jim made got progression on his right flank, but was stalled on his left flank where a sniper event broke his leader. His left flank was very insignificant during the whole game, apart from one event which created a SMG squad quiet close to his troops. But this squad was fortunately placed in a wood hex and behind brushes so that Jims fire was ineffective and they could make it to his board edge and exit.

On his right flank Jim was a little bit hampered by a medium mortar which I received due to a "Hidden Unit Action". He finally made it to the building in the middle of the map, eliminated one squad in the building and advanced with a leader, squad and a team into the building. I reacted by advancing my leader, squad and team into his hex and a melee started. I played to ambush cards which broke his leader and team but that wasn't enough and my troops were eliminated.
Jim marched on with his Germans to the main objective which was worth 16 points. He placed his troops two hexes away in a wood next to the building and began to fire. Luckily I had a hidden pillbox action in my hand and played it. This card strenghtened my defense in the building hex to five instead of 3. Unfortunately for Jim his machineguns broke and were eliminated shortly after that. The only way he could win now was advancing and defeat me in a melee but the game ended before he could defeat me due sudden death which he tried to avoid unsuccessfully by playing the initiative card.

In the end we had two hours of pure fun with the game!
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2. Board Game: Friedrich [Average Rating:7.56 Overall Rank:469]
Martin Seipp
Germany
Rastede
Niedersachsen
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After Combat Commander: Europe Jim asked me if I wanted to give Friedrich a try. I have read a lot about this game here on the geek so I agreed. Paul and Andrew completed our group. It took Jim about 20 minutes to explain the rules to us three if I remember correctly.
For balancing reasons Jim played Prussia against the newbies Russia, Sweden (Paul), Austria, Holy Imperium of the German Nation (Andrew) and France (me).

I want to keep this short so I will only write about the most significant things.

Russia defeated the lonely Prussian army in the north east quiet quickly after several retreats from Jim. The rest of the game he was busy to get his armies to Prussia and capture his objectives. Unfortunately the game ended for him one turn before he could capture his last objectives and force Jim to a decisive battle because his character the Tsarina died. So Paul had to play the rest of the game with the weak Swedes.

I think it is very hard to play successfully with the Austrians because they have a lot of objectives to conquer and fight the Prussians in their home country. But none the less Andrew fought some very tenseful battles against Jim.

I began very carefully with my Frenchmen. I think it took four or five turns after I had the first battle. After the first stage I chased the soldiers from Hannover (does the word hannovarian exist?) over the map and I managed to conquer all objectives except for two. The final battle took place against Prussia for these two objectives. I didn't thought that I could defeat the Prussians with their huge amount of cards... and I couldn't :-(

After another event Austria had to quit the game as well and we decided that Prussia had won the game. The game took about four hours to complete but was fun none the less.
 
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3. Board Game: Bohnanza [Average Rating:7.06 Overall Rank:367]
SAKURA in KYOTO 2018 Back to Kansai
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I started with Bohnanza, a game I'm returning to after many years of not enjoying it. Now I enjoy it. I taught Chris and Jackson, but we couldn't encourage Martin to join in. He did point a rules error I was making. Chris was frightfully polite in his dealing! Would you mind awfully if possibly one could swap this blue bean for a fire bean maybe?

I won, yay for me, despite jack trying to hold me back.
 
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4. Board Game: Carpe Astra [Average Rating:6.00 Overall Rank:5067]
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Next Dave joined us and we playtested Jack's new game, with a new scoring mechanism. It worked a lot better than when I'd seen it at Hugo's gameday a week before. It needs a little more choice or control, but I think Jack's got something here and I'm looking forward to the finished product. I won until until Dave counted up properly, which put me second.
 
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5. Board Game: Garibaldi: The Escape [Average Rating:6.62 Overall Rank:3263]
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After lunch, my hot hot game of choice, Garibaldi. This time, I was against five new players on the Austrian side. They got an early trace, but failed to recall my moves properly, and made a shambolic effort. They stuck to a vertical formation strung across the main routes, and then decided to drift back to the Austrian borders. I'd hung back, hampered by them repeatedly using events to knock cards out, but I got back onto the main road and then flogged my horses. This just made them push back and back, always 5 steps ahead of me, thinking I'd slipped past them somehow, so they never got a trace and I could keep using horses. I was thinking about sneaking along the coast, but given their demoralised state, I pushed towards Ravenna. I dipped down to keep out of reached, and then made a bold move up to Ravenna, just as one Austrian stepped away. Then it was just a horse up to the north border and Garibaldi was free!!

A win, but the Austrian players had got bored and confused. They'd thought it was like Scotland Yard despite my warnings, and they didn't adapt to what was really happening. Having played horses 4 times in a row, it should have been obvious.

I think Garibaldi is a brilliant game, but now I'll only play it with two Austrian players using the 5 patrols. That seems to be the optimal number.
 
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6. Board Game: PitchCar [Average Rating:7.25 Overall Rank:314]
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Pitchcar with the extension, and a more kak-handed race I have yet to see. Everybody was shockingly bad, and we all ploughed off the course as often as possible. It wasn't even a difficult track. Paul won, eventually, and Kim beat me to the 2nd place, despite my having several chances to overtake her. angry
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7. Board Game: Ave Caesar [Average Rating:6.63 Overall Rank:1074]
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The new Pro Ludo Ave Caesar next, with two new chaps whose names escape me. They were thinking of heading off, but we persuaded them to stop for a race. A good game, I had a chance to win, but got blocked and blocked on the last circuit and limped in last place. I think we do need to get the old course expansion board, the new tracks are just too simple.
 
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8. Board Game: Shadows over Camelot [Average Rating:7.15 Overall Rank:318]
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We finished with Shadows Over Camelot, and the forces of evil had little trouble knocking us off. I bravely dispatched the Picts myself, and Adrian dealt with the Black Knight, but I played such a rubbish game that Adrian ended up accusing me of being the traitor! No, I was just incompetant! Well I had a bad draw as well, nothing useful. Rob couldn't stop the Despair holding back the Grail, Hugo, eventually got Excalibur, with King Arthur's help, but it was all too late. At the end, we wondered if there was a traitor at all, at which point Chris revealed that King Arthur was the traitor. "I didn't need to do anything" he said "you were all playing so badly I just discarded any useful cards."

EDIT: I've just realised that this makes Chris the winner! If evil triumphs, the traitor wins and everyone else loses. Yay for Chris!
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