Games that assist the making/playing of other games
Viranga Ratnaike
Australia
Melbourne
Victoria
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I think (hope) I have contributed one useful item to this list (thus far). I wasn't sure whether I should have made it into a forum topic instead, but it felt more suited to a list of games. It's mostly a request for ideas, but perhaps the header will encourage a sufficiently different perspective that will encourage more creative/knowledgeable people to contribute. Most of the lists/forums I've seen seem to ask how to assist specific games, rather than listing games that help with many other games. I could just be hopeless at formulating search queries Apologies if this is already covered in another list or otherwise easily available.

I like the games, I buy, to allow me to better make/simulate other games (either fully or partially). This quality should be in addition to that of being enjoyable. It's a desirable rather than a requirement. This usually involves using the games' bits.

I did find some information by searching for "game bits" under both Geeklists and Forums. I might be able to bypass full games altogether and just get bits. I haven't properly checked out http://www.boardgamegeek.com/wiki/page/Gaming_Bits_Suppliers. I live in Melbourne (Australia) and I think I have fewer options than people in Europe and North America. Postage is a killer, and I cannot really gauge how well I'd like bits from their photos.

The 100 Yen shops I visited, whilst in Japan, were really great for finding beads and other things with game-bit-like properties. One of my friends (PeterG) and I like making game bits for partial or entire games. So what we cannot substitute we might have to make. The bits from one game don't really have to substitute all the bits of another game.

Though the bits we make are sometimes not as nice as those in published games. If the bits come with good games, they'll at least be useful for those games, even if they're not particularly versatile.
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1. Board Game: Go [Average Rating:7.66 Overall Rank:120]
Viranga Ratnaike
Australia
Melbourne
Victoria
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Games with lots of generic bits. Someday, I'd like a Go set with really pretty stones and a nice board. I currently have a set with (white and very dark green) glass beads that sit nicely as well as looking nice. These can be used as +1/+1 and other counters for games like Magic the Gathering (that money sink just cries out for proxies). There are also enough beads (about 361) that it provides for several games or players when I have friends over to play.

I thought of getting something like gemblo, but have no real idea of how good that is as a game, and am not sure how many single unit beads you get.
 
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2. Board Game: BattleLore [Average Rating:7.39 Overall Rank:252]
Viranga Ratnaike
Australia
Melbourne
Victoria
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Games with varied figurines. Okay, Battlelore might satisfy item 1 as well. And admittedly, I haven't used it in this capacity yet - I haven't painted the miniatures. I intend to paint the shields (red, blue, green), and use the red and green shielded soldiers as miniatures for expanding my copy of Dungeon Twister for 3-4 players (heavy BL goblinoid for red DT goblin; light BL goblinoid for green DT goblin).

Risk has differently coloured armies, but I can't see the cannons, cavalry and foot soldiers as mekanorks, elf scouts and wall walkers for instance. The bits should be evocative of the characters, without having to resort to lookup tables. My Battlelore bits could be used to add more armies in Risk. At least in principle - I suspect the relative scales might be problematic.

I cannot really think of a game that has multiple easily distinguishable (e.g.differently coloured) sets of easily internally distinguishable (and preferably pre-painted) characters. I don't want to spend too much money, but if a game has the ability to export general and specific figurines to other games, it might have ?more bang for my buck?
 
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3. Board Game: Othello [Average Rating:6.07 Overall Rank:2380]
Viranga Ratnaike
Australia
Melbourne
Victoria
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Games, where each game bit can clearly represent one of two states. Polarity discs could substitute for Othello and Yinsh discs, if it weren't for their magnetic properties. You'd have to make very large boards so the magnets wouldn't interact. I would buy Yinsh to substitute discs for Othello, as the bits are nicer and the Othello board would be easier to simulate than the Yinsh board. But Yinsh (I think) comes with fewer bits - I'd have to buy a redundant set (w.r.t. playing Yinsh).

These could be used to represent tapped/untapped creature tokens in Magic:tG (I'm currently using home-made Advanced Civilization trade cards, which have the advantage of having numerals printed on them).

 
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4. Board Game: Poker [Average Rating:6.70 Overall Rank:863]
 
Tom Hancock
United States
Charleston
West Virginia
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Great idea for a list! Hopefully someone more creative than me adds some good ideas.

Poker Chips are a must have replacement component for many games. Any game with cheap paper money (power grid comes to mind) calls out for poker chips.
 
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5. Board Game: Piecepack [Average Rating:7.11 Overall Rank:4285]
Mark Biggar
United States
Mountain View
California
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Good start for a lot of game designs
 
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