Beat the Board - From Non-Cooperative to Cooperative boardgaming
Roee Anuar
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Givatayim
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Beat the Board
The BTB list is designed for guiding players on how to transform a non-cooperative game into a cooperative one. The idea behind this list is to add a new cooperative aspect to the usually competitive nature of a game, so that the game will stay challenging but will acquire team work in order to beat the board.
The list contains several of my ideas on transforming some of the best games in BGG into cooperative games, by using simple mechanics that require simple homemade components.

I will appreciate your comments and test sessions with the added cooperative rules, so that I can improve and fine tune the rules as needed.

10x, Roee.

Featured games (quick link to rules):
Citadels
El Grande
Puerto Rico
Power Grid
Settlers of Catan
Tigris & Euphrates
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1. Board Game: Puerto Rico [Average Rating:8.06 Overall Rank:16]
Roee Anuar
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Givatayim
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Puerto Rico

The new world is in danger. Foreign nations have heard of Puerto Rico's richness and are making the journey to your land. As the governors of Puerto Rico, you know you have no choice but to join forces, and use all it takes to stop this invasion…


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2. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
Roee Anuar
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The Settlers of Catan - The Robber's Revenge
Robert, Catan's robber is tired of being pushed around. This time he decided to start acting and get Catan under his control.
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3. Board Game: Power Grid [Average Rating:7.92 Overall Rank:28]
Roee Anuar
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The StoPollution green energy corporation has a vision – a clean energy source for every household. With the proper technology and government backup, they are going to change the world for the better. Well… Unless you stop them, that is. You, the 3 polluting energy suppliers must work together to put an end to this vision. No righteous goody two-shoes company is going to bring you down.
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4. Board Game: Tigris & Euphrates [Average Rating:7.71 Overall Rank:70]
Roee Anuar
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Tigris & Euphrates – Enki's Madness
"Too many colors, there are just too many colors. I must undo everything, I must rebuild the land." Something is wrong with Enki, the god of water and land. The passion for creation surpassed the rationality of his acts. The spirit of Enki now roams erratically across the land, destroying anything in its path. One chance alone remains for the leaders of the land – HE (Holly Equilibrium) must be summoned. Only HE can restore sanity and prevent the annihilation of the land.

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5. Board Game: Citadels [Average Rating:7.12 Overall Rank:316]
Roee Anuar
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The City of Kings is the rightful residence for a king. The pretenders to the throne must all participate in the building of the City of Kings or rot in their crumbling cities.
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6. Board Game: El Grande [Average Rating:7.79 Overall Rank:54]
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El Grande – Los Pequeños
Rumors of democracy have reached the land, and the rebellious citizens of Spain are making their way from Galicia to the Castillo. Once they are there, they will declare Spain a free country, and overthrow the king and his lords.
Your objective as the lords of Spain is to stop the rebellion, and keep the autocracy in the land. The battle ahead is ruthless, but who’s going to be the new “El Grande”.
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7. Board Game: Agricola [Average Rating:8.03 Overall Rank:17]
Don't argue, just play!
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Agricola

Hard times came for German lands during 30-years war. Peasants had to struggle not only with powers of nature (like elemental disaster), famines, plagues but also with wandering and plundering (even own!) soldiers arrrh
 
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8. Board Game: Word on the Street [Average Rating:6.63 Overall Rank:1449]
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I was encouraged to post this here, it isn't play tested very much, but you should be able to 'tweak' it as required;

Save the Letters (from The Cliff , like the Street is on the side of a mountain)

well, it kept developing as I was experimenting (http://www.boardgamegeek.com/thread/1069781/save-the-letters... ) but, if I were going to do it NOW, I'd get 2 cheap Alphabet Flash card sets, pull out the letters that match the tiles to begin building The Cliff's deck. So, there's 2 letter cards for each tile (34 cards). Then, get a marker to create 'special move' cards for the Cliff's deck (write on the vowel/unused cards);

'Special' cards as follows;

Players move a tile of their choice 2 spaces towards the Cliff (2 each)

Players move 3 different tiles 1 space towards the Cliff (1)

Players lose next turn (1)

Players flip 2 more cards. (1) (this one is sometimes in your favor, sometimes to the Cliff's advantage, since 'special' cards count as one of the 3/4/5 cards, it sometimes reduces the Cliff's power so, it's kinda off-set)

Another special card I have tried and you might experiment with was "Players keep this card as a Token to use on a subsequent turn to ignore ANY Cliff card, as if it weren't drawn. (but, this Token card must be shuffled back in on the next discard pile shuffle)"

In addition to the functions mentioned above, my middle daughter suggested a card; "Move the alphabetically first remaining tile to the Cliff" and it's corollary; "Move the Alphabetically last remaining tile to the Cliff" as more challenges to the humans. Or one card to move first AND last.

So, you create a Cliff deck of 39 - 42 or so cards.

And yes, it's sometimes frustrating when these flip sequentially! But, it's fun to try to 'card count' which special cards may be left as the Cliff's deck is depleted.

Play for the humans is the same as a regular game, use the timer to time yourselves after a card draw. The Cliff is kinda weak, having no brain, so, after the humans' turn, flip 4 CLIFF cards and move letters toward the Cliff per that shown on the card, or follow the instructions written on the 'special' cards. After the humans have won 4 tiles, begin flipping 5 Cliff cards. You can adjust this for difficulty . Flip more Cliff cards sooner, or start with 5, or 3 or, remove a special card or 2 for younger players depending on whether vocabulary Gurus or kids are playing. Discard the Cliff cards after moving for The Cliff. Perform the moves for The Cliff sequentially. If you run out of Cliff cards during its turn, shuffle the discard deck and draw to finish the turn.
Oh, we have a house rule; no use of 'refrigerator' or 'Mississippi' ! lol!

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Josh Knox
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Using the Ghost Train variant as a starting point as something for the players to compete against.

https://boardgamegeek.com/thread/1371246/cooperative-rules-c...

https://boardgamegeek.com/article/22685971#22685971
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