Vera Discordia is a fantasy warfare p&p cardgame for 2 players which plays on an imaginary board. Is not collectible, but modular: each module brings more armies to play with, for a total of 8 different armies.
The game will be free and will be licensed under an Attribution-NonCommercial-NonDerivative Creative Commons.
In Froggy Land, each player controls 6 daring and dauntless frogs trying to arrive, safe and sound, through a winding water lilies’ Path to their home. To achieve that, they would have to use all the elements (support tokens) that inhabit the Pond; moreover, they have to avoid the wicked Owl if they don’t want to lose all their advances. Once a player gets the 6 frogs to their home, she’s the winner and the game ends.
You play a young businessman interested in invest in a growing business: the railroad. Build stations, sign mercantile contracts, buy shares, and don't forget the passengers! Relive the history expanding your rails through the cities that saw the spanish railroad grow during the 19th century.
Players must decide not only which are the proper actions to take during their actual turn, but also where actions may be favorable their next turn. The heart of the game is card drafting, so a little luck is involved. Three scoring rounds will take place through the game, all player-induced. Players who have been ready for the scoring rounds, will take the lead.
As a King, you have been invited to an enigmatic masquerade in an old mansion. But soon the event gets stained red and the blood of the courtesans rolls through the marble floor. Nobody knows where the next tragedy will take place. Could you save the life of your court?
Game lasts ten rounds. In each of these rounds, an event will take place in one of the rooms of the mansion. None player knows which will be the next room, but some of they receive part of this information. Before to set the room, players can move their pieces using Action Cards. Clever movement of his/her pieces will ahead the best player.
Star Conquest is a game of resource management that emphasizes three aspects: the extraction of minerals (mining) and its management, policy/diplomacy (Consuls), and militarization (Fleet of Ships). Players compete each other, economically, politically and militarily, in a grid game that represents the Alpha Centauri System.
Players build their own ships, increasingly powerful using combinations of different minerals (Neutronium, Duranium, Molybdenum and Tritanium) that are obtained in the different sectors System.
Each player starts the game on their home planet with a fleet Ships and mineral reserves. To prosper you must know properly optimize their ships, their consuls and Minerals Colonies obtained. For your empire grows you will need spread out (space exploration), for it must build more and better ships to control neighboring sectors in the system. Of course, the other players try to do the same, so you must provide at all times attention to their movements.
The game is set in a cyberpunk future, players represent supercorporations rivals, the Zaibatsu, who struggle to obtain the domain and control of the global network of information, Cybernet and for this we serve a large number of agents, mercenaries pawns they use to achieve their targets.
Zaibatsu is a print and play cyberpunk-themed game, each player in game can move pawns, attack the pawns controlled by other players, put new hexagonal blocks to expand the modular board or gain control of the existing blocks to dominate the board and win the game
The game consists of cards, which allows variety of actions to choose, dice that add random and uncertainty to the game, and a modular board which adds replay value to the game, also each player have the opportunity to control simultaneously multiple pawns each one of them with special abilities and restrictions.
In the game will alternate turns until one player obtain a certain number of control counters over the board.