International Gamers Awards (IGA) 2008 Finalists with Comments from Active BGGers on the IGA Committee
James Fehr
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The International Gamers Awards (IGA) are the board game awards that I have come to respect the most. Here's what gives them so much credibility for me:
- The committee members are truly international from 9 countries around the world. In fact, only 6 of the 19 members are from North America.
- The members are experienced, well known people in the gaming industry that come from a number of different backgrounds:
http://www.internationalgamersawards.net/viewarticle.php?act...
- The awards are focused on identifying "the best of the best", and not on a specific audience, genre, or country of origin.
- The games they've picked so far are some of my all-time favorites.

As was announced several days ago, here is a list of the nominees for the IGA general strategy games awards. Seven of the committee members (Doug Adams, Scott Alden, Alan How, Andrea Ligabue, Greg Schloesser, Mike Siggins, Mik Svellov) are quite active here on BGG and rate many of the recent games they've played, and so I have taken the liberty to include any personal comments any of these people happened to have written for each game. Since this is less than half of the members, I would not take their comments as a strong indicator of what games will actually win.
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1. Board Game: Agricola [Average Rating:8.03 Overall Rank:16]
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GENERAL STRATEGY GAMES - Multi Player category (entries 1 through 10)

Committee Member Comments:

Doug Adams (rating: 6)
"Players represent medieval farmers, working their own 15 spaces of land. The game is played over 14 turns, interrupted every now and again by harvest time. The beginning of each turn sees areas of the boards seeded with stuff to make them increasingly attractive (wood, clay, animals, etc). Players then take actions with their farmers (start with two, but can increase to five) to do stuff - build, renovate, plough, reap, breed, bake, etc. It's all about growth and expansion, with the ultimate goal to have your 15 spaces brimming with food and animals. Nicely executed game, great theme. A couple of astonishing things - the innocuous looking box is jam packed full of stuff - wood, boards, playing cards. In addition, the game comes with hundreds of cards, roughly divided into "jobs" and "items" that grant players additional abilities if they can get them into play. This turns a rather dry game into something you can play for years and still discover things you hadn't seen before. The designer, developer, artist and playtesters must have gone bonkers balancing all this out into a nice, playable game. Another plus is the game feels very different, based on the number of players, from solitaire up to five. Nicely done, but other games do the action selection mechanic better, and with a smaller investment in table space! "

Scott Alden (rating: 10)
"Played many times now, and I'm sure this game is going to be a classic. There's really a lot going on - deep gameplay depth, and after I finished my last game, I wanted to immediately play again. Kept thinking about the game way after it was over. I hardly ever do that. "

Alan How (rating: 10)

Greg Schloesser (rating: 6.5)
"A fine game, but I am no where near as enthused as others. The game has a VERY high frustration factor, and requires players to properly arrange and mesh cards with complementary powers, which is a skill I seem to lack."

Mike Siggins (rating: 8)
"One play. Still coming to terms with game and my crap performance! Will definitely revisit. Second play. Still good... Fourth play, holding up, but my scores aren't.
Hoping to be able to get hold of English card set soon. "

Mik Svellov (rating: 10)
"Best game of the year!
Easy to learn, but with lots of tough decisions. A ton of cards makes each game new, but you only need to read 14 new ones at the beginning of the game (each player). Highly recommended! "
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2. Board Game: Brass: Lancashire [Average Rating:8.01 Overall Rank:33]
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Committe Member Comments:

Doug Adams (rating: 7)
"Players are industrialists during the canal/early railway age in the United Kingdom. Players take turns playing two cards to take two actions. Actions can be industrialize (build stuff), build canals or railways, borrow money, sell cotton, or do a little R&D. You're trying to boost your turn to turn income, and build long term victory points, by getting your industry utilized. A fairly quick and breezy game (our first game took 90 minutes, four players) truly mired in a set of rules determined to make learning the game as difficult as possible. Part of the problem is the four of five ways to score income/VP each has it's own set of rules, and they seldom intersect. Bit worried that a screwy hand of cards screws you, too. I can see this going the way of too many Warfrog games - nod admiringly at it, and never get it off the shelf again. I did enjoy the game, but the investment in ensuring we play it correctly took around a week."

Alan How (rating: 9)
"Initial impression after one game was that this is an excellent business game at the weightier end of the genre. Many decisions to take and the route to making good future decisions is unclear to me after one game. I was taught the game rather than read the June 2007 rules, but there is alot to take in. An exciting release to look forward to in Essen. Initial rating 8, than could raise to 9. "

Andrea Ligabue (rating: 8)

Mike Siggins (rating: 9)

Mik Svellov (rating: 8)
"One of the best games from Martin Wallace! "
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3. Board Game: Hamburgum [Average Rating:7.07 Overall Rank:688]
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Committee Member Comments:

Doug Adams (rating: 7)
"Players represent merchants of Hamburg or London, depending on which board you play. Players take turns to advance their dobber around the rondel, taking the action at where they stop. Actions are ... acquire stuff (beer, sugar, cloth), trade stuff (sell the beer, sugar, cloth, or buy building materials), buy ships, buy bits of church, or buy buildings. It's all about being able to buy bits of church for long term reward, but in the meantime you have a bits and pieces game - bit of positional stuff, bit of shafting your opponents by playing with your ships, etc. Fun game, works well, the turns fly buy due to the rondel mechanic. To it's credit, it's very different from Antike (conquest) and Imperial (stock markets). Good game. "

Alan How (rating: 9)
"Played this with four people, one of whom had played before. It was treated as a learning experience and the knowledge picked up from a previous game showed through. The game has many facets, with plenty of control on your own options, short term goals to achieve in terms of game progress and many longer term goals. The player interaction is not extensive, but sufficient that you need to beware of what other players are up to on the board, as well as in the purchase of ships.

My impression is that Hamburgum acheives a great deal in 75 to 90 minutes of entralling gameplay with very little to dislike and much to admire in the clean gameplay. One of the excellent games to come from Essen 2007 and the best use of the clever rondel mechanism. Extremely good game with 4. I will later test with 3 and 5 players I am sure. "

Mike Siggins (rating: 8)

Mik Svellov (rating: 8)
"Good classic trading game. Easy to play and with some great components: bricks made of real clay, miniature metal church bells etc. Only disappointment was that there wasn't any beer kegs :-) "
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4. Board Game: In the Year of the Dragon [Average Rating:7.40 Overall Rank:219]
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Committee Member Comments:

Doug Adams (rating: 7)
"Players represent Chinese nobles, claiming prestige and avoiding bad events. Players take turns drafting actions from a "slice the pie" selection. Then they get to recruit a person into their palace, who confer abilities to help them deal with events. Finally, the game turn event triggers which usually means bad things if the players are not prepared. Prestige (victory) points are awarded for palaces, and a few other things at the end of each turn. Most points wins. Interesting, if rather derivative game, that feels rather brutal if players don't plan carefully. Feels two steps forward, one step back at times. I'm starting the think the "action selection" mechanic is getter a bit over-wrought now, but as a game, there's nothing wrong with it. Good game. "

Scott Alden (rating: 9)
"Wow - this one flew under my radar. I liked it from about minute 1, and all throughout the game. This has a Notre Dame feel, but I like it slightly more. "

Alan How (rating: 8)

Mike Siggins (rating: 5)
"Nothing wrong with the mechanisms and system, but the game is overlong and feels very negative. Hard work. It is just a series of brutal tests, one after the other. Not fun. "

Mik Svellov (rating: 7)
"Played once. Liked it, but need to play it again before I know whether I find it good enough to buy. "
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5. Board Game: Kingsburg [Average Rating:7.23 Overall Rank:266]
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Committee Member Comments:

Alan How (rating: 7)

Andrea Ligabue (rating: 8)

Mike Siggins (rating: 5)
"I thought I wouldn't like it, but did because it was quick. But there is very little cleverness here. Rating reflects fact I wouldn't want to play again. "

Mik Svellov (rating: 7)
"I thought I wouldn't enjoy this game, but it turned out to be one of the few dice games I actually enjoy. Although longish, it didn't feel that way as you are always thinking about your next move. Highly recommended! "
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6. Board Game: Pandemic [Average Rating:7.66 Overall Rank:73]
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Committee Member Comments:

Doug Adams (rating: 7)
"Fast, cooperative game where four anonymous diseases (Red Dandruff, Blue Pox, Galloping Mumps and Coeliac Disease in our house) are spreading across the globe. Players are members of a response team to contain and cure the horrible beasties. Fairly standard cooperative game (i.e. Lord of the Rings) stuff - first do a little bit of good in the fight (move, research, treat, etc), then advance the bad side of things, possibly triggering consequences. Tightly designed, attractively packaged (despite the enormous pieces, small board and the fact the game truly reeks of some chemical .... paint?). Three differently levels of difficulty. We're enjoying it. "

Alan How (rating: 8)

Andrea Ligabue (rating: 8)

Mike Siggins (rating: 8)
"Rated as a personal, very enjoyable, gaming experience. As it is co-op, realistically lower for my group. "

Mik Svellov (rating: 6)
EDIT: Updated rating and comment from Mik:
"I don't really care about co-operative games, which is reflected in my rating. But I have to say that Pandemic is probably the best truely co-operative game I have played."
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7. Board Game: Race for the Galaxy [Average Rating:7.77 Overall Rank:48]
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Committee Member Comments:

Doug Adams (rating: 6)
"Players are developing a trading empire in space. Players simultaneously reveal an action card which defines the action phases played this turn - take cards, build developments and worlds, earn cash and victory points, produce stuff. The idea is to build an efficient economic engine that churns out this stuff. I'm not sure of the history, but this is 70% San Juan, 25% Puerto Rico, all bumped up a bit in complexity. In reality it isn't complex at all, but there is a lot of stuff buried here in all the cards and associated different icons. It will take a few games to grasp it all. For fans of San Juan who want to ramp it up a bit. For me, I'd much rather play Glory To Rome. "

Scott Alden (rating: 10)
"I played the prototype right before I left Meeplefest 2007 - and proceeded to think about it for many hours on the flight home. Can't wait to play again. Tom has a megahit on his hands here.
Update: Played again - I love the system and the final artwork and icons are great. "

Alan How (rating: 8)

Andrea Ligabue (rating: 9)

Mike Siggins (rating: 9)
"Very much grown on me... still climbing that learning curve. "

Mik Svellov (rating: 9)
"I would have preferred the original Earthly 19th Century trading theme (San Juan or similar), as futuristic space themes does nothing for me. However, the game is still great! "
 
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8. Board Game: Stone Age [Average Rating:7.62 Overall Rank:79]
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Committee Member Comments:

Doug Adams (rating: 6)
"Players try to work their tribe of stone age cave peoples, and gain victory points. Another game where pawns are placed, resources gathered, and ultimately traded for victory points. Almost entirely lifted from other games we've seen in the past three years. The good thing is it all works, is made in Europe (quality bits), and looks stunning. The bad thing is it's entirely unoriginal, takes too long, and feels like too much of the same thing. Happy to play it, but feels like a quick knock off of other similar games. "

Alan How (rating: 8)

Mike Siggins (rating: 7)
"Strong 7. Good game. Pillars but leaner, bit of St Pete and da Vinci. "

Mik Svellov (rating: 8)
"Classic resource-to-VP collecting game. Easy to reach and simple to play. "
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9. Board Game: Tinners' Trail [Average Rating:7.30 Overall Rank:460]
James Fehr
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Committee Member Comments:

Alan How (rating: 9)

Mike Siggins (rating: 7.75)

Mik Svellov (rating: 8)
"Another classic Wallace game! "
 
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10. Board Game: Tribune: Primus Inter Pares [Average Rating:7.24 Overall Rank:466]
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Committee Member Comments:

Doug Adams (rating: 9)
"Players represent power brokers in ancient Rome, trying to gain control of factions to earn their rewards. Once again, the action placement (first seen in Keydom, and too often since then!) is here, as players position their pieces to draft cards, money and attempt faction takeovers. Factions are controlled by a clever card melding system, earning "takeover" and "ongoing" rewards, which build your portfolio of stuff. Get enough stuff and you win. A very solid game, and the card collection and meld strategies make it much more interesting than the swathe of "cube collector" games we've seen recently. Another nice touch is the inclusion of scenario cards, allowing for different game lengths. Great to see Karl-Heinz Schmiel back - excellent game. Great, broody-dark, presentation too - this isn't a Days of Wonder vision of Rome ... you can smell the corruption. "

Alan How (rating: 9)

Andrea Ligabue (rating: 9)

Mike Siggins (rating: 7)
"Second game. Eased 8 to 7. Good game, very quick, in fact too quick. "

Mik Svellov (rating: 9)
"If you enjoy games from alea and Hans-im-Glück you should enjoy this one too! Very clever card management game. "
 
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11. Board Game: 1960: The Making of the President [Average Rating:7.59 Overall Rank:158]
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GENERAL STRATEGY GAMES - 2 Player category (entries 11-15)

Committee Member Comments:

Doug Adams (rating: 8)
"Players represent Nixon and Kennedy fighting out the 1960 US presidential campaign. Essentially a card driven wargame combined with a Die Macher-esque competition for US state seats. The seats are worth different amounts of electoral votes, ranging from 45 down to 3, and players have to claim around 270 votes to win. Cards are played to sprinkle influence cubes across the states, media and major issues (defence, economy, civil rights). Some neat ideas, including the "rest cup" to replenish cubes, momentum to trigger/deny events, the debate midway through the game, as well as the final election where swings are still possible. Neat, well developed game, that seems geared to providing exciting finishes. A few bits feel clunky, but overall quite a solid game. Fantastic presentation, components are of excellent quality too. "

Scott Alden (rating: 10)
"Brilliant... this game has got to be the best political game ever!
I loved every minute of playing. Highly evocative and awesome system... great tension.
Congrats to Christian and Jason, and kudos to Z-Man for picking it up."

Andrea Ligabue (rating: 8)

Mike Siggins (rating: 9)
 
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12. Board Game: Cold War: CIA vs KGB [Average Rating:6.66 Overall Rank:1095]
James Fehr
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13. Board Game: Power & Weakness [Average Rating:6.63 Overall Rank:4031]
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14. Board Game: Perry Rhodan: The Cosmic League [Average Rating:6.79 Overall Rank:1318]
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15. Board Game: TZAAR [Average Rating:7.69 Overall Rank:338] [Average Rating:7.69 Unranked]
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