GMT P500 for September 2008
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Congratulations to GMT, four of their games are finalists for the International Gamers Awards 2008 Best Historical Simulation Award!! The games are:

1914: Twilight in the East, designed by Michael Resch
Asia Engulfed, designed by Jesse Evans and Rick Young
Combat Commander: Mediterranean, designed by Chad Jensen
Glory III, designed by Richard H. Berg

And more good news, the final components are in for Clash of Monarchs and Successors (3rd Edition), so they will begin shipping this week.

Also, charging in September:

Pursuit of Glory
Chandragupta
Barbarossa: Kiev to Rostov

And the rest of the year looks like:

Late September:
Pursuit of Glory
Barbarossa: Kiev to Rostov

October:
Chandragupta
Unhappy King Charles
Fields of Fire

November:
The Halls of Montezuma
C3i Magazine Issue #21

December:
Combat Commander: Pacific
Combat Commander Battle Pack #2: Stalingrad
Blackbeard Reprint

If you want to learn more about GMT and it's P500 list, check out their P500 webpage: http://www.gmtgames.com/s-2-p500.aspx

For Brian's GMT Games discussion group go here:
http://games.groups.yahoo.com/group/gmtgames/
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1. Board Game: 1805: Sea of Glory [Average Rating:7.38 Overall Rank:2746]
Andrew C
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Current Orders : 841 (+4)

Nice new artwork for GMT's next block game by Mark Mahaffey. For those curious about this game, there is a three part illustrated example of play here: http://www.gmtgames.com/p-104-1805-sea-of-glory.aspx

There is also an boardgame news interview with the designer here: http://www.boardgamenews.com/index.php/boardgamenews/comment...


Components:

Two sheets of 5/8" double sided counters (352 counters)
One Rulebook (~16 pages with Notes and examples of play)
Two 11"x17" Fleet Holding Mats (black & white)
Two 8.5"x11" reference cards (double sided)
One 22"x34" Map
44 blocks in two colors (red for British, blue for the allied navies of France and Spain)
One sheet of stickers for the blocks
5 six sided dice

Game Design: Phil C. Fry
Game Development: Greg Kniaz & Dean Zadiraka

Example of play on GMT's website - http://www.gmtgames.com/p-104-1805-sea-of-glory.aspx

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2. Board Game: Barbarossa: Crimea [Average Rating:7.89 Overall Rank:3976]
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Current Orders: 789 (+36)

The sixth game in the East Front series is adding on P500 orders faster than just about anything else. I haven't dove into these yet but obviously they have a strong following!

From GMT's site:
Quote:

GMT is proud to present Vance von Borries' sixth epic game in his award winning series of East Front games, Barbarossa: Crimea. This is a two-player operational level game depicting the battles in the Crimean peninsula of the Soviet Union during 1941 and 1942. Beginning in mid-October 1941 and ending in January 1942, it completes the year 1941 in this series of the German invasion of the Soviet Union. And it includes 1942 scenarios of the continued fighting in Crimea until the historical fall of the great Soviet naval fortress Sevastopol in July 1942.




COMPONENTS
Two 22 x 34 inch maps (backprinted)
One 17 x 22 inch map
700 counters
Revised Series rule book in color
Scenario book in color
Various player aid cards for charts and tables in color
Set up cards for each scenario in color
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3. Board Game: Barbarossa: Kiev to Rostov, 1941 [Average Rating:7.82 Overall Rank:2975]
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Total orders: 1119 (+31)

The fifth game in the East Front series. Probably the last time on this list since its scheduled for late Septemeber. Time to clear off the dining room table for this four map monster.

COMPONENTS

Three 22 x 34 inch maps
One 24 x 34 inch map
1120 counters
Series rule book plus a scenarios book
Various player aid cards for charts and tables
Set up cards for each scenario

Designer: Vance von Borries
Developer: Tony Curtis
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4. Board Game: Chandragupta [Average Rating:7.61 Overall Rank:4049]
Andrew C
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Current Orders: 865(+3)

Originally I wasn't overly excited by this, but lately I've been obsessed with the GBoH series, and this one is now on my short list.

Right now I'm busy with SPQR, Alexander, and Samurai, and will likely pick up Conquest of Gaul, War Galley, Alesia, and Devil's Horseman soon. I'll try to hunt down Alexandria and Caesar (Civil Wars) thereafter.

There is a whole series of design note available on GMT's site - check them out: http://www.gmtgames.com/p-40-chandragupta.aspx

Components:

2 22" x 34" battle maps, backprinted
1 22" x 17" battle map
4 Countersheets
1 Battle Rules Book
1 Battle Scenario Book
4 Charts and Tables Cards
1 ten-sided die
Game Designer: Stephen R. Welch
Game Developer: Alan J. Ray
GBoH Series Designers: Richard Berg and Mark Herman
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5. Board Game: Clash of Monarchs [Average Rating:7.10 Overall Rank:2924]
Andrew C
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Total orders: 1136 (+54)

Charging - Last time on the list (for real this time )


This game has a great page on GMT's site. Check it out: http://www.gmtgames.com/p-42-clash-of-monarchs.aspx

Components:

One 22" x 34" map
110 Strategy cards
456 9/16 inch counters
280 1/2 inch markers
Five 8-1/2" x 11" Player Aid cards
Four 5-1/2" x 8-1/2" Power Displays
One 24-page Rule Book
One 20-page Play Book
Two six-sided dice
Complexity: 6
Solitaire Suitability: 5

Game Design: Bob Kalinowski
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6. Board Game: Combat Commander: Pacific [Average Rating:8.08 Overall Rank:434]
Andrew C
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Total orders: 1145 (+22)
Scheduled Release: December 2008

I getting pretty antsy about this one - I don't think I have a single tactical game on the Pacific yet. Lot's on Europe, but this theater is covered much less frequently at this level.

Components:

352x large counters (5/8")
280x small counters (1/2")
216x 2.5 x 3.5 cards
6x 2-sided 17 x 22 maps (twelve maps in total)
3x 2-sided 8.5 x 11 nation-specific player aid cards
2x 1-sided 8.5 x 11 generic player aid cards
1x 32-page Rulebook
1x 32-page Playbook
1x Track Display

Designer: Chad Jensen
Developers: John Foley and Kai Jensen

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7. Board Game: Elusive Victory: The Air War over the Suez Canal, 1967-1973 [Average Rating:7.91 Overall Rank:3440]
Andrew C
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Total orders: 630 (+7)

A game based on the well received Downtown: Air War over Hanoi system, this one based on the Arab-Isreali Wars. There are some map and counter samples on the games page, but not too much other information.
http://www.gmtgames.com/p-125-elusive-victory.aspx


Elusive Victory Component List:

Two 22"x34" full color maps
Two full color counter sheets
Rules Booklet
Scenario Booklet
2-Aircraft Data Cards
Several Player Aid Cards
2 - Ten Sided Dice
2 - Log Sheets
Game Designer: Terry Simo

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8. Board Game: Fields of Fire [Average Rating:7.73 Overall Rank:1134]
Andrew C
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Total orders: 769 (+12)

I just received and started playing my first solo-designed game: Field Commander Rommel. If this game is even half as good, then my anticipation for it has just increased even more!

A solitaire game where the player leads a rifle company of the US 9th Infantry division in either WWII, Korea, or Vietnam. The multi-war possibilities are very interesting.

Components:

Action Deck + Hint Cards - 55 Cards
3 Terrain Decks of 55 Cards, total of 165 Terrain Cards
Rule Booklet
Mission Briefing Booklet
Company Log Pad (8.5x11 ? expendable)
1 x 8.5 x 11 Player Aid Card Action Menu Front ? Vehicle Info Back
9-12 8.5x11 Mission Cards (each mission has a card ? friendly info on the front, enemy info on the back)
536 Unit Counters (Large Size ? Two-Sided)
234 Informational Markers

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9. Board Game: Won by the Sword [Average Rating:6.64 Overall Rank:5893]
Andrew C
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Total orders: 695(+11)

Ben Hull is very active in supporting his design (always a good sign of what is to come). His comments from last month's list:

Quote:
The art for the map is basically done, there will some holding boxes, legend and turn record track added. The artist is also doing the Campaign Cards. Each card has three sections, the top is the number of Campaign Points available to a given column, the middle section is the amount of supplies expended, and the last is a special action that can be used by the active column that is represents a local situation that may be helpful, like availability of local labor for building siegeworks, or forced march that can extend your movement, or poor forage for an area just isn't yielding much food...So not all special actions are good, but they stir things up a bit.

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10. Board Game: Hellenes: Campaigns of the Peloponnesian War [Average Rating:7.44 Overall Rank:1863]
Andrew C
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Total orders: 592 (+4)

The latest design from Craig Besinque of EastFront and Rommel in the Desert fame. I'm eagerly awaiting this one.

I'm honestly surprised at the slow rate on new orders on this. Craig's previous designs are certainly well received.

Early in May, GMT posted an After Action Report on a turn of Hellenes here: http://www.gmtgames.com/t-HellenesAAR.aspx

And you can read the rules here:
http://www.gmtgames.com/p-142-hellenes.aspx


COMPONENTS

Map 25.5 x 33 (9 panel)
60 red + 60 blue blocks (2x2x1 cm)
1 label sheet (120 labels)
55 Playing Cards
4 Setup cards (8.5 x 11)
Rulebook
Designer: Craig Besinque

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11. Board Game: PQ-17: Arctic Naval Operations 1941-1943 [Average Rating:7.23 Overall Rank:3849]
Andrew C
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Total orders: 669 (+0)
Scheduled Release: 2009

Another in GMT's upcoming line of block games...the fog of war provided by the blocks fits perfectly with the theme of searching for an elusive convey on the open seas.

There is an interview with the designer here: http://www.boardgamenews.com/index.php/boardgamenews/comment...

Game Components

One 22x34" map
53 blocks
140 1" square counters
140 1/2" square counters
136 circular counters in three sizes
80 cards
One 24-page Rule Book
One 20-page Scenario Book
Two 11x17" + one or two 8.5x11" Play Aids
Two 8.5x11" Task Force Displays
One 8.5x11" Battle Display
Five 10-sided Dice
Game Designer: Chris Janiec

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12. Board Game: Stalin's War [Average Rating:6.73 Overall Rank:3669]
Andrew C
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Total orders: 759 (+19)

An interesing mix of hex based movement and card driven OPS for combat. I wonder how this will compare to Empire of the Sun? I doubt it will be as complex...does anyone have any new information in this?

There is a lot of information about this game on boardgamenews from an interview with Ted: http://www.boardgamenews.com/index.php/boardgamenews/comment...

Components:

1 22" by 34" hex map
368 die-cut counters
110 Cards
Player-aid cards
Rulebook

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13. Board Game: Sun of York [Average Rating:6.54 Overall Rank:5632] [Average Rating:6.54 Unranked]
Andrew C
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Total orders: 553 (+5)

Nothing much discussion on this game last month...its slowly making its way up the P500.

Here is a play test AAR for those who want to learn a bit more about the game: http://www.gmtgames.com/sunyork/Replay.html

Sun of York is a fairly unique game in that there is no map per se, instead there are terrain cards that make up the map.

In any case, we need more games with uncommon design and topics. This one fits that niche nicely.

Components include 220 cards, player aid sheets, one sheet of 140 status markers, and five six-sided dice.
Playtime runs an hour or two.
Designed by Mike Nagel
 
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14. Board Game: The Battle for Normandy [Average Rating:7.86 Overall Rank:2294]
Andrew C
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Total orders: 648 (+23)

Yet another solid month for the next monster on the largest amphibious invasion in history. This one has moved up strongly and steadily. I haven't taken the plunge yet, due to its size. I'm hoping to get some more info on complexity and the potential availability of smaller scenarios.


One Rule Book
One Scenario Book
Five (5) 22x34 full color Maps
Nine (9) full color counter sheets
8-1/2x11? Allied Air Allocation Log (laminated)
8-1/2x11? Axis AAA Allocation Log (laminated)
11x17? Turn Record Track
8-1/2x11? Terrain Effects Chart (x2)
8-1/2x11? Repl/Recon/Weather chart (x2)
8-1/2x11? German Record Track
8-1/2x11? Allied Record Track
8-1/2x11? Combat Results Table (x2)
Dice - 3d6 and 1d10
One non-permanent marker

Game Design: Dan Holte

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15. Board Game: The Caucasus Campaign [Average Rating:7.66 Overall Rank:1913]
Andrew C
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Total orders: 615 (+15)

Near final game map and some counter samples are up on GMT's site:
http://www.gmtgames.com/p-215-the-caucasus-campaign.aspx

This is one of my most anticipated games on the P500. A quick playing relatively simple game on a under-gamed topic, and designed by Mark S. and sharing aspects of the A'44 system.


Quote from GMT's site:

Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified
with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours).



Components
One 33"x22" mapsheet
One and a half sheets of 5/8 counters
Game Rules
2 dice
Player Aid Cards
Game Design: Mark Simonitch

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16. Board Game: The Halls of Montezuma [Average Rating:6.56 Overall Rank:4617]
Andrew C
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Total orders: 687 (-1)

Still on track for an Oct. release even though it lost an order last month. This is a CDG on the Mexican American war in which most of our Civil War generals cut their teeth.


Game Components

Rules booklet
Deck of 80 Strategy cards
Deck of 30 Action cards
Two 10-sided dice
One 22x34 mapsheet
Two player aid cards
One and one-half 5/8 inch counter sheets
Game Scale

Map: point to point
Players: 1-2
Units: companies, regiments, squadrons, batteries, individual leaders, guerilla forces, and varied organizational levels
Time: one turn = 3 months
Game Meter

Complexity = 4
Solitaire ability = 4
Designers: David Fox (Great Battles of the Napoleonic Wars, Thirty Years War) and Michael Welker (Thirty Years War)
Developer: William Cooper (Europe Engulfed)
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17. Board Game: Unhappy King Charles! [Average Rating:7.64 Overall Rank:1317]
Andrew C
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Total orders: 1053 (+4)
Scheduled Release: Oct 2008

May be the last time on the list - this one is shipping soon - get your preorders in now if you want the discounted price!


Components:

110 Cards
One game map
Two full-color countersheets
Rulebook
Scenario/Playbook
1 Player Aid Card
Designed by Charles Vasey

 
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18. Board Game: Bataan! [Average Rating:7.78 Overall Rank:6815]
Andrew C
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San Marcos
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Total orders: 487 (+8)

The first of the games that haven't Made the Cut yet...

but perhaps not for long. 13 more orders and this one is there.

There are a couple of playtest pics and a rules draft available on the game's page (the link is below).

From GMT's site:

Quote:

Bataan! is a two-player operational level game of this WW II Pacific theater campaign, January through April 1942. It presents a fascinating contest of two mismatched armies on a subject our hobby has not gamed often. The US/Filipino defense, embattled, isolated and led initially by Gen. Douglas MacArthur, for three months held off a numerically inferior but well-equipped and very aggressive Japanese force led by General Masaharu Homma.



COMPONENTS

1 map, using 19mm hexes, at a scale of 1.2 km to the hex
362 5/8 inch counters
Rule book with historical notes
Set up cards for five scenarios

game link: http://www.gmtgames.com/p-138-bataan.aspx
 
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19. Board Game: Blood & Sand [Average Rating:6.21 Overall Rank:11161]
Andrew C
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Total orders: 384 (+11)

I'm looking forward to this introductory wargame! I had a chance to play a couple of sessions of this with one of the game%
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20. Board Game: Crown of Roses [Average Rating:6.53 Overall Rank:4631]
Andrew C
United States
San Marcos
California
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Total Orders: 338 (+23)

Another 20+ month of new orders for this block game on English history. This game also boasts a 4 player version.

There is a playtest map and some other goodies on GMT's game page: http://www.gmtgames.com/p-234-crown-of-roses.aspx

And don't worry; Neil Randall says the representative picture above is for playtest only and not the final cover!


Quote:
Crown of Roses is a 3-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne.

In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'.



Components:
Cardboard map
45 3/4" Blocks (one color)
13 1/2" blocks (2xred, 2xblack, 9xgreen)
240 10mm cubes (60 each red, white, purple, yellow)
124 playing cards (bridge card size)
7 CC:A style indented face dice
1 sheet counters
1 sheet stickers
12 page rule book
4 player aid cards 4/4
4 scenario sheets on cardstock 4/4
Game Design: Stephen A. Cuyler
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21. Board Game: Dead of Winter (second edition) [Average Rating:7.33 Overall Rank:4426]
Andrew C
United States
San Marcos
California
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Current Orders: 450 (+12)

This one is one of the Great Battles of the Civil War series - meaning this is a regimental level monster ont the Battle of Stones River/Murfreesboro

Not much discussion on this last month...anyone have some new info?

Components:

1,120 full-color, die-cut counters.
Four 22x34" full-color mapsheets
Two 10-sided dice (one blue/one gray)
Rule Book
Battle Book
Player Aid Cards

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22. Board Game: Leaping Lemmings [Average Rating:6.47 Overall Rank:2106]
 
Andrew C
United States
San Marcos
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Total orders: 377 (+4)

This is moving slowly. Previously Rick Young mentioned this game is scheduled for the "Winds of Plunder" treatment, which I

edit: LOL

I meant to say that I assume that means mounted map and wooden pieces ... but no meeples, please!
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23. Board Game: Nightfighter [Average Rating:7.39 Overall Rank:3057]
Andrew C
United States
San Marcos
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Total Orders: 368 (+14)

GMT's site says this game requires a two participants, a player and an umpire. Its looks interesting... more information can be found both on GMT and on the designer's site: http://www.airbattle.co.uk/nightfighter.html

There is also a bunch of information on the GMT site http://www.gmtgames.com/p-233-nightfighter.aspx

The final game contents will comprise:

Rule book, 20 pages
Scenario book, 16 pages
One counter sheet 1/2" counters
One counter sheet 5/8" counters
One 11 x 17" umpire's map
One 22 x 17" player's map
One 11 x 34" playaid sheet/umpire's screen
Four 6-sided dice
Game Design: Lee Brimmicombe-Wood
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24. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.05 Overall Rank:142]
Andrew C
United States
San Marcos
California
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Total orders: 459 (-1)

Ugh - we lost a preorder on this. GMT's block games don't seem to be attracting too many preorders...don't worry guys, there are NO MEEPLES in GMT's block games!


One of my most anticipated game on the P500. The look of the game's blocks and maps is great, and it is an interesting topic. And in previous discussions some comparisons were made with Friedrich, which I think is an absolutely brilliant design.

There is a ton of information on the game on GMT including an great illustrated example of play. Check it out: http://www.gmtgames.com/sekig/SekigaharaGame.pdf

Game Components

1 game map
110 cards (in two 55 card decks)
96 blocks (measuring 5/8" * 5/8" * 10/8")
12 page rulebook (includes rules, historical and design notes, and example of play)
2 turn markers
2 impact markers
Game Designer: Matt Calkins

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25. Board Game: Serpents of the Seas [Average Rating:7.68 Overall Rank:3622] [Average Rating:7.68 Unranked]
Andrew C
United States
San Marcos
California
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Total Orders: 389(+25).

ANother 20+ month for this one is a stand alone sequal to Flying Colors. It focuses on the ride of the US Navy, and, as such, focuses on smaller actions and smaller ships.


Components:
2x 22x34 map sheets (E and F), back-printed with the special Duel map
2x Sheets of 280 Double-Sided Counters
2x Player Aid Cards
1x Deck of 55 Initiative Cards
1x Rules Manual
Game Design: Mike Nagel
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