Didn't really have any particular game in mind for a first entry, and I'm leaving QOTD for Dale to enter. This is the first one I came across.
Haven't seen a copy of this game yet. But, according to the writer of this game's Summary it is "complimented by one of the cooler game components ever; a wooden "CD Player" that the DJ (dealer) uses to tally up the votes."
The first edition of QOTD used variously-sized gold-painted rocks for the gold pieces. Problem was the paint had a tendency to come off when handled.
Before my friend sold me his copy of the game, he phoned the designer (all three of us are in the Toronto area) and was told to heat the pieces in an oven or microwave to bake the paint on more permanently.
I understand that Mr. Johanssen has abandoned the gold rocks for the second edition and expansion.
Just unusual enough to qualify for this list, and most certainly one of my favorite components, are these. Five very elegant-looking black plastic Samurai longswords.
Each sword has a pattern of 1 to 5 small diamonds on the blade just above the hilt. In draw-straws fashion, the swords are held in one player's hand and each player draws one sword. The number of diamonds on the blade determines your turn order.
An added little bit of elegance added due to the language, perhaps. The fact that you're 'drawing' swords instead of straws.
Unfortunately, the game designers also included some very inelegant-looking styrofoam stands that you're supposed to use to display the swords as a reminder of player's turn order. Needless to say, I never use them!
One of the "Old ones." The lie detector was used to determine the veracity of eyewitness evidence, based on the punched suspect card hidden inside. Clever, unique, sorely missed as a party / deduction game.
The Out of the Box edition has a wonderful balloon basket, complete with ballast bags, that perches above the clouds on clear plastic stilts. It carries the tokens of all players who are willing to risk the ride to the next level.