No Board Game? No Problem! True Gamers Game on the Fly.
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Some people just have the gaming gene.

It is my opinion that gamers are born, not converted later in life by playing Ticket to Ride. These people have the innate talent to turn everything in life into a game. Sure they may have experienced enlightenment the first time they played Catan, but they were gamers looong before.

A true gamer views the life through the lens of games. Give them a wall and a pebble and they'll give you a game. Give them a list of chores and they'll make it into a game. Put them on a boring work conference call and they'll play the "Guess how many times the regional manager will say 'We've got to ratchet up the sales!' game."

This list is a tribute to the best games we've created to fill up the spaces in life with fun! So please, add your most inventive, zany, funny, crazy, or just plain fun games that you've made up when you didn't have a board game to play.

-Jay

ps. I'm only starting this list with three games to leave space for you. If you can't add a game to this list then you're not a true gamer!

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1. Board Game: Getaway Chase [Average Rating:7.50 Unranked]
Jacob
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NEERUMP

This was the mother of all games. If I could go back and relive one part of my childhood it would be playing neerump with my dad and siblings.

This is going to be hard to explain so stick with me...

Neerump is played in a large (but not too large) rectangular room. You need two large rectangular folding tables (the kind that seat 8-10 people), eight chairs, and about 4-8 people.

The tables are set up parallel to each other and should divide the middle of the room lengthwise into three equal-width lanes. The chairs should be set up in pairs in each corner facing diagonally inward toward the center of the room. There should be at least 3-4 feet of space between all walls, pairs of chairs, and tables. This will allow you to walk around the chairs in circles or traverse to the other end of the room using one of the three lanes.

One person is the 'Neerumper'. It is the Neerumper's job to catch someone else who will then become the next Neerumper. The Neerumper *MUST* make a hugging/grabbing motion with their arms and hands while making a noise that sounds like "neerump" (this is how the game got its name...).

Rules of movement
1)Each person including the Neerumper must walk at all times. NO RUNNING ALLOWED.
2)You may not change direction for any reason. You may walk around any of the chairs or tables, but you may never just stop and reverse your direction.
3)You may not pass anybody who is in front of you.
4)You may not pass anybody traveling in the opposite direction from you who is in your same lane/area. Instead, you boing off of them and have to reverse direction. This is the only exception to rule number 2. When you boing, it is customary to say "Boioioioioing".
5)The Neerumper does not boing. Instead, he simply neerumps you and you become the new Neerumper.

Chairs
The chairs act as a safe zone. If you sit in a chair then the Neerumper cannot catch you. HOWEVER, if the Neerumper sits in another unoccupied chair then anyone still sitting in a chair is consider to be neerumped. When you stand up from a chair you may move in any direction you wish.

Roadblocks
The center lane between the two tables has a special roadblock rule. Anyone EXCEPT the Neerumper may make a roadblock by extending their hands to touch both tables and then saying "roadblock". A roadblock may only last for five seconds. The Neerumper must boing off of a roadblock but everyone else can go through. Here is the best rule of the whole game: if the people trying to avoid being neerumped can trap the Neerumper between two roadblocks then they win!

I'm telling you, there is nothing like boinging your dad into the Neerumper or trapping your dad in between two roadblocks when he is the Neerumper (nearly impossible). We played this game for hours on end. What a great game!!!
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2. Board Game: Can't Stop [Average Rating:6.84 Overall Rank:621]
Jacob
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THE TRAFFIC LIGHT GAME

This game is played when you are driving in your car.

It works best when you have an established route, say from home to work, that you travel frequently. This route should contain 5-10 traffic lights along the way.

The goal of the game is for your car to never come to a complete stop. If you make it all the way along your route without having to stop for a red light then you win!

Caveats:
1)You may not run a red light.
2)Moving at less than 5 miles an hour, while not strictly cheating, is definitely not in the spirit of the game.
3)Getting a speeding ticket counts as being stopped by a red light even if the police car's lights are not red.

Caveat to the caveats:
1)You only ran a red light if you *saw* it turn red. This means that strategically blinking (outright closing your eyes is not allowed) at the last second and sitting up straighter so the yellow light is cut out of your field of vision sooner are both acceptable practices.

Bonuses:
1)Give yourself extra bonuses for staying within a certain range of the speed limit. Reduce the bonus for every five miles over/under the speed limit you had to go in order to get through the light.
2)Extra points are awarded for driving a route which contains more lights than your normal route.

Optional Bonus:
1)Becoming airborne. This shows that you are truly dedicated to getting through that green light and won't let any awkward road features stop you.

My personal best was a 15-light route in Bowling Green, KY. I completed this route during rush hour. Booya!
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3. Board Game: Flying Saucers [Average Rating:5.50 Unranked]
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FRISBEE ANNIHILATION

Create two circles about half the distance of a comfortable frisbee throw from each other. The circles should be about ten feet or so in diameter.

One person stands in the middle of each circle. Each player takes turns throwing the frisbee (usually as hard as possible) towards the other player's circle.

The thrower gets a point for throwing a *catchable* throw which the other person fails to catch. Catchable means that the throw must be within the other person's reach while standing or jumping INSIDE the circle. The catcher gets a point if the throw is uncatchable, or if they catch the throw.

Play to 10, 15, or 21. You must win by 2. First to the agreed upon score wins.
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4. Board Game: Diskwars [Average Rating:5.87 Overall Rank:6019]
Twinge
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Disk Wars

Grab a couple of boxes of 5.25" floppies, give each side a nice stack of them, and divide up a small yard - say, with the sidewalk (the sidewalk can be neutral territory). Proceed to throw disks at each other until tired.

It's amazingly hard to hit a moving target with 5.25" floppies, by the way. You could be throwing disks for an hour and only score 4 or 5 hits ;O (Or maybe our aim just sucked? It was back in middle school. I still have a ton of 5.25" floppies if anyone wants them.. )
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