Roleplaying Games Tie-ins
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Many roleplaying games have tie-in board games. This is not for games listing Roleplaying as a mode, but for those "beyond the scope" RPG's elements that are boardgames in their own right.

Note that, unless it has rules for integration with the RPG, it really doesn't belong. For example, Renegade Legion: Leviathan doesn't belong, since it doesn't tie in directly to the Rengade Legion RPG, but Renegade Legion: Interceptor and Renegade Legion: Centurion – Blood & Steel do, since both include character effects.

Likewise, Star Fleet Battles doesn't belong, despite having an RPG, Prime Directive, since Prime Directive doesn't interface with SFB in play.



This list is about mechanical tie-ins, not settings.

I'll delete any inappropriate entries, but I'll be keeping a listing of what gets deleted and why in the first comment.
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1. Board Game: Melee [Average Rating:6.87 Overall Rank:2465] [Average Rating:6.87 Unranked]
William Hostman
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RPG: The Fantasy Trip
Tactical combat between men and monsters
 
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2. Board Game: Wizard [Average Rating:6.90 Overall Rank:2840] [Average Rating:6.90 Unranked]
William Hostman
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Alsea
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RPG: The Fantasy Trip
Tactical combat between wizards.
 
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3. Board Game: Dragons of Underearth [Average Rating:5.67 Unranked]
William Hostman
United States
Alsea
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RPG: The Fantasy Trip
Tactical combat between men, wizards, and monsters.
Consolidates Wizard and Melee into one box, and adds a bit of ITL in as well. Actually, this can qualify as a TFT-Lite.
 
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4. Board Game: The Lords of Underearth [Average Rating:6.07 Overall Rank:10534]
William Hostman
United States
Alsea
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RPG: The Fantasy Trip
Super-Tactical combat between dwarves and men. Also a mass combat system for TFT.
 
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5. Board Game: Snapshot [Average Rating:6.11 Overall Rank:7548]
William Hostman
United States
Alsea
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RPG: (Classic) Traveller
Tactical Combat ripped straight from the rulebook, then adding gridded movement. 100% compatible with Bk1
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6. Board Game: Mayday [Average Rating:5.86 Overall Rank:9510]
William Hostman
United States
Alsea
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RPG: (Classic) Traveller
Another "ripped from the rulebook" bit; essentially Bk2 starship combat on a grid. ship designs are compatible; turn length and hex scale is different.
 
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7. Board Game: Striker [Average Rating:6.51 Overall Rank:6721]
William Hostman
United States
Alsea
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RPG: (Classic) Traveller
Miniatures Combat Game, with excellent command/control rules. Includes integrations for use with Classic Traveller, as a replacement for Bk1 combat.
 
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8. Board Game: Azhanti High Lightning [Average Rating:6.33 Overall Rank:6336]
William Hostman
United States
Alsea
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RPG: (Classic) Traveller
Same combat system, different movement mechanics, as striker. Same adaptations for use with Classic Traveller.
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9. Board Game: Striker II [Average Rating:6.33 Unranked]
William Hostman
United States
Alsea
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RPG: Traveller: The New Era.
Makes use of the design system in Fire Fusion and Steel. Fully compatible with the TNE RPG. Essentially a mass combat system.
 
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10. Board Game: Brilliant Lances [Average Rating:5.54 Overall Rank:12397]
William Hostman
United States
Alsea
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RPG: Traveller: The New Era.
This is an expansion of the core rulebook's combat system. It also was the first released ship design system for T:TNE.

The companion game, Battle Rider, doesn't have the tie-ins to the RPG that BL does...
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11. Board Game: BattleTech [Average Rating:6.98 Overall Rank:849]
William Hostman
United States
Alsea
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RPG: Mechwarrior
In this line, the RPG is the expansion for the boardgame. But they are fuly compatible, any edition of (Classic) Battletech and Mechwarrior RPG, but not the CMG Mechwarrior: Dark Age.

Again, 100% compatibility, by design.
 
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12. Board Game: Battlespace [Average Rating:6.04 Overall Rank:8860]
William Hostman
United States
Alsea
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RPG: Mechwarrior
Space combat module for the Battletech systems, and like BT, Mechwarrior is fully compatible, as character skills transfer over; unlike BT, it's not 100%, since ships get abstracted soemwhat in most levels of play.
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13. Board Game: BattleTech: CityTech [Average Rating:6.72 Overall Rank:3353]
William Hostman
United States
Alsea
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RPG: Mechwarrior
This is a battletech rework for city play, at least in older editions. It is just as compatible with Mechwarrior as BT is, and probably a lot more useful, including as it does the non-mech units.
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14. Board Game: BattleTech: AeroTech [Average Rating:5.69 Overall Rank:10141]
William Hostman
United States
Alsea
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RPG: Mechwarrior
Tactical Space Combat in the Battletech/Mechwarrior universe. Again, RPG Characters integrate directly into the system.
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15. Board Game: Star Trek: Starship Tactical Combat Simulator [Average Rating:6.69 Overall Rank:3344] [Average Rating:6.69 Unranked]
William Hostman
United States
Alsea
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RPG: Star Trek RPG 2nd Edition. (FASA-STRPG2)
This is the the ship combat system for second edition STRPG. It is a rework of the system in the 1st edition of STRPG from FASA. The integration with the RPG is pretty good, but not as tight as some would like.

Coolest thing is the rules for playing as the bridge crew in tactical battles, which, unlike in 1E, can be used for ships other than the Constitution Class...

Still, I didn't like this one. I was an SFBer....
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16. Board Game: Star Wars: Star Warriors [Average Rating:6.85 Overall Rank:2679]
William Hostman
United States
Alsea
OR
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RPG: Star Wars RPG (WEG SW d6)
Boardgame of tactical starship combat.

Characters can be dropped right in. Skills system 100% compatible, tho rules are strongly different from the RPG (either edition).
 
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17. Board Game: Star Wars Miniatures Battles [Average Rating:6.72 Overall Rank:5641]
William Hostman
United States
Alsea
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RPG: Star Wars RPG (WEG SW d6)
While not 100% compatible, the designs easily convert between, and notes on using this as a mass combat system for the RPG are included.

Fortunately, almost all game stats convert. I've only ever used it as an adjunct to the RPG.
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18. Board Game: Star Wars Miniatures [Average Rating:6.87 Overall Rank:1469] [Average Rating:6.87 Unranked]
Don Weed
United States
Clemmons
North Carolina
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This ties in directly with the new Saga edition rulesets. Although the game itself only mentions the role-playing game, the RPG books give rules and the like for playing the boardgame along with more free-form play.
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19. Board Game: Man to Man [Average Rating:6.21 Overall Rank:10434]
William Hostman
United States
Alsea
OR
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RPG: GURPS
To be honest, this was a preview of GURPS which just happened to add counters and maps... its a subset of the GURPS 1st ed rulebook, released several months earlier.

This also makes the link between GURPS and TFT much more obvious. Aside from the same designer, minimalist use of attributes, and hex-based mapping, both had a melee component released earlier.
 
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20. Board Game: Car Wars [Average Rating:6.34 Overall Rank:2065]
William Hostman
United States
Alsea
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RPG: Car Wars
This is a board game that is also a Role Playing Game of the "Beyond the scope" type. Most of the supplements treat it as a board game, but a few, like Crash City and the Road Atlases are very much RPG oriented; the Road Atlases are dual statted for GURPS Autoduel 1st Ed.

The real proof, tho', is the use of solo adventures, especially Convoy.

This is a game that knowingly straddles the line between board game and traditional roleplaying game. Characters with skills, adventures that require interaction besides gunplay with NPC's...
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21. Board Game: Heavy Gear Tactical [Average Rating:6.43 Overall Rank:8566]
Richard Brooks
United Kingdom
London
London
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The entire range of Heavy Gear games were originally designed to slot right into the roleplay game (I'm not too sure if this is true anymore).

The first Heavy Gear book was half RPG rules and half tactical combat rules. And lovely they were too, infact I'd go so far as to say that the balance of flavour, style and simplicity was second to none.
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22. Board Game: Victory by Any Means: Jovian Chronicles [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
William Hostman
United States
Alsea
OR
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RPG: Jovian Chronicles
This is a subset of the rules from the RPG, with nice counters.

100% compatible.
 
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23. Board Game: Sky Galleons of Mars [Average Rating:6.69 Overall Rank:5235]
William Hostman
United States
Alsea
OR
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RPG: Space 1889
This has rules for characters from the RPG as crewmen. Further, the design sequences are compatible with the RPG.

Note that, while Ironclads and Ether Flyers is fully compatible with Sky Galleons, it doesn't include the mechanical conversions section, and so isn't listed in this geeklist.
 
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24. Board Game: Soldier's Companion [Average Rating:7.09 Overall Rank:8652]
William Hostman
United States
Alsea
OR
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RPG: Space 1889
This minis game uses different mechanics for skill resolution, but includes conversions between the RPG and the minis game. Further, all ratings are compatible, and so are the design systems.

And it also works with Sky Galleons of Mars and Ironclads and Ether Flyers.

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25. Board Game: Last Battle: Twilight – 2000 [Average Rating:5.91 Overall Rank:11832]
DK Kemler
United States
Sacramento
California
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RPG TIE IN: Twilight 2000
 
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