Rules variants of your favourite games
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
Recommend
19 
 Thumb up
 tip
 Hide
I've noticed that a lot of people have come up with variants to their favourite games, either to breathe new life into something they've played to death, or perhaps to 'fix' or change certain aspects of a game to suit their group's playing style.

Below I've posted some game rule variants or additions that my gaming group tends to play with; perhaps you know some of these, or perhaps you know some other variants that you've heard of, thought up or played with...

Please feel free to add your own or give your opinion on each item posted

PS I've tried to give credit to everyone that came up with the variants, but if I've accidentally stolen your contribution, please speak up
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2  Next »   | 
1. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
Credit to Alf Seegart for his Welfare token variant.

Whenever a player does not prosper and a '7' wasn't rolled, he gains a Welfare token. During his turn, a player may trade in a number of Welfare tokens equal to his current Victory Point total to gain one resource of his choice.

We've played with this variant many times and it certainly speeds up the beginning game, while mitigating the luck factor slightly. Recommended.

Thanks to Duglis for posting it to BGG (http://www.boardgamegeek.com/thread/150443)
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
Tyr W suggests using 3 dice by adding one red dice to the original 2, allowing you to pick and choose the best number generated by any 2 of the 3 dice, but forcing you to accept a roll of '7' when made by the original 2.

Sounds like fun!

(http://www.boardgamegeek.com/thread/134095)
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:139] [Average Rating:7.43 Unranked]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
Here's a very simple solution for players frustrated by drawing a tile blindly : rather keep a hand of 2 or even 3 tiles to maximize your choices.

Suggested by TiwazTyrsfist (http://www.boardgamegeek.com/thread/302799)
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:139] [Average Rating:7.43 Unranked]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
Isamoor suggests balancing roads and cloisters by letting roads score 2 points per tile after they are at least four tiles in length, and making cloisters complete when surrounded orthogonally, making their total value 5 points.

(http://www.boardgamegeek.com/thread/212344)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:139] [Average Rating:7.43 Unranked]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
A fun (and slightly evil) variant : the village idiot!

Whenever a four- or three-way crossing is placed, a non-player meeple is placed on that tile. Whenever a player places a tile without placing a meeple, he gets to move any idiot one square orthogonally.

Any structures with an idiot on them score exactly 0 points! If a player can get an idiot to a tile with water on it (such as a river square) he gains 2 points for drowning the idiot...

Originally suggested by omarthetentmaker (http://www.boardgamegeek.com/thread/316141)
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Hive [Average Rating:7.32 Overall Rank:203]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
The Spider Variant! Whenever an ant encounters a spider of the opposite colour, it has to end its turn. Spiders are not considered visible if a beetle is sitting on top of them.

This variant has been so popular with my group, and blends in well with the rest of the rules, that I no longer bother explaining it as a variant when teaching new players.

Highly recommended.

Originally suggested by Sir Turquine II (http://www.boardgamegeek.com/thread/187804)

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Hive [Average Rating:7.32 Overall Rank:203]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
The "Quarto" variant, where your opponent gets to select your possible placement tile each turn.

Haven't tried this one yet, but I would assume placing a Queen by the 4th turn is still mandatory...

Originally suggested by qswanger (http://www.boardgamegeek.com/thread/304965)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Lectio [Average Rating:6.88 Overall Rank:2260]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
My group plays the game by reducing the starting points of each player from 149 to 49... we found that this adds some tension to the game and a 4-round game (where someone went bust) is now nearly as common as a 5-round (full) game.

Also, we swop out tiles at the beginning of the game, similar to hearts.

(http://www.boardgamegeek.com/thread/210268)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Louis XIV [Average Rating:7.10 Overall Rank:526]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
My group plays by the official Alea variant where the player(s) with the most coat of arms chips gain one, whereas the player(s) with the least lose one randomly.

This seems to give the game a very smooth balance when it comes to choosing between pursuing coat of arms or trying to complete missions. Also, it punishes people a little bit for completely avoiding the coat of arms aspect.

Thanks to Werbaer for posting it to BGG (http://www.boardgamegeek.com/thread/90420)
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Louis XIV [Average Rating:7.10 Overall Rank:526]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
A very interesting variant that does away with coat of arms bonus scores at game's end completely was suggested by EyeInSky.

Any player may at any time reveal three matching coat of arms tiles to gain 1 Louis d'or or put 1 influence marker in his personal supply.

Keeping in mind that coins are converted to coat of arms at the end of the game and that the tie-breaker is influence markers in a players personal supply, this variant sounds like it rewards skillful play and good timing.

(http://www.boardgamegeek.com/thread/99494)

I've not tried it yet; has anyone else given it a go?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Goa [Average Rating:7.62 Overall Rank:107]
 
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
An official variant is to buy an action card for 8 ducats when not taking a taxation action. My group regularly plays with this rule, and it seems to put more emphasis on the taxation tree as well as make the auction round more tense (as if that were possible...)

Discussed here http://www.boardgamegeek.com/thread/162987 and here http://www.boardgamegeek.com/thread/23666
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Imperial [Average Rating:7.62 Overall Rank:140]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
There is an official variant to play the game without the investor card, in which anybody may invest in the active country when it passes the Investor space on the rondel, starting with the country's controlling player. The exception to this rule is a player without a government, who may invest in any country or gain $1 million instead of investing.

(http://www.boardgamegeek.com/thread/133589)
(http://www.boardgamegeek.com/article/1448693#1448693)

We play by these rules and really enjoy them, although other groups seem to prefer the game with the Investor card.

An interesting hybrid is suggested by Steve99, where the rules are playing without the investor card as above, but adding the Investor card into the mix to inject $2 million into the economy every time it's triggered (with no any additional investment oppertunities implied for the holder of the card).

(http://www.boardgamegeek.com/thread/196665)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Imperial [Average Rating:7.62 Overall Rank:140]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
A very interesting suggested variant was the destruction of factories adding 3 power points to the victorious country.

We've played with this once already, and it's a very good addition. It not only speeds up the game slightly, but combat seems a little more tactical than usual, with people trying to safegaurd their factories from three little suicide cannons...

First suggested by oplprokop (http://www.boardgamegeek.com/thread/194108)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Race for the Galaxy [Average Rating:7.77 Overall Rank:49]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
An interesting suggestion by Delta1119 is to start out with no home world, and to keep all 6 of your starting cards...it certainly would speed up a game with no hunting for those starter cards!

(http://www.boardgamegeek.com/thread/294874)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Race for the Galaxy [Average Rating:7.77 Overall Rank:49]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
MunchWolf suggests an interesting variant he calls the Steal Technology variant...

When developing, a player may reduce the cost of his development by 1 if the same card is already in another player's tableau.

(http://www.boardgamegeek.com/thread/281741)
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Twilight Imperium (Third Edition): Shattered Empire [Average Rating:8.62 Unranked] [Average Rating:8.62 Unranked]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
This game may have some of the most choices when it comes to including optional rules to play with.

That said, many intrepid players have made their own rules variants for this epic monster, and a few of them focus on bringing the political aspect of the game to the fore withour sacrificing the other game elements.

A good discussion can be found here : http://www.boardgamegeek.com/thread/147077/page/1

Obviously, we prefer playing with our own 'solution' as detailed in the link above.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Mahjong [Average Rating:7.02 Overall Rank:616]
Hertzog van Heerden
South Africa
Johannesburg
Gauteng
flag msg tools
Lost in Cardboard
badge
Original Duckface
Avatar
mbmbmbmbmb
The rules of this game often generate a lot of confusion, and many people feel passionately about playing it 'their way'.

Personally, I love the Chinese Official rules. They're not great for beginning players, as it's a lot of information to absorb, but the structuring of the hands make for surprisingly tense strategic decisions throughout the game.

Basic Rules : http://www.mahjong-o-matic.com/pdf/Official%20International%...
Summary of hands : http://www.dmjl.de/open2006/COMJquicksheet.pdf
Clarification : http://starback.se/mj/beyond/beyond-green-2.pdf
Strategy : http://museum.takeshobo.co.jp/kokusai/index.html
Practice runs : http://www.mahjong-o-matic.com/IdentifyHand.php

For anyone interested in learning to play Mah-jongg and which scoring system would be best suited to their group, the best start-up point would be Tom Sloper's excellent web site : http://www.sloperama.com

Anyone else have a scoring system that they are particularly fond of?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Ticket to Ride: Europe [Average Rating:7.58 Overall Rank:91] [Average Rating:7.58 Unranked]
darren williams
Wales
maesteg
bridgend
flag msg tools
Avatar
mbmbmbmbmb
Quite simple really and seems to make a bit more sense and much riskier, at tunnels if you fail to match you have to lose the cards and not just go back to your hand, even if successful the match up cards are still lost.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: Aladdin's Dragons [Average Rating:6.92 Overall Rank:839]
Brad Miller
United States
Seattle
Washington
flag msg tools
badge
Avatar
mbmbmbmbmb
The "face up magic cards" variant.

Won't play without it. Turn the two magic cards face up. When they are distributed, this is done in secret.

The magic cards are too variable in their power, and introduce a huge amount of chaos in a fairly tight game, so by having them face up, player's at least have some idea of how their carefully laid bidding plans may get screwed over.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Balloon Cup [Average Rating:6.70 Overall Rank:905]
Dan Poole
United States
Goldsboro
North Carolina
flag msg tools
Udu Wudu
badge
Udu Wudu
Avatar
mbmbmbmbmb
I play the variant that you cannot play a card on your opponent's side of the hop until your side is complete. Playing without the variant makes this game way too chaotic in my opinion.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
Jeremiah Lee
United States
Milan
MI
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
We've mostly played that you can only trade with someone after you have a road that connects to one of their roads or settlements/cities.

This increases the importance of building roads, and adds some more 'get there first' strategy.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: Roma [Average Rating:6.80 Overall Rank:856] [Average Rating:6.80 Unranked]
suPUR DUEper
United States
Villa Hills
Kentucky
flag msg tools
Avatar
mbmbmbmbmb
The first player tends to have a significant advantage in this game. We try to mitigate this by giving the second player a "free" die roll to start the game. This usually garners him a card or some coin.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: World of Warcraft: The Boardgame [Average Rating:6.62 Overall Rank:1159]
N/A
Coop variant. Play only one side. Removes *all* of the downtime problems, and you didn't play PvP, anyway!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Monopoly: 1935 Commemorative Edition [Average Rating:5.23 Overall Rank:13998]
Joseph LaClair
United States
Watertown
New York
flag msg tools
Avatar
mbmbmbmb
I find the best way to play this is without the boards and any of the components. If someone suggests playing it I tell them they win automatically. Cuts way down on the random factor and down time.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Napoleon: The Waterloo Campaign, 1815 [Average Rating:7.34 Overall Rank:1016]
Niko Ruf
Germany
Schönaich
flag msg tools
badge
Avatar
mbmbmbmbmb
If the defender has to retreat before battle due to having less than 3 units, rout losses per unit are increased by 1 step. This prevents excessive picketing (= obstructing the French with single units until they run out of time) and means that most games are actually decided on the battlefield.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.