Randy's BGG.CON 2008
Randy Shipp
United States
Irving
Texas
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Seven hundred fifty-odd souls converged on Irving, Texas for this fourth BGG.CON (the Pirate edition). Unlike last year, when I did lots of organizing work behind the scenes, acted as the Essen mule, and generally worked a lot more than I played, this time I volunteered for one four-hour shift in the library and that was it. (Well, I did make the laser-engraved leather game journals that were being sold at the GameInk booth in the lobby, but I'm not sure how many people noticed them -- they would have made nice prizes in the blue-ticket drawing...ah, well.) The rest of the time was spent socializing and playing games.

This is a list of the games I can recall having played, plus anything else that comes to mind.
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1. Board Game: Kapitän Wackelpudding [Average Rating:6.24 Overall Rank:5603]
Randy Shipp
United States
Irving
Texas
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I hadn't been at the convention area very long on Wednesday evening when I hooked up with the awesome Michelle Zentis, aka Caesarmom, Mischa Krilov, and some very cool friends of his, Marc and Kristin, for my first game of Kapitän Wackelpudding. We had a great time loading the boat and pushing it around, though I felt it needed just a little more challenge to make it a consistent winner. I wonder how it would be if played à la VOC! Founding the Dutch East Indies Company?
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2. Board Game: Destruct 3 [Average Rating:5.17 Overall Rank:13895]
Randy Shipp
United States
Irving
Texas
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The dexterity / action game area out in the lobby was great! I'm really shocked that when Fox 4 News here in Dallas did a story on the convention, they didn't include at least one shot of some of the crazy action games that were set up there, including this one. As a game, I couldn't quite figure out how good this was, but who the hell cares? You got to use some seriously dangerous toys (I'm confident the wrecking ball could actually kill a man) to blow stuff up. I felt like a kid again. I have no idea how Mischa and his buddy felt.
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3. Board Game: Spinball [Average Rating:6.93 Overall Rank:4455]
Randy Shipp
United States
Irving
Texas
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I have a feeling Mischa was feeling defeated and inadequate after the humiliating 5-2 schooling I gave him at this amazing game. My first couple of goals I converted into a blocker on either side of the hole, which stymied the shallow shot that was his only consistent chance to score, and it was over soon afterward.

I'll never go a BGG.CON without playing this at least once.
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4. Board Game: Voltage [Average Rating:6.01 Overall Rank:6641]
Randy Shipp
United States
Irving
Texas
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Marissa and I played this while we worked our shift in the game library Thursday night. Given that, for the most part, it consists of cards with colored numbers on them (albeit beautiful cards), I thought it might be a Reiner Knizia design. Instead, we have Brian Yu to thank for this light, fun game. Play numbered cards to either your side or your opponent's side of three "terminals." When five total cards appear around the terminal, check the polarity (+ or -); if it's positive, the side with the higher total wins a point, if it's negative, the side with the lower total does. Throw in a clever way to swap the polarity of the terminals, and a few ways to steal or destroy cards from your opponent's side of a terminal, and you have a very attractive, fun, but not life-changing two-player filler. It was certainly a welcome way to help pass the time at the library in between socializing with library patrons and asking for the latest buzz on newly-returned games.
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5. Board Game: Heroes Of The World [Average Rating:6.36 Overall Rank:4861]
Randy Shipp
United States
Irving
Texas
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Mick Mickelsen, Pete Evett, Matt Evett, and I played this one, which promised to be a 75-minute civilization-building game. I think it'd be safer to say that it's a light, 75-minute wargame and leave the "Civ" part out of it. It's true that the card deck around which the game is centered features both military and non-military figures from throughout human history. And there were "Wonders," special ability cards with such names as "The Great Orbital Assault Laser of China" -- er, OK, so it was "The Great Wall of China," but since it could destroy units anywhere on Earth we...well, anyway. Suffice it to say that I didn't think that enough was gained through the shorter play time to move this one above History of the World, or even Advanced Civilization.
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6. Board Game: Cities [Average Rating:6.40 Overall Rank:2247]
Randy Shipp
United States
Irving
Texas
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This was one of the surprise hits of the con for me. This tile-laying game has a Take it Easy!-like feel: everyone has identical sets of tiles and plays a random set in the same order as one player draws them randomly and calls them out, à la Bingo. As in Take it Easy!, the tiles are laid out to try to maximize how well they work together when the final scoring comes. The game was light, quick, and surprisingly fun. Last year's Wadi by the same designer was promising -- original, fairly quick, but pretty brain-burning and not as much fun -- but it's Cities that marks Martyn F as a name to watch for at next year's Essen.
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7. Board Game: Crokinole [Average Rating:7.79 Overall Rank:75]
Randy Shipp
United States
Irving
Texas
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Tim Isakson and I played a quick game across one of the very fast new BGG.CON Crokinole boards (the one with the pirate face...we felt the one with the ship was confusingly busy). As with all the Hilinski boards, this one was beautifully made (how the hell do they get the finish that smooth?), and Ryan Johnson's artwork was terrific, too, though I would have preferred to see the Running Pirate Geek instead, so as to preserve the look of the series. This year's boards were much slicker and faster than last year's boards and I think it was more fun to play on the faster board.

Congratulations to Wattsalpoag's Kris Gould for winning the pirate ship board in Saturday night's blue-ticket drawing!
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8. Board Game: Space Alert [Average Rating:7.50 Overall Rank:147]
Randy Shipp
United States
Irving
Texas
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Played all the training scenarios except the last one. Marissa, Pete, Matt, Kris, and I all put our heads together (Keystone Kops / Three Stooges style, of course) in an effort to hyperjump in, look out the portholes for ten minutes, and hyperjump out with our skins intact.

What can I say? I found this to be overly chaotic and generally unfun. Admittedly, I've yet to find the cooperative game that really does it for me, so this one started out with strikes against it. But I also found it to be a lot of rules-learning for not a ton of payoff, and the voice on the CD was difficult for me to hear clearly, which was annoying. Finally, the game almost required one person to dominate...er, coordinate...the efforts of the players, something which is normally (and rightly) a knock on many cooperative games. I enjoyed Space Dealer quite a lot more.

All that being said, it was a lot of fun to play TWO games with Kris Gould, who I think is super cool.
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9. Board Game: Loopin' Louie [Average Rating:6.85 Overall Rank:683]
Randy Shipp
United States
Irving
Texas
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I can't recall who all was at the table, but I remember having a laugh at it. Thanks to the stranger who wandered by and set us straight as to what the rules of the game actually are, or we might have just sat there stupidly flicking Louie into the air for an hour with no goal in sight!
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10. Board Game: Fruit Fair [Average Rating:6.08 Overall Rank:8348]
Randy Shipp
United States
Irving
Texas
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Tim, the amazing and incomparable Mischa Krilov, and I failed to get a fourth to play this Wattsalpoag game that was my secret gem from last year's Essen. There, Marissa and I had been taught the game by the designer, and we'd both been taken by the clean, cartoony look and the medium-weight Euro design underneath. My companions this time were not so taken with the game. I won't presume to speak for them too much, but my impression was that they didn't like the power of the Raccoon to get all three benefits (discount on Extra Workers and Prizes, choosing which fruit will be eaten ahead of the player actions [thus affecting what's available to pick], and the fact that the two swapped fruits dictate which fruits' majorities will give which special ability tiles -- including the Raccoon). Additionally, I think I heard one of them say the fun just hadn't been included in the box. Respectfully, I disagree with them -- I think it has just about as much going on (and as much fun) as many games in its class -- but I didn't really want to spend time playing a game with folks who weren't digging it (they're less pleasant opponents and, they're my friends, ya know? Why make 'em suffer?) so we packed it in about 2/3 of the way through. It's still on my want list.
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11. Board Game: Race for the Galaxy: The Gathering Storm [Average Rating:8.08 Unranked] [Average Rating:8.08 Unranked]
Randy Shipp
United States
Irving
Texas
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Matt, Pete, and I sat down to try out the new cards and new homeworlds (but not the goal cards or any of the other new mechanisms) for this favorite of ours. I don't recall many details, but I'm sure we'll be enjoying this quite often.
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12. Board Game: Comuni [Average Rating:6.71 Overall Rank:1844]
Randy Shipp
United States
Irving
Texas
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In one of my few visits to the Chamber of Most Excellent and Most Recent Essen Hawtness, I joined Pete, Matt, and two folks whose names escape me for a rules reading and run through this one. Set in Renaissance Italy, the game has players seek to construct buildings in four categories (craft/industry, financial, military, and religious) by bidding for sets of worker cards of those types. Along the way, those buildings and some specialists can help produce four types of resources (craftsmen, gold, soldiers, and pilgrims) which perform various functions such as allow extra (or improved) building actions, bolster your bids in the worker auctions, protect against outside invaders, etc.

I thought the game was pretty fun, and I'd happily play it again. I think, however, that five players was too much, and so there were some downtime issues. With three or four, I think it'd be just fine.
 
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13. Board Game: Jet Set [Average Rating:6.77 Overall Rank:1811]
Randy Shipp
United States
Irving
Texas
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Kris Gould taught his newest game to Marissa, Pete, Matt, Dave, and me Saturday night. Our game was interrupted by the big prize giveaway, but otherwise went fairly smoothly. For some reason, several people at the table seemed cranky. Admittedly, there were a few questions about the game (I agree, Pete, that the opening will probably be scripted-feeling much of the time, and there was a surprising level of randomness in how one benefited from cards turned up at the end of an opponent's turn) but overall I liked it well enough.
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14. Board Game: Chicago Express [Average Rating:7.23 Overall Rank:362]
Randy Shipp
United States
Irving
Texas
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Pete, Matt, and I put this Wabash Cannonball reprint through its paces. I had played Wabash Cannonball last year with Tim and Dave Duffield, but that minimal experience didn't make me feel like an expert this time around. The presentation is undeniably better, and I can imagine that Pete will be getting a copy for us to play again soon.
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15. Board Game: Felicity: The Cat in the Sack [Average Rating:6.61 Overall Rank:1087]
Randy Shipp
United States
Irving
Texas
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Five of us gathered in front of the hotel's breakfast buffet area to play this Friedemann Friese game from last year. There's a tremendous bluff element, and, let's face it, I was powerless in the face of Mischa's enormous, evil intellect. A good time was had in any case! As for the game, I'd play it again, but would prefer it with non-gamer friends and in other very light situations.
 
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16. Board Game: Nefertiti [Average Rating:6.99 Overall Rank:1003]
Randy Shipp
United States
Irving
Texas
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I'd seen this set-collection game played locally before and been intrigued by it, and I finally got a chance to try it! An interesting bidding mechanic is used: different markets have different conditions that signal the end of bidding and the awarding of cards. Players choose whether to pay their bid and take cards or take half the money sitting on the market. I would certainly play this one again.
 
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17. Board Game: Dominion [Average Rating:7.67 Overall Rank:72] [Average Rating:7.67 Unranked]
Randy Shipp
United States
Irving
Texas
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Pete had purchased this earlier in the day and he, his promising young non-gamer colleague, Catherine (?) (who had popped in for a look at his weird hobby), Matt, and I broke the shrink wrap, sorted it, and ran through a couple of games. This was proof positive that this is a fine game to introduce to non-gamers, as Catherine quickly picked up the game. This is going to get plenty of play in our group, owing mainly to its quick play, I think.

Marissa and I also played this late one night in the new game area (her first time with the game) and it was fun then, too.
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18. Board Game: Master Builder [Average Rating:6.14 Overall Rank:4889]
 
Randy Shipp
United States
Irving
Texas
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Matt, Pete (With Catherine as his "teammate" and official Builder), Marissa, and I took on the role of Renaissance construction magnates in this game late Saturday night. We quickly recognized that, as an auction game, we were probably not going to have much clue about the proper values of the building contracts until partway through the game and that, as a result, the final scores weren't going to mean much. This is a good thing, since I didn't win the way I surely deserved to. I enjoyed the game and found neither the event cards nor the building contract draws to be excessively random. Instead, as Pete has commented, they injected just enough uncertainty into the proceedings to make precise valuations of the auctions impossible, thus giving the AP-prone among us reason to just make a bid and get on with it. After further thought, the only real frustration was that the building contracts come out after the hiring and firing decisions are done; perhaps the Economic Situation card could be pulled at the very start of the turn, showing how many construction contracts will be auctioned, then the hiring/firing, and then reveal the actual contracts for the turn? This might let people know it's going to be a particularly lean turn and give them an opportunity to pare their staff without giving too much away. Something we might try when Pete's copy arrives.

We all agreed that the production was cool and over the top, and we were happy with the little walled town we were left with at the end of the game.

Catherine ran out of gas about 2/3 of the way through the game, so before she left we paused our game of Master Builder to introduce her to the unalloyed greatness of...
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19. Board Game: Can't Stop [Average Rating:6.84 Overall Rank:623]
Randy Shipp
United States
Irving
Texas
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...which she took to like a duck to water. Within a few short minutes, we were asking her, "Can you stop?" to which she'd excitedly respond, "Hell no, I can't stop!" For the climactic run at the end, she actually had to stretch and crack her knuckles to be sure she was in top dice-rolling form, to the amusement of at least one onlooker. It's hard to argue with her technique, as she was the eventual victor!

I feel a little bad for the people (Scott and Suzy Krutsch and a friend or two, if I recall correctly) in the room trying to play a peaceful, late-night game of Agricola (we were a bit raucous), but all I can say is thank your lucky stars we weren't playing Liar's Dice!
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