BGG Con 2008 - Wargames Played
John Boone
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Texas
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Well another BGG Con has come and gone I am already looking forward to the next one. This year it seemed the wargamers came out in droves. If you couldn't find a wargame to play this year, you didn't look very hard.

I arrived on Thursday evening to look for a place to set up Successors III and seen Kuhrusty in the back corner of the Oak Ballroom. Not long after the "Don't Tread On Me" flag was being put up and that area became the rally point for wargames all weekend.



Here is the list of wargames I played at this years Con. Kuhrusty may scoff at some of my additions but I just didn't schedule my time right to get in some of the heavier games I wanted to play such as Sword or Rome or Clash of Monarchs. I wish I could have played more but there just wasn't enough time.

Please add your own games to the list and comment on the ones I added especially if you played in my game and want to "set the record straight".

As the principles of GMT Games would say "Enjoy the Games".
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1. Board Game: Successors (third edition) [Average Rating:7.52 Overall Rank:905]
John Boone
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Successors III (Thursday evening)
This was the first game I played at BGG con 2008, Thursday evening.
The random draw assigned the Generals as follows:
John Boone (jwboone): Peithon and Leonnatus
John Rodriguez (Velusion): Antipater and Ptolemy
Ben Vincent (sabreredleg): Lysimachus and Perdicus - Usurper
Daren Jackson (dcjackso): Antigonus and Craterus

Highlights:
Turn 1:
Antipater (John R) was defeated by Greek Independent Army and sent to the Dispersed Box.
Lysimachus(Ben) then taking over Macedonia.
Craterus(Daren) marching down to Mesopotamia waiting on Perdicus and the Body.
Antigonus(Daren) moving into Thrace.
Leonnatus(John B) laying siege to Rhodes.

John B 9VP/3L Total = 12
John R 10VP/7L Total = 17
Ben 14VP/9L Total = 23 - Usurper
Daren 7VP/3L Total = 10

Turn 2:
Ptolemy(John R) defeating Perdicus and gaining possession of Alexander's body and Alex IV.
Ptolemy gaining Possesion of the Silver Sheilds.
Peithon(John B) taking Babylon and Mesopotamia after Perdicus leaves.
Leonnatus(John B) failing to intercept Ptolemy as he crosses the Hellespontine with Alexander's body.
Eumenes joining Daren's faction.

John B 16VP/0L - Usurper
John R 12VP/8L
Ben 10VP/9L
Daren 5VP/6L

Turn 3:
Demetrius joins Daren's faction; he now commands 4 major generals.
Ptolemy(John R), confident of victory, is defeated by Lysimachus(Ben) so Ben gets Alexander's body back.



We called the game at this point when we decided no one would have sufficient strength to prevent the burial of Alexander's body in Pella for the Legitimacy win on turn 4. I had the last card to play but could not get enough points for the auto VP win; I calculated I would miss it by 2 points.

I met Dale Larson, creator of Cyberboard, while playing Successors. Cyberboard, along with Vassal, have given wargaming and longer wargames in particular some new life as I would not have been able to play some of them without these programs. Thanks Dale for creating Cyberboard!
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2. Board Game: Caledea: The Epic Strategy Game [Average Rating:5.89 Overall Rank:10945]
John Boone
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Caledea (Thursday)
John Boone (jwboone)
Carl Parsons (batman)
John Rodriguez (Velusion)
Dustin Roelse

This game is a self published work by Eliot Brown and Vincent Milosevich. Each player starts with a fictional kingdom each with different ratings and special powers with the object of either completing a fortified city around your capital, taking another players capital or eliminating all other player's units. Carl and I had empires that had less actions available during a turn but whose unit costs were lower than John R and Dustin's Kingdoms. Their unit costs were higher but they had more actions available during a player turn. Soon both John R and Dustin were expanding all over the map while Carl and I tried to expand on the edges. Carl's was the first capital to fall to John R's expansion. I ended up winning by completing my fortified city before John R and Dustin could send their armies over.

A nice quick light wargame.
 
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3. Board Game: Pacific Typhoon [Average Rating:6.65 Overall Rank:2225]
John Boone
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Pacific Typhoon (Friday)
I played this at least twice during the Con. Once with Mervyn, Nevin (who won), and Bob Woodson and then again later that day with Nevin(31pts), Mervyn(9pts), Mark Simonitch(43pts), and Mick Mickelsen who won with 45pts. I came in 2nd to last with 18pts.

A fun game with a lot of people. I would have bought this if I seen a copy.
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4. Board Game: 2 de Mayo [Average Rating:6.96 Overall Rank:1025]
John Boone
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Dos de Mayo (Friday afternoon)
Mark Simonitch (Simon7itch) and I played this 1.1 times. We reset the game after the first move when Mark lost 4 Spanish units on turn 1. On the next game, Mark's Spanish defeated the my French after I made the mistake of letting him create a single large Spanish mob that I could not eliminate by turn 10.

A nice quick little wargame. I wish the map was a little bigger though.
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5. Board Game: FAB: The Bulge [Average Rating:7.44 Overall Rank:1467]
John Boone
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Late Friday evening Nevin taught me this while we waited on the midnight drawing.

We didn't finish the game, but now it made me want to sticker the copy I own.
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6. Board Game: Friedrich [Average Rating:7.56 Overall Rank:469]
John Boone
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I played this game twice this year - always enjoyable.

Game 1: Friedrich (Friday evening)
----------------------------------
We played a 4-player game on Friday evening after dinner. This would be a refresher game for me getting ready for our annual BGG Con Friedrich game on Saturday. Most of us had not played in a while, I think Nevin said it had been 2-3 yrs for him. So this would be a practice game especially since I forgot to mention a special rule that would eventually lead to victory.

Prussia/Hannover: Mark Simonitch (Simon7itch)
Austria/Imperial Army: John Boone(jwboone)
Russia/Sweden: Mick Mickelsen (mickmick)
France: Nevin Ball (Nevin)

As is normal, the Russians and Prussians did their little dance in East Prussia where Mick's Russians spent most of the game trying to deal with the lone Prussian General and not really threatening the Russian objectives in Prussia proper.

On the Swedish Front, Sweden would make some territorial gains only to be taken back my Mark.

Mark's Prussians started off very aggressively against Austria moving across the border. My Austrian tactical deck contained no Hearts (this would be a familar problem in my next game) so all I could do was pull back just out of range of his Generals, in the Heart sector, early on. After a little probing I realized Mark had 20+ strength points of units on the Austrian Front. This only left at most 10-11 strength points to guard the Swedish/Russian/Hannoverian/Imperial Army Fronts! My Austrian Generals tried to take the objectives in Saxony and the South Eastern side of the "Finger". Later on, Austria would be able to challenge for the middle objectives, once Mark pulled out Generals towards Silesia and take all but one objective where Mark stationed a 16 point Army.

Nevin's French started off very aggressively in Hannover and did very well even defeating the Prussian General sent into Hannover as aid.



Later on near the end game Mark would remember this and send in another Prussian force up against Nevin's 14 strength Army and defeat it. Nevin's French survived a 10 space retreat with 4 army units remaining. This retreat just happened to end up in front of the Imperial Army, on the major road back to its last 3 objectives. Delaying its march to victory by at least a turn. At this point, realizing the possibility of an Imperial Army victory Mark shifted two Generals towards Silesia from the Austrian front.

While France and Austria occupied Prussia, the Imperial Army slowly acquired its needed objectives. Its last three needed for victory were the ones closest to it at the start of the game. This was where I had a quandry because if I moved my General south to take the last three objectives I would not be able to protect the objectives in the North. The Imperial Army Supply Train was moved up he could do the job for me as its special power is that it can protect objectives as a General. Once I reminded Mark of this fact, and France moved out of my way, there would not be enough time for Prussia to reach the Supply Train before the last objective was taken. So the Imperial Army managed to win taking all 10 of its required objectives.


Game 2: Friedrich (Saturday afternoon)
--------------------------------------
This was our 4th Annual BGG Con playing of this game. As decided at the end of the game last year Rusty Ballinger (Kuhrusty) was going to play the punching bag called Prussia, I mean brave and noble Prussian nation.

The other countries were assigned to:
Austria/Imperial Army: Scott Krutsch (Skrutsch)
Russia/Sweden: Mervyn Dejecacion(Con Man)
France: John Boone (jwboone)

Mervyn had not played Russia/Sweden before and he came out of the gates very aggressive sending 3 Russian armies west and attacking Prussia with Sweden on the first turn and, I believe, forcing a Prussian retreat. At one point, the Swedes had destroyed a Prussian army and sat in Berlin at one point! Prussian fighting against Russia depleted the Prussian deck early in the game but Rusty managed to hold off long enough to build it back up.



The Imperial Army must have forgotten there was a war on as it was content to remain where it was. I don't think it took any of its objectives. Two of Prussia's generals sat near the Hannover/Imperial Army border waiting for attacks that never came.

France started by sending two generals North while one remained South to try to possibly encirle the Southern Hannoverian general while threatening the Northern objectives. France managed to destroy the Northern Hannoverian General multiple times but he just kept coming back to threaten liberating the captured objectives in Northern Hannover. At one point, France had all objectives in Hannover and needed only one more in Prussia. So France waited 4 turns hoping to draw some Hearts.



My tactical deck was completely devoid of Hearts! On the turn before it was inevitiable that Austria would win, I finally drew two Hearts but would need two turns just to reach the Prussian army protecting the last objective.

Scott's Austrians made small probing attacks early on but was mostly content with building up his tactical card stack early in the game. Eventually, the Austrian steam roller would come on full steam and run over the weakly defended Prussian/Austrian border. Prussia survived a 7 space retreat in a battle with Austria pushing him all the way back into the Swedish front! This would be the winning move for Austria as Prussia didn't have enough time or strength to prevent Austria from conquering its last 5 objectives needed for the win after another of his Prussian generals suffered defeat from a multi-space attack from Scott's Austrians.

Congratulations to Scott for the win this year. Whose turn is it for Prussia next year, Merv or Scott?
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7. Board Game: StarCraft: The Board Game [Average Rating:7.34 Overall Rank:339]
John Boone
United States
Texas
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Starcraft (Saturday morning)
How can this not be listed as a wargame when you have all these nice plastic military units just waiting to attack another's planet! We started setting this one up after the Flea Market on Saturday. It started out as a 3-player game but David and then Bob Woodson joined in while we were setting up. I guess it helps to set up a game out in the middle of the hall when you want players!

The initial factions used one of each race:
Nevin Ball (Nevin): Arcturus Mengsk, Red Humans
Mervyn Dejecacion (Con Man): Tassadar, Yellow Protoss
John Boone (jwboone): Queen of Blades, Purple Zerg
Then David and Bob joined:
David Schemenaur (The Texan Gamer): The Overmind, Green Zerg
Bob Woodson (rjwoodson): Jim Raynor, Blue Human



After the initial setup David had immediate access to Nevin's home planet and he took advantage of it on turn 1 with a successful attack on Nevin's world destroying his home base at the end of turn 1. Nevin would not have another base built until turn 2. After this swift attack, I told Nevin I wouldn't attack his new world as it was next to me and he had only 1 unit left at the end of turn 1.

On turn 2, we all started building up our defenses with a watchful eye on the Green Zerg. Mervyn and Bob then decided to invade David's home world. David took it in stride and continued his build up on Nevin's old home planet planning sweet revenge. I continued my defensive buildup since I was lucky enough to satisfy my special victory conditions by the end of turn 1. Now all I had to do was maintain it until the third stage.

On turn 3, David, Meryvn, and Bob fought over David's original home world. Nevin continued his build up on his singular planet and I continued my build up on my two planets waiting for the attack that never came.

On turn 4, I expected to be attacked and planned my orders phase accordingly but afterwards realized that if Bob achieved his special victory conditions too he would win by winning the tie breaker of most conquest points. It would be up to how the orders came out and what the other players did.



In the end the Queen of Blades sqeaked out the victory when no one attacked me and Bob didn't fulfill his victory conditions.
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8. Board Game: Senji [Average Rating:6.54 Overall Rank:1848]
John Boone
United States
Texas
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Senji (Saturday evening - last game of BGG Con for me)
I bought this game, knowing nothing about it, strictly on its looks and the theme on Saturday afternoon. How can you not like a game with Samurai in it! After dinner, Mervyn and I started reading the rules waiting on Mick and Nevin to finish their Conflict of Heroes game.

It ended up being a 3-player game when Nevin decided to leave for home.

The winner of Senji is the player who can gain gain at least 60 points of Honor. Honor is gained through combat, diplomacy, and trade.

I ended up with a come from behind win but we did play a few rules in error. After playing with 3 players we decided the game would probably play better with more players but it was still enjoyable and I look forward to a rematch with more players.

 
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9. Board Game: Storm Over Stalingrad [Average Rating:7.15 Overall Rank:1844]
Erik Nicely
United States
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2 games:

Friday night vs. Con Man

Saturday afternoon/evening vs. supersolid

Both my opponents picked up the game very quickly. SOS is a game with simple rules and brutal decisions to make. A very good game played against a couple cool opponents.
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10. Board Game: Men of Iron [Average Rating:6.84 Overall Rank:2476]
Erik Nicely
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One game Saturday afternoon vs. supersolid. Just to prove I can't win playing the Bannockburn scenario I lost playing Robert the Bruce's Scots which is a nice change since the last time I lost Bannockburn I was playing the British. Men of Iron is still a good game that presents a very good feel for combat in the Middle Ages.
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11. Board Game: World at War: Eisenbach Gap [Average Rating:7.51 Overall Rank:1565]
Erik Nicely
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Played one game vs. Bulwyf Friday afternoon. We played scenario 1 from Death of the 1st Panzer. It's an interesting battle since it's a running fight for both sides. Will and I had been talking about WaW for a while online and it's always cool to meet someone you only know from online forums in person and game with them.
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12. Board Game: Conflict of Heroes: Awakening the Bear! – Russia 1941-42 [Average Rating:7.55 Overall Rank:389]
 
Erik Nicely
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two games:

Thursday night with Dr Glaze, Lord Prussian, and one other guy that I don't remember the name of, sorry man. We played the 4p intro scenario from the Academy games website. It was a bad day to be a Russian.

Friday morning with alaskaspi, a guy I should know the name of since I see him every month at DGM, and one more guy that I can't remember the name of to save me from Hell. Same 4p intro scenario and a very bad morning to be a Russian.

Some of the people I taught to play really liked CoH. On Saturday I'm pretty sure there was always at least one table with CoH being played the whole time I was there. It really is a good game and I'm not surprised.
 
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13. Board Game: FAB: The Bulge [Average Rating:7.44 Overall Rank:1467]
Brian Marrs
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Texas
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Thursday I played Mark Woodson in FAB Bulge. It was a very close game with Mark's Allies pulling out a victory on the second to last turn. I had some really cold dice in the beginning which slowed my initial advance, but Mark did a great job of containing the German onslaught. There was hardly a bridge on the map that wasn't blown.
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14. Board Game: Men of Iron [Average Rating:6.84 Overall Rank:2476]
Brian Marrs
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Thursday night, Mark Woodson and I played Bannockburn from Men of Iron. My English longbowmen softened up the Scottish line and then the Men at Arms came crashing in. We called it around 12:30 as we were both fried and it was looking like the Scottish center was about to collapse.

Bannockburn is supposed to be one of the more evenly matched scenarios from the game, but I think the English have a big advantage. They have way more longbowmen than the Scots, and they are just deadly. The Scots only real advantage is in their leaders. If they can grab the initiative and just keep activating their leaders, they have a chance.
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15. Board Game: Korea: The Forgotten War [Average Rating:8.10 Overall Rank:2218]
Brian Marrs
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On Friday, I played OCS Korea with Matt Longabaugh. Matt is active duty army stationed near Atlanta (Ft. McPherson, I think). He's a really good guy and a very sharp wargamer. I think we got in 10 turns or so in our Korea game. Matt's North Koreans took Seoul and were pushing towards Pusan when we called the game. The U.N. line was starting to stiffen quite a bit with an influx of American regiments coming in every turn.
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16. Board Game: Clash of Monarchs [Average Rating:7.10 Overall Rank:2922]
Brian Marrs
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On Saturday I played a 4-player game of Clash of Monarchs. Scott DiBaradino (from New York) was Prussia, Daren Jackson (from Wyoming) was France/Russia, Steven Sheasby was Britain, and I was Austria. We decided to play the 1757 scenario which consists of a Summer and Fall campaign season. Each campaign season consists of 5 rounds of card play.

Austria got off to a good start by capturing a 3 VP fortress from Prussia and France followed up by capturing some Hanoverian fortresses. We managed to hang on to our gains through the Fall campaign season through good luck and diversionary tactics (i.e, keeping Frederick busy). It was a very good time and it was a pleasure meeting and playing with all the guys in the game.
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17. Board Game: Paths of Glory [Average Rating:8.00 Overall Rank:100]
Troy Adlington
United States
Dallas
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Played this with dcjackso of Colorado.

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18. Board Game: Shifting Sands [Average Rating:7.31 Overall Rank:1777]
 
skippen
United States
Greeley
Colorado
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Cary Grant, 1904 - 1986
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How old Cary Grant? Old Cary Grant fine. How you?
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Played with Daren over the course of Wednesday and finished Friday. Our first face to face playing. A good game overall, but we felt we lost some momentum after we broke down and set it up again.
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19. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.82 Overall Rank:134]
 
skippen
United States
Greeley
Colorado
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Cary Grant, 1904 - 1986
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How old Cary Grant? Old Cary Grant fine. How you?
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Played twice (twice!) on Friday against Daren. We both played each side, and we each took a win.
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20. Board Game: Warriors of God [Average Rating:7.41 Overall Rank:1043]
Andy Linman
United States
Allen
Texas
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Played this with Chris Montgomery on the first night of the Con, and loved the game. The total chaos that happens as you try to determine which of your leaders stay alive each turn makes it very different. Chris beat me thoroughly. I made the error of not picking up a copy from the vendors, though, thinking I could order it online for less money, but when it was too late I found out it is already out of stock and out of print.cry
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21. Board Game: The Napoleonic Wars (Second Edition) [Average Rating:7.46 Overall Rank:1259]
Andy Linman
United States
Allen
Texas
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We had a five-player extravaganza of TNW going on Friday night, with Moritz Eggert's French holding out against all four of the rest of us. (I played Prussia. Moritz thought it was funny to hear a Prussian with a Texas drawl, but as I told him I just didn't feel right using my bad fake German accent with a real German) We broke after turn 3 at 2:00 am with the possibility of finishing on Saturday night, but I couldn't make that one. Playing on Scott DiBerardino's oversized map with plastic minis just made it that much more fun.
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22. Board Game: Here I Stand [Average Rating:7.94 Overall Rank:165]
Andy Linman
United States
Allen
Texas
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Finally, on Saturday afternoon and evening, a six player game of Here I Stand. Congratulations to Moritz Eggert for a convincing domination win as England. This remains my favorite game, and we all had a lot of fun with it. For a full session report see
http://www.boardgamegeek.com/thread/358108
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23. Board Game Accessory: Wings of War: Miniatures
 
Ben Vincent
United States
Ridgefield
Washington
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Played a 5v5 game on Wednesday night. The Allies won, shooting down our German recon plane earlier with a lucky kill shot, and damaging some of the fighters that prevented us from keeping up with the British bomber. I noticed several other large games over the course of the con. I definitely prefer this game as a large multiplayer affair, with all the chaos that limited communication causes.
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24. Board Game: Napoleon's Triumph [Average Rating:7.99 Overall Rank:381]
Ben Vincent
United States
Ridgefield
Washington
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Thursday, 1pm. Thanks to the Wargames Meetup geeklist, there was a lot of interest in this, and 12 players showed up for the game. Fortunately we had 3 copies of the game, and after kuhrusty went over the rules with the new players, we split into 3 side by side 2v2 games. It was very cool to look down the table and see how the other battles were unfolding as we played.

I paired up with King Mob and we took the French. I commented that most of my games end by noon with a morale victory, and I'd like to try to draw out the game by avoiding decisive battles and see if it develops differently. My plan was to fall back on the French right flank, trading space for time, ultimately counterattacking with the left flank after the Allies became dispersed. Unfortunately, the allied plan was to feint at my right, and attack heavily in the center. The French right flank ended up being a series of cavalry skirmishes. The inevitable attack against St. Hilaire was stalled when he pulled back to the isthmus to secure his flanks. Both sides traded artillery fire across the narrow front there for several hours while the allies tried to work another corps around behind the swamp. The decisive battles occured near the main road. Sean made some missteps early, but recovered and bagged two allied corp commanders. In a desperate bid to win the day, the allies launched a guards attack against the fresh French reserves, and after being repulsed, abandoned the field.
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25. Board Game: EuroFront II [Average Rating:8.25 Unranked] [Average Rating:8.25 Unranked] [Average Rating:8.25 Unranked]
Ben Vincent
United States
Ridgefield
Washington
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Played all day Friday with kuhrusty, Dr Glaze, and bluedionysius. Mark already has some pictures and commentary up on his geeklist: BGG.CON@WAR
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