The Definitive 2 ( Two ) Player War Game List
Kevin Felker
United States
Oxford
Mississippi
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OK, my goal is to eventually play Europe Engulfed.

Not sure if I'll ever adopt ASL, so let's leave it at that.

So far I've knocked off LOTR: The Confrontation, and Memoir '44. The progression was obviously easy, since these are both basic games.

The following is my current plan of progression, do you have any suggestions to make the jump from some of the other games a little easier?

My current plan is:
LOTR: The Confrontation
Memoir '44
Squad Leader
Hammer of the Scots
Age of Napoleon
Europe Engulfed
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1. Board Game: Lord of the Rings: The Confrontation [Average Rating:7.21 Overall Rank:414]
Kevin Felker
United States
Oxford
Mississippi
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First Block Game for the list.
Simple, Fast, Themey, easy to learn.
 
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2. Board Game: Memoir '44 [Average Rating:7.54 Overall Rank:117] [Average Rating:7.54 Unranked]
Kevin Felker
United States
Oxford
Mississippi
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Simple, very good bridge to move into other war games.

Hoping this will help my girlfriend view wargames as something that can be fun.
 
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3. Board Game: Age of Napoleon [Average Rating:6.87 Overall Rank:1657]
Kevin Felker
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Oxford
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More Complexity and Strategy

This game has dropped from 45 to 77 since I've got it, anyone know why, I read lots of complaints over card luck.

If I can accept Memoir '44 s card luck, then this one's shouldn't be a problem, right?
 
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4. Board Game: Hammer of the Scots [Average Rating:7.56 Overall Rank:300]
Kevin Felker
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Oxford
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Block game returns, more rules, more pieces.
Upon playing this a few times, maybe we can give the following a try.
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5. Board Game: Europe Engulfed [Average Rating:7.51 Overall Rank:889]
Kevin Felker
United States
Oxford
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The Big 'un. 300+ blocks to keep track off, as many counters, and 12 hours to finish.

Epic in scope, I hope it was worth it's Epic price.

 
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6. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.82 Overall Rank:135]
Alan Kaiser
United States
Aurora
Colorado
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This one should probably be in this list somewhere. Not nearly as complicated or as long as Europe Engulfed but this one always shows up in lists of the best wargames. Long OOP but the word is that the designer is trying to get teh rights back from Hasbro and if that happens then look for a reprint.
 
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7. Board Game: Breakout: Normandy [Average Rating:7.66 Overall Rank:941]
 
Alan Kaiser
United States
Aurora
Colorado
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This one is more of a middleweight wargame but is highly rated.
 
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8. Board Game: Squad Leader [Average Rating:7.48 Overall Rank:473]
Alan Kaiser
United States
Aurora
Colorado
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You said you wanted to keep away from ASL and I would 2nd that opinion but the standard Squad Leader game is really very approachable and is very good. The progression through the scenarios from simple rules to more complex means you don't have the read the whole rulebook to get going. The first several scenarios are fairly simple to learn and enjoyable to play. Despite the impression, I would rate this a middleweight wargame and a very good one at that. Unlike many of the other OOP good wargames this one is easily obtained for fairly cheap on eBay.
 
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9. Board Game: World War II: Barbarossa to Berlin [Average Rating:7.24 Overall Rank:1210]
Alan Kaiser
United States
Aurora
Colorado
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This one I would rate up there with Europe Engulfed and it very well might be just as good. The card mechanism and non-hex based area movement make this game a little more approachable yet still having the grand strategic scope
 
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10. Board Game: Wallenstein (first edition) [Average Rating:7.51 Overall Rank:342]
Alan Kaiser
United States
Aurora
Colorado
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While decidely a German game this one is very close to being a wargame. It's also a great game.
 
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11. Board Game: EastFront [Average Rating:7.66 Overall Rank:1340]
Alan Kaiser
United States
Aurora
Colorado
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This is probably a step down the complexity ladder from Europe Engulfed. It's a big game with lots of pieces but is very highly rated. Probably the best of the really playable East Front games. As with all Columbia games, the fog of war aspect that the blocks introduce works very well.
 
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12. Board Game: Rommel in the Desert [Average Rating:7.52 Overall Rank:1035]
Alan Kaiser
United States
Aurora
Colorado
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Here is a smaller more manageable block game that plays fairly quickly but offers lots of tension. Like Hannible, this one is long OOP and is hard to come by but if you can get your hands on a copy it's a good one!
 
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13. Board Game: Gettysburg: Badges of Courage [Average Rating:7.06 Overall Rank:3817]
 
Alan Kaiser
United States
Aurora
Colorado
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This is one of the newer Columbia block games. I haven't played it but others have said it is very good. I put this here more as an example of a class of block games rather than a single entry. Gettysburg has blocks that represent command structures and it is a feature that I really find interesting. There are several other games (not just block games) that use this feature as well but their names escape me at the moment.
 
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14. Board Game: Wizard Kings [Average Rating:6.71 Overall Rank:1750]
Alan Kaiser
United States
Aurora
Colorado
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I really enjoy this game quite a bit but this is really one that you either love or hate. It has the complexity of Hammer of the Scots (in fact the rules are very similar) but this one is more of a wargame (hex maps, terrain and combat modifiers etc). Hammer of the Scots I would group with Wallenstein in that they are sort of like a wargame in many regards but are unlike wargames in others. Wizard Kings is a light wargame with lots of options in the many different maps and armies that you can combine. I love the differences between the armies and the different strategies and tactics needed depending on the army and/or terrain you are fighting with. The drawback is that this is a game system or kit rather than a stand alone game. There are a number of scenarios available but the beauty of this game is that you can make scenaios to suit your taste. 3 player or 4 player wargame, no problem. Some people don't like the openness/flexibility that this gives the game but I see it as an asset. Very good game on the lighter end of the complexity scale and a good intro to hex based wargames.
 
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15. Board Game: Ambush! [Average Rating:7.41 Overall Rank:677]
Alan Kaiser
United States
Aurora
Colorado
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While this is well known as a solitair wargame I will throw it in here as an interesting option. I have always thought this was a great game but it is also a nice introductory game. You can split your squad into 2 groups and play with another player. Then the two of you play against the game. It works really well as long as you introduce some sort of communication rules (you either have to have radios or be close enough to see hand signals). It has the added advantage of allowing you to play a good game even if you don't have an opponent.
 
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16. Board Game: Wilderness War [Average Rating:7.75 Overall Rank:572]
Steffan O'Sullivan
United States
Plymouth
NH
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This has the "cleanest" rules of any card-driven game. The only thing off-putting about this game is the fact that there are seven different unit types. I made a player aid to dilineate them, however, and never had any trouble after that.

Comes with a sweet, balanced, two-hour tournament scenario!
 
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17. Board Game: Across 5 Aprils [Average Rating:6.97 Overall Rank:2537]
John O'Haver PhoDOGrapher
United States
Louisville
Kentucky
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One of the better low-mid complexity Civil War Games. Five battles depicted with a common rule set and special rules for each one. 1st Bull Run, Pea Ridge and Bentonville are smallish. Shiloh and Gettysburg are the big ones. Each unit is rated for attack, defense, movement and morale. Each unit is also color coded to a parent organization. Both sides color coded chits are placed in a common container and drawn one at a time. Only units of the drawn organization may move. Thus completely negating the Igo-Ugo mechanism of most hex & counter games. When one player's Combat chit is drawn, all movement ceases and the battles are resolved with that player as the attacker. The attacker chooses one unit per attack to as the lead unit and uses its morale rating as a die roll modifer. Each player rolls 1 d6 on seperate CRTs thus there are 36 possible combinations of results instead just 6. The catch is the first step loss, if any, has to come from the lead brigade.

Even the small scenarios are tense as one wonders if he can get the brigades from two more divisions into position before the shooting starts.
 
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18. Board Game: Panzergruppe Guderian [Average Rating:7.28 Overall Rank:1746]
Andrew Petty
United States
Everett
Washington
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Take a look at the user ratings on this game. It was my favorite all time wargame back in the 70's. I just bought a copy on ebay last week for $20 (there is an Avalon hill version and SPI version, I would try to get the SPI Designer edition if you can but all versions are identical). It is eastern front WW2 and it is both a simple and great game (as far as hex and counter games go). The rules have that feel that they are directed at people new to hex counter games (in fact one of the first things they say is that most veteran players can just set the game up and start playing using the rules as needed!). Anyway, I have fond memories of tense hours stopping the german advance, it is hard to describe why it is good, in fact just looking at the game and components is likely to make you go "hurumph" or whatever but once you start playing you see how well it plays, so much tension and excitment, it was considered one of the all time greats.
 
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19. Board Game: Tactics II [Average Rating:5.33 Overall Rank:14993]
True Blue Jon
United States
Vancouver
Washington
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This is the classic game for learning the hex and counter wargames (even though this game has squares instead of hexes). Learn all about zones of control, supply lines, and more!
 
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20. Board Game: Sirocco [Average Rating:5.73 Overall Rank:10260]
Robert Wesley
Nepal
Aberdeen
Washington
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Maybe you might even want to consider this one although it's been LONG OOP. I see them crop up on eBay every once in a while and if you get it for around $10 PLUS Shipping, then it'd average out to what it 'O'riginally COST or less. There are Cards, a nicely mounted Mapboard, little plastic pieces-NOT as 'detailed' as 'A&A'-but they get the "Jorb" done. There are Basic & Advanced Rules so if you can get someone interested in playing out ALL the Scenarios, then you can 'have at 'em' again using the Advanced Rules. Good gaming to you and yours.
 
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21. Board Game: Napoleon: The Waterloo Campaign, 1815 [Average Rating:7.34 Overall Rank:1015]
Kevin Felker
United States
Oxford
Mississippi
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A low complexity block game that has been through 3 reprints.
Plays 2-3 players.
 
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22. Board Game: Liberty: The American Revolution 1775-83 [Average Rating:7.18 Overall Rank:2090]
Kevin Felker
United States
Oxford
Mississippi
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Liberty: The American Revolution is a block game, built on the same foundation as Columbia's much-acclaimed Hammer of the Scots. The card play and wintering rules are similar. The map has switched from area movement to a hex-based map with the traditional movement and terrain rules from other classic Columbia games like Wizard Kings. Leaders, infantry, cavalry, and fleets are all represented.
 
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23. Board Game: Battle Line [Average Rating:7.42 Overall Rank:179]
Kevin Felker
United States
Oxford
Mississippi
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Card game where two opponents face off accross a 'battle line' and attempt to win the battle by taking 5 of 9 flags or 3 flags in a row. Flags are decided by placing cards into 3 card poker-type hands on either side of the flag (similar to straight flush, 3 of a kind, straight, flush, etc). The side with the highest 'formation' of cards wins the flag.
 
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