Shrinking boards/options as a game mechanic.
Brian Hamilton
United States
Asheboro
North Carolina
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I love this in a game and am looking for more of the same type.
Please add your favorite with a short description.

Doesn't have to be abstact strategy to be added to the list.
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1. Board Game: Abandon Ship [Average Rating:6.32 Overall Rank:2764]
Brian Hamilton
United States
Asheboro
North Carolina
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Light Family game. Trying to get off the ship before it sinks.
 
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2. Board Game: Alaska [Average Rating:5.79 Overall Rank:7663]
Jean-Philippe Depotte
France
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During the first half of the game (winter) you add ice blocks to help you crossing the sea.
Then, during the second half (spring) you remove them to hinder your opponent's path while preserving yours.
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3. Board Game: Amazons [Average Rating:7.12 Overall Rank:3236]
Brian Hamilton
United States
Asheboro
North Carolina
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From the game page description..because I wasn't going to describe it better.

The game is played on a square grid, usually 10 by 10. Each player starts with four amazons (which move as chess queens, but do not capture) placed in predetermined locations on their side of the board. On a player turn, he moves one amazon and then fires an arrow from the arrival position. Firing an arrow consists in placing a new arrow piece on the board; also the arrow moves like a queen from the position it is fired. The landed arrow doesn't move anymore and creates a permanent block on the board. Arrows can not be passed through by either amazons or other arrows. The first player who can not make a legal move (move and then shoot) loses the game.
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4. Board Game: American Megafauna [Average Rating:6.97 Overall Rank:2842]
Michael Debije
Netherlands
Eindhoven
The Netherlands
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During Ice Ages, the map constricts, although warming events can reverse the devestation. Also present in Bios:Megafauna 1 and 2. 2 also allows for continental collision which removed hexes from being habitable.
 
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5. Board Game: Arktia [Average Rating:5.66 Overall Rank:11279]
Luke Morris
England
Faversham
Kent
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In Arktia the space ice is melting!
The first half of the game involves you placing extra parts of your research stations onto the ice pieces and moving them around and then the ice begins to melt and shrink down the board.
Kinda good abstract game actually.
 
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6. Board Game: Atlantis [Average Rating:6.53 Overall Rank:1712]
Erin
Australia
Murrumbeena
Victoria
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I just got lost in thought. It was unfamiliar territory.
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The players move their pawns from the sinking city of Atlantis to the safety of higher ground. Atlantis is connected to the mainland by a causeway of land tiles, which are picked up by the players and replaced with water tiles as the pawns are moved. Crossing these increasing gaps in the causeway is achieved by either using a bridge, or paying using previously collected treasure tiles.

When all three pawns of all the players have reached the mainland, the winner is the player with the most accumulated treasure.

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7. Board Game: Ballista [Average Rating:6.00 Unranked]
 
Rey Alicea
United States
New Jersey
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Amazons that fight back.
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8. Board Game: Battle Sheep [Average Rating:6.72 Overall Rank:1200]
 
Brian Hamilton
United States
Asheboro
North Carolina
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Similar to Hey that's my fish but you can take a portion of your stack to new hex as long as you leave one.
 
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9. Board Game: Big*Bang [Average Rating:6.14 Unranked]
Miguel (working on TENNISmind...)
France
Caen
(from Valencia, Spain)
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My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
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My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
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In Big*Bang, the player starts with 21 protons and 21 neutrons, and the antiplayer with 21 antiprotons and 21 antineutrons, that fill the 84 cells. Every turn, they have the choice: either fuse two of their stacks into one to create a heavier nucleus/antinucleus, emptying 1 cell; either annihilate a stack together with its antistack, emtying 2 cells. So the board and options shrink every turn!


I have written a designer diary, if you would like to know how the game was made, and how it plays.
 
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10. Board Game: Blokus [Average Rating:6.92 Overall Rank:518]
Brian Hamilton
United States
Asheboro
North Carolina
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At the heart of this game. laugh
 
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11. Board Game: The Bridges of Shangri-La [Average Rating:6.77 Overall Rank:1170]
♬♪♪ ♫ ♩ ♫♫♪ ♩♬♪ ♫
Australia
MURRUMBEENA
Victoria
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All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance... (Iain Banks)
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As the game progresses, bridges are removed. Villages without any connecting bridges remaining are out of play and scored.
 
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12. Board Game: Carcassonne: The Castle [Average Rating:7.09 Overall Rank:494]
T. B.
United States
Albuquerque
New Mexico
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One of my favorites: as the Castle grows, the available play-options constrict, leading to some very tough decisions as end-game approaches.
 
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13. Board Game: Coerceo [Average Rating:6.67 Overall Rank:7091]
Brian Hamilton
United States
Asheboro
North Carolina
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Board shrinks as you go!
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14. Board Game: Conquest of Pangea [Average Rating:5.27 Overall Rank:14704]
Kris J
United States
Seattle
Washington
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. . . or just let me nibble your soul . . . .
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Electra Bellum. Electra Gloriosum.
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I thought of this game. . . . haven't played it, but the board breaks apart. . . might be worth looking into!
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15. Board Game: Decline and Fall [Average Rating:6.59 Overall Rank:6984]
Tim Goose
United Kingdom
Hitchin
Hertfordshire
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Don't fail your God roll. Each player can "Appeal to the Gods" once per game. One a 6 (from a D6 roll) ice engulfs the top row of hexes on the map. soblue
 
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16. Board Game: Deluges [Average Rating:5.94 Overall Rank:12354]
Michael Debije
Netherlands
Eindhoven
The Netherlands
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As players use up the trees, the land starts to sink. Whoever builds the most monuments as mementoes of their society to be found by future civilizations wins. A bit macabre.
 
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17. Board Game: Deserted Animals [Average Rating:5.95 Unranked]
Reinis Butans
Latvia
Riga
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The default game modes does not use this mechanic, but it's mentioned in the game variations and it's one of my most loved ones. I guess I am also a fan of shrinking game board mechanics

Basically the idea in the game is that you move around and explore the tiles, in time the tiles can become depleted, but you are still allowed to move through em. In an alternative version of the rules, we take out the depleted tiles and disallow any movement thus creating a more difficult setting for the survivors. I really enjoy to play the game more with this addition but lately I haven't had the chance to do so.
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18. Board Game: The Downfall of Pompeii [Average Rating:7.13 Overall Rank:447]
Dan Poole
United States
Goldsboro
North Carolina
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When the Lave Phase starts, the playable areas on the board shrink as lava tiles fill the board
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19. Board Game: DVONN [Average Rating:7.44 Overall Rank:346] [Average Rating:7.44 Unranked]
Brian Hamilton
United States
Asheboro
North Carolina
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I love the way the towers in this game are worth more but become less mobile in the process.
Did I mention shrinking amount of moves.
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20. Board Game: Clans [Average Rating:6.56 Overall Rank:1136]
Doug Bass
United States
Winston-Salem
North Carolina
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The board itself doesn't shrink, but the number of possible moves does, since you can only move pieces to already-occupied spaces.
 
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21. Board Game: Fendo [Average Rating:7.52 Overall Rank:8385]
Dieter Stein
Germany
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Pieces fence themselves in until all of them are left in their separated territory. Move options decrease drastically to the end.
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22. Board Game: Forbidden Island [Average Rating:6.84 Overall Rank:584]
Brian Hamilton
United States
Asheboro
North Carolina
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Island is sinking as players are attempting to survive, gather 4 treasures, and get off via the Heli pad to safety.
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23. Board Game: Forbidden Island [Average Rating:6.84 Overall Rank:584]
Sam Phillips Beckerman
United States
Austin
Texas
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This is the main mechanic of this game. As the island sinks, pieces of land are removed. During the "pre-sink" phase, they can be rescued.
 
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24. Board Game: The Great Brain Robbery [Average Rating:5.54 Overall Rank:12185]
 
Raul Catalano
Italy
Pordenone
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From the rules: "Each time a Zombie moves from car to car, he can't resist the urge to hammer on the coupling between them. Its just a matter of time before the train starts falling apart".

 
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25. Board Game: Hey, That's My Fish! [Average Rating:6.75 Overall Rank:671]
Brian Hamilton
United States
Asheboro
North Carolina
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Obvious choice.
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