If Left 4 Dead Had Been Designed by Boardgame Designers
Bruce Baskir
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I'm not a fan of first person shooters, but Left 4 Dead, a recently released zombie hunting game, has an interesting twist requiring cooperative play: If you are knocked down you cannot get up by yourself, you have to be helped up by one of your team mates. This feature is subtle enough to have been added by a board game designer, which makes me wonder what other changes could have been made by board game designers.
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1. Board Game Designer: James Ernest
Bruce Baskir
United States
Missouri
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James Ernest

The game is played using maps and models scavenged from Halo, Unreal Tournament, and Half-Life.
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2. Board Game Designer: Reiner Knizia
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Missouri
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Reiner Knizia

Your final score for a round is determined by the health remaining in your most heavily damaged character.
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3. Board Game Designer: Uwe Rosenberg
Bruce Baskir
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Missouri
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Uwe Rosenberg

You may only use weapons in the order in which you acquire them.
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4. Board Game Designer: Alan R. Moon
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Missouri
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Alan R. Moon

The rescue vehicles include an Elf Cycle and a Troll Wagon.
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5. Board Game Designer: Richard Garfield
Bruce Baskir
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Missouri
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Richard Garfield

Weapons' caches each contain fifteen color-coded weapon components. Several components of the same color have to be collected for maximum weapon effect.
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6. Board Game Designer: Michael Schacht
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Missouri
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Michael Schacht

You score points for the number of zombies you kill in the three types of zombies of which you have killed the most. You lose points for killing all other zombies.
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7. Board Game Designer: Friedemann Friese
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Missouri
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Friedemann Friese

The name of the game would be changed to Frightened Four.
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8. Board Game Designer: Tom Wham
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Missouri
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Tom Wham

Zombies would be cute and cuddly.
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9. Board Game Designer: Uwe Rosenberg
Wim van Gruisen
Netherlands
Den Bosch
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Uwe Rosenberg again.
You can only use the rifle from the sixth turn on. The car can only be used in the ninth and further. You and your husband/wife should breed children while fighting the zombies, as that will allow you to fight them more effectively.

Oh, and don't forget to eat while you're at it.
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10. Board Game Designer: Thomas Rauscher
Wim van Gruisen
Netherlands
Den Bosch
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Although people can arrive at the house, nobody can leave until all rooms are filled. When that happens, everyone runs.
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11. Board Game Designer: Christophe Boelinger
Eric Franklin
United States
Milton
Washington
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It takes two attacks to kill each Zombie. The first attack will knock it down, but you cannot attack a knocked-down Zombie in the same turn in which it is knocked down.

You also have a limited pool of combat bonuses to use. Once they're used up, you can still attack, but there is no bonus to the attack. Some characters are strong enough to win without the bonus. Other characters will spend the rest of the game running away or double-teaming Zombies.
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12. Board Game Designer: Craig Van Ness
Timothy Hunt
United States
St Louis
Missouri
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Craig Van Ness

If you shoot a zombie right in the heart, you get sent back to the start.
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13. Board Game Designer: Donald X. Vaccarino
Wim van Gruisen
Netherlands
Den Bosch
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This time you can fight the zombies with the shotgun. Next time no shotguns may be found at all, but you can have chainsaws instead (and you might be able to change those into flame throwers).

You don't want to kill zombies too soon, because otherwise you'll have trouble getting that shotgun (or chainsaw, or flame thrower) in your hands.
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14. Board Game Designer: Jim Dunnigan
Bruce Baskir
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Missouri
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James Dunnigan

Determining the odds of hitting with a Smoker will be so complicated that only the computer will be able to calculate them. (And don't even mention the Line of Sight rules!)
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15. Board Game: RoboRally [Average Rating:7.12 Overall Rank:337]
Kyle
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Up Nort' Der
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Richard Garfield (again)

Your weapons fire automatically, but there is a 5-second delay in all of your movements.
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16. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
Kyle
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Up Nort' Der
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We must move forward, not backward, upward, not forward, and always twirling, twirling, twirling towards freedom!
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Corey Konieczka

One (or possibly two) of the zomies are secretly working against the others, but you can't know for sure which ones until you kill them.
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17. Board Game: Tsuro [Average Rating:6.69 Overall Rank:773]
Kyle
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We must move forward, not backward, upward, not forward, and always twirling, twirling, twirling towards freedom!
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Tom McMurchie

There is a power-up called "the dragon" that a lot of people can't figure out how to use, even though it's actually really simple.
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18. Board Game: Primordial Soup [Average Rating:6.96 Overall Rank:680]
Kyle
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Up Nort' Der
Wisconsin
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We must move forward, not backward, upward, not forward, and always twirling, twirling, twirling towards freedom!
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Doris & Frank

Low on health and in need of food?

Try option number two.
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19. Board Game: Jungle Speed [Average Rating:6.56 Overall Rank:1055]
Bart Vandermeulen
Belgium
Herent
Vlaams Brabant
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If you see 2 zombies that are the same, you have to grab those boomers nose.
 
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20. Board Game: Pandemic [Average Rating:7.66 Overall Rank:73]
MK
United States
Coshocton
OH
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At random intervals, one horde of new zombies is unleashed. When this happens, zombies that you have already killed begin coming back to life. Each time a new horde is added, the rate at which previously killed zombies revive is increased.
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21. Board Game: Hey, That's My Fish! [Average Rating:6.75 Overall Rank:672]
Kyle
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Up Nort' Der
Wisconsin
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Alvydas Jakeliunas and G√ľnter Cornett

Due to the colorful artwork on the box you'll typically find it being sold in the children's section, even though anyone that has played it will tell you it doesn't belong there.


Also, you can't go back to parts of the level that you have already completed because the floor disappears.
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22. Board Game: Go [Average Rating:7.66 Overall Rank:121]
Kyle
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Wisconsin
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Don't feel bad if you die several hundred times before you're able to complete even the first level with any regularity.

That's normal.
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23. Board Game: Lord of the Rings [Average Rating:6.77 Overall Rank:698]
Jay Cat Five
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Maryland
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You have to decide whether to run from, hide from, fight, or make friends with the zombies.

The player with more jewelry also seems to get attacked more.

Additionally, the further you progress, the more tempting it is for your character to defect and start munching on brains.sauron

zombienom nom
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