Games with clear COLOURS!
John Valvard
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One of the friends with whom I frequently game is colourblind, and has great trouble distinguishing between the standard bright green, red and brown colours in many boards games. This means that if we want to play games, where each player takes a set of pieces of one colour, with the full number of players (eg Settlers with 6) he has significant difficulty. Some games in the collections of our circle of enthusiasts are better than others. I wonder if other Geeks have encountered the same problem (though I acknowledge that there are numerous different types and degrees of coloublindness), and if so, which games they find good, which bad, and what tricks they have to get round it. I may end up painting stripes on some pieces if I can't think of any better way to make colours distinctive...
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1. Board Game: Age of Mythology: The Boardgame [Average Rating:6.15 Overall Rank:2482]
John Valvard
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AoM: We played this for the first time last week, and it was a nightmare [not the game, but the colours!]. Resource blocks in blue, yellow, green and brown. The last two were indistinguishable, and, worse still, so were the green and brown blocks depicted on the production tiles, and on the cards, and on the player board where building costs are shown. We had to write out crib sheets for the costs, call out the production tiles, and lay out the pools of unused blocks in a set order on the table. Easy enough to get round the problem (by talking!) but it was enough of a hassle to be a substantial disincentive against getting AoM out next time we sit down for a game session.
 
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2. Board Game: The Princes of Florence [Average Rating:7.57 Overall Rank:116]
John Valvard
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PoF: Although the player markers were not clear (green, red and brown again), this was not too much of a problem - with only five pieces it's not hard to remember who is who.
 
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3. Board Game: Genoa [Average Rating:7.12 Overall Rank:497]
John Valvard
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ToG: Goods cubes mostly distinguishable (again by colour intensity as well as colour), so this game raises few problems.
 
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4. Board Game: Civilization [Average Rating:7.52 Overall Rank:225] [Average Rating:7.52 Unranked]
John Valvard
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Civilization and Ancient Civilization (the old Avallon Hill versions). These are the real heroes. Although there are 9 colours, because the colours are all different INTENSITIES of PASTEL colours, there are all distinguishable. [Yes, I know they all have different logos as well, but even if blank, they would be distinguishable]
 
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5. Board Game: Catan: 5-6 Player Extension [Average Rating:7.00 Unranked] [Average Rating:7.00 Unranked]
John Valvard
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However, Settlers is another matter. White, orange and blue are fine, but the other three colours are a problem. Perhaps time for the paint pot...
 
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6. Board Game: San Marco [Average Rating:7.18 Overall Rank:512]
Jim Cote
United States
Maine
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Black, white, blue, yellow. It's almost like this game was made specifically for people with red/green color blindness.
 
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7. Board Game: Clans [Average Rating:6.56 Overall Rank:1137]
Gary Webster
United States
Littleton
CO
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Clans was a surprising problem. We were playing a four-player game, and Kurt, who has fairly serious red-green color blindness, had the green hut. He had no problem with the colors of the pieces on the board, but thought his green hut on his card was black (the black card's hut is really dark gray). So, he was really helping black, who was me (!), and I won. After we found out, I wrote the color on the face of each card (except green, of course, on which I wrote "black." Hee, hee.







just kidding.
 
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8. Board Game: Mastermind [Average Rating:5.49 Overall Rank:14317]
Lowell Francis
United States
South Bend
Indiana
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As a kid we had the "Deluxe" Mastermind with six holes and something like eight or ten colors to choose from-- and played it all the time. We had to remove pieces when we played with my color-blind father. I was young and could never keep straight which to take out. We added blanks as a color to make up the difference
 
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