Standard Combat Series (SCS)
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This is a complete list of games in the Standard Combat Series from MMP/The Gamers. The list was created to be an overview of all the games in the series with a short description on what it's all about.

The listed order is the same as the release order. The games' descriptions are either from the game entries here at BGG or from MMP:s SCS homepage.
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1. Board Game: Stalingrad Pocket (first edition) [Average Rating:6.77 Overall Rank:4492]
Jonas Jacobsson
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Game covers Soviet counteroffensive and the German operations to keep the Soviet pincers apart and or relieve the Stalingrad pocket if they are unable to do so. Year is 1942.

Reprinted as Stalingrad Pocket 2.
http://www.boardgamegeek.com/geeklist/39463/item/862479#item...

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2. Board Game: Afrika: The Northern African Campaign, 1940-1942 (1st edition) [Average Rating:6.87 Overall Rank:3964]
Jonas Jacobsson
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Standard Combat Series game covering the campaign in North Africa from 1940 until 1942. This is the second edition of the Charles S. Roberts Best World War II game of 1993.

Reprinted as Afrika 2.
http://www.boardgamegeek.com/geeklist/39463/item/862489#item...

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3. Board Game: Ardennes [Average Rating:7.08 Overall Rank:3064]
Jonas Jacobsson
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From the publisher:

Dec. 16, 1944: Along 50 miles of front in Belgium, the German Wehrmacht shatters the stillness of the morning as it begins its last great offensive in the West. More than 1,000 tanks and 200,000 men are available to break through the thinly held American line. It is Hitler's last desperate bid to change the course of the war.

Ardennes is a game of this classic engagement, the Battle of the Bulge. It features all the color you'd expect from a study of this topic: against-all-odds American defenses, slashing Panzer assaults, dramatic bridge crossings, Nebelwerfers, paradrops, commandoes and more -- but in a crisp, fast, fun game of the most popular battle in U.S. World War II history.
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4. Board Game: Yom Kippur [Average Rating:6.90 Overall Rank:3247]
Jonas Jacobsson
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Oct. 6, 1973: Six years after the decisive Israeli victory in the Six-Day War, Egypt has armed itself again to reclaim undisputed control of the Suez Canal. This time, with better-trained and well-equipped troops (armed with new SAGGER anti-tank missiles), the Egyptians clobber the Israeli Bar-Lev defense line. Israel must once again scramble the valiant IDF and fight for its very survival.

Yom Kippur covers the bitter fighting around the Suez Canal during the 1973 October War. Both players must fight against time to win before a ceasefire is mandated by the world superpowers. The tools of the modern battlefield, incredibly destructive weapons like rocket artillery, SAM missiles and airmobile troops, are at their disposal. But despite the bewildering complexity of such computerized weapons, Yom Kippur itself is a simple-to-play, fast and fluid contest.
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5. Board Game: Stalingrad Pocket II [Average Rating:7.30 Overall Rank:2301]
Jonas Jacobsson
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Game covers Soviet counteroffensive and the German operations to keep the Soviet pincers apart and or relieve the Stalingrad pocket if they are unable to do so. Year is 1942.

This is the 2nd Edition of this 1992 CSR award winner. In the second edition Reserves have been added, Determined attacks and defenses, air power, artillery barrages, and more.
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6. Board Game: Crusader [Average Rating:6.54 Overall Rank:5701]
Jonas Jacobsson
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Game 5 in The Gamer's Standard Combat Series. This game covers the British winter offensive against the Afrika Korps.
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7. Board Game: Gazala [Average Rating:6.60 Overall Rank:7266]
Jonas Jacobsson
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Game 6 in The Gamers' Standard Combat Series. This game covers Rommel's Afrika Korps 1942 Spring offensive that resulted in the British being routed out of Libya.
 
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8. Board Game: Drive on Paris [Average Rating:6.98 Overall Rank:4659]
Jonas Jacobsson
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The mobile campaign of 1914 in the west was the result of more than a generation of staff planning on both sides. The German General Staff had prepared the Schlieffen Master Plan of a giant right hook into France which its namesake had hoped would result in a Cannae-like battle of annihilation of France. The French believing that an attack would always win and that elan would carry the day, prepared to assault the lightly held German lines in Alsalce-Lorraine.

Both plans failed.

Drive on Paris allows both sides to execute the historical campaigns or variations on them and are rated for victory on how well their operation succeeds. Players can rearrange their Mobilization Points to change the change the force allocations from the historical ones to reinforce their effort or to better counter the enemy's.

Both side must rapidly attack and defend at the same time...and you'll never have enough troops and power to do both perfectly, so your allocation of scarce resources will be the key to your success.

This system uses a two-tracked method of determining victory. It isn't the usual "one side tries something, while the other tries to stop it". Rather, both sides must strive toward their own goals while putting forth enough effort to stall the enemy. It is possible for both sides to "win" ending the game in a net draw (which is why you'll need to dedicate some effort to stopping the enemy support).

Drive on Paris is the seventh game in the popular, easy-to-play Standard Combat Series. These games are designed to be easy enough for novice players, yet meaty enough to retain the interest of veterans. It violates two principals of game design at the same time: Easy games are dumb, and the converse that interesting games are hard. The SCS challenges these bogus assertions...and has successfully done so for eight years now.
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9. Board Game: Fallschirmjaeger [Average Rating:7.78 Overall Rank:3308]
Jonas Jacobsson
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In the spring of 1940, the German military machine turned west to convert the Phoney War into a real one. Fresh from his victory in Poland, Hitler planned a blow that would knock France out of the war. key to this plan was knife-like attack through the Ardennes to the English Channel which would split the Allied forces moving north to block the expected replay of 1914 and the Maginot Line forces immobile in the south. To add to the trap, the Germans planned the first massive airborne operation of the war. This attack would capture the hinterland of Holland, pave the way for subordinate German Armored thrusts crossing the Maas, and to continue the lure the Allies northward.

Fallschirmjaeger covers this bait. The German player plops down an airborne invasion force with the goal of fighting off all-comers until relieved by advancing ground forces. The Dutch, all but abandoned by their French and British Allies, put up a fight for the record books. The German air bridge held on by its fingernail. While the main German drive was never in doubt, these scattered paratroopers had the fight of their lives against a small nation unwilling to succumb without giving the fight everything.

In the end, the Dutch government had to be evacuated along with the Dutch Gold Reserve, to form a government in exile. They would return after liberation.

The player must do all these things, or smash the German paratroopers before they are rescued by the Panzers, to win. Any German player thinking he'll have an easy time, must be reminded his is not Nazi Germany's main effort and that he must make-do on a shoestring.

Fallschirmjaeger is the eighth game in the popular Standard Combat Series. Following last year's smash hit of Drive on Paris, Al Wambold returns to show this under- represented battle in great detail, much of which, from original Dutch records...and, yes, Dutch researchers were used to confirm the accuracy of the map!
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10. Board Game: Operation Michael [Average Rating:6.82 Overall Rank:5535]
Jonas Jacobsson
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Sub-titled: 'Ludendorff's Last Chance' & Part of the Standard Combat Series #9, this game covers the March 21, 1918 offensive by the Germans in order to regain the initiative on the Western Front before the might of the U.S. forces will be felt.

The components consist of the following: a Full COLOR paper Mapsheet; 420-Full COLOR cardboard counters; 10- Scenarios; a 'Series' RULES Book; a Scenario Book; and 2-DICE. The game scale is given as: 1.2 miles across per HEX; Units are Regiments up to Divisions. Complexity is rated 'Low' while Solitaire suitability is rated 'High'.

This is a game on the Ludendorff 'Peace Offensive' in an attempt to work the German forces between the British and French Armies. If the Germans can pull it off, then they'll force the French to fall back to defend Paris while entrapping the British against the coast, thereby forcing them to surrender. Using the tactics of the successful 'Russian' Front forces, developed by General Oskar von Hutier, the 'Stosstruppen' head off to engage the enemy while the Allies amass their 'Tank' forces for a counter-attack.
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11. Board Game: The Mighty Endeavor [Average Rating:7.36 Overall Rank:2342]
Jonas Jacobsson
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The Mighty Endeavor (TME) is a Standard Combat Series (SCS) game covering the entire campaign on the Western Front from Jun 44 until April 45.

Players can land at the places of their choosing and manner along the coast of France in an effort to liberate France and the Low Countries from German occupation and to cross the Rhine and take the German industrial cities along that river.
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12. Board Game: Guadalajara [Average Rating:6.53 Overall Rank:5888]
Jonas Jacobsson
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From the game box:
After the failure of Franco's Nationalist troops to surround and conquer Madrid during the first months of the Spanish Civil War, Spain looked doomed to a long war of attrition. During this gloomy period, a new force made its appearance -- the motorized Italian Corpo Truppe Volontarie (CTV). Lavishly equipped and overconfident after its first successful performance in the fall of Malaga, the Italians thought they could quickly and easily end the war. Spain was not Abyssinia, however, and Madrid was not Malaga. The new People's Republican Army was no longer the rag-tag mix of militia units that had fought the Nationalists only a few months before. The Italians were repulsed after a fierce campaign fought under very tough conditions. Madrid was once again saved for the Republicans, and two more years of war would ensue.

Special rules regarding tanks, anti-tank defenses, flamethrowers, truck transports, traffic jams, morale, and panic will allow you to recreate the Italian offensive. Will you succeed where your historical counterparts failed? Will you break the Republican lines? Will your volunteers panic as they did in 1937? Prepare to fight what Ernest Hemingway considered one of the most decisive battles in military history.

Four scenarios cover the full campaign, the Italian offensive, the Nationalist "side-offensive", and the Republican counteroffensive which broke the spine of the Italian assault.
 
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13. Board Game: Afrika (second edition) [Average Rating:7.57 Overall Rank:1935]
Jonas Jacobsson
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Standard Combat Series game covering the campaign in North Africa from 1940 until 1942. This is the second edition of the Charles S. Roberts Best World War II game of 1993. Afrika - 2nd Edition is a fast-paced game of mobile warfare at the operational level. The heart of the game is the supply system, which highlights the logistical aspect of desert warfare.

The game contains one 22*34" mapsheet, one 22*17" mapsheet and 280 counters. It has two campaign scenarios and five short (three turns, one map) scenarios.

Afrika II is an updated version of Afrika published by Multi-Man Publishing (MMP). The 2006 MMP 2nd Edition is the 11th game in the Standard Combat Series.

The game covers the campaign in North Africa from 1940-1942, beginning with the Italian invasion of Egypt.

Afrika II is more in line with "standard" SCS series rules. Many of the OCS-lite features which worked their way into the game as Dean was working on Guderian's Blitzkrieg and the debut of the OCS series have been eliminated.
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14. Board Game: Rock of the Marne [Average Rating:6.70 Overall Rank:5374]
Jonas Jacobsson
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Rock of the Marne covers both the final attack of the German army in July 1918, and the Allied counteroffensive that produced the battle known to Americans as the Second Battle of the Marne. The Germans believed they could launch an offensive on both sides of Reims, which would pinch out an Allied salient and draw in Allied reserves, and thus possibly produce a breakout across the Marne leading to the final drive to Paris. Despite gaining their bridgehead across the Marne, the Germans did not expect the fierce resistance offered by the Allies including the American 3rd infantry division-which earned its honorific name “Rock of the Marne” for its steadfast defense.

An even bigger surprise awaited the Germans, however, when the Allies attacked them with crushing power from a wholly unforeseen direction three days later. Refusing at first to relinquish the initiative, the Germans showed why they were masters of defensive warfare in World War 1 as they exacted a fearsome toll in casualties from the attackers including the American 1st and 2nd infantry divisions.

Rock of the Marne shares many of its design features with MMP’s earlier game on the 1918 battles - Operation Michael. The Germans’ striking power consists of the battle-depleted, but still dangerous, stosstruppen. Trained specifically in infiltration tactics, these hard-core infantry units can find a way to pick apart the toughest Allied defensive position. The Germans also have mobile, and deadly, machine-gun units that will wreak havoc on unwary attacking Allied units. The Allies used tanks in record numbers in their initial assault, and these are shown in the game, as well as the six big American divisions that participated including the famous 1st Infantry Div, The Big Red One, the 42nd Infantry Div, the Rainbow Division, as well at the 3rd.

The air game has been significantly expanded in Rock of Marne as both sides deploy their air assets to bomb bridges, and strafe infantry. Finally, both the Allied and the German player must learn to operate within their constraints and opportunities of the WWI command and control environment, which means you may not automatically get to attack with all the units you had planned!
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15. Board Game: Bastogne: Screaming Eagles under Siege [Average Rating:7.46 Overall Rank:2264]
Jonas Jacobsson
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From the publisher's website:

"Bastogne is a game covering the defense of the little crossroads town of Bastogne from 18 December to 26 December 1944. It is not a game about the whole Ardennes Offensive, but rather a close-up look at the actual perimeter battle to protect the town and the mechanized delaying actions leading into it. The map only extends as far east as Longvilly and north to Noville at 400m per hex. Each turn is a day, units are generally companies.

Bastogne comes with special rules for road marching, Team SNAFU, barrages, and air strikes - but is built around a quick-to-play, simple-to-learn framework. Bastogne has three scenarios: an introductory scenario covering the Battle for Noville, a medium-sized one covering the Battle for Longvilly, and the withdrawal of Team Cherry plus the counterattack by the 501st Airborne Regiment, and the campaign game itself covering the whole action in a jam-packed 10 turns. A number of variants have been provided so you can experience the game over and over looking at fresh insights."
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16. Board Game: Karelia '44 [Average Rating:7.37 Overall Rank:4656]
Jonas Jacobsson
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From the Publisher's Webpage:

Karelia ’44 is an operational level game that focuses on the last major campaign of the Russo-Finnish Continuation War (25 June 42—4 Sept 44). STAVKA planned an offensive during the summer of 1944 to coincide with the Normandy landings. The objective was to force Finland out of the war. Towards this end, the Soviets amassed two ground armies, one air army, and an impressive amount of artillery. Confident after a series of victories against the Germans, the Red Army attacked in Karelia on 9 June 44. The attack began with an overwhelming artillery barrage (second only to the Oder crossings in intensity). Finnish lines were pushed back and then breached—the race for Viipuri/Vyborg was on. The capture of this city would open the road to Helsinki.

The game features a unique “Boss Point” System which precludes either player from knowing how long the game will last. For the Russian player, this represents the gun to his head of an unhappy dictator who will gladly send you to a Gulag forever if you fail in your goals. For the Finns, you know that you are understrength and that the Russians will destroy you if given enough time, but you need to hang on for dear life in order to be in the best possible position when the Boss’ patience runs out.

Players will find two very different armies to command. The Russians are the proverbial 500 lb gorilla, but one that takes time to prepare big operations and isn’t fleet of foot enough to do small scale attacks.

The Finns have splendid artillery and are designed for a mobile defense which, if done right, will leave the Russians flailing in the air. You have three defensive lines to use and an innovative “ghost” unit feature that allows your thin ranks to try to hang on to them.

Please note, this is not the Winter War of 1939! This is a well developed late war Russian army, not the hapless troops of the opening years of the war. The Finns need to be on their toes to stand a chance.

Karelia '44 is the 14th game in the award winning Standard Combat Series. Emphasizing easy to play rules, SCS lets the player get right into the game!

Playtest map: http://talk.consimworld.com/WebX?233@640.UalubJHuk8C.5@.ee6b...
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17. Board Game: Heights of Courage [Average Rating:7.55 Overall Rank:4455]
Jonas Jacobsson
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From the publisher:

In October, 1973, Syria and her allies lead a surprise attack to recapture the Golan Heights in conjunction with an Egyptian assault across the Suez Canal into the Sinai. Heights of Courage is a game covering the Golan Heights portion of this war—one of the largest armored clashes to occur since the end of World War II.

A good historical intro is available at: http://www.youtube.com/watch?v=x5Ked1P0eTA

For a little over two weeks, massed Syrian armor tried to swamp the Israeli defenders who were buying time to allow mobilized reserves to arrive. They succeeded and managed to turn the tide launching their own offensive toward Damascus.

Heights of Courage is the 15th game in the award winning Standard Combat Series. It complements the 1995 CSR award winning game Yom Kippur (which covers the fighting in the Sinai). It uses the same 8 page standard series rulebook applicable to all the other games to bring out the action in a “beer and pretzel” way familiar to all wargamers.


This game is currently being playtested.

Now available as preorder at MMP's P500:
http://www.multimanpublishing.com/Products/tabid/58/ProductI...

More information about the war:
http://en.wikipedia.org/wiki/Yom_Kippur_War#On_the_Golan_Hei...

Game map: http://www.multimanpublishing.com/LinkClick.aspx?fileticket=...
Counter sheet: http://www.multimanpublishing.com/LinkClick.aspx?fileticket=...
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18. Board Game: It Never Snows [Average Rating:7.48 Overall Rank:3189]
Jonas Jacobsson
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From the publisher:

It Never Snows is a Standard Combat Series (SCS) game covering the pivotal Market Garden offensive in September, 1944. Using a system based on the well-received SCS Game Bastogne, It Never Snows covers the landings and ground offensive endeavoring to link up with them at 600m per hex with units generally companies. Each turn is half a day making for a 17 turn campaign game (uniquely playable among Market Garden games).

The expansive five map area allows each of the airborne division fights to be geographically isolated and separate, as was the case historically. What this does is that it allows each situation to be gamed as its own little tactical puzzle—making it such that a player might be “winning” in one region while “losing” in another, at the same time. Both players are always “in the game.”



Playtest map can be seen in this blog entry:
http://www.multimanpublishing.com/Blogs/tabid/61/EntryId/30/...
Counters: https://www.multimanpublishing.com/LinkClick.aspx?fileticket...
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