Games where a mechanic allows you to redo something...but you shouldn't have
Jason Maxwell
United States
Arvada
Colorado
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There are a number of games ehre a built in mechanic allows you to "redo" something that just happened. Examples are the barrels in Rum & Pirates, the initiative card in Combat Commander, or the Momentum Chits in the Great Battles of the American Revolution series.

Most of the time when you "redo" a move you'll get a better outcome. This is the Geeklist for those times when the redo actually made things worse.
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1. Board Game: Saratoga [Average Rating:7.11 Overall Rank:2609]
Jason Maxwell
United States
Arvada
Colorado
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In GMT's American Revolution series a particularly good battle result (or the setup instructions) awards a Momentum chit to the player, which can later be turned in to re-roll a combat result (among other things). I'm currently involved in a PBEM VASSAL game with cornjob where we're handling the use of Momentum Chits in a way that once one is used, all the battles from then to the end of the turn are handled by the user, even if the other player had already rolled them in their turn file. (This makes it easier to insert the re-roll into the VASSAL turn interface).

Last night I got a turn where Morgan's Rifles (a powerful unit for the Americans) was eliminated. I decided to cash in my Momentum Chit to try to save them, figuring I would lose one anyway when they were eliminated. The reroll was one better for my side, which still caused Morgan to be eliminated but also forced his troops to retreat. I then proceeded to re-roll the next battle where I got a very good result, eliminating one of his units, forcing others to retreat, and just missing eliminating General Burgoyne who's ion overall command.

After sending the file back to cornjob I went back to his original file and played through. After Morgan's Rifles were eliminated his version of the battle with General Burgoyne played out, with even better results for me. Not only did I eliminate the unit and cause retreats I also eliminated General Burgoyne. That would have left the British with only German General Riedesl left as a leader (Who can not command British troops) and given me a VP in a game where double digit VP's is doing particularly well.

So I essentially used my re-roll to trade the British lead general for a couple of British units retreating. Not a good use of my Momentum Chit. shake
 
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2. Board Game: Kingsburg [Average Rating:7.23 Overall Rank:266]
Mike Cooper
United States
Lewisville
Texas
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Don't know if this counts, but if you build the chapel, you can re-roll your dice if they add up to 7 or less. Maybe it's just me, but every time I get to use it, I don't roll much better - say 8-10.

Edit: And just to bear this out, I just played a 5-player Java game where I re-rolled three two's and ended up with a 2,3,4.
 
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