Diplomacy Openings that take courage
Andrew Rae
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Here is a classical opening for each nation that take courage and bravery. Depending on the situation it may just be stupid, but lets assume it displays courage instead.
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1. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Andrew Rae
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TURKEY
Fleet ANK - CON
Army CON - BUL
Army SMY hold

Is this opening the Turk is putting complete faith in the Russian and committing himself to eastern Juggernaut. The safe move for the ANK fleet is always a bounce in the Black sea, afterall niether Russia or Turkay can afford to lose the black sea in any protracted dispute.

The fleet move is doubly courageous because it restricts the movement of the SMY Army. In negotiations the russian may accept its move to ank instead, but IMO it provides little extra value. If there is to be a betrayal then turkey wants the option of bouncing his army and his fleet in ank in the fall. Still the lack of move to con rules out getting two armies out of turney in year 1901.

This is a courageous committment to the juggernaut that one would expect the board to take serious note of.
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2. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Andrew Rae
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ITALY
Fleet Naples - ION
Army Rome - Venice
Army Venice - Tri

There is a fine line between bravery and stupidity as I have said and this may well just be foolish, but there in lies it's charm. Given the status quo it is incredibly risky to go after Austrians and vice versa, afterall the two are each others primary protection against the Tur - Rus alliance. And herein lies the bravery, going for a forward thrust to land the killer blow and potentially two supply centres. But in doing so Italy leaves itself without an ally, and they must trust their diplomatic skill to secure them a midgame alliance that will break the Juggernaut.
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3. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Andrew Rae
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FRANCE
A Mar – Spain
A Paris - Burgundy
F Breast – Eng Channel

Of course any French fleet in the English channel is brave and itching for a fight, purely because the English are so rarely trusting of such a move making it more than likely a surprise. Opening conflict in the north is not uncommon in and of itself, what is uncommon is the move of the army to burgundy aswell. Your German opponent would read a mar – bur and paris – gas move in a similar light, but both threaten Munich and so contain an element of risk.

This type of move has the potential to raise the ire of both your potential allies, and yet it gives you a bargaining position with both, and given some pre turn diplomacy, it can be lead to a fast start and a strong northern alliance.
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4. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Andrew Rae
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RUSSIA
Fleet St P – BoT
Army Mos - StP

In my opinion any northern opening is brave as it leaves you underpowered and exposed in the south, and it creates instant and almost irreconcilable 1901 conflict with England. The potential of bouncing England of their only build in Norway will cause them significant distress and ensure some furious diplomacy. A northern army is a flashing becon of your expansionist desires, and you had better be sure you do not expand rapidly in the south less your opponents decide you need to be reigned in.

edit BoT
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5. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Andrew Rae
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GERMANY
Fleet Kiel – Holland
Army Munich – Ruhr
Army Berlin - Kiel

This is the most common of the openings I have described and may not be considered dangerous. Still to my mind putting pressure on a sixth centre is opening you up as a target.

I like this move more for the potential to slip into the North Sea with appropriate support from France. Giving France Belgium and securing support from a French fleet in the English channel is the fast start these two conspirators would want.
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6. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Andrew Rae
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ENGLAND
Fleet Lon – English
Army Liverpool – Wales
Fleet Edi – North

In this scenario your ground troops have clear instructions to land in the continent. It is more acceptable for the English to inhabit the Channel than the French though not by much. It is hard to negotiate when someone has a fleet in the channel, and so any player with a fleet thus disposed will do well to wear a hard hat to their negotiations.
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7. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:501]
Andrew Rae
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AUSTRIA
Fleet TRI – ALB
Army Vie – Tyr
Army Bud – Serbia

Opportunity is currency, and there is no better currency in 1901 than Tyrollia. By moving the fleet away from Trieste you are showing trust and confidence in the Italian player and giving you first claim on Greece.

The courage of this move is not in exposing yourself in Trieste but in threatening Munich for the potential reward of a northern partner. Germany provides Austria with a much needed safe front in the north west and the Tyrolian move jeopardises it.

The options though may just be worth the price. If your Italian Ally is not your idea of a long term partner then you always have the option to sneak into Italy, while you know have currency in the north.
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8. Board Game: Relationship Tightrope [Average Rating:6.18 Overall Rank:2965]
Karl Schmit
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Quote:
Here is a classical opening for each nation that take courage and bravery. Depending on the situation it may just be stupid, but lets assume it displays courage instead.

Oh, this takes courage and stupidity. Mostly the latter.

It's a face to face game. I'm playing England to my girlfriend's France. Germany is a Diplomacy newbie. I suggest Western Triple and everyone agrees. Germany doesn't follow through but France does, so now France's home centers are wide open to Germany and myself, so we take them. She was effectively out of the game by 1902.

Oh, did I mention she was hosting and then sat around bored for the next 6 hours while we finished the game? Whoops.

It seemed like a fantastic idea at the time. shake

(Sorry again, sweetie)
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9. Board Game Designer: Alan D. Ernstein
Ben Foy
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The Bravest opening is where Austria allows Italy to go through Vienna to get to Albania. Don't suggest this one when playing Italy. Alan told me about that opening...
 
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