Game variants made up by kids
Clay Blankenship
United States
Owens Cross Roads
AL
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My kids have come up all kinds of game variants, sometimes clever, sometimes just silly. Share your kids' ideas here.
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1. Board Game: SET [Average Rating:6.48 Overall Rank:1221]
Clay Blankenship
United States
Owens Cross Roads
AL
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Pokemon Set, by Ben, age 6. Lay out 12 or so Pokemon cards. A set is 3 cards that are either all the same or all different in each of 4 attributes: rarity, type, stage, and hit points. This works surprisingly well--there are 3 rarities, 3 stages, 8 (?) types, and about 10 HP values (but most cards are in the 30-70 range).
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2. Board Game: Heroscape Master Set: Rise of the Valkyrie [Average Rating:7.42 Overall Rank:270] [Average Rating:7.42 Unranked]
Clay Blankenship
United States
Owens Cross Roads
AL
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Bug Heroscape, by Ben, at age 5. After I taught him Heroscape, he made up some cards to go with some toy bugs, then built a board out of cardboard blocks. He taught his little brother Drew to play too. Drew was 2 at the time so patience was not his strong suit but he idolizes Ben so he patiently sat and let Ben explain what he needs to do.

Drew also made up something called Duck Heroscape, which "is like Heroscape, but Spiderman can turn into a duck. And we can play Lion Heroscape. Sometimes Silver Surfer can turn into a lion."
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3. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:139] [Average Rating:7.43 Unranked]
Adam Alleman
United States
Denver
Colorado
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This picture fits. I know many adjust the rules for scoring on this one. I have also played where we just make a puzzle.
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4. Board Game: Aquaretto [Average Rating:7.01 Overall Rank:858] [Average Rating:7.01 Unranked]
Mark Jackson
United States
Goodlettsville
Tennessee
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Am I a man or am I a muppet? If I'm a muppet then I'm a very manly muppet!
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Braeden really likes Michael Schacht's Zooloretto & Aquaretto - partially for the game play & partially for the multitude of cool little expansions you can get & use. (Funny - I feel the same way that he does!)

So, when playing Aquaretto earlier this year, he began dreaming up expansions. One of his ideas was good enough that I e-mailed to Michael, who has a website dedicated to all things "oretto".

And Michael posted it! It's near the bottom of the page on the German part of the site (http://michaelschacht.net/zoo.html):

Quote:
Erweiterungsidee:
Touch Pool (Aquaretto)
von Braeden Jackson (7 Jahre).
Download (pdf, A4) http://michaelschacht.net/p/worksTouch.pdf


In English, here is the rules for Braeden's Touch Pool variant:

Quote:
A tile much like the Petting Zoo... players can put two babies in the touch pool which do not score points at the end of the game. Instead, the first baby gives the player 1 coin and the second baby gives the player 1 co-worker.


I couldn't be prouder!

(originally published on my blog, aka pastor guy - http://akapastorguy.blogspot.com/2009/04/my-son-game-designe...)
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5. Board Game: Heroscape Master Set: Rise of the Valkyrie [Average Rating:7.42 Overall Rank:270] [Average Rating:7.42 Unranked]
Clay Blankenship
United States
Owens Cross Roads
AL
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Ben combined Heroscape with a wooden Thomas train track. Each track piece is one space for movement purposes, and the buildings/bridges all had special powers. For example, you could teleport from bridge to bridge; flying characters can move up or down at bridges; on the bumpy track you must stop or roll one die for damage; and my favorite: at the pig shed, a pig comes out and absorbs one damage whenever you are attacked.
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Bill Allen
Australia
Ngunnawal, Canberra
ACT
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See above link where my 4 year old turned a game of memory into a war game by tweaking the occasional rule ... Like adding a die and having hit and dodge rolls ...
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7. Board Game: Lord of the Rings: The Confrontation [Average Rating:7.21 Overall Rank:414]
Darryl Boone
Canada
Coquitlam
British Columbia
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Reading your recent posts has been like dipping my bottom over and over into a bath of the silkiest oils and creams.
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My six year old loves this game but figuring out when to play which card is somewhat of a bridge too far for him. He came up with the idea of each of us rolling a six-sided die instead of playing a card, so each character compares his base strength + 1D6.

It works well enough, but games are no longer close -- either he wins by a lot or I win by a lot, and the latter makes him sad. At least with cards the games are almost always close so he doesn't feel bad.

This makes useless Gandalf's power of forcing his opponent to play first. As an alternate power, we use the special extra card included in the game: When he dies, you can, once on a later turn, bring him back to life in Fangorn if the space is not occupied by the Dark player.

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