Games with a Feedback mechanic
Dave Dyer
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Playa Del Rey
California
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Games where your opponent's last move affects your next move
in an unusual way (ie; more than by occupying space or using
resources that you might have used)

Please, no more "forced capture" games.
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1. Board Game: Quarto [Average Rating:6.84 Overall Rank:819]
Dave Dyer
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Playa Del Rey
California
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The poster child for the list - your opponent hands you the piece you must place.
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2. Board Game: Trippples [Average Rating:5.74 Overall Rank:10502]
Dave Dyer
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Playa Del Rey
California
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Here, your move must be in a direction dictated by your opponent's piece.
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3. Board Game: Quandary [Average Rating:6.25 Overall Rank:10263]
Dave Dyer
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Playa Del Rey
California
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Your next move is limited by the color of square under your opponent's
piece.
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4. Board Game: Kamisado [Average Rating:6.96 Overall Rank:1104]
Dave Dyer
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Playa Del Rey
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Similar mechanic to Quandary - the color under your opponent's last move affects your next move.
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5. Board Game: Scarab [Average Rating:6.04 Overall Rank:11273]
Richard Irving
United States
Salinas
California
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In this game, if you moved the Priest horizontally to reach a space, your opponent must begin his move vertically on his next turn. Move as many spaces in a straight line as you like, but you must stop on a tile and capture it each turn.

There is a catch, there are special tiles that allow you to make a right angled move when you cross the tile. When these are used this effectively switches which player is horizontal and which is vertical.
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6. Board Game: Checkers [Average Rating:4.85 Overall Rank:15422]
Richard Irving
United States
Salinas
California
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Some people don't know this, but you MUST capture an opposing piece if you are able to.

The key to the game is forcing your opponent to capture you in a way so that you are forced to capture more of his pieces.
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7. Board Game: UNO [Average Rating:5.35 Overall Rank:15341]
Laszlo Molnar
Hungary
Budapest
Hungary
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, Solo etc.
The last card placed means you have to place the same color or number.

Most of the traditional card games should also be listed.
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8. Board Game: Metropolys [Average Rating:7.04 Overall Rank:642]
Laszlo Molnar
Hungary
Budapest
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You have to place your building next to the building your opponent placed; also it has to be of a higher value.
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9. Board Game: Qyshinsu: Mystery of the Way [Average Rating:6.77 Overall Rank:7479]

Eugene
Oregon
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Value of played piece dictates location of opponent's following move.
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10. Board Game: Saikoro [Average Rating:6.68 Overall Rank:7307]

Eugene
Oregon
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After movement, player piece must rest within 6 spaces of opponent's.
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11. Board Game: Laska [Average Rating:6.75 Overall Rank:7098]

Eugene
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Like Checkers, forced captures.
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12. Board Game: ZÈRTZ [Average Rating:7.31 Overall Rank:481] [Average Rating:7.31 Unranked]

Eugene
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Again, forced captures.
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13. Board Game: The Rose King [Average Rating:6.82 Overall Rank:997]
 

Eugene
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Piece placement options are governed by the location of previously placed piece.
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14. Board Game: Pick & Pack [Average Rating:6.48 Overall Rank:2664]

Eugene
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Horizontal player's movement dictates which column can be accessed by the vertical player. And vice versa.
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15. Board Game: Salta [Average Rating:6.85 Unranked]
Daniel Danzer
Germany
Stuttgart
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Forced jumps, leading the opponent astray, if executed well.
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16. Board Game: Confucius [Average Rating:6.84 Overall Rank:2013]
Daniel Danzer
Germany
Stuttgart
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One of the available actions is to give a gift to an opponent. A givemn gift forces him to support you, resp. disables him to hinder you in certain ways. These commitments are a very unique "feedback mechanism", IMO.


Gifts in the foreground.
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17. Board Game: Der Räuber Hotzenplotz [Average Rating:6.67 Unranked]
Daniel Danzer
Germany
Stuttgart
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Now to a vintage children`s game. If you move on a "trap space" - the turntable is moved - some traps open and Pöppel vanish, some don`t - AND all numbers of all players change, determining how far their Pöppel may move.


The traps open - numbers change (see the round windows next to the players` "homes") ...

This opens the kids` minds to tactical thinking: It is a risk to move your Pöppel on a trap space, but if the next player has a "perfect" number right now to win the game, you can change anything - losing your Pöppel or not.
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18. Board Game: Ido [Average Rating:5.83 Overall Rank:7894]
Raul Catalano
Italy
Pordenone
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Every time your opponent changes the central grid, you have to move on a different board.
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19. Board Game: Lemma [Average Rating:5.67 Unranked]
Raul Catalano
Italy
Pordenone
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EVERY single rule introducted by your opponent must be considered when it's your turn.
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20. Board Game: Waldschattenspiel [Average Rating:6.22 Overall Rank:4340]
Raul Catalano
Italy
Pordenone
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The elven players can move only where permitted by the "evil" light-bringer
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21. Board Game: No Dice [Average Rating:6.99 Overall Rank:8437]
Raul Catalano
Italy
Pordenone
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Position and number of your opponent's pieces on the board has a direct influence on your moves.
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22. Board Game: Ramses [Average Rating:6.56 Unranked]
Daniel Danzer
Germany
Stuttgart
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On their turn players move first one of their own pieces, then one of the opponent`s.
The pieces move as many squares as there are pieces in its starting column and row (using the larger number, counting itself).

Thus, your move determining a lot of the opponents` future move.
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23. Board Game: Kalah [Average Rating:5.86 Overall Rank:3474]

Eugene
Oregon
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Somewhat feedbacky, as one's potential moves can be altered by opponent's move.
 
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24. Board Game: Lines of Action [Average Rating:7.18 Overall Rank:2544]
Benedikt Rosenau
Germany
Göttingen
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The last move of the opponent will change the distance some of your pieces can move.
 
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25. Board Game: Isolation [Average Rating:5.67 Overall Rank:10467]
Benedikt Rosenau
Germany
Göttingen
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Atlantis effect - the board will be smaller for both
 
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