Five of us had a look at this newbie. It reminds me a lot of Abbott's "Eleusis" or Sackson's "Patterns II", where one person sets the rules, and everyone else is scored on their actions, and thus tries to deduce the rules. However, in "The 3 Commandments", the rule setter doesn't actually set rules, but rather selects rules. There were problems in interpreting the method of scoring and the game also has a blurred focus, with scoring for the board situation, but also for physical actions. This one probably works best when the participants are just slightly tiddly. We weren't - so we reboxed it after three rounds.
Dean thought this looked interesting - though he had never played before. Priya and I joined him. Dean learned the hard way that when you merge chains, you get cash only if you hold shares in the chain that goes under, not in the action of merging. In spite of this early setback, he fought back to run a valiant third. I just nosed out Priya for the win.
A group of us finished with two games of Incan Gold. The shortest games I have ever played - in the first we were into the third round after about half a dozen cards had been played. Lacked the tension that I have previously associated with this game.