Foiled By The Fickle Finger Of Fate!!!
David G. Cox Esq.
Australia
Lighthouse Beach
NSW
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I guess it has happened to you too!

Moments where fate has stepped onto the battlefield and dictated who would reign supreme on a particular day.

Times where you really should have won, but for no real fault of your own you have been struck-down just as the hour of victory was at hand.

These can be gut-wrenching moments. Times where the screams of brave men can be heard across the entire breadth and width and the gaming venue.

The following are true - I know because I was there, and most of them happened to me.

Thinking about these it certainly looks as thought the Fickle finger of Fate prefers dice games to other games that use a different method of randomness.

If you feel the need to share your experiences please go ahead - by sharing it will aid in the healing process.

You will get over it - one day.
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1. Board Game: War of 1812 [Average Rating:6.99 Overall Rank:2033]
David G. Cox Esq.
Australia
Lighthouse Beach
NSW
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The War of 1812 has an interesting initiative mechanism. At the start of each turn players roll two dice - the high roller gets to choose to move first or second. There are times when moving first is good to either attack the enemy or withdraw before you are attacked by a superior force or even to combine forces. Other times it is better to move second - it allows you to see what you opponent has done and can give you the chance to possibly get two moves in a row.

The game runs over 3 years, unless someone achieves an automatic victory. There are 10 turns each year.

The Fickle Finger of Fate interfered twice in this game. Over the first 16 turns I won the initiative only once. The American player had so much initiative that it was really difficult to take control of the momentum of the game.

On the final turn of the game, just before I surrendered, I attacked a large American force but my force was about 50% bigger than the defender. I didn't need to win the battle, providing I got an good attrition rate. The defender rolled 12 dice and scored 8 sixes - I not only lost the battle but hardly even scratch the American forces. It wasn't a game, it was a shame.
 
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2. Board Game: Napoleon: The Waterloo Campaign, 1815 [Average Rating:7.34 Overall Rank:1030]
David G. Cox Esq.
Australia
Lighthouse Beach
NSW
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Like the War of 1812, Napoleon is designed by Tom Dagliesh and published by Columbia Games.

I was playing against my 18 year old son. It was getting towards the end of the game and we had commenced what would be the final battle of the game. Both sides were close to breaking point and whoever won the battle would win the game.

We entered the battle with roughly equal forces but I had played a tactically superior battle and only needed to roll 2 sixes from 12 dice. I rolled and failed to score a hit.

It was not a problem - I was still confident as Andrew needed to roll 5 sixes from 8 dice to stop me having another roll against his weakened flank.

You can guess the rest - the screaming could be heard throughout the house.
 
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3. Board Game: Rail Baron [Average Rating:6.57 Overall Rank:1933]
David G. Cox Esq.
Australia
Lighthouse Beach
NSW
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I was involved in a game of Rail baron at the Australian Multi-player Boardgame Championship.

In this particular game there were five of us and the game had been quite enjoyable.

Ian had been doing very nicely and was four spaces from his Home City and heading there with his cash. Another player was close enough to tag him as long as he rolled less than four on his three dice.

To make it exciting Ian announced that he would roll them one at a time - his first roll was a one and he was still confident. His second roll was a one and he started to look a little uncomfortable. His third roll was again a one.

Ian was not happy and he did not win the game.
 
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4. Board Game: Napoleon's Art of War: Eylau and Dresden [Average Rating:6.05 Overall Rank:8042]
David G. Cox Esq.
Australia
Lighthouse Beach
NSW
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I was playing the Eylau scenario against Heath. On this occasion the Fickle Finger of Fate was on my side and it felt good.

Eylau is a traditional hex-based wargame. During the game I launched four 1:2 bombardment attacks against Russian units I had surrounded and each one rolled a 1 or a 2, causing the elimination of the units in question.

Heath's luck was abysmal - throughout the game, even attacking at 2:1 odds when I was surrounded he never was able to force a retreat and even attacking at 6:1 usually got a 4 which was only a Defender Retreat.

Normally we don't take note of things like this, but as it was a postal game we checked the stats and sure enough, luck had been very kind to me some many times and in so many ways.
 
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5. Board Game: Rise and Decline of the Third Reich [Average Rating:6.82 Overall Rank:1430]
David G. Cox Esq.
Australia
Lighthouse Beach
NSW
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When playing Third Reich you have to be aware of a quirk in the CRT - if you attack at 2:1 there is one chance in 36 that you will lose. If you roll a '4' the original defender will counter-attack on the 1:1 column and if they roll a '6' the original attacker is eliminated.

I was involved in a four-player campaign and I was the Axis. I attacked Paris at 2:1 and threw a four only to have the French player roll a six. It threw my plans out but I eventually took Paris and France.

Later in the game while destroying the viper's nest of communism I attacked Moscow at 2:1. I threw a four only to have the Russian roll a six in the counter-attack. That seriously hurt my plans. From being within a whisker of eliminating the Soviet Union I was now on the defence.

During 1944, while fending off an Allied invasion of Western Europe I was being pushed back into Belgium. I noticed that London was weakly defended and launched an airborne assault against the British capital. I attacked at 2:1 - good odds as there is only 1 chance out of 36 that you will fail. You will be suprised to hear that I threw a four and Winston Churchill threw a six.

The Fickle Finger of Fate had made his decision - and I wasn't going to win.
 
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6. Board Game: Rock Paper Scissors [Average Rating:4.36 Overall Rank:14724]
Darrin Williams
United States
Allen
Texas
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I lose this game all the time even though I always pick Rock. I mean, come on! Everyone knows that Rock would go right through Paper. I think it's just plane bad luck.
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