Battlestar Galactica Online Game #19
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This is a turn-by-turn board summary of the nineteenth play-by-forum Battlestar Galactica game. You can find the game thread here.
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David Goldfarb
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Game setup part 1:
Round 0.0: Setup

Player order was randomly determined (by drawing slips of paper out of a hat!) and characters chosen:
Player 1: Tom Zarek
Allan Cybulskie
Canada
Ottawa
Ontario
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Player 2: Lee "Apollo" Adama
Aaron Walker
United States
Vienna
Virginia
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Player 3: Karl "Helo" AgathonN/A
Player 4: PRESIDENT Gaius "Frakking" Baltar
She-Hulk
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Player 5: ADMIRAL Saul Tigh
Todd France
United States
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Player 6: Sharon "Boomer" Valerii
Gaylord Tang
United States
Bronx
New York
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2. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Game setup part 2:

Round 00.0: Setup

Zarek:
No Initial Draw
Apollo: 1 Politics, 1 Tactics, 1 Piloting; launches to sector 5
Helo: 1 Leadership, 2 Tactics
Baltar: 1 Politics, 1 Leadership, 1 Engineering; 1 Quorum card
Tigh: 2 Leadership, 1 Tactics
Boomer: 2 Piloting, 1 Engineering


 
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3. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 01.1 - Zarek

Allan Cybulskie
Canada
Ottawa
Ontario
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Draw: 2Po / 2L / 1T
Move: Press Room
Action: Activate Press Room, draw 2 Politics
Crisis: Surrounded
Activation: Basestar in sector 1: roll = 4, HIT! Damage to Command, Admiral Tigh moved to Sickbay
Add: Basestar in sector 2, Raiders in sectors 1 and 3, Heavy in sector 3; civvies in sectors 4, 5, and 6; Vipers in sectors 5 and 6.
Special: Panic: Tom Zarek discards 1 - Consolidate Power, 2 - Consolidate Power, and 2 - Executive Order.
Jump: None



History: http://www.boardgamegeek.com/thread/433259
 
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4. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 01.2 - Apollo

Aaron Walker
United States
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Draw: 2L / 1T / 2Pi
Move: Sector 4
Action: Play 1 - Executive Order on Admiral Tigh
XO: Tigh moves to Communications, launches a nuke into Sector 1. (Helo plays 3 - Strategic Planning). Roll = 2 + 2 for SP = 4. Basestar destroyed.
Crisis: Build Cylon Detector: -1 Morale (now 9), Tigh discards 2 - Executive Order and 1 - Launch Scout.
Activation: Heavy Raider moves from sector 3 to sector 4.
Jump: None
Alcoholic: Tigh discards 4 - Declare Emergency.



History: http://www.boardgamegeek.com/article/3821048#3821048
 
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5. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 01.3 - Helo

N/A

Draw: 2L / 2 Ta / 1Pi
Move: None
Action: None
Crisis: A Traitor Accused. Helo opts for the skill check. Zarek plays 3 - Investigative Committee. Check passes: no effect.
Activation: 7 Raiders move from sector 1 to sector 6; 3 Raiders move from sector 3 to sector 4.
Jump: 1st red space



History:http://www.boardgamegeek.com/article/3822379#3822379
 
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6. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 01.4 - Baltar

She-Hulk
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Draw: 2Po / 1L / 1E
Move: Command
Action: Play 2 - Executive Order on Boomer.
XO: Boomer moves to Hangar Deck and launches into sector 6, then plays 3 - Maximum Firepower. 3 Raiders destroyed.
Crisis: Cylon Screenings. Choice: Skill check. Total: -6, failure; Morale drops 1 (to 8) and Baltar looks at Tigh's loyalty card.
Delusional Intuition: Baltar draws Tactics.
Activation: Raiders in sector 4; Boomer plays 1 - Evasive Maneuver and Apollo plays 2 - Evasive Maneuver. Then Raiders in sector 6; Apollo plays 2 - Evasive Maneuver twice -- one unmanned Viper is damaged, but none are destroyed.
Jump: None



History:http://www.boardgamegeek.com/article/3827121#3827121
 
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7. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 01.5 - Tigh

Todd France
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Draw: 2 L / 3 T
Move: None
Action: Play 1 - Executive Order on Baltar
XO: Play 1 - Repair on Command location; then move both unmanned Vipers in sector 5 to sector 4.
Crisis: Cylon Tracking Device. Apollo plays 4 - Investigative Committee. Check passes, no effect.
Activation: Raiders: In sector 4, both unmanned Vipers destroyed, despite Helo playing a 1 - Evasive Maneuver. In sector 6, unmanned Viper destroyed, Boomer's Viper damaged. Boomer goes to Sickbay.
Jump: None.



History: http://www.boardgamegeek.com/article/3831227#3831227
 
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8. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 01.6 - Boomer

Gaylord Tang
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Draw: 1 Pi (in Sickbay)
Move: Hangar Deck
Action: Launch into sector 6, shoot a Raider.
Crisis: Network Computers. Boomer chooses the skill check. The check PASSES; jump prep increases to the second red space.
Activation: In sector 4, Apollo's Viper is damaged (Boomer plays 1 - Evasive Maneuver) but the civvies are safe for this turn at least. In sector 6, all three Raiders miss.
Jump: Advance to blue (-3).
Recon: Boomer places the next Crisis card on the bottom of the deck.
Spoiler (click to reveal)
Forced Water Mining

Alcoholic: Tigh (having played all but one of his cards into the check) discards 3 - Declare Emergency.


History:http://www.boardgamegeek.com/article/3836488#3836488
 
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9. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
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Round 02.1 - Zarek

Allan Cybulskie
Canada
Ottawa
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Draw: 2Po / 2L / 1T
Move: FTL Control. (Discard 2 - Consolidate Power)
Action: Jump the fleet, playing 5 - Strategic Planning. Roll is 6+2 = 8; no population loss.
Destination: Tylium Planet, distance 1. Admiral chooses to risk a Raptor to gain fuel. This is successful; fuel goes up to 9. Moved to the bottom:
Spoiler (click to reveal)
Tylium Planet

Crisis: Prison Labor. Skill check fails; food and morale drop by 1 each, both are at 7.
Activation: Raiders -- nothing happens.
Jump: None.



History:http://www.boardgamegeek.com/article/3839886#3839886
 
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10. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
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Round 02.2 - Apollo

Aaron Walker
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Vienna
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Draw: 1Po (in Sickbay)
Move: Hangar Bay
Action: Play 1 - Consolidate Power, draw 1 Politics and 1 Engineering.
Crisis: Informing the Public. Apollo opts for the skill check. Zarek plays 3 - Investigative Committee. Skill check passes; Apollo chooses to view Admiral Tigh's Loyalty card.
Activation: Raiders - N/A because none are on the board.
Jump: First red space
Arrival: Helo finally catches up with the fleet, landing in the Hangar Deck, where Apollo and Boomer are waiting to throw him a party with a big banner saying "WELCOME HOME HELO".



History:http://www.boardgamegeek.com/article/3846072#3846072
 
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11. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 02.3 - Helo

N/A

Draw: 2L / 2 Ta / 1Pi
Move: Press Room (discards 1 - Launch Scout)
Action: Play 1 - Executive Order on Apollo.
XO: Apollo plays 1 - Consolidate Power to draw two Engineering, then plays 1 - Repair to repair two Vipers.
Crisis: Ambush. Basestars fire -- no effect, none on board. Add a Basestar to sector 4, 4 Raiders each to sectors 1 and 4, civvie ships to sectors 3, 5, and 6, and two Vipers to sector 5.
Alert Viper Pilot: Apollo launches in one of the Vipers; for his extra action, he moves to sector 6.
Jump: None



History: http://www.boardgamegeek.com/article/3852092#3852092
 
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12. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 02.4 - Baltar

She-Hulk
United States
Austin
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Draw: 2Po / 1L / 1E
Move: President's Office (discard 1 - Consolidate Power)
Action: Activate President's office: draw a Quorum card, then play Authorization of Brutal Force to destroy three Raiders in sector 4. Helo plays 3 - Strategic Planning, guaranteeing no population loss.
Crisis: Rescue Mission. Admiral Tigh opts to lose one Morale (it drops to 6) and send Baltar to Sickbay.
Delusional Intuition: Baltar draws Tactics.
Activation: Basestar fires. Roll = 4. HIT! Galactica's water tanks are hit: food drops to 6.
Jump: Advances one, to the second red space.



History: http://www.boardgamegeek.com/article/3854691#3854691

 
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13. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 02.5 - Tigh

Todd France
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Draw: 2L / 3T
Move: None.
Action: Play 1 - Launch Scout to look at the Crisis deck. Crisis card is placed on the bottom:
Spoiler (click to reveal)
Unidentified Ship

Crisis: Riots. Admiral Tigh chooses to reduce Food and Morale, both of which drop to 5.
Activation: Basestar fires. Rolls 7, HIT. Armory damaged.
Jump: Blue (-3)



History: http://www.boardgamegeek.com/article/3855777#3855777
 
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14. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 02.6 - Boomer

Gaylord Tang
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Draw: 2T / 2Pi / 1E
Move: None
Action: Activate Hangar Deck to launch into sector 6. Play 2 - Launch Scout to scout the Destination deck. Destination placed on the bottom of the deck:
Spoiler (click to reveal)
Barren Planet

Crisis: Resistance. Skill check passes, no effect.
Activation: Heavy Raider launched into sector 4.
Jump: Blue (-1)
Recon: Boomer leaves the next Crisis card on top of the deck.



History: http://www.boardgamegeek.com/article/3860326#3860326
 
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15. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
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Round 03.1 - Zarek

Allan Cybulskie
Canada
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Draw: 2Po / 2L / 1T
Move: Weapons Control
Action: Play 2 - Executive Order on President Baltar.
XO: Move to President's Office (discarding 2 - Repair), play 1 - Launch Scout. Scouting fails; 1 Raptor destroyed.
Crisis: Thirty-Three
Activation: Raiders: four Raiders move from sector 1 to sector 6, one from sector 4 to sector 5.
Deployment: One Basestar in sector 1, four civvies (one each in sectors 3-6), and one Viper in sector 6.
Jump: None.



History: http://www.boardgamegeek.com/article/3865295#3865295
 
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16. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 03.2 - Apollo

Aaron Walker
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Draw: 2L / 2Pi / 1T
Move: FTL Control (discards 1 - Executive Order)
Action: Jump the fleet. Roll = 1; Population drops to 11.
Destination: Icy Moon. Lose 1 fuel for 1 distance; risk a Raptor (successfully) to refill Galactica's water tanks and gain 1 Food. Moved to the bottom:
Spoiler (click to reveal)
Tylium Planet

Crisis: Terrorist Bomber. Skill check fails: Morale drops by 1, and Apollo is sent to Sickbay.
Activation: Heavy Raiders - N/A.
Jump: 1st red space



History: http://www.boardgamegeek.com/article/3869919#3869919
 
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17. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 03.3 - Helo

N/A

Draw: 2L / 2T / 1Pi
Move: None
Action: Play 1 - Executive Order on Apollo.
XO: Apollo moves to the Admiral's Quarters and activates it, targeting Boomer. Zarek plays 5 - Investigative Committee. Check passes: Boomer is thrown in the Brig.
Crisis: Send Survey Team. Helo opts for the die roll. This succeeds (without even needing a reroll) so no effect.
Activation: Raiders - N/A
Jump: Second red space



History: http://www.boardgamegeek.com/article/3875784#3875784
 
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18. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
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Round 03.4 - Baltar

She-Hulk
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Austin
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Draw: 2Po / 1L / 1E
Move: None
Action: Reveal as a Cylon! Damages FTL Control and Weapons Control. (Zarek is moved to Sickbay.) Discards 1 - Consolidate Power, 2 - Consolidate Power, and 1 - Executive Order. Zarek is now the President.
Crisis: None
Activation: N/A
Jump: N/A



History: http://www.boardgamegeek.com/article/3881877#3881877
 
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19. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
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Round 03.5 - Tigh

Todd France
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Draw: 2L / 3T
Move: President's Office (discarding 1 - Launch Scout)
Action: Play 2 - Executive Order on Zarek.
XO: Move to the Research Lab, play 2 - Launch Scout. Helo plays 5 - Strategic Planning. Zarek sees the top card of the Crisis deck and places it on the bottom.
Spoiler (click to reveal)
Hangar Accident

Crisis: Elections Loom. Skill check passes, no effect.
Activation: Heavy Raiders - N/A
Jump: Blue (-3)



History: http://www.boardgamegeek.com/article/3882141#3882141
 
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20. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
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Round 03.6 - Boomer

Gaylord Tang
United States
Bronx
New York
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Draw: 2T / 2Pi / 1E
Move: None (in Brig)
Action: Activate Brig. Boomer plays 5 - Scientific Research. Zarek uses Friends in Low Places to increase the difficulty. Check fails: Boomer remains in the Brig.
Crisis: None
Activation: N/A
Jump: None
Recon: Boomer places the next Crisis card on the bottom of the deck.
Spoiler (click to reveal)
Food Shortage




History: http://www.boardgamegeek.com/article/3889432#3889432
 
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21. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
United States
Houston
Texas
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Round 04.1 - Zarek

Allan Cybulskie
Canada
Ottawa
Ontario
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Draw: 2Po / 2L / 1T
Move: Command
Action: Play 1 - Executive Order on Admiral Tigh.
XO: First: Declare Martial Law and assume the Presidency.
--Second: Play 1 - Launch Scout. Apollo plays 3 - Strategic Planning. Tigh leaves the Destination on top of the deck.
Crisis: Prisoner Revolt. Zarek plays 3 - Investigative Committee. Skill check passes: no effect.
Activation: Heavy Raiders - N/A
Jump: Blue (-1)



History: http://www.boardgamegeek.com/article/3893515#3893515
 
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22. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
United States
Houston
Texas
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Round 04.2 - Apollo

Aaron Walker
United States
Vienna
Virginia
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Draw: 1Po / 1L / 1T / 2Pi
Move: FTL Control
Action: Play 1 - Executive Order on Helo.
XO: Activate Press Room to draw two Politics, then play 1 - Consolidate Power to draw one Leadership and one Tactics.
Crisis: Missing G4 Explosives. Skill check fails: Food reduced to 5.
Activation: Raiders - N/A
Jump: None



History: http://www.boardgamegeek.com/article/3904364#3904364
 
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23. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
United States
Houston
Texas
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Round 04.3 - Helo

N/A

Draw: 2L / 2T / 1Pi
Move: Weapons Control (discarding 2 - Evasive Maneuver)
Action: Play 1 - Executive Order on Tigh.
XO: First: Activate the President's Office to draw a Quorum card and then play Inspirational Speech. Tigh plays 3 - Strategic Planning. The first roll fails, but Helo uses his reroll ability and the second roll succeeds: Morale increased to 5.
- Second: Play 2 - Launch Scout. The roll succeeds; Tigh moves the top card of the Crisis deck to the bottom.
Spoiler (click to reveal)
Security Breach

Crisis: Heavy Assault. Add Basestars in sectors 1 and 2, civvies in 4, 5, and 6, and a Viper in sector 6.
Activation: The Basestars immediately fire -- but, in a really lucky break for the humans, they both miss.
Jump: None



History: http://www.boardgamegeek.com/article/3909287#3909287
 
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24. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
United States
Houston
Texas
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Round 04.4 - Baltar

She-Hulk
United States
Austin
Texas
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Draw: Two Engineering
Move: Cylon Fleet
Action: Activate Basestars. Both hit; Fuel drops to 7, and Command is damaged. Zarek goes to Sickbay.
Crisis: None
Activation: N/A
Jump: None



History: http://www.boardgamegeek.com/article/3913859#3913859
 
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25. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
David Goldfarb
United States
Houston
Texas
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Round 04.5 - Tigh

Todd France
United States
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Draw: 2L / 3T
Move: None
Action: Play 2 - Executive Order on Apollo.
XO: First: play 1 - Repair
-- Second: Activate FTL Control and jump the fleet.
Destination: Desolate Moon. Fuel drops to 4. Moved to the bottom:
Spoiler (click to reveal)
Remote Planet

Sleeper Agent phase: Baltar receives the Sympathizer card; since he is a revealed Cylon he may pass it to another player. He gives it to Apollo, who is sent to the Brig.
Crisis: Food Shortage. Food drops to 4; Tigh discards 2 - Executive Order, 1 - Launch Scout, 5 - Strategic Planning, and 1 - Launch Scout.
Activation: Raiders - N/A
Jump: First red space



History: http://www.boardgamegeek.com/article/3914460#3914460
 
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