Games that according to your BGG research you should have loved, but ended up disappointing (and why)
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BGG is a great resource for finding the games that you like best. What'd I say? It's hands down the best resource for finding that game you will cherish for years to come.

But sometimes, even if all the indicators are positive, a game turns out not be what you thought.

Which games were different than you thought they would be, and in what way?

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I'd like this list to be a discussion about what those games were to you, and what they weren't, perhaps giving fence-sitters a nudge in one direction or the other. I would not like this list to be a place to take a dump on games you hate, inevitably degenerating into a shouting match between advocates and haters. So let's keep in mind the scope of the list and keep criticism constructive, shall we? Cheers!
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1. Board Game: Dominion [Average Rating:7.67 Overall Rank:72] [Average Rating:7.67 Unranked]
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Everything was pointing towards me loving this game to pieces: I love card games, and CCGs in particular, the playing time was just right, and, I don't know, it just looked innovative and way cool. I bought the game as soon as it was available, something I rarely do.

Perhaps my expectations were too high?

Anyway, after perhaps 15 games (not that many for a game with such a short playing time), the novelty was fading, and so was the fun. I gave the game plenty of extra chances, but each additional play reduced my appetite to play more. Now I'm at the stage few games ever reach: if someone should suggest it, I'd do my utmost to get another game to the table.

What then went wrong with my research?

I tried to frame an answer to this question in an article/review, but later I found out that the crux of it is this: I love card games because of the choices you make playing your cards, managing your hand. This is the reason I love Race for the Galaxy. The 'playing the odds' element of Dominion, which is the main feature of the game, just doesn't get me. For much the same reason, I never took a liking to Poker (despite several attempts to get me interested by a poker-fanatic friend of mine).
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2. Board Game: Conflict of Heroes: Awakening the Bear! – Russia 1941-42 [Average Rating:7.55 Overall Rank:393]
 
Rich Chamberlain
United Kingdom
Nottingham
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I liked everything that was being said about this game. The rules read well, I got a feel for the mechanics easily and was feeling excited.

But in reality it was simply not fun. I love Combat Commander and enjoy every second of that game, and from the firt time I played it. This one seems flat, gamey, just not exciting. It's on my trade list now and I hope I can get something more fun for my trade.

Should have been a winner. Shame.
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3. Board Game: Pandemic [Average Rating:7.66 Overall Rank:73]
p55carroll
United States
Minnesota
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Bought this last Christmas, thinking a cooperative game would be a refreshing change of pace for my wife and me. I'd also heard it's a decent solo game, so I figured I could always resort to that.

The map of the world was probably what tipped me toward buying; there's just something cool about that. I've liked it ever since I played Risk as a kid.

There may not be anything wrong with the game itself, but I neglected to consider certain aspects of my wife's personality and mine.

She took one look at the cover and told me to return it. The theme was such an instant turn-off that she didn't care what the game was like. In fact, she found the theme so disgusting that she didn't even want the game around the house.

So, I took it up to my room and played it solo a few times. Clever game mechanics; nice fluid game; clear rules. But I hated the look of the board! The map was one reason I bought the game, but this dark map with its "pointers" connecting city names to locations really offends my sense of aesthetics.

Then I reflected on game play and realized that I don't like solitaire gaming of the "puzzle" kind. That is, I can enjoy playing games by myself, but the challenge is irrelevant to me; I don't care much about working to win--I just want to lose myself in the theme or while away some time.

Reflecting further, I remembered that I had bought a cooperative game because my wife sometimes complained about direct conflict (e.g., she quit in frustration once when we were playing the Settlers card game and I used the Arsonist on her one too many times). But actually, she enjoys direct conflict--probably more than I do; she only objects to what she perceives as sneaky attacks (like that Arsonist).

So, I really didn't need a cooperative game. I should've known the theme would be a big turn-off for her. And I could've guessed that I wouldn't stay interested in playing this game solo.

Great game, I'm sure, for the right group of players. But not for us.
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4. Board Game: Blue Moon [Average Rating:6.73 Overall Rank:885]
p55carroll
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Got this as a gift, but sort of at my request after reading a lot about it in BGG.

It's probably a fine game, and I knew it'd be hard to get into and take a number of practice games to start really getting it.

What I didn't know is that combat wouldn't feel like combat and the thematic elements would be so ad-hoc.

As you play cards, supposedly you're fighting a battle of some kind. But since you only have to match your opponent's strength, and since sometimes you want to lose a battle or two to gain a strategic advantage, and since winning merely attracts a plastic dragon to your side--well, it all ends up not feeling anything like a battle. Portal felt like a duel between two wizards; this game doesn't.

Then there's the weirdness of being able to fight battles in only two elements--earth or fire. What happened to water and air? It's like the designer took some pretty wild liberties with mythology and ended up with something kind of annoying.

I suppose I should've known better than to believe a Knizia design could possibly have anything to do with theme. But I was fooled by the rich artwork on the cards.

Played this game only once (so far) with my wife. She was unimpressed but said she'd give it another try. Like me, she wanted the theme to mean something. And she wanted the combat to feel something like combat. And she wanted air and water to have the same status as the other two elements.
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