Card Driven Wargames in the Pipeline
David Dockter
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Please add card driven wargames (in the mold of We the People, Paths of Glory, Nap Wars) to the list.

I'll exercise some censorship and prune games from the list that do not match this definition. devil (except for COIN games. why? we played LAB at WAM).

Also, I've left on the list games since 2012 that have made it successfully thru the pipeline to our wargaming tables. arrrh

Recent related thread: Card Driven Wargames: What's up with that?


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1. Board Game: 1866: The Struggle for Supremacy in Germany [Average Rating:7.01 Overall Rank:6840]
 
John B. Firer
United States
Glendale
Wisconsin
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Designed By John B. Firer
Published By Blue Iguana Games
Year Published 2009
# of Players: 2 − 2
Playing Time 180 minutes
Mfg Suggested Ages 0 and up
Category Wargame
Mechanic Campaign/Battle Card Driven
Dice Rolling
Point to Point Movement
Simulation
Primary Name 1866: The Struggle for Supremacy in Germany

1866: The Struggle for Supremacy in Germany is a card-driven game of one of the most important conflicts of the mid-nineteenth century - the Austro-Prussian War of 1866. It is a two-player game in which one player plays the military forces of the Austrian Empire and the German Confederation, and the other plays the forces of Prussia. Depending on the play of the cards, the Italians or French may make their appearance as well. Historically, Prussia shattered the Austrian army, clearing the way for a Prussian empire in Germany. This game allows players not only to explore what conditions contributed to this outcome, but also whether the Austrians might have been able put an end to Prussian ambitions.
Played on a map of nineteenth-century Germany, 1866 allows players to make the political and military decisions to shape the future of Germany. Designed by John B. Firer, designer of Spartacus, the game presents all the elements to provide the full historical feel of the German crisis with great detail, yet without sacrificing ease of play. Complexity is moderate (about 4/10).

Home page: http://www.blueiguanagames.com/1866.htm
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2. Board Game: Festung Europa: The Campaign for Western Europe, 1943-1945 [Average Rating:6.77 Overall Rank:7309]
Knut Johannessen
Netherlands
Utrecht
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3. Board Game: Illusions of Glory [Average Rating:7.41 Overall Rank:5274]
David Dockter
United States
Minnesota
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P500 at GMT. Next evolution in Paths of Glory system.
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4. Board Game: Age of Bismarck: The Unifications of Italy and Germany 1859-1871 [Average Rating:5.55 Unranked]
David Dockter
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Minnesota
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"Age of Bismarck: The Unification of Italy and Germany, 1859 – 1871 is a strategic simulation which models these great unification campaigns and the nationalistic drives that gave birth to them. Blending an active war fighting with a diplomatic warfare system, Age of Bismarck models the periods of hot war and the much more prevalent periods of cold war during this dynamic thirteen year period of European history.

Age of Bismarck hearkens back to the SPI Power Politics brand of games, ushered into the modern era of gaming by using the unique card-driven system pioneered by Mark Herman in We the People. The system allows a player to assume the role of Prussia, Sardinia, France, or Austria to see if they can successfully blend war and peace to attain their national objectives — objectives which can and will conflict with those of the other nation-states involved. The system also allows two and three player games, which challenges the player through the shifting of national alliances and the blending of nationalistic objectives

Designed By John B. Firer

Published By New England Simulations

http://www.carpatina.com/nes/ (website?)

-------------------

Sounds like a fun game, with the power politics baked in - on a topic that doesn't have many games.
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5. Board Game: Ides of March: The End of the Roman Republic 44BC – 30BC [Average Rating:7.00 Unranked]
David Dockter
United States
Minnesota
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Ides of March is a three-player simulation representing the end of the Roman Republic, with each faction vying for control of the state through both political and military means. As the Leader of one of the three major factions, you control the Leaders, forces, and political resources of your faction in a struggle to win personal control of the machinery of state and thus become “Princeps”, or undeclared Emperor of the Roman World. Rules to play the game with two-players are found at the end of this rulebook.

A shorter Rubicon Module simulates the earlier struggle between Julius Caesar and Pompey the Great who was backed by the Senate that ultimately led to Caesar’s victory and assumption of the position of Dictator-for-Life. Each separate game shares a common set of Strategy Cards, with cards specific to period of civil war added the common deck for the play of that module. Players share a force pool of land and special Units, as well as factional naval forces and major Leaders/generals

Designed By John B. Firer

Published By Consim Press

http://www.consimpress.com/

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6. Board Game: Black and Tan War [Average Rating:5.00 Unranked]
David Dockter
United States
Minnesota
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Black and Tan War is a historical game simulation on the Irish War of Independence (1920 – 1921).

Expected Pre-order and Publish date: 2009

Turns are bi-monthly.
Irish units are Active Service Units (20 – 150 men).
Crown force units are British Army battalions, Auxiliary battalions, and local constabulary forces.

Map represents Ireland divided into regions, generally following county lines.

Probable Components:
22” x 34” map,
320 5/8” counters,
20 page rulebook,
110 cards, 3 player aid cards.

One player controls forces of the British Crown while the other controls the forces of the Irish Republic. Each region may contain RIC (Royal Irish Constabulary), British Army and Auxiliary garrisons. The game centers on "operations" which are conducted through card play.

The game focuses on some key points:
• This guerilla war was primarily fought between the Irish Republican Army (IRA) and the Royal Irish Constabulary (RIC), with later, and limited involvement by the British Army.
• Irish are chronically short on arms/ammo.
Consecutive operations in a region are extremely difficult.
• This is not a "war of maneuver". Irish forces generally fought within their locale. Crown forces raided and patrolled from established garrisons.
• Lots of historical chrome. Events such as Sack of Cork, Kevin Barry, DeValera returns, Cabinet Indecision, Thompson submachine guns, a few key leaders on each side.
• The war in Dublin was fought very differently than in the countryside.
• This was very much a war fought to win public opinion. A key factor of the game is British Will (i.e. the willingness of the British politicians and populace to continue the struggle).
• The famous “Flying Columns” come into play as an "Upgrade" to the Irish units making them more effective in ambushes, but are easier to catch in a raid.

Designed By Keith Cumiskey, Rich Lechowich

Published By Clash of Arms Games

http://www.clashofarms.com/progress.html
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7. Board Game: Triumph of Fascism [Average Rating:7.50 Unranked]
David Dockter
United States
Minnesota
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Triumph of Fascism ("ToF") is a card driven wargame of the Spanish Civil War (SCW) designed by the creator of Triumph of Chaos, pitting the elected government/Republicans against the Fascists/Nationalists. The game is similar to Triumph of Chaos, which was based upon Paths of Glory, and added a substantial political game component (from Days of Decision & The Persian Gulf). ToF contains many of the elements that characterized Triumph of Chaos including various domestic factions and foreign powers.

ToF will place great emphasis on the interaction of political dynamics, logistical considerations and military events. Like ToC, Triumph of Fascism will include a political game, where players attempt to enlist various levels of support from factions and foreign powers - ensuring high replay value. Triumph of Fascism will also include a significant hearts & minds dynamic; a game within the game. And, given the SCW's place in the march towards WWII, there will be a "Winds of War" mechanism creating a variable game ending.

The game will also include air and naval forces at an abstract level (along with optional rules for more granularity; air and naval units), but contains enough levers and nobs that players can manipulate to better explore the impact that these military components on the conflict.

Designed By D B Dockter

Published By Clash of Arms (tentative)
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8. Board Game: Democracy under Siege [Average Rating:7.56 Overall Rank:4970] [Average Rating:7.56 Unranked]
Luca Cammisa
Italy
Monza
MB
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Democracy under Siege is a card-driven strategy game that reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period spanning from 1933 to 1940 and is designed for two or three players. Each player takes the role of one of the three Ideologies that led the major struggle for power during the time-line covered by the game: Democracy, Nazism and Communism.
Democracy under Siege offers an accurate and detailed historical context, supported by more than 110 game-cards: players deal with historical events and political actions in an effort to achieve the political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence the outcome of conflicts.
The main concepts reproduced in the game are the ideological struggle among the major powers, the race for rearming in order to prepare for WW2 and the building up of a network of diplomatic links with minor nations. These elements concur to the determination of the victory conditions.
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9. Board Game: Carolus. Great Northern War [Average Rating:0.00 Unranked]
David Dockter
United States
Minnesota
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Interesting topic.
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10. Board Game: Triumph of Chaos [Average Rating:7.53 Overall Rank:2313]
David Dockter
United States
Minnesota
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v2 close to preorder: ToC v2.0 (DELUXE!) on road to preorder

=====

Triumph of Chaos v.2 (Deluxe Edition) In preorder: now item 28 on this list.
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11. Board Game: The Seven Years War: Frederick's Gamble [Average Rating:7.36 Unranked]
David Dockter
United States
Minnesota
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At GMT in preorder.
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12. Board Game: Labyrinth: The Awakening, 2010 – ? [Average Rating:8.43 Unranked] [Average Rating:8.43 Unranked]
David Dockter
United States
Minnesota
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Expansion/update to Lab.
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13. Board Game: Clash of Monarchs [Average Rating:7.10 Overall Rank:2953]
David Dockter
United States
Minnesota
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Clash of Sovereigns is a two to four player Card-Driven Game covering the War of the Austrian Succession in Europe. The game uses many concepts from Clash of Monarchs, but with simpler rules and broader scope. Campaigns on the continent are operational, but at a higher scale than COM. Naval activities and conflict in the Atlantic and Mediterranean are included in a semi-abstract sub-game, with colonial conflicts addressed by card events.

===

From CSW board devoted to the game in development. Most recent udpate: MAR 2015
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14. Board Game: Falling Sky: The Gallic Revolt Against Caesar [Average Rating:8.05 Overall Rank:778]
David Dockter
United States
Minnesota
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Next in the COIN pipeline
 
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15. Board Game: Unpublished Prototype [Average Rating:6.98 Overall Rank:2211]
David Dockter
United States
Minnesota
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Prayers answered: whispers of a Peloponnesian War CDW in the offing...
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16. Board Game: Enemy Action: Ardennes [Average Rating:8.74 Overall Rank:2010]
David Dockter
United States
Minnesota
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CDWs have been Bulge free until now :-)
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17. Board Game: Churchill [Average Rating:7.73 Overall Rank:501]
David Dockter
United States
Minnesota
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Shipping very soon.
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18. Board Game: The God Kings: Warfare at the Dawn of Civilization, 1500 – 1260BC [Average Rating:6.86 Overall Rank:5432]
Chris Hansen
United States
Riverton
UT
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If given the option, I would prefer to play with the green pieces, please.
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I have two new 9 Card Games: 300 Spartans and Franky's 1st Christmas
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To be published by Compass Games. CDG in the tradition of Hannibal: Rome vs. Carthage but with multiplayer option (up to four) and a different battle system that uses a loss system similar to Paths of Glory. The cards allow you to do fun things like call down the wrath of Babylonian Gods on your enemies.

Designed by Julien Bonnard
Published by Compass Games

http://compassgames.com/show/product/the_god_kings
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19. Board Game: Lincoln's War [Average Rating:6.60 Overall Rank:6450]
David Dockter
United States
Minnesota
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Lincoln's War is a CDG that reflects the fickle nature of politics and juggling resources during the American Civil War. In Lincoln’s War, the battlefield is an extension of the political arena. One hundred and twenty-five plus historical movers and shakers support or oppose their presidents’ conduct of the war. Each card's activation number can goose a general into action, or be banked as political currency (PCs), used to promote worthy commanders, purchase war material, force indecisive commanders into action or be translated into direct support for commanders in the field. Overwhelming political support (a decisive point spread between the player’s PC totals) or lack of support (driving an opponent to 0 PCs by the end of a turn) is necessary for victory. Unique features include an original combat system, seditious characters, immobilization (commander paralysis) rules, blockade rules and Confederate commerce raiding. The combat system does not employ dice, but does require the player to husband resources in the form of enthusiastic political support (ESPs). Seditious characters such as Joseph Brown and Zebulon Vance for the Confederates and Fernando Wood and Clement Vallendigham for the Union oppose their respective administrations. Expect them to steal political support at some time during the game. Immobilization tokens or ITs replace damage tokens in the game. ITs reflect not only casualties but hesitation, confusion, recuperation perhaps even insubordination. Lincoln's War is nearly ten years in the making. Of moderate complexity, the entire war can be completed by proficient players in under 3 hours. Win or lose, play-testers inevitably experience a high level of sustained tension. Thanks for visiting the site. We very much appreciate your interest and your comments.

Designed By John Poniske

Published By Multi-Man Publishing (MMP)

http://www.multimanpublishing.com/preorder/preorder.php

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20. Board Game: Crusade and Revolution: The Spanish Civil War, 1936-1939 [Average Rating:8.42 Overall Rank:2307]
David Dockter
United States
Minnesota
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CRUSADE AND REVOLUTION" (C&R) is a card-driven point-to-point movement strategic wargame that covers all the Spanish Civil War (1936-1939). Its rules are based on Ted Raicer’s "Paths of Glory".

Each player takes command of one of the sides (Nationalist or Republican), and looks after all the aspects that involve a war: mobilization, recruitment, movement of troops, offensives, construction of defences… There are also historical events that must be taken into consideration, as the foreign military aid, international policy, change of Republican Government, etc.

The game is finished and will be published by Multi-Man Publishing (MMP).

Designed By David Gomez Relloso

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21. Board Game: Kingdom of Heaven: The Crusader States 1097-1291 [Average Rating:7.66 Overall Rank:2524]
David Dockter
United States
Minnesota
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Kingdom of Heaven is a two-player card-driven game that allows the players to experience the great campaigns in the Middle East between A.D. 1097 and 1291. Nine different historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din, Richard the Lionhearted, Saladin, Frederick Barbarossa, Louis IX, Hulegu Khan, Baibars, and many others.

Each turn represents one year, and the scenarios range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States.

The game emphasizes playability, and every scenario should be completable in a 3-4 hour evening. Complexity is approximately the same as Wilderness War by GMT or Shifting Sands by MMP.

Designed By Scott de Brestian

Published By Multi-Man Publishing (MMP)

http://www.multimanpublishing.com/preorder/viewGame.php?id=5...
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22. Board Game: The Everlasting Glory: Chinese War of Resistance 1937-1945 [Average Rating:6.68 Unranked]
David Dockter
United States
Minnesota
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From the War of Suns designer - which is still in preorder from MMP.
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23. Board Game: Mr. Madison's War: The Incredible War of 1812 [Average Rating:7.45 Overall Rank:3043]
David Dockter
United States
Minnesota
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In the pipe. War of 1812.
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24. Board Game: Amateurs to Arms! [Average Rating:7.85 Overall Rank:3254]
David Dockter
United States
Minnesota
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Looking forward to this one. Designers keeps an active board on consimworld regarding the progress.
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25. Board Game: Virgin Queen [Average Rating:8.07 Overall Rank:456]
Philip Thomas
United Kingdom
London
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Sequel to Here I Stand, published by GMT. Has made the cut and is scheduled for November 2011.

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