2nd NESTORGAMES game design contest.
Néstor Romeral Andrés
Spain
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Welcome to the 2nd NESTORGAMES game design contest.

Please add your games here.

Read the contest rules here:

http://www.boardgamegeek.com/thread/441833

Thank you.

Néstor Romeral Andrés
www.nestorgames.com

EDIT: This geeklist is closed to new entries. Please vote here:

http://www.boardgamegeek.com/geeklist/48040

Thank you to all the participants!
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1. Board Game: Players in the dating game [Average Rating:0.00 Unranked]
James Mckane
Australia
SYDNEY
N.S.W
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“The toy box comes alive during the day
in the hands of children as they play.
As the night grows dim and our children lay,
the toy box comes alive and with each other they play”.

It’s perhaps the most dangerous game of all…
as players in the dating game you will lie, cheat, steal, and then lie some more. This is a game based on reading your opponent’s bluff, finding out who has the ultimate arm candy and then stealing her right from under them.
Where dating more than one woman is the easy part but keeping your friends rivals from
moving in on your turf can end in tears.

Could be made in Format 2, It is downloadable from the files section as a demo at http://www.boardgamegeek.com/boardgame/41606
 
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2. Board Game: Truffle Scuffle [Average Rating:7.14 Unranked]
Micah Fuller
Canada
Hamilton
Ontario
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Truffle Scuffle is a quick strategy game in which two players race to collect the most of each type of truffle.

Players take turns moving their truffle hogs (whose keen noses can sniff out a truffle miles away) through the forest, collecting any of the five different types of truffles they find. By sacrificing sets of truffles, players can enlist the aid of more truffle hogs to speed up the search. However, sacrifice too many truffles and your opponent will easily win; once all the truffles have been collected, whoever has collected the most truffles in at least 3 types, wins.

I've just uploaded some images of my prototype. The full rules should appear soon, as well as some nicer art for the tiles.
This is the first time I've posted a game to BGG so I hope I did everything right.

The game should work perfectly with format 2. With 37 hex tiles 3mm thick and about 19 mm to a side, and assuming small plastic cubes are 0.5g each (not sure if that is true), I estimate the game should be right at 160 grams with pouch and rules etc.
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3. Board Game: Campaign Tour [Average Rating:0.00 Unranked]
Phil Leduc
United States
Tiverton
Rhode Island
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Campaign Tour is a two player abstract strategy game of area control with an election theme.

In the game, players visit regions of their country spending time meeting the people and buying air time to promote their views and rebuke their opponent‘s policies. The double-edged nature of political ads can turn away the voters but it’s a chance that must be taken. The player who best spends his or her resources of time and money will be elected and win the game.

During the initial setup phase, players take turns adding region tiles into a 5 x 5 political landscape grid. Players take a set of handshake tokens and media tokens to be used during the game phase.

During the game phase, players alternate turns. On a turn a player places a handshake token and then a media token. After each placement, the adjacent regions are checked for poll closings and voter turn out. If the polls are closed, as indicated when a region is completely surrounded by tokens, the players' tokens are tallied and which candidate wins the region is determimed. If the moving player wins a region, he or she is allowed an additional token placement.

The first player to score more than 12 votes wins the election.

Detailed rules in PDF format can be found in the Files section of the Campaign Tour game page.

Parts and Weight Estimates
10 gm - Rules
25 gm - Bag
30 gm - Region Tiles (cell 4 cm x 4 cm) - assemble 20 cm x 20 cm
. . . . . 20 cm x 20 cm * (50 gm / (30.7cm * 22 cm) = 29.6 gm
19 gm - 60 Action sticks (3 mm x 3 mm x 34 mm each)
. . . . . 0.3 cm * 3.4 cm * 0.3 gm/sq.cm * 60 = 18.36 gm
26 gm - 30 Star vote tokens (3 mm x 17 mm x 17 mm each)
. . . . . 1.7 cm * 1.7 cm * 0.3 gm/sq.cm * 30 = 26.01 gm
110 gm Total

Nestor,

I hope you enjoy my second offering to NestorGames.

Thanks for your consideration.

Phil Leduc
 
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4. Board Game: March of War [Average Rating:7.00 Unranked]
Brian Vogle
United States
Jenks
Oklahoma
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My entry for the format 2 contest. The rules posted to the game entry are for the full version of the game, which is playable by up to four players and has many more tiles. The version I'm proposing for this contest would be a 2 player game with a smaller selection of tiles per faction (26 per faction instead of 31 per faction). By removing two full factions, removing five tiles per remaining faction, decreasing the number of terrain tiles to five, and only including the 2 player starter tile, my weight comes in as:

Weight
Pouch - 20 grams
6 counters - 6 grams
5 double-sided pages of rules - 25 grams
52 2.5 square centimeter player tiles (26 per faction) - 97.5 grams
1 2.5 square centimeter start tile - 1.875 grams
5 2.5 square centimeter terrain tiles - 9.375 grams
Total: 159.75 grams

Game overview:

March of War is a game of fantasy combat between distinct racial armies for between two and four players. Each player commands one of the armies in an attempt to conquer his foes in an ultimate bid to best the opposing player's generals.

Units are represented by square tiles, which list the unit's combat strength in each direction, as well as any special abilities the unit may possess. Players attempt to place their tiles in key positions to bolster their own defenses while trying to maximize their position against their opponents tiles.

Each player receives a number of action points to spend on his turn. These action points allow the player to perform such actions as playing new tiles, initiating combat, activating special tile abilities, etc.

Combat between tiles always results in at least one tile being removed from the board. When this occurs, other tiles "march" in to fill the gap, potentially moving tiles closer or farther away from their targets.

The victor is the last player with a general in play.



 
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5. Board Game: Tru-Tri Fruits [Average Rating:0.00 Unranked]
Adolfo Restrepo
Colombia
Medellin
Antioquia
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In TRU-TRI FRUITS the players are workers that pick up or collect fruits.
Each player must collect his/her own fruit the join to halves of the fruit. (Different halves cannot be put together.) Also they can block another player or score points by collect 2 fruits in a single move, even if this fruit in not his her own.

TRU-TRI FRUITS is a ligth and fun game intended for the whole family. It takes about 20 mins to play and is easy to learn.

If you like the fruits you should try it. (if published) cherry and lemon, mmm yummy!



53 printed triangular tiles: 110.0g
4 fruits tiles (graopes, cherry, lemon and orange= = 10g
1 Pouch: 20 g
32 color counters*: 15g
1 Rule sheet (double sided): 5g

Total: 160g


* I think we can play with size or type of counter to fill the weight restrictions.


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